the cutting room mirror

Unused Areas

This is a sub-page of Disney's Toontown Online.

To do:
More.

  • physicstest - scrapped golf hole?

phase_5#

Earlier Estate Area#

In models/estate contains a very early version of the Estate called terrain.house, consisting of simple house models and textures that give the basic layout of the area. The "houses" cannot be entered nor the water cannot be swam in.

Interestingly, the positioning of the houses notably resembles the concept art, complete with a scrapped pathway leading out of the area.

Concept Art

Early

Final

phase_8#

Tag Arenas#

There are two unused Tag Arenas, themed after the Playgrounds Daisy Gardens and The Brrrgh, according to the filenames and appearances. They were likely intended to be used at those specific places in tradition to the Maze Game and Cog Thief having different layouts. No other equivalents for remaining Playgrounds exist though.

tag_arena_DG#

tag_arena_BR#

Sellbot HQ#

FootFactory#

To do:
Get images from here.

  • Put the model in the game and add the textures (if you need the models, ask s0r00t).
  • Compare to the Sellbot Factory to see what has changed.

Found in the earliest releases is the unused variation of the Cog Factory. It had four silos rather than three, the Catwalk was longer, and the Factory was meant to be two stories high! Its name was based on the original concept for Cog HQs.

FactoryInterior1#

A very basic layout of what would be the Front Entrance of the Sellbot Factory, with a few layout differences to be found;

  • The Lobby had a different shape.
  • What would be the Warehouse Lookout was originally a room connecting to the Gear Room and Boiler Room.
  • The Gear Room had a completely different layout, resembling the shape of the Pipe Room and having an additional room.
  • There was originally another area north of the Boiler Room which would be a catwalk leading into the other areas, like the Pipe Room.

The model would later be removed in circa sv1.0.10.10.

Early

Final

FactoryLayout2#

To do:
Lots more images of the interiors, etc.

A much later layout of the Sellbot Factory, except with some differences.

  • The Front Entrance was bigger.
  • The Lobby was different in shape, resembling a rectangle than an octagon.
  • The East Catwalk's path was slightly different.
  • There was originally a Catwalk where the Stomper Alley is in the final.
  • A scrapped room could be found in between the Pipe Room and Warehouse.
  • The Silos appeared to have been unfinished as judging from the blocky textures.

Would be removed in circa sv1.0.7.12.

Early

Final

Unused Location Data#

Internal Zone IDs#

In ToontownGlobals.py, there is a list of Zone IDs in order, with the locations highlighted in yellow being those that were added in later updates;

Zone ID

Weapon Name

1000

Donald's Dock

2000

Toontown Central

3000

The Brrrgh

4000

Minnie's Melodyland

5000

Daisy Gardens

6000

Chip 'n Dale's Acorn Acres

7000

Funny Farm

8000

Goofy Speedway

9000

Donald's Dreamland

This list notably skips over from 6000 to 9000, out of the released base neighborhoods. Two of the slots would be occupied by Acorn Acres and Goofy Speedway. Funny Farm is mentioned as a location as an ID of 7000, despite it never being fully realized.

In ToontownGlobals.py, Funny Farm has a zone ID of 7000, was planned to have assets in phase_8, and is listed as "not done yet" in dnaMap, the array list that indexes street and playground data. This suggests it never got past the concept stage.

In case players somehow end up here, the game clones Toontown Central (hence the famous glitch that teleported players into a broken Toontown Central). For the Field Offices update, some shopkeeper NPCs were added under the zone ID 7000, as a fallback. The game explicitly says so :

        if not self.shopOwnerNpc:
            self.notify.warning('No shopkeeper in this cogdominium, using FunnyFarm Sellbot FO NPCToons')