Disney's Lilo & Stitch: Hawaiian Adventure is a minigame compilation designed similarly to the Disney's Activity Center series.
Unused Cinematics#
The game's title FMV, logo.mov, has two unused versions of the same video. Logo.avi is identical to the used video aside from being in a different file format, while logo_old.mov has higher video quality than the used version but lacks sound.
Unused Graphics#
bigkahuna.wad is a placeholder image for the Breakout game:
Developer Messages#
All the .LAG files in \setup\STRINGS except for usaeng.lag contain these messages:
117=IMPORTANT: BEFORE INSTALLING THIS SOFTWARE, PLEASE READ THE FOLLOWING: very amusing piece of lengthy text
118=Would you like to continue with the installation ? i don't think so because if you did, then you would be bored out of your pretty little skull.
Development Text#
A number of data files for individual levels have notes for developers.
In FreeStitchData.dat for the Breakout game:
Notes:
b=blue block
g=green block
p=purple block
d=gold block
s=silver block (unbreakable)
l=blue block/super surge
m=green block/super surge
n=purple block/super surge
o=gold block/super surge
h=blue block/scrump
i=green block/scrump
j=purple block/scrump
k=gold block/scrump
w=blue block w/ship
x=green block w/ship
y=purple block w/ship
z=gold block w/ship
In RescueLiloData.dat for the Rescue Lilo game:
Notes:
Obstacles is the nuber of obstacles you can hit before
your spoons start being used
Scrups is the number of scrumps you need to collect before
Captain Gantu's spaceship will start comming down
ShipSpeed is how fast Jumba's ship will go left and right
ObstacleInterval is the ammount of time between obstacless appearing
GameSpeed is the base speed at which everything drops
MaxGameSpeed is the fastest speed which everything can drop
BalloonSpeedGain is the speed increase gained when hitting a balloon
maxScrumps is the maximum number of scrumps the blob can "steal"
In SurfsUpData.dat for the surfing game:
Notes:
Obstacles is the nuber of obstacles you can hit before
your spoons start being used
BoardSpeed is how fast Lilo will go left and right
ObstacleInterval is the ammount of time between obstacless appearing
GameSpeed is the base speed at which everything drops
WaveSpeed is how fast everything will drop when the wave is active
In TricycleData.dat for the tricycle game:
Notes:
obstacles are: LostTourist, BikeTourist, Frog, Light, Construction, Hasagawa, Toll
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The Lilo & Stitch series | |
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Windows |
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Adobe Flash |
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PlayStation |
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PlayStation 2 |
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Game Boy Advance |
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Nintendo DS |
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