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Stubbed Debug Menu#
Titled battle_debug is a simple screen where you would presumably win or lose a battle, however selecting anything softlocks the game.
New Game = Battle Debug
D127EBF4 000031BC
2127EBF8 000000F8
(Source: Original TCRF research)
Debug Logging#
Within the game is a stubbed printf function. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:
Re-enable printf Messages
20103FB0 08067664
20103FB4 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
SafOpen():"cdrom0:¥DATA¥NEWMEM.saf", flag 0000
SafOpen():end "cdrom0:¥DATA¥NEWMEM.saf", flag 0000, safHd 5
SafGetIndex(): safHd 5, entName "TITLE"
SafGetIndex():end safHd 5, entName "TITLE", entIdx 6
SafGetNumEntry(): safHd 5
SafGetNumEntry(): safHd 5, numEntry 7
SafRead(): safHd 5, entIdx 6, buf 0x0, sizep 0x0, mode 0, "title"
Cash Hit Ratio 0
SafClose(): safHd D
SafClearCash(): safHd 5
SafClearCash():end safHd 5
(Source: Original TCRF research)