the cutting room mirror

Unused Audio

This article has a talk page!
view on tcrf.net

This is a sub-page of Five Nights at Freddy's AR: Special Delivery.

Unused Workshop VO#

As revealed in Chris McCullough's original audition for Foxy and Freddy (which went unused) Illumix planned for all characters to say either

"Animatronic CPU now online"

"CPU power supply at 100%"

or "All systems operational"

when powering up. It's unknown exactly why this was cut, but it's possible it was due to not every CPU/Suit having a voice Despite these going unused, they started including them in soundbanks starting with Jack-O-Chica. Funtime Freddy's actually ended up being used.

In addition to these, Illumix seems to have had plans to have lines for attaching a CPU to an Endoskeleton. Before reading the following set of lines, Chris had asked the director if he should have a monotone voice or have the Foxy accent when reading the "CPU to Endoskeleton" lines.

"Aye, that'll give me a hook up, har har har"

"Are ye sure that's the best choice?"

"Now don't ye be getting cheap on me here!"

"Are ye sure ye can't find me a pirate cutlass?"

Here's a YouTube link to the audition if you want to have a look for yourself! (Foxy's part starts around 1:25:00)

Watch on YouTube

Unused Character SFX#

The majority of skins that have custom sounds for the workshop and footsteps also have unique encounter audio. However, Illumix almost never used the skin's soundbank for their special lured CPU. So they are all left unused. Some even have the proper master data set up to allow for this to work.

Black Heart Bonnie#

Charge#

Haywire#

Swamp Balloon Boy#

Charge#

Decloak#

Haywire#

Frostbite Balloon Boy#

Charge#

Decloak#

Haywire#

Jetpack Balloon Boy#

Original Idle#

When Jetpack BB first released, the jetpack engine sound didn't play through the entire idle animation.

Charge#

Haywire#

Heartsick Baby#

Haywire#

Flaming Springtrap#

Original Idle#

The flame SFX during the idle was originally going to be less intense

Here is the current idle for comparison

Haywire#

Charge#

CPU Sounds#

Lurch

Revive

Curse#

Haywire#

Charge#

CPU Sounds#

Shutdown and Revive in one

Boulder Toy Bonnie#

Charge#

Haywire#

Woodland Toy Freddy#

Charge#

Haywire#

Aeronaut Toy Freddy#

Haywire#

Damaged (14.0.0)#

Slashed (14.0.0)#

Serpent Mangle#

Charge#

CPU#

Ballora#

Circle#

In early versions of Ballora's soundbank, she had a unique event called "Play_SFX_circle_ballora" It's likely this tied to the unused "Idle_Attack" animation she has as her footstep animation.

Full Jumpscare#

Normally the jumpscare sound cuts off before the buzzing

CPU#

Haywire#

Ballora's haywire sound, Ballora never haywires in game unless she is equipped with another CPU, in which case she will use the haywire sound of whatever character's CPU she currently has on.

Arctic Ballora#

Haywire#

Arctic Ballora's haywire sound has some noise of ice cracking to match the skin's aesthetic.

Clockwork Ballora#

Shutdown#

An early version of Clockwork Ballora's soundbank had a unique shutdown sound for Clockwork Ballora.

Plushtrap#

Emergency Battery Drone#

WARNING: LOUD. Prototype sound for when you look away from the generators for a long time.

Error#

Slash (14.0.0)#

Haywire#

Plushtrap's unused haywire sound

Charge#

Unknown SFX#

Frost Plushtrap#

Haywire#

Piranha Plushtrap#

Charge#

Haywire#

Slash (14.0.0)#

Freddy Frostbear#

It is unknown what this sound was for, but it was found in early Freddy Frostbear soundbanks.

Black Ice Frostbear#

Charge#

Haywire#

Great Escape Golden Freddy#

Great Escape Golden Freddy has a full suite of sounds, however only his idle is normally used.

Changing CPU#

Shutdown, Lurch, Revive in that order

Haywire#

Shock Shutdown#

Charge#

Jumpscare#

Unused Cinematic Sound#

Event Name: Play_SFX_Golden_Freddy_Cutscene_Episode1

Funtime Freddy#

Damaged#

Stunned#

BonBon#

Shutdown#

Unknown SFX#

This sound can be found in the game's files. The context for this is unknown. It is likely a sound that would have played when BonBon plays their "reveal" animation.

Shared#

Placeholder Jumpscare#

Fun Fact: This is the jumpscare sound used in the trailer for the game. This is also the base of Plushtrap's current jumpscare. They just pitched it up and added some clicking noises as heard in trailer.

