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Unused Animations

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This is a sub-page of Disney's Stitch: Experiment 626.

Unused animations for used models. Unused animations for unused models can be seen in the Unused Objects section of the main page.

Stitch#

Animation

File Header(s)

Notes

Disney's_Stitch_626_bump1.gif Disney's_Stitch_626_bump2.gif

bump

Its purpose is unclear.
This animation has an accompanying sound effect with the filename STCHTHRW.VAG, which is also heard in used animations.

Disney's_Stitch_626_cilmbidl.gif

climbidl

Header indicates it is an idle climbing animation.

Disney's_Stitch_626_clmbdrtf.gif

clmbdrtf

Probably intended to be used during slow-mo mode. The gunshots are the result of the animation replacing the normally used shooting animation.

Watch on YouTube

jethitd

A jetpack animation with a header suggesting it would be used when Stitch was hurt. It is evidently incomplete as it causes Stitch's model to become distorted, sometimes to the extent where the game crashes. The sound effects heard in the video are the result of the animation replacing the normal animation where Stitch celebrates getting through the rings.

Watch on YouTube

jethith

Two more jetpack animations with headers suggesting they were intended for when Stitch was hurt.

Watch on YouTube

jethitl

Disney's_Stitch_626_landrun.gif

landrun

Header suggests it is a running animation after landing from a drop.

Watch on YouTube

roll2
roll3
rolll
rollr

roll2 is a roll forwards animation, roll3 is a roll backwards animation, rolll is a roll left animation and rollr is a roll right animation.

Disney's_Stitch_626_rwrdwalk.gif

rwrdwalk

Appears to be a celebratory animation.

Watch on YouTube

strafllt
strafrlt

Two strafing animations depicting Stitch carrying something. In normal gameplay, a walking forward animation is used when Stitch holds an object while strafing. strafllt is a left-strafe and strafrlt is a right-strafe.

Watch on YouTube

straflwk
strafrwk

A slower strafe. straflwk is a left-strafe and strafrwk is a right-strafe.

First Boss (Dr. Habbitrale/Irob)#

The first boss has a large number of unused animations, most notably a door in its chest opening to reveal what is probably a gun. During normal gameplay, the open chest can be seen in the boss' health bar sprite and during its falling animation when defeated.

The audio file used for Gantu's gunshots (GANTUGUN.VAG) has the header irobgun1, indicating that it was originally going to be used in this battle.

Animation

File Header

Notes

Disney's_Stitch_626_iraener.gif

IRAener

Disney's_Stitch_626_fire.gif

Fire

Sub-animation of IRAener. The shaking and shockwave in the video are the result of the animation replacing the normally used stomping animation.

Disney's_Stitch_626_close.gif

close

Sub-animation of IRAener. The shaking and shockwave in the video are the result of the animation replacing the normally used stomping animation.

Disney's_Stitch_626_omirob.gif

OMirob

Possibly an earlier version of the door-opening animation.

Other animations include head movements which may have played when the boss was damaged and arm movements.

Animation

File Header

Notes

Disney's_Stitch_626_iragas.gif

IRAgas

Disney's_Stitch_626_iragasl.gif

IRAgasl

Disney's_Stitch_626_iragasr.gif

IRAgasr

Disney's_Stitch_626_iralclw.gif

IRAlclw

Disney's_Stitch_626_irarclw.gif

IRArclw

Disney's_Stitch_626_iraswat.gif

IRAswat

Disney's_Stitch_626_irhregu.gif

IRHregu

This animation has an accompanying sound effect with the filename IRREGU01.VAG.

Second Boss (Experiment 621)#

Animation

File Header

Notes

Disney's_Stitch_626_621_test.gif

test
(filename: MUT_621.AKA)

A test animation.

Disney's_Stitch_626_6miheld.gif

6MIheld

Probably intended to be used when picked up by Stitch.

Disney's_Stitch_626_6miairb.gif

6MIairb

Possibly intended to be used when thrown by Stitch.

