the cutting room mirror

Invizimals

Invizimals allows you to see invizimal creatures in your environment using the Sony PSP Go!Cam. Using a special trap you can capture them to fight and trade them with other hunters all over the world.

Testing Areas#

There are three locations that based on their name were likely used for testing content of the game. They are only accessible by editing the memory.

TEST#

TEST has the location ID 00 and is located in the ocean south of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. It was mainly used to test attack animations. All fights use the 1 set and no bet rules, except SPARRING which uses 1 set and bet rules.

Opponent Name

Invizimal Name

Invizimal

Note

SPARRING

TESTER

Phalamos (Pup)
Level 7

Opponent has no AI to easily test fighting and the bet function

ITEM TESTER

ITEMIZER

Porcupain (Colt)
Level 7

Opponent uses three random items instantly

DANCE SPECIALATTACK TESTER

DANCER

Porcupain (Colt)
Level 8

Opponent is spamming 'Mystical Dance'

SPIN SPECIALATTACK TESTER

SPINNER

Phalamos (Colt)
Level 7

Opponent is spamming 'Dynamo'

CHARGE SPECIALATTACK TESTER

CHARGER

Rattleraptor (Colt)
Level 7

Opponent is spamming 'Supercharge'

FLASH SPECIALATTACK TESTER

FLASHER

Stingwing (Colt)
Level 8

Opponent is spamming 'Blinding Flash'

SEQUENCE TESTER

TESTER

Phalamos (Pup)
Level 8

Opponent is rotating through their normal attacks

DEFENDER

TESTER

Phalamos (Pup)
Level 7

Opponent is permanently defending

TESTMARC1#

TESTMARC1 has the location ID 01 and is located in the ocean south-west of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. It was mainly used to test invizimal animations during fight. The fight names use the internal invizimal names and all fights use the 3 sets and no bet rules.

