Dream Photo is an unlicensed spot-the-difference game for the Dreamcast. It requires its own dedicated mouse peripheral to boot (though a patch to allow regular Dreamcast controllers to be used exists) and, curiously, features the entirety of Smile.dk's debut album Smile as background music.
Truly makes you feel like a little butterfly.
Unused Puzzles#
The program section on the disc contain graphics for several puzzles that are never called by the game's executable, 1ST_READ.BIN. They are in a different format from the other puzzles; there's no separate graphic file for each of the differences, but a graphic where the differences are already applied to the original image.
DRAGBALL#
A puzzle with Dragon Ball Z characters.
DRAGBALL.PVR |
DRAGBALL_1.PVR |
|---|---|
Date: December 26, 2000 14:36:48 |
Date: December 26, 2000 20:45:30 |
GARFEICAT#
A puzzle starring Garfield.
GARFEICAT.PVR |
GARFEICAT_1.PVR |
|---|---|
Date: December 26, 2000 13:43:52 |
Date: December 26, 2000 21:00:58 |
MAN#
A puzzle with the face of Japanese actor Yutaka Takenouchi. Oddly, the timestamps don't match the other files in the game.
MAN1.PVR |
MAN2.PVR |
|---|---|
Date: November 13, 1990 16:48:10 |
Date: November 13, 1990 16:48:22 |
SKY_TABLE#
A puzzle with a picture of the al-Buraq/Western Wall, with a timestamp of December 27, 2000, 10:52:38. Oddly, there's no modified variant of this image.
SNAP#
A puzzle with a screenshot of the 2000 Windows game Xīn Shén Diāo Xiá Lǚ by InterServ International.
SNAP_1.PVR |
SNAP.PVR |
|---|---|
Date: December 26, 2000 11:24:30 |
Date: December 26, 2000 21:23:00 |
SNAP2#
A puzzle with another screenshot of Xīn Shén Diāo Xiá Lǚ.
SNAP2.PVR |
SNAP2_1.PVR |
|---|---|
Date: December 26, 2000 11:26:26 |
Date: December 26, 2000 21:35:16 |
XIA#
A puzzle with a picture of a lionfish.
XIA.PVR |
XIA_1.PVR |
|---|---|
Date: December 26, 2000 15:53:36 |
Date: December 26, 2000 21:51:50 |
YS#
A puzzle with a picture of the Greek Orthodox Church of St. George at Madaba, Jordan.
YS_1.PVR |
YS_2.PVR |
|---|---|
Date: December 30, 2000 16:20:24 |
Date: December 30, 2000 16:57:56 |
ZHU#
A puzzle with a screenshot of Tiny Toon Adventures: Toonenstein - Dare to Scare!.
ZHU_1.PVR |
ZHU_2.PVR |
|---|---|
Date: December 29, 2000 19:36:02 |
Date: December 30, 2000 01:09:14 |
(Source: tikal.)
Katana SDK Leftovers#
Leftover textures from several Katana SDK demos can be found within the disc data.
Ninja2D#
Alpha#
SPRITE2.PVR
Draw2D#
OLDWOOD.PVR
WALLMAP.PVR
NinjaX#
BOMB03.PVR
BOMBEX.PVR
SYSTEM.PVR
TITLE.PVR
Ninja3D#
binary#
SKELTON.PVR
YA02.PVR
fog1#
BODY_HEAD.PVR
BODY_PAINT.PVR
BODY_UNDER.PVR
REF_STM.PVR
Scud Race#
BPR_LOGO.PVR
CA_CW_MIZU1.PVR
CAFE128.PVR
CAR_MESH3.PVR
Siberian#
BUSH.PVR
Kamui#
kmsample#
M256TW2.PVR
sbTex#
STARFISH.PVR
(Source: tikal.)
Other Unused Graphics#
Early Textures#
BACKGRAND.PVR is a background of a sky. Given the name, it was meant to be used as a background image for the main menu, though the game just uses a graphic with a tiled "Xing Hong" text instead.
BACKGRAND.PVR (Unused) |
BACKGROUND.PVR (Final) |
|---|---|
Date: January 7, 2001 13:12:30 |
Date: January 15, 2001 10:14:08 |
CHIP.PVR and CHIP1.PVR are early textures for 101DOG_C.PVR, the difference sprites for the 101 Dalmatians-themed puzzle.
CHIP.PVR (Unused A) |
CHIP1.PVR (Unused B) |
101DOG_C.PVR (Final) |
|---|---|---|
Date: January 8, 2001 10:06:48 |
Date: January 8, 2001 14:33:50 |
Date: January 16, 2001 17:19:56 |
OPENER.PVR and OPENER1.PVR are early versions of PAGE2.PVR, which contain some UI elements such as cursors, player indicators, and an early logo. The only difference between these early variations is the color depth; the former file uses ARGB1555, while the latter uses ARGB4444.
OPENER.PVR (Unused A) |
OPENER1.PVR (Unused B) |
PAGE2.PVR (Final) |
|---|---|---|
Date: January 8, 2001 14:02:00 |
Date: January 8, 2001 14:33:08 |
Date: January 16, 2001 03:57:28 |
PAGE_1.PVR and PAGE_1_CHIP.PVR are early versions of BEAR.PVR, which contain the title screen sprites. It seems that, at some point, the bears in the title screen wore different bowties depending on the option.
PAGE_1.PVR (Unused A) |
PAGE_1_CHIP.PVR (Unused B) |
BEAR.PVR (Final) |
|---|---|---|
Date: January 17, 2001 00:14:24 |
Date: January 17, 2001 00:11:02 |
Date: January 18, 2001 22:49:30 |
ROT.PVR, ROTUNDITY1.PVR, and ROTUNDITY.PVR are early textures for the circles seen when a difference is found, which are present in SCORE.PVR instead. The only difference between the former two files is the color depth; ROT.PVR uses ARGB1555, while ROTUNDITY1.PVR uses ARGB4444.
ROT.PVR |
ROTUNDITY1.PVR |
ROTUNDITY.PVR |
|---|---|---|
Date: January 8, 2001 09:54:30 |
Date: January 8, 2001 14:34:34 |
Date: January 16, 2001 12:22:56 |
Likewise, SCORE1.PVR is an early version of SCORE.PVR that doesn't have the aforementioned circles.
SCORE1.PVR (Unused) |
SCORE.PVR (Final) |
|---|---|
Date: January 16, 2001 12:23:02 |
Date: January 21, 2001 10:54:18 |
Puzzle Mockups#
Numerous puzzles have images where the differences are already applied to the background, rather than those being separate sprites.
Unused |
Final |
|---|---|
APPLE_1.PVR |
APPLE.PVR |
BANANA_1.PVR |
BANANA.PVR |
BAIHE_2.PVR |
SWAN.PVR |
BAR_2.PVR |
BIRD1.PVR |
BIRD_1.PVR |
PARROT.PVR |
BIRD_2.PVR |
BIRD2.PVR |
CUP_1.PVR |
CUP.PVR |
D007_1.PVR |
D007.PVR |
DE_2.PVR |
DE_1.PVR |
DONALD_1.PVR |
DONALD.PVR |
PSG_2.PVR |
PSG_1.PVR |
SHAN_2.PVR |
SHAN_1.PVR |
TARZAN_1.PVR |
TARZAN.PVR |
(Source: tikal.)
References#
- Foshan Xing Hong Electronic Co., Ltd website (archived)↩︎
- REVIEWS: Dream Photo - GAME PLAYERS DC, Volume 5, February 7, 2001↩︎