the cutting room mirror

Unused Music

This is a sub-page of Dillon's Dead-Heat Breakers.

Much like Dillon's Rolling Western: The Last Ranger, Dillon's Dead-Heat Breakers also has a music player, this time the player would need to obtain over 100 stars from replaying the missions in order to unlock it.

These music tracks are not included within it, and go unused in the files.

Most of them are leftovers from the previous game.

STRM_TEST_4CH.bcstm#

Found in stream is an audio file called STRM_TEST_4CH.bcstm, some placeholder music leftover from development.

STRM_EMPLOYMENT.bcstm#

An unused music track, the filename suggests this song was supposed to be used in the jobs.

STRM_HOTEL_RADIO.bcstm#

An unused music track that is supposed to be used somewhere in the hotel, it is a more energetic track.

In br.bcsar, it is named "STRM_HOTEL_RADIO_OLD" suggesting this was an earlier version of the hotel theme for recruiting gunners, which was later replaced with a calmer track instead.

STRM_HOTEL_CARD#

In the United States and Europe releases of the game, the poker card game was removed, as such the music for it in those releases do not play here. Although references of the music still exists in the sound archive albeit with the sound file being removed.

Dillon's Rolling Western: The Last Ranger Leftovers#

While most of these tracks were overwritten with new ones or have gotten deleted, certain tracks from the previous game can be found leftover inside stream unmodified.

strm_duel.dspadpcm.bcstm#

These tracks labeled with a standup were overwritten with different themes (The original audio is still in the sound archive) which ended up being used for when the main Amiimal character tries to break the barrel on top of their head before their species is chosen, and drink something to upgrade their stats, except this one was leftover from the previous game which was used for Gallo's duels.

strm_ending.dspadpcm.bcstm#

The ending cutscene theme from the previous game.

strm_move2.dspadpcm.bcstm#

The overworld theme from the previous game.

strm_nightfield.dspadpcm.bcstm#

strm_battle2.dspadpcm.bcstm#

The Arma-mode music from the previous game.

strm_battle3.dspadpcm.bcstm#

The gear training music from the previous game.

strm_harmonica.dspadpcm.bcstm#

strm_versatile01.dspadpcm.bcstm#

The original unused music of what would become Otis's theme in the introduction cutscene for Otis with different instrumentals and tempo.