Sega introduce Real Polygonal 3D to the world of stickball sports. Yes, the name is a reference to Dynamite Deka, by the same studio. Nobody's quite sure why beyond "the sales dept. asked"...
Development Text#
Present at 0xBC828 in the main CPU.
CG TEST
COLOR BANK
CG# ADDRESS
Present at 0xBCCD0 in the main CPU.
BACK GROUND TEST
BG
BACK GROUND 0
BACK GROUND 1
BACK GROUND 2
BACK GROUND 3
BACK GROUND 4
BACK GROUND 5
BACK GROUND 6
BACK GROUND 7
BACK GROUND 8
BACK GROUND 9
BACK GROUND 10
BACK GROUND %4d
SCROLL HPOS %8x %3d
SCROLL VPOS %8x %3d
SCROLL H SIZE %2d
SCROLL V SIZE %2d
TOP ID %4d
BLOCK %4d
CELL %4d
DISP H %4d
Present at 0xC70A0 in the main CPU.
MOTION DISP
CHECK ALL
MOTION #
FRAME #
ANIMATION
TEAM :
SENSHU NAME :
HOME/VISITOR :
HIGH/NORMAL :
FAT/NORMAL :
W/Y/B :
L/M/S :
ANG X
ANG Y
ANG Z
POS X
POS Y
POS Z
YAJIRUSI
JOINT
POS X
POS Y
POS Z
APOS X
APOS Y
APOS Z
BACK
Light XA
YA
BAT X
Y
BALL XP
YP
ZP
VX
VY
VZ
MOT2 #
FRM2 #
HOKAN #
MODE :
TMAP :
HAND :
KAO :
Present at 0xC9670 in the main CPU.
OBJECT TEST
OBJECT NAME
X POSI
Y POSI
Z POSI
X ANGLE
Y ANGLE
Z ANGLE
Scale
Light XA
YA
Material#
Diffusion
Environment
Reflectivity
Specular Decay
Distance
TopMAX
BotMAX
TopMIN
BotMIN
GG00
GG01
GG02
GG03
GG04
GG05
GG06
GG07
GG08
GG09
GG10
GG11
GG12
GG13
GG14
TEAM
BACK
TMAP
unique_color
(Source: Original TCRF research)