the cutting room mirror

Harry's Legend

Harry's Legend is an unlicensed beat-'em-up game loosely based on Harry Potter and the Philosopher's Stone. It is a revision of Titenic which modifies almost all aspects of the game, including graphics and level design.

Leftover Stage#

Harry's_Legend_rose_stage.png

Use Game Genie code YAGXVZ to access a leftover stage from Titenic. It looks like a mess since the graphics were overwritten.

Unused Enemies#

(Note: The Game Genie codes listed here will only work in the first room of stage 1.)

Proffessor Quirrell(?)#

Harry's_Legend_unused_enemy.png
  • GEGPAA (original), GKGPAE (brighter palette)

Looks and behaves a lot like the boss enemy. Possibly an earlier version.

Alternate Palette Variants#

Harry's_Legend_palette_variants.png
  • Stage 2 enemy - PUGPAA
  • Ghost - LUGPAA (orange), YKGPAE (pink)
  • Chess piece - GUGPAA
  • Dudley(?) - IUGPAA
  • Dursley(?) - ZUGPAA (purple), TKGPAE (green)

Most enemies have alternate palette versions that are never seen in the game.

Unknown Enemy#

  • ZUGPAE

A green bat that turns into a dead rat after hitting the floor.

Unused Objects#

Water Splash#

Harry's_Legend_splash.png
  • PKGPAA

A differently colored water splash.

Unknown Object#

  • AUGPAA

Jumps around. It can't do anything nor can you do anything with it. Uses iceberg sprites.

Unused Graphics#

Harry's_Legend_botter.png

An alternate version of the "Harry Potter" HUD graphic that is misspelled as "Harry Botter".

Harry's_Legend_arrow.png

An arrow that was meant to appear at the title screen or stage select as a cursor.

Harry's_Legend_unused_spell.png

Unused magic ability.

Harry's_Legend_crouch_hit.png

Harry getting hit while crouching.

Harry's_Legend_dursley_unused.png

Two sprites of Dursley(?) standing and attacking.

Unused Sounds#

Several unused sound effects can be accessed by changing 070D's value to:

0C

Was used in Titenic for stage 2 and stage 4 bosses.

0E

Was used in Titenic for the sailor enemy.

1A, 13

Were used in Titenic for the waitress enemy.

17

Was used in Titenic for the chef enemy and stage 1 boss.

Development Text#

There is quite a bit of text left by the game's compiler in ASCII format.

At 0x1A22:

Error Writing Output File...*
                             L O A D      M A P                             
*..*    Section Name              
Starting Address    
Ending Address    
Size    

*..Bad Load Map Data....
Global Symbol Name             
Global Value     
Global Filename....
Global Symbol Name             
Global Value......

Filename : 
...Can't Create Symbol Table File
..No Symbol Records in File : 
..Put the 'SYMBOLS' Assembler Directive in the Source File

......Error Opening File For Microtek Format
...Error Opening File For Zax Format
....Error Writing Debug Information  -  Disk May Be Full
...Multiple Defined Global Symbol : ..Found in Files '.'  &  '

.Library Filename : 
.Can't Find File : %s 

...Error Reading Global Symbols in : %s...
Not Enough Memory
...Symbol Table Buffer Section Overflow...

Can't Open File : %s ..
Error Reading Library : %s..Error Reading External Symbols in : %s..
Maximum File Count Exceeded : %s

...at 0x1E94:

*** STACK OVERFLOW ***

...and at 0x1DE43:

MAP.hex

MAP.sym

English Translation#

Harry's_Legend_english_title.png

There is an alternate version of the game that translates the title screen, which was the only text written in Chinese.