Opponent Name

Invizimal Name

Invizimal

COBRA1

COBRA1

Salma (Pup)
Level 9

COBRA2

COBRA2

Salma (Colt)
Level 8

COBRA3

COBRA3

Salma (Max)
Level 7

ELECTROSPIDER1

ELECTROSPIDER1

Beatwidow (Pup)
Level 9

ELECTROSPIDER2

ELECTROSPIDER2

Beatwidow (Colt)
Level 8

ELECTROSPIDER3

ELECTROSPIDER3

Beatwidow (Max)
Level 5

MANTIS1

MANTIS1

Chop Chop (Pup)
Level 9

MANTIS2

MANTIS2

Chop Chop (Pup)
Level 9

MANTIS3

MANTIS3

Chop Chop (Colt)
Level 5

MANTIS1

MANTIS1

Chop Chop (Max)
Level 9

JETCRAB1

JETCRAB1

Jetcrab (Pup)
Level 9

JETCRAB2

JETCRAB2

Jetcrab (Colt)
Level 9

JETCRAB3

JETCRAB3

Jetcrab (Max)
Level 5

JETCRAB1

JETCRAB1

Jetcrab (Pup)
Level 9

LOBSTER1

LOBSTER1

Phalamos (Pup)
Level 5

LOBSTER2

LOBSTER2

Phalamos (Colt)
Level 9

LOBSTER3

LOBSTER3

Phalamos (Max)
Level 6

SCORPION1

SCORPION1

Flameclaw (Pup)
Level 5

SCORPION2

SCORPION2

Flameclaw (Colt)
Level 5

SCORPION3

SCORPION3

Flameclaw (Max)
Level 6

VIPERA1

VIPERA1

Vipera (Pup)
Level 6

VIPERA2

VIPERA2

Vipera (Colt)
Level 5

VIPERA3

VIPERA3

Vipera (Max)
Level 6

DOG1

DOG1

Metalmutt (Pup)
Level 6

DOG2

DOG2

Metalmutt (Colt)
Level 5

DOG3

DOG3

Metalmutt (Max)
Level 7

PANTHER1

PANTHER1

Zyphera (Pup)
Level 6

PANTHER2

PANTHER2

Zyphera (Colt)
Level 5

PANTHER3

PANTHER3

Zyphera (Max)
Level 7

IGUANA1

IGUANA1

Scalinha (Pup)
Level 7

IGUANA2

IGUANA2

Scalinha (Colt)
Level 6

IGUANA3

IGUANA3

Scalinha (Max)
Level 7

TestMarc2#

TestMarc2 has the location ID 02 and is located in the ocean south-west of South Africa on the world map. It has an entrance fee of 100 sparks to enter the club fight. Like TESTMARC1 it was mainly used to test invizimal animations during fight. The fight names use the internal invizimal names and all fights use the 1 set and no bet rules.

Opponent Name

Invizimal Name

Invizimal

BULL1

BULL1

Bullhorn (Pup)
Level 7

BULL2

BULL2

Bullhorn (Colt)
Level 6

BULL3

BULL3

Bullhorn (Max)
Level 6

ARMADILLO1

ARMADILLO1

Firecracker (Pup)
Level 7

ARMADILLO2

ARMADILLO2

Firecracker (Colt)
Level 7

ARMADILLO3

ARMADILLO3

Firecracker (Max)
Level 6

Unused Locations#

There are four locations in the game that are not accessed at any time during the game. All of them have clubs suggesting that they might have been planned but were discarded during development.

Sydney#

Sydney has the location ID 11 and is located in the south-east of Australia on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimals being Stingwing (Colt), Jetcrab (Colt), Moonhowler (Colt) and Phalamos (Colt). All of them are named ghost.

Opponent Name

Archie - BOSS

Jamie

Scott

Seth

Laura

London#

London has the location ID 1A and is located in the United Kingdoms on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimal being Stingwing (Colt), Mobula (Colt), Porcupain (Pup), Porcupain (Colt), Porcupain (Max) and Rattleraptor (Colt). Possible invizimal names are Benny, Don, Lon, Nessy and RobinHood.

Opponent Name

Alistair - BOSS

LizK

Emma

Stu

Pete

JohnMac

Michael

Paul

George

Phil

Dave

Simon

Jamie

Robert

Monty

Barcelona#

Barcelona has the location ID 1B and is located in Spain on the world map. All club fights use the 1 set and no bet rules and the invizimals used are randomly generated, possible invizimal being Stingwing (Colt), Mobula (Colt), Porcupain (Pup), Porcupain (Colt), Porcupain (Max) and Rattleraptor (Colt). Possible invizimal names are Bestiota, Bicharraco, Bruto, Fantasmon and Monstruo. Barcelona became an actual location in the sequel.

Since the memory for the combat records is not fully reserved for Barcelona, the data for Elena is using the invizimal party data resulting in showing the combat data wrong and being able to edit the data by fighting her.

Opponent Name

Juan

Andreu

Dani

Marc

David

Fernando

Alberto

Laia

Cecilia

Maite

Elena

Los Angeles#

Los Angeles has the location ID 1C and is located in the United States on the world map. While this location has a club the player can enter, there are no opponents found inside. However inside the memory the following code can be found:

d.Los Angeles.comb
at_tokyo genarma
dillo2_rattlera
ptor2.s. Invizima
1.ngBrandon. Melv
in._Jon. Josh.ar_
Doug...aSuzanne.
Quentin. Perry.en
Trish...Rick.ty.
Brodie.nSully..f
Tariq. anHowie.im
Dallas

Based on the code it seems to be that there would have been fights with random generated invizimals which could either be Rattleraptor (Colt) or Firecracker (Colt). The random invizimals names would have been Invizimal, Brandon, Melvin, Jon, Josh or Doug. The opponents would have had the names Suzanne, Quentin, Perry, Trish, Rick, Brodie, Sully, Tariq, Howie and Dallas.

Internal Names

Each invizimal in the game has an internal name used while development. While most of have their final name or the name referring to the origin of the design, some have names suggesting that their design was changed while development.