Third Boss (Gantu)#

Animation

File Header

Notes

Disney's_Stitch_626_gthhits1.gif
Disney's_Stitch_626_gthhits2.gif

GTHhits

Evidently incomplete as it causes the model to collapse in on itself without returning to normal when the animation ends or the level is restarted. The header suggests it would have been used when he was hit.

Disney's_Stitch_626_gtmrunf.gif

GTMrunf

A running animation. It uses the same sound effects as the used walking animation (GNTUFT01.VAG and GNTUFT02.VAG):

Disney's_Stitch_626_gtofall.gif

GTOfall

Not unused but unseen. Plays when the floor to the first part of the level collapses but isn't seen due to the camera movements.

Disney's_Stitch_626_gtland.gif

land

Sub-animation of GTOfall.

Enemies#

700s Hatchlings#

Animation

File Header

Notes

Disney's_Stitch_626_7HHgrnd.gif

7HHgrnd

Probably intended to be used when thrown by Stitch. Accompanied by the sound effect 7HGRND.VAG:

Disney's_Stitch_626_e700.gif

E700h

Probably a placeholder.

Fully Grown 700s#

Animation

File Header

Notes

Disney's_Stitch_626_70Hgrnd.gif

70Hgrnd

Probably intended to be used when thrown by Stitch. Accompanied by the sound effect 700GRD01.VAG:

Disney's_Stitch_626_70Hhits.gif

70Hhits

Header suggests it is a hurt animation. Accompanied by a sound effect consisting of six audio files (70VHRT01.VAG, 700HIT01.VAG, 700FT001.VAG, 700FT002.VAG, 700FT003.VAG and 700FT004.VAG):

Disney's_Stitch_626_70Iheld.gif

70Iheld

Probably intended to be used when picked up by Stitch.

Frogbots#

Animation

File Header

Notes

Disney's_Stitch_626_FBAflyb.gif

FBAflyb

An arm moving animation.

Disney's_Stitch_626_fbeeject.gif

FBEejct

A short turning animation. Accompanied by two sound effects (FBEJCT01.VAG and FBEJCT02.VAG):

Disney's_Stitch_626_fbhfrze.gif

FBHfrze

A frozen animation. Accompanied by a sound effect consisting of three audio files (FREEZE01.VAG, FBFALL01.VAG and FBFALL02.VAG):

Disney's_Stitch_626_fbhgrnd.gif

FBHgrnd

Probably intended to be used when thrown by Stitch. Accompanied by a sound effect consisting of three audio files (FBGRND01.VAG, FBFALL02.VAG and FBGRND03.VAG):

Disney's_Stitch_626_fbhhitb.gif

FBHhitb

Header suggests it is a hurt animation.

Disney's_Stitch_626_fbiheld.gif

FBIheld

Probably intended to be used when picked up by Stitch.

Disney's_Stitch_626_fbistun.gif

FBIstun

Header suggests it is a stunned animation.

Mutant Greemas#

Animation

File Header

Notes

Disney's_Stitch_626_MGHfrze.gif

MGHfrze

A frozen animation. Accompanied by two sound effects (FREEZE01.VAG and MGMFRZ01.VAG):

Disney's_Stitch_626_MGHhitb.gif

MGHhitb

Header suggests it is a hurt animation. Accompanied by two sound effects (MGHITB02.VAG and MGHITB03.VAG):

Disney's_Stitch_626_MGHhits.gif

MGHhits

Header suggests it is a hurt animation. Accompanied by the sound effect MGHITS01.VAG:

Disney's_Stitch_626_MGIstun.gif

MGIstun

Header suggests it is a stunned animation.

Soldiers#

Animation

File Header

Notes

Disney's_Stitch_626_SDAfir2.gif

SDAfir2

A hurt animation which is evidently incomplete as it starts and ends with a T-pose.

Disney's_Stitch_626_SDHfrez.gif

SDHfrez

A frozen animation. Accompanied by the sound effect SOLDFLL2.VAG, which can also be heard in used animations:


The animation file indicates that FREEZE01.VAG should also play just before, but it has an incorrect header (freeze1 when it should be sldfrz1).

