Harry's Legend is an unlicensed beat-'em-up game loosely based on Harry Potter and the Philosopher's Stone. It is a revision of Titenic which modifies almost all aspects of the game, including graphics and level design.
Leftover Stage#
Use Game Genie code YAGXVZ to access a leftover stage from Titenic. It looks like a mess since the graphics were overwritten.
Unused Enemies#
(Note: The Game Genie codes listed here will only work in the first room of stage 1.)
Proffessor Quirrell(?)#
- GEGPAA (original), GKGPAE (brighter palette)
Looks and behaves a lot like the boss enemy. Possibly an earlier version.
Alternate Palette Variants#
- Stage 2 enemy - PUGPAA
- Ghost - LUGPAA (orange), YKGPAE (pink)
- Chess piece - GUGPAA
- Dudley(?) - IUGPAA
- Dursley(?) - ZUGPAA (purple), TKGPAE (green)
Most enemies have alternate palette versions that are never seen in the game.
Unknown Enemy#
- ZUGPAE
A green bat that turns into a dead rat after hitting the floor.
Unused Objects#
Water Splash#
- PKGPAA
A differently colored water splash.
Unknown Object#
- AUGPAA
Jumps around. It can't do anything nor can you do anything with it. Uses iceberg sprites.
Unused Graphics#
An alternate version of the "Harry Potter" HUD graphic that is misspelled as "Harry Botter".
An arrow that was meant to appear at the title screen or stage select as a cursor.
Unused magic ability.
Harry getting hit while crouching.
Two sprites of Dursley(?) standing and attacking.
Unused Sounds#
Several unused sound effects can be accessed by changing 070D's value to:
0C
Was used in Titenic for stage 2 and stage 4 bosses.
0E
Was used in Titenic for the sailor enemy.
1A, 13
Were used in Titenic for the waitress enemy.
17
Was used in Titenic for the chef enemy and stage 1 boss.
Development Text#
There is quite a bit of text left by the game's compiler in ASCII format.
At 0x1A22:
Error Writing Output File...*
L O A D M A P
*..* Section Name
Starting Address
Ending Address
Size
*..Bad Load Map Data....
Global Symbol Name
Global Value
Global Filename....
Global Symbol Name
Global Value......
Filename :
...Can't Create Symbol Table File
..No Symbol Records in File :
..Put the 'SYMBOLS' Assembler Directive in the Source File
......Error Opening File For Microtek Format
...Error Opening File For Zax Format
....Error Writing Debug Information - Disk May Be Full
...Multiple Defined Global Symbol : ..Found in Files '.' & '
.Library Filename :
.Can't Find File : %s
...Error Reading Global Symbols in : %s...
Not Enough Memory
...Symbol Table Buffer Section Overflow...
Can't Open File : %s ..
Error Reading Library : %s..Error Reading External Symbols in : %s..
Maximum File Count Exceeded : %s
...at 0x1E94:
*** STACK OVERFLOW ***
...and at 0x1DE43:
MAP.hex
MAP.sym
English Translation#
There is an alternate version of the game that translates the title screen, which was the only text written in Chinese.