Invizimals allows you to see invizimal creatures in your environment using the Sony PSP Go!Cam. Using a special trap you can capture them to fight and trade them with other hunters all over the world.
Testing Areas#
There are three locations that based on their name were likely used for testing content of the game. They are only accessible by editing the memory.
TEST#
TEST has the location ID 00 and is located in the ocean south of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. It was mainly used to test attack animations. All fights use the 1 set and no bet rules, except SPARRING which uses 1 set and bet rules.
Opponent Name |
Invizimal Name |
Invizimal |
Note |
|---|---|---|---|
SPARRING |
TESTER |
Phalamos (Pup) |
Opponent has no AI to easily test fighting and the bet function |
ITEM TESTER |
ITEMIZER |
Porcupain (Colt) |
Opponent uses three random items instantly |
DANCE SPECIALATTACK TESTER |
DANCER |
Porcupain (Colt) |
Opponent is spamming 'Mystical Dance' |
SPIN SPECIALATTACK TESTER |
SPINNER |
Phalamos (Colt) |
Opponent is spamming 'Dynamo' |
CHARGE SPECIALATTACK TESTER |
CHARGER |
Rattleraptor (Colt) |
Opponent is spamming 'Supercharge' |
FLASH SPECIALATTACK TESTER |
FLASHER |
Stingwing (Colt) |
Opponent is spamming 'Blinding Flash' |
SEQUENCE TESTER |
TESTER |
Phalamos (Pup) |
Opponent is rotating through their normal attacks |
DEFENDER |
TESTER |
Phalamos (Pup) |
Opponent is permanently defending |
TESTMARC1#
TESTMARC1 has the location ID 01 and is located in the ocean south-west of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. It was mainly used to test invizimal animations during fight. The fight names use the internal invizimal names and all fights use the 3 sets and no bet rules.
Opponent Name |
Invizimal Name |
Invizimal |
|---|---|---|
COBRA1 |
COBRA1 |
Salma (Pup) |
COBRA2 |
COBRA2 |
Salma (Colt) |
COBRA3 |
COBRA3 |
Salma (Max) |
ELECTROSPIDER1 |
ELECTROSPIDER1 |
Beatwidow (Pup) |
ELECTROSPIDER2 |
ELECTROSPIDER2 |
Beatwidow (Colt) |
ELECTROSPIDER3 |
ELECTROSPIDER3 |
Beatwidow (Max) |
MANTIS1 |
MANTIS1 |
Chop Chop (Pup) |
MANTIS2 |
MANTIS2 |
Chop Chop (Pup) |
MANTIS3 |
MANTIS3 |
Chop Chop (Colt) |
MANTIS1 |
MANTIS1 |
Chop Chop (Max) |
JETCRAB1 |
JETCRAB1 |
Jetcrab (Pup) |
JETCRAB2 |
JETCRAB2 |
Jetcrab (Colt) |
JETCRAB3 |
JETCRAB3 |
Jetcrab (Max) |
JETCRAB1 |
JETCRAB1 |
Jetcrab (Pup) |
LOBSTER1 |
LOBSTER1 |
Phalamos (Pup) |
LOBSTER2 |
LOBSTER2 |
Phalamos (Colt) |
LOBSTER3 |
LOBSTER3 |
Phalamos (Max) |
SCORPION1 |
SCORPION1 |
Flameclaw (Pup) |
SCORPION2 |
SCORPION2 |
Flameclaw (Colt) |
SCORPION3 |
SCORPION3 |
Flameclaw (Max) |
VIPERA1 |
VIPERA1 |
Vipera (Pup) |
VIPERA2 |
VIPERA2 |
Vipera (Colt) |
VIPERA3 |
VIPERA3 |
Vipera (Max) |
DOG1 |
DOG1 |
Metalmutt (Pup) |
DOG2 |
DOG2 |
Metalmutt (Colt) |
DOG3 |
DOG3 |
Metalmutt (Max) |
PANTHER1 |
PANTHER1 |
Zyphera (Pup) |
PANTHER2 |
PANTHER2 |
Zyphera (Colt) |
PANTHER3 |
PANTHER3 |
Zyphera (Max) |
IGUANA1 |
IGUANA1 |
Scalinha (Pup) |
IGUANA2 |
IGUANA2 |
Scalinha (Colt) |
IGUANA3 |
IGUANA3 |
Scalinha (Max) |
TestMarc2#
TestMarc2 has the location ID 02 and is located in the ocean south-west of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. Like TESTMARC1 it was mainly used to test invizimal animations during fight. The fight names use the internal invizimal names and all fights use the 1 set and no bet rules.
