Giga Wrecker is a physics*-based Metroidvania-esque puzzle-platformer about a teenage girl named Reika trying to survive in a post-apocalyptic robot invasion with the help of her trusty magnetic cyborg arm and some time-travel shenanigans.
In classic Game Freak fashion, the game got an enhanced re-release as Giga Wrecker Alt. It was exclusive to consoles, which basically screwed over everyone who bought the game on Steam in good faith during the Early Access period given that many - if not all - of the features added for Alt. had been promised for the PC version first.
* Physics might not work as expected.
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Internal Project Name#
The internal project name of the game is Junk, according to SteamDB.
Unused Graphics#
Reika's Original Design#
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Original Design |
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A whole sequence for the playable character's running animation. It appears to be based on the original design for the protagonist seen in Masayuki Onoue's original pitch document known as "Magnetic Girl". It's worth noting this one has 12 frames of animation, whereas in contrast the final design's only uses 8 frames.
Early Skill Cells#
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At one point before the Early Access release the icons for the Skill tree were hexagonal-shaped. In the final game they are all square.
Cutscenes placeholders#
Demo_24
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Early version of a cutscene leftover of the early-access builds. The lighting is a lot brighter and inaccurate to the scene, and Reika's expression and Amane's head are slightly different.
Demo_25 _0
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Placeholder art for the cutscene.
Demo_25_01
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Early version of a cutscene. The rubble appears slightly less detailed with noticeable paint brushes on it, and there's also a faint vignette effect on the borders.
Demo07_00
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Duplicate version of an earlier cutscene with the text "DEMO 07" written on it.
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'...But what does it mean?' |
Image0
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Early sketch art for a cutscene.
Demo36
Placeholder for a cutscene.
Mockup Menus#
TitleBG
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Unshaded version of the title screen art, with the logo imprinted on it using Impact font.
CustomMapBG_100
Mockup menu for browsing user-made levels.
Miscellaneous#
marker00
Portrait of an unknown character, possibly meant for the map screen.
Gameplay#
"Surveillance Video" Levels#
In the original Steam release, Amane was only briefly playable during the prologue for the basic controls' tutorial and a small intermission before the final act. This was later changed in Giga Wrecker Alt. with the addition of an optional extra chapter to further flesh out the story and add variety to the gameplay with her unique set of abilities.
This content was originally planned to come to the Steam version (alongside many of the other features from the Alt. version) and can already be found in the game files under "stage06_dlc1" but can't be accessed through regular means if not by editing the save file with Notepad++.
(Source: blazevoir)
Version Differences#
Giga Wrecker (Steam) |
Giga Wrecker Alt. |
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Alt.#
- Twenty brand-new puzzle stages added to the game’s Campaign mode.
- New non-playable secondary character that assists players with more difficult puzzles / challenges if they become stuck for a period of time.
- A new hardcore "Ironman" mode that increases the damage to five times greater impact than normal mode.
- Overhaul of the original localization to enhance the user experience.
- Italian and Traditional Chinese languages added for a total of 11 in-game languages (Japanese, English, French, German, Spanish, Italian, Brazilian Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese).
- An alternate ending to further flesh out the story was included.
- Level editor and Custom Campaign removed.
- Many visual elements like the cutscenes and backgrounds are generally lower-resolution than their PC counterparts (regardless of if it's the Switch version or the PS4).