Invizimal

Internal Name

Note

Stingwing

wasp

Referring to Stingwing's origin of a wasp.

Mobula

mobula

Porcupain

porcupine

Referring to Porcupain's origin of a porcupine.

Toxitoad

toad

Referring to Toxitoad's origin of a toad.

Jetcrab

jetcrab

Flameclaw

scorpion

Referring to Flameclaw's origin of a scorpion.

Ironbug

scarab

Referring to Ironbug's origin of a scarab bug.

Zaphyra

panther

Referring to Zaphyra's origin of a panther.

Snapper

whale

Referring to Snapper's origin of a whale. However since majority of Snapper's body is based on an alligator and only the tail being based on a whale, Snapper might have been planned to be more like a whale at some point during development.

Hilltopper

gnu

Referring to Hilltopper's origin of a gnu, although the final design and behavior resembles more of a mountain goat.

Icelion

icelion

Chop Chop

mantis

Referring to Chop Chop's origin of a mantis.

Skytalon

eagle

Referring to Skytalon's origin of an eagle.

Scalinha

iguana

Referring to Scalinha's origin of an iguana.

Metalmutt

dog

Referring to Metalmutt's origin of a dog.

Furmin

rat

Referring to Furmin's origin of a rat.

Beatwidow

electrospider

Referring to Beatwidow's origin of a spider as well as their electrical abdomen.

Rattleraptor

rattleraptor

Bandolero

crow

Referring to Bandolero's origin of a crow.

Siren

fish

Referring to Siren's origin of a fish.

Skysaur

pterodactyle

Referring to Skysaur's origin of a pterodactyle.

Bearserker

bear

Referring to Bearserker's origin of a bear.

Vipera

vipera

Moonhowler

boar

Referring to Moonhowler's origin of a boar.

Bullhorn

bull

Referring to Bullhorn's origin of a bull.

Salma

cobra

Referring to Salma's origin of a snake.

Bongorilla

gorilla

Referring to Bongorilla's origin of a gorilla.

Roarhide

rhino

Referring to Roarhide's origin of a rhino.

Tusker

elephant

Referring to Tusker's origin of an elephant.

Tunderwulfe

wolf

Referring to Tunderwulfe's origin of a wolf.

Kraken

octopus

Referring to Kraken's origin of an octopus.

Firecracker

armadillo

Referring to Firecracker's origin of an armadillo.

Bratbat

bat

Referring to Bratbat's origin of a bat.

Phalamos

lobster

Referring to Phalamos' origin of a lobster, although the final design resembles more of a shrimp since Phalamos has thin arms instead of claws.

Moby

spermwhale

Referring to Moby's origin of a spermwhale.

Tigershark

tigershark

Boneshell

turtle

Referring to Boneshell's origin of a turtle.

Ice Dragon

icedragon

Ocean Dragon

oceandragon

Jungle Dragon

jungledragon

Fire Dragon

firedragon

Rock Dragon

rockdragon

Desert Dragon

desertdragon

Nessie

nessie

Uberjackal

jackal

Referring to Uberjackal's origin of a jackal.

Skeletail

carnosaur

Referring to Skeletail's origin of a carnosaur.

Flamigerodon

flamigerodon

Scissorbeak

scissorbeak

Venomweb

monsterspider

Referring to Venomweb's origin of a scary looking spider.

Debug Game States

There are several game states used for internal debugging present in the released game. This includes test_capturer and test_logos. There is also a test_camera game state but this freezes the game when forced to load.

test_capturer#

This game state tests the capturer feature of the game. It consists of a Mobula capture sequence without many of the normal UI elements, and the addition of axes displaying the detected orientation of the trap card.

Watch on YouTube

test_logos#

This game state debugs camera detection of various special trap icons usually used within The Big Secret easter egg area. It shows the probability of detection of each icon, and allows users to save new reference images of what each icon should look like, which are then used for detection purposes.

Watch on YouTube