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This game was never completed and/or given a public release. |
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This prototype is documented on Hidden Palace. |
Deadlands is an action game that was in development for the PS2 and Xbox, only to be cancelled due to the development studio going bankrupt.
A PS2 build dated July 14, 2004 was released by Dot50Cal on December 9, 2006. The executable for this build also contains debugging symbols.
Debug Displays#
The below code will enable a bunch of debug displays that show your player's current stance in the top-right, and camera, object, and memory info, as well as recently-played animations on the left side.
20154374 00000000

While there normally are 96 different debug windows that can be toggled, with the code below all of them are displayed on the screen. All of the individual window address pointers are stored at 00462F80, and the value stored 128 bytes in of the pointers is supposed to be any value that doesn't result in 0 when performing a logical AND with 0x10000000 in order for it to display on-screen. The table under this code lists all of the individual debug windows.
2014C19C 00000000
Individual Windows |
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BurningTree |
CannonBall2 |
CannonBall4 |
CliffBottomEnemy1 |
CliffBottomEnemy3 |
DummyEnemy |
FearBlocker |
FortFrontEnemy1_1 |
FortFrontEnemy1_3 |
FortFrontEnemy2_1 |
FortFrontEnemy2_3 |
FortFrontEnemy3_2 |
FortFrontEnemy4_1 |
FortFrontEnemy4_3 |
FortFrontEnemy4_5 |
HangMan |
IdleCrow2 |
IdleCrow4 |
Manitou |
PE_BirdPop2 |
PE_BirdPop4 |
PE_Campfire_01 |
PE_CannonBall3 |
PE_Torch_02 |
PE_Torch_04 |
PE_Torch_06 |
PE_Torch_08 |
PE_burning_cart_01 |
PE_cannonball4 |
PE_cannonballtrail4 |
PE_cannonballtrail_2 |
PE_fearspike_Middle1 |
PE_fearspike_Middle3 |
PE_fearspike_Mini2 |
PE_fearspike_Small2 |
PE_leaves_start_tree |
PE_train_fire |
PE_train_steam |
PE_train_tunneldust |
PE_train_wheelsparks02 |
PE_waterfallmist_large |
PlaneCrow |
Player |
TREEBLOCKER |
TakeOffCrow2 |
TakeOffCrow4 |
TakeOffCrow6 |
TakeOffCrow8 |
(Source: Edness)
Unused Video Modes#
The game normally runs at 512×447, but there are several launch arguments that can be passed through to toggle other resolutions. Note that some unforeseen graphical glitches may arise when using the other modes.
The codes are provided as an alternative if passing arguments to the ELF is not an option.
Argument |
Resolution |
Alternate Method |
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-ntsc512 |
512×447 |
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640×448 |
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512×511 |
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640×512 |
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640×512 |
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(Source: Edness)