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Drowned God: Conspiracy of the Ages

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Drowned God: Conspiracy of the Ages tells the story of how aliens created humankind and other conspiracies.

To do:

  • Make a demo page. It has some different animations/sprites then what is seen in the final game, along with some different voice lines.
  • Make a pre-release page. The making-of video shows some things never seen in the final game, including a normal-looking Templar and a full-body model of Merlin.

Unused Animations#

Unused Chalice animations#

The chalice that is used during the Templar minigame was actually suppose to animate instead of just sit on the board.

It seems like all animations are for picking the chalice up or drinking from it.

Drowned_God-Chalice_Animation1.gif Drowned_God-Chalice_Animation2.gif Drowned_God-Chalice_Animation3.gif Drowned_God-Chalice_Animation4.gif Drowned_God-Chalice_Animation5.gif

Drowned_God-Chalice_Animation6.gif Drowned_God-Chalice_Animation7.gif

Unused Audio#

Butthead Easter egg#

Name

Clip

Subtitle

templar1

Eheheh, what a dork. Eheheh

Butt-Head from Beavis and Butt-Head calling the player a dork. This might have been a test/inside joke by the developers.

Looking at the filename, it seems that this was supposed to be heard if the player lost a round at the drinking game with the Templar.

Alternative Templar voiceline#

Alternative version

Used version

Drowned_God_Used_Templar_Voiceline.mp4

An alternative, non drunken, voiceline of the Templar, for some reason it's also just a standalone voiceline instead of a cutscene where the Templar talks to the player.

Unused Cutscenes#

Atlantis Legend analysis#

Intro

Outro

Drowned_God_Atlantis_Legend_Analysis_Intro.mp4
Drowned_God_Atlantis_Legend_Analysis_Outro.mp4

A cutscene shown on the legend analysis computer in Kether. It depicts Atlantis, a location that is never clickable, and thus the cutscene is never shown.

The fact that all locations visited by the player have their own legend analysis, along with Atlantis being an important location in the game's story, suggest that the player was supposed to visit it at some point.