the cutting room mirror

Dynamite Baseball

Sega introduce Real Polygonal 3D to the world of stickball sports. Yes, the name is a reference to Dynamite Deka, by the same studio. Nobody's quite sure why beyond "the sales dept. asked"...

Development Text#

Present at 0xBC828 in the main CPU.

CG TEST
COLOR BANK
CG#  ADDRESS

Present at 0xBCCD0 in the main CPU.

BACK GROUND TEST
BG
BACK GROUND 0    
BACK GROUND 1    
BACK GROUND 2    
BACK GROUND 3    
BACK GROUND 4    
BACK GROUND 5    
BACK GROUND 6    
BACK GROUND 7    
BACK GROUND 8    
BACK GROUND 9    
BACK GROUND 10   
BACK GROUND %4d
SCROLL HPOS  %8x %3d
SCROLL VPOS  %8x %3d
SCROLL H SIZE  %2d
SCROLL V SIZE  %2d
TOP ID %4d
BLOCK %4d
CELL  %4d
DISP H  %4d

Present at 0xC70A0 in the main CPU.

MOTION DISP  
CHECK ALL
MOTION  #
FRAME   #
ANIMATION
TEAM         :
SENSHU NAME  :
HOME/VISITOR :
HIGH/NORMAL  :
FAT/NORMAL   :
W/Y/B        :
L/M/S        :
ANG X
ANG Y
ANG Z
POS X
POS Y
POS Z
YAJIRUSI
JOINT
POS  X
POS  Y
POS  Z
APOS X
APOS Y
APOS Z
BACK
Light XA
      YA
BAT X
    Y
BALL XP
     YP
     ZP
     VX
     VY
     VZ
MOT2 #
FRM2 #
HOKAN #
MODE :
TMAP :
HAND :
KAO  :

Present at 0xC9670 in the main CPU.

OBJECT TEST
OBJECT NAME
X POSI
Y POSI
Z POSI
X ANGLE
Y ANGLE
Z ANGLE
Scale
Light XA
      YA
Material#
Diffusion
Environment
Reflectivity
Specular Decay
Distance
TopMAX
BotMAX
TopMIN
BotMIN
GG00
GG01
GG02
GG03
GG04
GG05
GG06
GG07
GG08
GG09
GG10
GG11
GG12
GG13
GG14
TEAM
BACK
TMAP
unique_color

(Source: Original TCRF research)