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This game was never completed and/or given a public release. |
This 8-bit port of the Amiga platformer Fuzzball was to be published by System 3 in 1992, though only a demo on the covertape of issue 24 of Commodore Format surfaced.
Unused Levels#
While the demo only features Rounds 1 and 16, more can be accessed by changing the game's instructions.
After loading the game, open VICE's monitor and change the instruction at $B23 to LDA #$?? (a b23 LDA#$??), where "??" is a hexadecimal value from 00 to 10, then load the game from $400 (g 0400).
For the unused levels, only the enemy/spawn placement data appears to be in a complete state. The layout data does not match what appears on-screen and repeats every five levels. Most importantly, there's no items, rendering these levels unbeatable.
Round 2 (01)#
Round 3 (02)#
Round 4 (03)#
Round 5 (04)#
Notable for using an enemy that is otherwise unused, consisting of a rather angry-looking head with fangs and a hat.
Round 6 (05)#
The player character's spawn position is set in such a way that the player needs to hold right upon starting their first life, so to reach the platform. This is not possible in later attempts.
Both this and Round 11 share the same layout and appearance as Round 16, which is used.
Round 7 (06)#
Round 8 (07)#
Round 9 (08)#
As in Round 6, the player character's spawn position is set in such a way that the player needs to hold right upon starting their first life, so to reach the platform.
Round 10 (09)#
Round 11 (0A)#
The spawn position problems from Rounds 6 and 9 also exist here.
Round 12 (0B)#
Round 13 (0C)#
Round 14 (0D)#
Round 15 (0E)#
Round 17 (10)#
(Source: loflo / Frank Gasking)
Unused Enemies#
A rather angry-looking head with fangs and a hat. Used in the normally-inaccessible Round 5.
A bald head wearing sunglasses.
A wasp.
(Source: Frank Gasking)