the cutting room mirror

Development Oversights and Oddities

This is a sub-page of Dillon's Dead-Heat Breakers.

Unlike the second game, Dillon's Dead-Heat Breakers had a long development cycle, as such many elements were changed during development, however a lot of stuff in the game is either leftover early assets or development oddities and mistakes in parts of the game.

To do:
There are more earlier screenshots and more oddities in the game.

  • Once all of the stars are obtained, check the unlockables menus and document and rip the graphics.
    • The music player menu has various in-game screenshots, check for differences.
    • The character artwork menu icon uses an earlier version of Russ's character model as a pre-rendered head sprite.
  • Check for more differences for the Encyclopedia images.

Early Designs#

Notably, the results screen for completing a village mission showcases earlier game assets, and is likely from a earlier build of the game.

Dillon#

Dillon's earlier model (dillonHDMdl.vpl) can be seen in the Monsters Routed Screen as a pre-rendered image when you finish a village mission, showing to have no basic spikes on him, when by default he has them.

One thing to also note is that Dillon's pre-rendered graphic appears to be taken from the incorrect side, as Dillon doesn't have his left-eye scar. (Meaning the developers took the pre-rendered graphic from the right-side instead of the left-side, where Dillon's scar is supposed to be.) DillonHeatBreaker-EarlyDillon-InTheMonstersRoutedScreen.png

Incorrect Renders#

Dillon's speedway leaderboard icon is rendered from his right-side instead of his left-side, resulting in his eye scar not being visible. DDHB-DillonSpeedwayIcon.png

Encyclopedia Images#

Some of these encyclopedia images appear to be taken from earlier versions of the game, as such they feature differences.

Niko#

Niko's image inside the encyclopedia shows him wearing a light brown jacket which is normally worn by villagers in Lowveld Desert, however in-game he's actually wearing a green one instead to match the villagers in Startsen Village.

Encyclopedia Image

In-Game

Auto Med-Kit#

The image for the item, appears to be taken from an earlier version of the cutscene for where Dillon gets revived from said item, using a different camera angle.

Encyclopedia Image

In-Game

Movie Cutscene Images#

The cutscene images inside the cutscene viewer which can be unlocked after the player collects 5 stars through replaying the missions, have differences to them compared to the ones shown in-game.

The Red Flash#

The image for "The Red Flash" cutscene shows Dillon looking at the player, however in-game he looks away instead.

Cutscene Image

In-Game

Threat Overthrown#

The image for the "Threat Overthrown" cutscene shows Dillon with his default gear including his default rolling engines, however in-game it would load up the gear that the player used during that mission in the story mode, also the player cannot downgrade the gear back to the default upgrades and replay the cutscene again through the cutscene menu without them, the player would have to replay the mission without the gear (if the current upgrades were to break) for the cutscene to show up this way, the rolling engines however, cannot be downgraded back to the default ones.

Cutscene Image

In-Game

Cutscene Oddities#

T-Posing Russ#

If you replay a mission while borrowing money from Stranger, after replaying the mission, a cutscene where the player repays their debt in the garage will show, at the start it shows Russ in a T-Pose. DillonHeatBreaker-TPosingRussInCutscene.png

Super Charged Rolling Engines#

During the "Threat Overthrown" cutscene, the incorrect model of the rolling engines is used.

This cutscene uses the rolling engines model for the super charged variant, a move which is not usable outside of cutscenes, only appearing once in the "Shattered Shield" cutscene during the beginning part of the game.

"Threat Overthrown"

"Shattered Shield"

Low-Poly Dillon#

Notably, the only mission cutscene in the game, in Ulla's second mission, Dillon's model is shown to be his low-poly model rather than his high-poly model like the other mission cutscenes.

Making it in-consistent to the other mission cutscenes, however during the middle of the cutscene, Dillon's high-poly model returns for a few moments, before the cutscene ends with Dillon shown to be back in his low-poly model.

Low-Poly Dillon

High-Poly Dillon

Inconsistent Lie-Down Position#

If Dillon loses all of his hearts during the battle segments, his death animation will play where he will fall on his knees and fall down front-side (Or during the pursuit segments he will be blasted, fall on his back and then bounce up and fall front-side), however with the Auto Med kit Dillon can be revived, showing a cutscene of him being revived, however now laying on his back-side instead, also Dillon is no longer wearing his cowboy hat. (In pursuit segments of the game, Dillon's hat is normally off when his death animation plays)

Death Animation

Revive Animation