Unused Textures#
note: the background was colored black so that the images are visible.
Early main menu textures, these are odd since in the n64 era of the game the main menu was already finalised.
The font used in the n64 demo of the game is still present in the retail disk.
Debug Printouts#
For some reason, this game has a lot of debug info printout code still in the game. These will display various stats, whether they be displayed over the screen or displayed on top of the relevant objects. Use the following cheats below, but be warned that enabling too many of these at once will crash the game.
Info Printed |
NTSC-U code (Action Replay) |
PAL code (Action Replay) |
NTSC-J (Action Replay) |
|---|---|---|---|
Safe Frame |
|
|
|
Performance Graph |
|
|
|
Sound Source Info |
|
|
|
Texture Render Info |
|
|
|
Vertex Info |
|
|
|
Region Info |
|
|
|
Portal Info |
|
|
|
Lighting Info |
|
|
|
Force Field Info |
|
|
|
AI Object Info |
|
|
|
Special Object Info |
|
|
|
Ceiling Object Info |
|
|
|
Sky Info |
|
|
|
GF Info |
|
|
|
Enemy Vector Info |
|
|
|
Projectile Weapon Vector Info |
|
|
|
Character Vector Info |
|
|
|
Character cRad Info |
|
|
|
Object cRad Info |
|
|
|
Spawn Point Info |
|
|
|
Collision Info |
|
|
|
Geometry Info |
|
|
Regional Differences#
Title Screen#
|
Japan |
International |
|---|---|
|
|
(Source: Ralf (GC Forever), Andross89)