|
|
To do: |
Originally known as Interrupt: Blood Signal in Korea, Iron Blood is a video game with mechs... except it has 3 different gameplay styles in one single package. Noteworthy for being the first video game by the company to actually come out in the US.
Debug Printouts#
A couple printout statements can be found within the stage executables. For example, this can be found in STAGE1.EXE for Iron Blood at 0x158BF.
%d - %s F:%d
%d - %d FX4 %d Frame %d MJD
And this excerpt at 0x160CC:
Load FX4: %d - %d
rb
%d - %d FX4 %d cut
Directory Mentions#
Some of the map files each contain a FAT file listing, which also names what was on a programmer's hard drive. They have compiled from all the map files here:
CEDIT EXE
CMAIN EXE
CT
ACKER EXE
ARAVIEWEXE
CT2DIB EXE
BVIEW EXE
TCASM BAT
IMPLAY BAT
CTERM INI
HKLIST MS
REA
CTERM RES
372ANSISET
502ANSISET
NSI2437SET
MSDOS SYS
DOS
MDIR
MP30
WP
BAT
LAN
IMS2ROL EXE
ROL2IMS EXE
V3B
V3 COM
V3RES EXE
TELE
TB
Regional Differences
|
|
To do: |
Title Screen#
|
Korea |
US |
|---|---|
|
|
|
The game was renamed to "Iron Blood" in the US, and consolidates the game's name to just the main logo, dropping the subtitle drawn in graffiti. As a result of the freed up space, the logo gained a drop shadow, new cracks were added to the background and existing ones were moved around, and the silhouettes of the playable robots were partially redrawn. The copyright text was updated from the erroneous 1994 date to 1995(6) (formatted as such due to both dates not fitting within the same line), and the menu was made open by default in the US version, whereas a key press is required in the Korean original.