the cutting room mirror

CutThroat Island (SNES)

A surprisingly decent beat 'em up game based on the huge critically and commercially flopped film of the same name.

To do:
Unused text in German, French and Spanish. Despite the game itself not being translated to those languages.

(STAGE MENU)#

An option (STAGE MENU) on the title screen existed at one time, but isn't available in the final version. The stage menu begins at SNES address $878C9E.

Use Game Genie code 3C6B-479E or Pro Action Replay code 878C9DEA to access it after the character select screen.

After selecting a stage, you will also be able to select the number of players, character, fighting style, and lives (3 or 999!)

(Source: JLukas, Denis)

Unused text#

(STAGE MENU)
CUTTHROAT ISLAND SNES WORK IN PROGRESS 11-26

This build date seems to be loaded, but not visible, on the stage select menu. The date for the PAL version is 11-27.

TREASURE CHAMBER #6

The stage select only goes up to Treasure Chamber #5.

Unused Music#

The game has four unused songs.

Unused Song 1
A track that sounds similar to the Treasure Chamber theme. Was likely to serve the same purpose originally.

Unused Song 2
A short, tense track. Possibly meant to be used in the Quarry and Carriage Chase levels, or possibly even the final boss, but the final game just reuses the "Danger" theme for all three scenarios.

Unused Song 3
A longer, danger-indicating track. Interestingly, this track is used in the Genesis version, for the final level, Sea Battle.

Unused Song 4
A track that uses more than 5 sound channels, similar to the Opening theme. Given the final game has no dedicated credits theme, opting to reuse the Cove theme instead, it was likely to be used there.