the cutting room mirror

Honkaku Mahjong: Tetsuman

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Debug Mode#

Programming for a debug menu is located at SNES address $019336-019373, but no jump to this code was found. Instead, use Pro Action Replay codes 00872936 + 00872A93 + 00872B01 or Game Genie codes 7164-A40F + B764-A46F + DF64-A4AF to access it on bootup.

For some reason, the programmers intentionally placed a BRA 80 FE command (infinite loop) as soon as the debug menu is displayed, but before controller input becomes available. Use Pro Action Replay codes 019CF5EA + 019CF6EA or Game Genie codes 3CBE-DF05 + 3CBE-DF65 to bypass this. The menu will now be functional, although for some unknown reason the GUI isn't displayed correctly.

(Source: KungFuFurby)

Unknown controller check#

After the NAXAT SOFT logo, the programming at SNES address $008881-00888E determines if L + R shoulder buttons are being held on controller 1. However, the branch command has a distance of zero. The programming executed when those buttons are held was removed. Maybe this was once the access method for the debug menu...?