Disney's_Stitch_626_SDHhitb.gif

SDHhitb

Accompanied by two sound effects (SOLDFLL1.VAG and SOLDFLL2.VAG), both of which can be heard in used animations:

Disney's_Stitch_626_SDHland.gif

SDHland

Disney's_Stitch_626_SDIstun.gif

SDIstun

Header suggests it is a stunned animation.

Disney's_Stitch_626_SDMjump.gif

SDMjump

Accompanied by two sound effects (SOLDJMP1.VAG and SOLDLND1.VAG):

Heavy Soldiers#

Animation

File Header

Notes

Disney's_Stitch_626_HSArckt.gif

HSArckt

Disney's_Stitch_626_HSHbigb.gif

HSHbigb

Appears to be a hurt animation. Accompanied by the sound effect HSFTSLP1.VAG:


The animation file indicates that another sound effect with the header hshit01 should play, but the file either doesn't exist or was given the wrong header.

Disney's_Stitch_626_HSHfrze.gif

HSHfrze

A frozen animation. Accompanied by the sound effect HSFT0001.VAG:


The animation file indicates that FREEZE01.VAG should also play at the same time, but it has an incorrect header (freeze1 when it should be hsfrz01).

Disney's_Stitch_626_HSHhitb.gif

HSHhitb

Accompanied by two sound effects (HSFT0001.VAG and HSFT0002.VAG) which can also be heard in the used walking animation.

Disney's_Stitch_626_HSIstun.gif

HSIstun

Header suggests it is a stunned animation.

Disney's_Stitch_626_HSMjump.gif

HSMjump

Accompanied by two sound effects (HSJMP001.VAG and HSLND001.VAG):

Disney's_Stitch_626_HSMstfl.gif

HSMstfl

Strafing left. Accompanied by the same two sound effects which are heard in the used walking animation.

Disney's_Stitch_626_HSMstfr.gif

HSMstfr

Strafing right. Accompanied by the same two sound effects as HSMstfl.

Wallguns#

The animations for the Wallguns are very similar to each other and seem to depict them taking damage or being defeated, although some may be placeholders. There is no way to damage them in normal gameplay.

Animation

File Header

Notes

Disney's_Stitch_626_WAHback.gif

WAHback

Accompanied by two sound effects (WG3UP002.VAG and WG3UP001.VAG):

Disney's_Stitch_626_WAHdfet.gif

WAHdfet

Header indicates it is a defeat animation. It is accompanied by two sound effects (WG3DFT01.VAG and WG3DFT02.VAG):

Disney's_Stitch_626_wahhits.gif

WAHhits

It is accompanied by two sound effects (WG3HIT01.VAG and WG3HIT02.VAG):

Disney's_Stitch_626_waiidle.gif

WAIidle

It is accompanied by the sound effect WG3IDL01.VAG:

Disney's_Stitch_626_wamunfd.gif

WAMunfd

It is accompanied by the sound effect WG3IDL01.VAG:


The animation file indicates that the audio file WG3CLK01.VAG should also play, although this does not occur, probably due to the audio flags not being complete:

Others#

Animation

Actor

File Header

Notes

Disney's_Stitch_626_UGMforw.gif

Greemas

UGMforw

Header indicates it is a walking animation for the Greemas who would mutate.

Disney's_Stitch_626_Ssqdbt.gif

Squidbots

Ssqdbt

Might be a placeholder.

Watch on YouTube

Wuncs

OJwunc

Likely a placeholder.

Disney's_Stitch_626_SPMscr.gif

SPMscr

An animation for the mouse-like creatures in "Meet the 700s". Likely a placeholder.

Disney's_Stitch_626_OJjump.gif

OJjump

A bouncing animation for the jump-pads found in the jungle levels.

Other Notes#

  • The Buzzer enemy has a frozen animation titled BZHfrze, however it does not function. It has three intended accompanying sound effects, one of which (bzstop1) does not appear to exist. The other two are FREEZE01.VAG and BZFRZE01.VAG, both of which are used at other points:

  • Frogbots have three incomplete animation files with the headers Frog1_L, frog1_M and frog1_H - L, M and H refer to low, medium and high poly counts.
  • Soldiers also have an incomplete animation file with the header sold1_H.
  • Wallguns have an incomplete animation file with the header Walgn3.