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Level Skip#
Pause the game and press Y, A, R, Down on the SNES controller to go to the next level.
Sound Driver Credit#
Stored at 0x17E27F:
SLICK/Audio v1.01 Copyright(C)1994 Bitmasters,Inc.
Uncompiled Source Code#
The European version has a couple of fragments of code. They can be found inside the ROM at the following points:
0x147DDC:
eraMan_Foreground+Point_yLoc+Int,x
4,1152,189
542408:0E2408 00 0000 ai 90 03 80 04 59600 DC.W 912,1152,162
54240E:0E240E 00 0000 ai A0 03 90 04 59700 DC.W 928,1168,162
542414:0E2414 00 0000 ai 50 02 A0 04 59800 DC.W 592,1184,132
54241A:0E241A 00 0000 ai 80 02 A0 04 59900 DC.W 640,1184,132
542420:0E2420 00 0000 ai E0 03 A0 04 60000 DC.W 992,1184,190
542426:0E2426 00 0000 ai F0 03 A0 04 60100 DC.W 1008,1184,190
54242C:0E242C 00 0000 ai 60 02 B0 04 60200 DC.W 608,1200,45
542432:0E2432 00 0000 ai C0 03 B0 04 60300 DC.W 960
0x14F6D0:
beq .int_or_wall
bra .not_int_or_wall
.int_or_wall:
; pCMap->nDeltaX.Long = WORD2FIXED(xPrev) - pCMap->xLoc.Long;
lda #0
sub {ContourMap_xLoc+2,X}
sta ContourMap_nDeltaX+2,X ; fraction
lda <.xPrev
sbc ContourMap_xLoc,X
sta ContourMap_nDeltaX,X ; integer
; pCMap->xPos = xPrev;
0 00 0000 ai F0 06 C0 0A 27560 DC.W 1776,2752,184
54AAA6:0EAAA6 00 0000 ai 00 07 C0 0A 27570 DC.W 1792,2752,184
54AAAC:0EAAAC 00 0000 ai 10 07 C0 0A 27580 DC.W 1808,2752,184
54AAB2:0EAAB2 00 0000 ai 20 07 C0 0A 27590 DC.W 1824,2752,184
54AAB8:0EAAB8 00 0000 ai 30 07 C0 0A 27600 DC.W 1840,2752,184
54AABE:0EAABE 00 0000 ai 40 07 C0 0A 27610 DC.W 1856,2752,184
54AAC4:0EAAC4 00 0000 ai 50 07 C0 0A 27620 DC.W 1872,2752,184
54AACA:0EAACA 00 0000 ai 60 07 C0 0A 27630 DC.W 1888,2752,184
54AAD0:0EAAD0 00 0000 ai 70 07 C0 0A 27640 DC.W 1904,2752,184
54AAD6:0EAAD6 00 0000 ai 80 07 C0 0A 27650 DC.W 1920,2752,184
54AADC:0EAADC 00 0000 ai 90 07 C0 0A 27660 DC.W 1936,2752,184
54AAE2:0EAAE2 00 0000 ai A0 07 C0 0A 27670 DC.W 1952,2752,184
54AAE8:0EAAE8 00 0000 ai B0 07 C0 0A 27680 DC.W 1968,2752,184
54AAEE:0EAAEE 00 0000 ai C0 07 C0 0A 27690 DC.W 1984,2752,184
54AAF4:0EAAF4 00 0000 ai D0 07 C0 0A 27700 DC.W 2000,2752,184
54AAFA:0EAAFA 00 0000 ai E0 07 C0 0A 27710 DC.W 2016,2752,184
54AB00:0EAB00 00 0000 ai F0 07 C0 0A 27720 DC.W 2032,2752,204
54AB06:0EAB06 00 0000 ai 60 07 F0 0A 27730 DC.W 1888,2800,201
54AB0C:0EAB0C 00 0000 ai 2774 ; METATILE # 165
54AB0C:0EAB0C 00 0000 ai 00 08 C0 0A 27750 DC.W 2048,2752,184
54AB12:0EAB12 00 0000 ai 10 08 C0 0A 27760 DC.W 2064,2752,184
54AB18:0EAB18 00 0000 ai 20 08 C0 0A 27770 DC.W 2080,2752,184
54AB1E:0EAB1E 00 0000 ai 30 08 C0 0A 27780 DC.W 2096,2752,184
54AB24:0EAB24 00 0000 ai 40 08 C0 0A 27790 DC.W 2112,2752,184
54AB2A:0EAB2A 00 0000 ai 50 08 C0 0A 27800 DC.W 2128,2752,184
54AB30:0EAB30 00 0000 ai 60 08 C0 0A 27810 DC.W 2144,2752,184
54AB36:0EAB36 00 0000 ai 70 08 C0 0A 27820 DC.W 2160,2752,184
54AB3C:0EAB3C 00 0000 ai 80 08 C0 0A 27830 DC.W 2176,2752,184
54AB42:0EAB42 00 0000 ai 90 08 C0 0A 27840 DC.W 2192,2752,184
54AB48:0EAB48 00 0000 ai A0 08 C0 0A 27850 DC.W 2208,2752,184
54AB4E:0EAB4E 00 0000 ai B0 08 C0 0A 27860 DC.W 2224,2752,184
54AB54:0EAB54 00 0000 ai C0 08 C0 0A 27870
(Source: Original TCRF research)
The US release ROM also contains some uncompiled code. At 0x147E00:
bContinueLevel
bnel .LevelLoop
brl .endLevel
;-------------------------- 30 Hz Loop -----------------------------------
xdef .LevelLoop30Hz
.LevelLoop30Hz:
inc <nWallClock
bne .go_on3
inc <nWallClock+2
.go_on3
WaitVBlank
jsr VBlank_Tasks1
; SET_BACK_COLOR RED
; tick spartan explicitly
SetBank #OBJECT_BANK
ldx pCameraMan
DoMethodX Object_mTick
ldx pCamera
DoMethodX Object_mTick
ldx parallaxCamera
DoMethodX Object_mTick
ldx pPlayer
DoMethodX Object_mTick
l