Opponent Name |
Invizimal Name |
Invizimal |
|---|---|---|
BULL1 |
BULL1 |
Bullhorn (Pup) |
BULL2 |
BULL2 |
Bullhorn (Colt) |
BULL3 |
BULL3 |
Bullhorn (Max) |
ARMADILLO1 |
ARMADILLO1 |
Firecracker (Pup) |
ARMADILLO2 |
ARMADILLO2 |
Firecracker (Colt) |
ARMADILLO3 |
ARMADILLO3 |
Firecracker (Max) |
Unused Locations#
There are four locations in the game that are not accessed at any time during the game. All of them have clubs suggesting that they might have been planned but were discarded during development.
Sydney#
Sydney has the location ID 11 and is located in the south-east of Australia on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimals being Stingwing (Colt), Jetcrab (Colt), Moonhowler (Colt) and Phalamos (Colt). All of them are named ghost.
Opponent Name |
|---|
Archie - BOSS |
Jamie |
Scott |
Seth |
Laura |
London#
London has the location ID 1A and is located in the United Kingdoms on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimal being Stingwing (Colt), Mobula (Colt), Porcupain (Pup), Porcupain (Colt), Porcupain (Max) and Rattleraptor (Colt). Possible invizimal names are Benny, Don, Lon, Nessy and RobinHood.
Opponent Name |
|---|
Alistair - BOSS |
LizK |
Emma |
Stu |
Pete |
JohnMac |
Michael |
Paul |
George |
Phil |
Dave |
Simon |
Jamie |
Robert |
Monty |
Barcelona#
Barcelona has the location ID 1B and is located in Spain on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimal being Stingwing (Colt), Mobula (Colt), Porcupain (Pup), Porcupain (Colt), Porcupain (Max) and Rattleraptor (Colt). Possible invizimal names are Bestiota, Bicharraco, Bruto, Fantasmon and Monstruo. Barcelona became an actual location in the sequel.
Since the memory for the combat records is not fully reserved for Barcelona, the data for Elena is using the invizimal party data resulting in showing the combat data wrong and being able to edit the data by fighting her.
Opponent Name |
|---|
Juan |
Andreu |
Dani |
Marc |
David |
Fernando |
Alberto |
Laia |
Cecilia |
Maite |
Elena |
Los Angeles#
Los Angeles has the location ID 1C and is located in the United States on the world map. While this location has a club the player can enter, there are no opponents found inside. However inside the memory the following code can be found:
d.Los Angeles.comb
at_tokyo genarma
dillo2_rattlera
ptor2.s. Invizima
1.ngBrandon. Melv
in._Jon. Josh.ar_
Doug...aSuzanne.
Quentin. Perry.en
Trish...Rick.ty.
Brodie.nSully..f
Tariq. anHowie.im
Dallas
Based on the code it seems to be that there would have been fights with random generated invizimals which could either be Rattleraptor (Colt) or Firecracker (Colt). The random invizimals names would have been Invizimal, Brandon, Melvin, Jon, Josh or Doug. The opponents would have had the names Suzanne, Quentin, Perry, Trish, Rick, Brodie, Sully, Tariq, Howie and Dallas.
Internal Names
Each invizimal in the game has an internal name used while development. While most of have their final name or the name referring to the origin of the design, some have names suggesting that their design was changed while development.
