This is a sub-page of Dillon's Dead-Heat Breakers.
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Found in h3d are various unused models, many of which are labeled as test and dummy, and they are found in separate folders. Some of these which are earlier character models.
What makes it easier is that all of the models are separated into their own .vpl files instead of combining them together into 1 single .vpl like the previous two games.
Unused Models#
outputTestMaya2016A.vpl#
Leftover model from development meant to test animations. The name of the model suggests that Autodesk Maya 2016 was used to create the models and animations.

kmDummyParts.vpl#
Just a flat black square.
testball.vpl#
A white sphere with "Vanpool" written on it.
testScreen.vpl#
A box with an axis in the middle of it.
kemoGun01Mdl.vpl#
An earlier version of the player's weapon they get in the beginning of the game.
Trailer.vpl#
An earlier version of the trailer vehicle that the player drives for most of the game, it is green instead of being grey like in the final game.
Hidden inside the model is a floating cube.
miiMiyachiMdl.vpl#
Looks to be a pre-made Mii. The file name suggests that this Mii was made/based off Kaori Miyachi, the Coordinator of Nintendo.
It's also worth noting that the Mii has a unique outfit variation that was supposed to be for the female Miis.
kmMiyachiMdl.vpl#
An Amiimal version of the above Mii, found in kmMiyachiMdl.vpl.
It's a earlier version of the Fox Amiimal, with a red jacket, different facial features, and a earlier version of the bandana.
The player Amiimal wears a orange jacket instead, and the facial features for the mouth are hidden by the snout. 
rissuHDMDL.vpl#
An earlier version of Russ's high-poly character model, retaining the original eye pupil shape from his previous game's design, and has dark grey goggles. Appearing to be based on his Last Ranger model with modified textures. A few animations for this model were later modified and reused for Russ's final character model.
rissuHead00MDL.vpl#
He also has an earlier version of the head model as well.
rissuOnBikeHDMDL.vpl#
Additionally, he also has an early model where he is riding his helibike, which the helibike looks the same as the previous game. The final model uses a completely different helibike instead.
rissUPMDL.vpl#
Another earlier version of Russ's model, this time only with his jacket and head (notably, the earlier model has a much more detailed eye texture), which are both different from the final model.


This earlier model can be seen in Weldon's concept art image.
While the model itself is unused, a pre-rendered graphic using the model is used for the bonuses menu for the character art icon.
dillonHDMdl.vpl#

An earlier version of Dillon's high-poly character model, with vastly different rigging around the shoulder area, has red spikes instead of bronze spikes for the final model, has no belt buckle, and his mouth is just textured without any moveable jaw.
While the model itself is unused, this model can be seen in the Monsters Routed screen for when you complete a village mission, as a pre-rendered image.
dillonMdl.vpl#
An earlier version of Dillon's low-poly character model, with vastly different rigging around the shoulder area, has red spikes, slightly lighter textures, and has no moveable jaw.
AMDpreviewMdl.vpl#
Similar to the final low-poly Dillon model, but with red spikes and slightly lighter textures.
This early model can be seen in certain concept art for the game. 
arma_tire.vpl#
An earlier version of Dillon's tire model, using the exact model from the previous game but with modified textures and added shoulder pads to match Dillon's Dead Heat-Breakers design, albeit his eyes being left unmodified. 
dummyMdl.vpl#
A placeholder model of a wolf wearing a tank top, jeans and shoes.
dummy02Mdl.vpl#
A placeholder model for a Amiimal or a Mayor. A model with the file name "nHairdresserMdl.vpl" shares the same model, suggesting that a hair dresser NPC was going to appear at one point during development.
nReporterMdl.vpl#
A placeholder model for a news reporter NPC that was supposed to appear at one point during development.
Appearing to be a wolf with a tiger body.
dummy01headMdl.vpl#
A head model exists for the previous model inside dummy01headMdl.vpl with a proper texture. It appears to look similar to a Coyote Trooper, who appeared in the previous games. Suggesting a NPC based off the Coyote Trooper (Like most other characters in the game, Weldon and Naomi which are both based off the Railyard Foreman's and The Watchers' designs from the previous game) was going to be planned at one point.
Additionally, this head was meant to be used as a placeholder for the gunners before Mii support was implemented during development. 
Unused Amiimal Types#
Found in the model files for the Early Player Amiimals, are model parts for two Amiimal types.
Which are for the Deer and Puma species, which both species do not appear in the game.
Deer#



Puma#

(Discord: Nin10Doug)
Early Amiimals#
Early models of every Amiimal species (except for the tiger) can be found in the game's files. Instead of each species having their own unique anatomy, every species of a particular size group share a near identical humanlike body, with only a few differences between them (e.g. the bear and bull share a physique, but have different tails).
These models are also shown carrying holsters, which none of the Amiimal species in the final game possess.
Additionally, they wear an early version of the Worn-out Jacket that comes in several different colors, whereas the one in the final game only comes in orange.
Bear#
Has a darker fur color and is slimmer than the final model.
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Bull#
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Final |
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Additionally, there are two more early Amiimal player bull models which have a different body type and have a undershirt. 
Cat#
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Duck#
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Early |
Final |
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Fox#
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Final |
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Mouse#
Has a circle pattern on it's belly, in which the final model lacks.
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Rabbit#
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Final |
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Sheep#
The feet are colored brown.
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Wolf#
The torso has a smaller circle pattern and has no white fur for the legs compared to the final model
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(Miiwiki.org: The Jacketed Terrapin)
cityTest01.vpl#
A tiny low-poly city with a orange background
cityTest02.vpl#
A low-poly inside area.
sTosenboMdl.vpl#
Two rectangular prism Footgrocks 
sTosenZBodyMdl.vpl#
A cube Footgrock. 
Dillon's Rolling Western: The Last Ranger Leftovers#
Then there's some leftovers from the wild west.
dillonPonchoHDMdl.vpl#
Found in dillonPonchoHDMdl.vpl is Dillon's high-poly model of him wearing a Poncho from Rolling Western: The Last Ranger.
Dillon is never seen wearing a Poncho in the previous game, so what it is doing here in the files for this game is anyone's guess.
AMDMdl.vpl#
Dillon's low-poly model from Rolling Western can be found in AMDMdl.vpl, the difference being that the model has higher-resolution textures compared to the Rolling Western model.
rissuOnBikeMDL.vpl#
Russ's model from the previous game can be found in rissuOnBikeMDL.vpl in which he is riding his helibike.
manjuMdl.vpl#
The Scrog's original model from the previous two games.
ceiverMdl.vpl#
Leftover receiver model from the previous games.
The player Amiimal character and Russ use a watch to communicate with other characters instead.
weapon1.vpl#
Gallo's Rifle
weapon2.vpl#
Gallo's revolver gun.
vilA00Mdl.vpl#
Bighorn the Wise's model from the previous game.
vilA01Mdl.vpl#
Another leftover mayor model from Rolling Western, this time being an unknown mouse mayor with a unique outfit.
Grocks#
Folder 15 in h3d has all of the Grocks in their Rolling Western designs some of which never returned in this entry, also inside it are kart models for each Grock, suggesting this game actually was meant to be a racing game based off the wild west at one point during development, or likely used for testing purposes for the pursuit segment in the game.















Dillon's Rolling Western Leftovers#
There's even a few models leftover from the first game.
Ultimogrock#
Folder 15 in h3d has a model of the Ultimogrock which was leftover from the first game.