the cutting room mirror

Get's!! LOTO Club (Game Boy Advance)

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

Get's!! LOTO Club is not a game, but a slightly less barebones application for predicting lottery numbers. Compared to the also-unreleased Game Boy Color version, the GBA iteration features eight characters who each predict your numbers in different ways, with a unique theme for each to boot.

A build sourced from a development cartridge was released by Codebound on March 25, 2025.

Starting at 0x1F88000 is some file manager text.

freeMem:3325k usedMem:0k lrgstFree:3325k numFreeBlks:1 numAllocs:0
Opening romfiles...done.
Get Calibration Parameter from NVRAM
Using logical oam table, 6 buckets of 32 pixels
Address    Size  Type File(line#)                    [description]
----
020a08e0     192 Used File.cpp(150)                  [Romfile hash bins]
020a09a0    4352 Used File.cpp(153)                  [Romfile entries]
020a1aa0   65568 Used DynamicDL.cpp(24)
020b1ac0      64 Used GameInit.cpp(50)
020b1b00      64 Used GameInit.cpp(51)
020b1b40      96 Used Factory.h(82)                  [T creator ptrs]
020b1ba0      64 Used GameFlow.cpp(358)
020b1be0      64 Used GameFlow.cpp(360)
020b1c20      64 Used GameFlow.cpp(362)
020b1c60  230432 Used SoundMusic.cpp(41)
020ea080 3104640 ----
----
freeMem:3031k usedMem:293k lrgstFree:3031k numFreeBlks:1 numAllocs:10
Address    Size  Type File(line#)                    [description]
----
020a08e0     192 Used File.cpp(150)                  [Romfile hash bins]
020a09a0    4352 Used File.cpp(153)                  [Romfile entries]
020a1aa0   65568 Used DynamicDL.cpp(24)
020b1ac0      64 Used GameInit.cpp(50)
020b1b00      64 Used GameInit.cpp(51)
020b1b40      96 Used Factory.h(82)                  [T creator ptrs]
020b1ba0      64 Used GameFlow.cpp(358)
020b1be0      64 Used GameFlow.cpp(360)
020b1c20      64 Used GameFlow.cpp(362)
020b1c60  230432 Used SoundMusic.cpp(41)
020ea080 3104640 ----
----
freeMem:3031k usedMem:293k lrgstFree:3031k numFreeBlks:1 numAllocs:10
FileManager: Loading "title_screen.scn"
FileManager: Loading "title_bottom.scn"
FileManager: Loading "title_screen.lyr"
FileManager: Loading "title_top.ts8"
FileManager: Loading "title_bottom.lyr"
FileManager: Loading "title_bottom.ts8"
Creating tileset "title_bottom.ts8" (1024 physical tiles)
EngineB BgVram: -------- -------- -------- -------- CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC 
Creating screen for layer "title_bottom.lyr"
EngineB BgVram: SS------ -------- -------- -------- CCCCCCCC CCCCCCCC CCCCCCCC CCCCCCCC 
FileManager: Unloading "title_bottom.scn"