the cutting room mirror

Gun & Frontier

Gun & Frontier is a shooter with a strange story about a 22nd century gold rush in space. Space pirates get involved, as they so often do, and it's up to the player and possibly the player's friend to stop them.

Debug Functions#

Round Select#

Stage & Select
Does this earlier '90s Taito game feature the Taito Code? Indeed it does:

  • While the game boots up, hold the Service Coin button until a "SERVICE SW ERROR" message pops up on the screen.
  • Then, press 1P Start (x3), Service Coin, 1P Start.

A stage select menu should pop up after starting a new game. Press 1P Up/Down to change the round and 1P Button 1 to start a new game. There's no code in the game to control the "Area" portion of this menu, so it's a bit odd that it's even listed.

Object Test Mode#

GunFrontierArcObjectTest.png
Place the following cheat in MAME's gunfront.xml cheat file to access a debug function after the game boots:

  <cheat desc="Object Test Mode">
    <script state="run">
      <action>maincpu.mw@0143C6=0004</action>
      <action>maincpu.mw@0143C8=97A6</action>
    </script>
    <script state="off">
      <action>maincpu.mw@0143C6=0000</action>
      <action>maincpu.mw@0143C8=2192</action>
    </script>
  </cheat>

The user can press 1P Left/Right to change the color number, but it doesn't seem to do anything. There doesn't seem to be a way to load an actual object on this object test menu.

GunFrontierArcObjectTestM.png
There's a header for this menu that's never seen -- it's quickly overwritten by the HUD.

(Source: ねこ自慢ブログ (升) Wayder Cheat 0.169)

Unused Graphics#

Why doesn't anyone ever make a supermarine? Wait, wouldn't that just be a boat? Nevermind
The character graphics ROM still has the work-in-progress name for Battle Shark, for some reason. Sensuikan still means submarine!

(Source: Original TCRF research)

Error Handler Leftovers#

Most of the standard 68000 exception vectors have entries in the exception vector table, but they all point to ROM space 0x0F00000. That ROM space might have been used by development hardware while the game was still being tested, but it's empty in the final game. This is identical to the dummied-out handlers in Battle Shark.

Vector

Address

Bus Error

0xF00000

Address Error

0xF00014

Illegal Instruction

0xF00028

Zero Divide

0xF0003C

CHK Instruction

0xF00050

TRAPV Instruction

0xF00064

Privilege Violation

0xF00078

Trace

0xF0008C

Line 1010 Emulator

0xF0009A

Line 1111 Emulator

0xF0009A

(Source: Original TCRF research)