Unused Voice Lines#

Freddy#

These were in the game when it released but were later removed

Foxy#

This was in the release version of the game but was later removed.

Baby Charge#

These were in the game when it released but were later removed due to... reasons...

Springtrap#

When the game released, Springtrap's voice lines did not have the robotic filter they currently have. They were quickly replaced with ones that have said filter. At the same time, they also gave him his ambience.

Here are all of the old lines:

Spawn#

Walk Begin#

Walk Pause#

Gloat (Loss)#

Toy Chica#

When Toy Chica released, she had a few voice lines that are now removed. Here they are:

Toy Bonnie#

Before Toy Bonnie released, he had a cut spawn line: After Toy Bonnie was released, they removed these lines:

Toy Freddy#

Before Toy Freddy was released, nearly all of his voice lines had a different tone

Spawn#

Walk Begin#

Walk Pause#

Gloat (Loss)#

Mangle#

When Mangle was released, Mangle's endo head would talk after Mangle would speak when they spawn. There was also a scrapped part drop line:

Gloat (Loss)#

Mangle has a full set of unused gloat lines

Jack-O-Chica#

Walk Pause#

Event Name: Play_SFX_walk_pause_jack_o_chica

These voice lines are unused in game. Though the event that stops these lines IS present

Various Other Lines#

It is theorized that the following sounds were planned to be used for an unused mechanic.

Screaming

Event Name: Play_SFX_scream_jack_o_chica

Laughing

Event Name: Play_SFX_laugh_jack_o_chica

Unknown Purpose

Event Name: ?

It is unknown what these lines were intended to be used for, but they all linked together under the same event.

Funtime Freddy#

These lines were cut before Funtime Freddy's release

Wake Up#

This would have played if the player failed to shock BonBon and Funtime Freddy is revived.

Workshop Mod Equipped#

Event Name: Play_SFX_VO_workshop_mod_funtime_freddy

These lines were supposed to play when you equip a mod with Funtime Freddy selected as your current PlushSuit.

Disclaimer: Though these are the same lines from Jack O Chica's unknown lines, the context of Jack O Chica's lines are still unknown.

Various Other Lines#

Similarly to Jack-O-Chica, Funtime Freddy has the same set of unused sounds, albeit, less of them.

The context of these lines is unknown.

Laughing

Event Name: Play_SFX_VO_laugh_funtime_freddy

Screaming

Event Name: Play_SFX_VO_scream_funtime_freddy

BonBon#

Death Cry#

Event Name: Play_SFX_VO_deathcry_bon_bon

This would have played when you shock BonBon

CPU Revive (Workshop)#

Event Name: Play_SFX_VO_workshop_CPU_bon_bon

Though technically not unused, you can't obtain BonBon as a suit and thus these lines are never heard.

Workshop Mod Equipped#

Event Name: Play_SFX_VO_workshop_mod_bon_bon

Ditto of Funtime Freddy's Workshop Mod lines but for BonBon.

Various Other Lines#

Just like Funtime Freddy, BonBon has the same set of unused sounds. The context of these lines is unknown.

Breathing

Event Name: Play_SFX_breathing_bon_bon

Laughing

Event Name: Play_SFX_laugh_bon_bon

Screaming

Event Name: Play_SFX_scream_bon_bon

Unknown Purpose

Event Name: ?

It is unknown what these lines were intended to be used for, but they all linked together under the same event.

Unused General SFX#

Music#

Background Ambience#

This was going to play in the background while you are on the map screen or the inbox screen, however it was turned down all the way and then later removed.

Original Remnant Collection Ambience#

This was changed soon after the initial release of the game. Fun fact: this was used for a Plushtrap teaser as well!

Shared#

Shock Hit#

Unknown SFX#

These are all sounds from different events. The names of which are not known.

UI#

Info#

Battery Fill#

Crate Opening#

Reward Item Dismiss#

Click#

This sound is used in the DLC but it's original purpose is unknown.

Other Unknown sounds#

Unused Dark Circus Sounds#

Unfortunately the exact purpose for all of these sounds is unknown. I sorted them by my best guess of what they are.

Music#

It's possible this is would have been tied to the event "Play_Music_Ringmaster_Foxy_Episode1" However, this isn't confirmed.

Ambience#

Circus Sounds#

Door Sounds#

Footsteps#

Lightning#

Lights Turning On#

Lose Sound#

Plushtrap CPU Sounds#

In an early version of the DLC map, there were references to Plushtrap being there along with Circus Baby. So it's interesting finding this as well.