Invizimal |
Internal Name |
Note |
|---|---|---|
Stingwing |
wasp |
Referring to Stingwing's origin of a wasp. |
Mobula |
mobula |
|
Porcupain |
porcupine |
Referring to Porcupain's origin of a porcupine. |
Toxitoad |
toad |
Referring to Toxitoad's origin of a toad. |
Jetcrab |
jetcrab |
|
Flameclaw |
scorpion |
Referring to Flameclaw's origin of a scorpion. |
Ironbug |
scarab |
Referring to Ironbug's origin of a scarab bug. |
Zaphyra |
panther |
Referring to Zaphyra's origin of a panther. |
Snapper |
whale |
Referring to Snapper's origin of a whale. However since majority of Snapper's body is based on an alligator and only the tail being based on a whale, Snapper might have been planned to be more like a whale at some point during development. |
Hilltopper |
gnu |
Referring to Hilltopper's origin of a gnu, although the final design and behavior resembles more of a mountain goat. |
Icelion |
icelion |
|
Chop Chop |
mantis |
Referring to Chop Chop's origin of a mantis. |
Skytalon |
eagle |
Referring to Skytalon's origin of an eagle. |
Scalinha |
iguana |
Referring to Scalinha's origin of an iguana. |
Metalmutt |
dog |
Referring to Metalmutt's origin of a dog. |
Furmin |
rat |
Referring to Furmin's origin of a rat. |
Beatwidow |
electrospider |
Referring to Beatwidow's origin of a spider as well as their electrical abdomen. |
Rattleraptor |
rattleraptor |
|
Bandolero |
crow |
Referring to Bandolero's origin of a crow. |
Siren |
fish |
Referring to Siren's origin of a fish. |
Skysaur |
pterodactyle |
Referring to Skysaur's origin of a pterodactyle. |
Bearserker |
bear |
Referring to Bearserker's origin of a bear. |
Vipera |
vipera |
|
Moonhowler |
boar |
Referring to Moonhowler's origin of a boar. |
Bullhorn |
bull |
Referring to Bullhorn's origin of a bull. |
Salma |
cobra |
Referring to Salma's origin of a snake. |
Bongorilla |
gorilla |
Referring to Bongorilla's origin of a gorilla. |
Roarhide |
rhino |
Referring to Roarhide's origin of a rhino. |
Tusker |
elephant |
Referring to Tusker's origin of an elephant. |
Tunderwulfe |
wolf |
Referring to Tunderwulfe's origin of a wolf. |
Kraken |
octopus |
Referring to Kraken's origin of an octopus. |
Firecracker |
armadillo |
Referring to Firecracker's origin of an armadillo. |
Bratbat |
bat |
Referring to Bratbat's origin of a bat. |
Phalamos |
lobster |
Referring to Phalamos' origin of a lobster, although the final design resembles more of a shrimp since Phalamos has thin arms instead of claws. |
Moby |
spermwhale |
Referring to Moby's origin of a spermwhale. |
Tigershark |
tigershark |
|
Boneshell |
turtle |
Referring to Boneshell's origin of a turtle. |
Ice Dragon |
icedragon |
|
Ocean Dragon |
oceandragon |
|
Jungle Dragon |
jungledragon |
|
Fire Dragon |
firedragon |
|
Rock Dragon |
rockdragon |
|
Desert Dragon |
desertdragon |
|
Nessie |
nessie |
|
Uberjackal |
jackal |
Referring to Uberjackal's origin of a jackal. |
Skeletail |
carnosaur |
Referring to Skeletail's origin of a carnosaur. |
Flamigerodon |
flamigerodon |
|
Scissorbeak |
scissorbeak |
|
Venomweb |
monsterspider |
Referring to Venomweb's origin of a scary looking spider. |
Debug Game States
There are several game states used for internal debugging present in the released game. This includes test_capturer and test_logos. There is also a test_camera game state but this freezes the game when forced to load.
test_capturer#
This game state tests the capturer feature of the game. It consists of a Mobula capture sequence without many of the normal UI elements, and the addition of axes displaying the detected orientation of the trap card.
test_logos#
This game state debugs camera detection of various special trap icons usually used within The Big Secret easter egg area. It shows the probability of detection of each icon, and allows users to save new reference images of what each icon should look like, which are then used for detection purposes.