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This game was never completed and/or given a public release. |
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This prototype is documented on Hidden Palace. |
Get's!! LOTO Club is not a game, but a slightly less barebones application for predicting lottery numbers. Compared to the also-unreleased Game Boy Color version, the GBA iteration features eight characters who each predict your numbers in different ways, with a unique theme for each to boot.
A build sourced from a development cartridge was released by Codebound on March 25, 2025.
Development-Related Text#
Starting at 0x1F88000 is some file manager text.
freeMem:3325k usedMem:0k lrgstFree:3325k numFreeBlks:1 numAllocs:0
Opening romfiles...done.
Get Calibration Parameter from NVRAM
Using logical oam table, 6 buckets of 32 pixels
Address Size Type File(line#) [description]
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020a08e0 192 Used File.cpp(150) [Romfile hash bins]
020a09a0 4352 Used File.cpp(153) [Romfile entries]
020a1aa0 65568 Used DynamicDL.cpp(24)
020b1ac0 64 Used GameInit.cpp(50)
020b1b00 64 Used GameInit.cpp(51)
020b1b40 96 Used Factory.h(82) [T creator ptrs]
020b1ba0 64 Used GameFlow.cpp(358)
020b1be0 64 Used GameFlow.cpp(360)
020b1c20 64 Used GameFlow.cpp(362)
020b1c60 230432 Used SoundMusic.cpp(41)
020ea080 3104640 ----
----
freeMem:3031k usedMem:293k lrgstFree:3031k numFreeBlks:1 numAllocs:10
Address Size Type File(line#) [description]
----
020a08e0 192 Used File.cpp(150) [Romfile hash bins]
020a09a0 4352 Used File.cpp(153) [Romfile entries]
020a1aa0 65568 Used DynamicDL.cpp(24)
020b1ac0 64 Used GameInit.cpp(50)
020b1b00 64 Used GameInit.cpp(51)
020b1b40 96 Used Factory.h(82) [T creator ptrs]
020b1ba0 64 Used GameFlow.cpp(358)
020b1be0 64 Used GameFlow.cpp(360)
020b1c20 64 Used GameFlow.cpp(362)
020b1c60 230432 Used SoundMusic.cpp(41)
020ea080 3104640 ----
----
freeMem:3031k usedMem:293k lrgstFree:3031k numFreeBlks:1 numAllocs:10
FileManager: Loading "title_screen.scn"
FileManager: Loading "title_bottom.scn"
FileManager: Loading "title_screen.lyr"
FileManager: Loading "title_top.ts8"
FileManager: Loading "title_bottom.lyr"
FileManager: Loading "title_bottom.ts8"
Creating tileset "title_bottom.ts8" (1024 physical tiles)
EngineB BgVram: -------- -------- -------- -------- CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC
Creating screen for layer "title_bottom.lyr"
EngineB BgVram: SS------ -------- -------- -------- CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC
FileManager: Unloading "title_bottom.scn"
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The Get's!! LOTO Club series | |
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Game Boy Color |
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Game Boy Advance |
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