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Unused Texture#
The texture of a hockey stick can be found in the Commonwealth weapons folder.
Scrapped Models#
C15TA#
An untextured model for the C15TA can be found in the Commonwealth vehicles folder.
Wehrmacht Pillbox#
An otherwise unused Pillbox model can be seen during one of the Cherbourg cutscenes.

Judging by the non-animated white flag, this could presumably be an early version of what would eventually become the Axis bunkers.
Sherman Accessories#
References to multiple scrapped Sherman Accessories can still be found.
These include:
- Ammoboxes
- Cutter
- Duplex Drive (DD)
- Warboxes
Scrapped Units#
Command Squad#
Data exists for a scrapped "Command Squad" for the Americans. This unit would have consisted of a single US Officer armed with a Colt M1911.
The following text is used for the unit:
Command Squad
Can call in an Artillery Strike on a location and generates a Leadership aura, increasing the statistics to all nearby friend Units.
The remaining data for this unit shows the following abilities the Officer would have had:
- Rout/Force retreat enemy infantry
- Heroic Charge (taken from the CW lieutenant)
- Strafing Run call-in
Suprisingly, neither an artillery strike nor a leadership aura are present.
It seems that this unit was scrapped late into development, as the model for the Officer and M1911 are fully completed and functional. The Officer can still be seen in some cutscenes.
Campaign Command Squad#
There is data for a singleplayer Command Squad named "command_platoon_sp_mckay". This unit is almost identical to the regular Command Squad unit, but has an additional passive ability that reduced suppression by half and increases vision by 25% to allied infantry in a 40 meter radius.
Despite having Mackay in the name, the current data still refers to the regular Officer model. It is highly possible that this unit was supposed to be used in the scrapped St. Lô mission.
Unused Voicelines#
Gas#
There are multiple voicelines of American soldiers warning the player that the enemy is using gas.
lb_gs4_wrn_progen_li_m_5192020a
lx_gs5_wrn_genpro_li_m_5173760a
Alternate Tutorial Introduction#
There exists alternate introduction voicelines for the Tutorial map when playing Opposing Fronts. This was removed with the release of Tales of Valor.
tut_int_sev_407000a
Unused Song#
Within the files is a song sung by the Tiger Crew. Its purpose is unknown.
Campaign#
Original Mission Names#
A few of the Invasion of Normandy missions were previously named differently.
Mission |
File Name |
Release Name |
|---|---|---|
|
D-Day |
Omaha Beach |
|
Paradrop |
Vierville |
|
Redball Express |
Montebourg |
|
V2 Rocket |
Sottevast |
|
Artillery Duel |
St. Fromond |
|
Death of a Division |
Hébécrevon |
|
Cornered Tiger |
Autry |
Scrapped Campaign Mission#
The in-game files suggest that there would have originally been an additional St. Lô mission in the Invasion of Normandy Campaign.
The file names for the Invasion of Normandy missions misses mission 11. Additionally, the existing St. Lô mission is labeled as a counterattack mission.
Unused text suggest that the St. Lô mission would have had several different objectives, those being;
- Saving pinned down allies with the use of a COMMANDER and leading them back to Aid Stations
- Capturing Axis supply roads and defending against counterattacks
- Capturing North and Southern road territory in order to receive reinforcements
- Eventually capturing the town square itself to liberate St. Lô
309200 Rescue the Wounded
309201 Build AID STATION. Then get a COMMANDER to lead the pinned squads back to the AID STATION.
309202 XXXX Elements of the 1st and 2nd rifle squads have been pinned down by the artillery.
309203 XXXX They've taken a pounding and are pretty shaken up.
309204 XXXX Get a COMMANDER out there, get them on their feet and get their heads straight.
309205 XXXX Our boys are pinned. They're taking a beating!
309206 XXXX We gotta get them outa there before they're all lost!
309207 XXXX We have to save our wounded! They're almost gone.
309208 XXXX Forget it COMMANDER, we lost them.
309209 XXXX Good work! We saved all of the pinned squads.
309210 XXXX We saved most of our pinned boys.
309211 XXXX Well at least we saved some of them.
309212 Wounded Soldiers
309301 Victory is ours //Eliminate the defending Nazis or force them into retreat and claim the town square.
309303 XXXX Only after we kick the krauts out and claim the town square can we call this city 'cleared'.
309307 XXXX We have the perimeter well secured. Now it's time to take the town square.
309308 XXXX It's awfully quiet in there. Advance to the town square, but proceed with caution.
309309 XXXX The town of St. Lo is liberated!
309500 Join Forces
309501 XXXX Regiment has informed us that elements of COMPANY A and B have moved in from the North and South of St. Lo.
309502 XXXX We have allied forces approaching our position from the North and the South.
309503 XXXX If we can capture the TERRITORIES preventing their advance, we're sure to get some help taking this town!
309504 XXXX Good work! There's A COMPANY. Let's give'em a hand with their gear.
309505 XXXX Excellent! There's B COMPANY. Looks like they have ammo to spare!
309506 XXXX Looks like we're all here. Let's go get those bastards.
309507 North Road Territory
309508 South Road Territory
309602 XXXX The Nazis are using the main roads heading east to keep the town supplied with men and armour.
309603 XXXX If we take the supply roads we can starve the Nazis of their precious reinforcements.
309604 XXXX Oooh Rah! We've taken one of the roads.
309605 XXXX Bang-on! All the Nazi supply lines have been cut.
309606 XXXX Northeast Supply Road
309607 XXXX Southeast Supply Road
309608 XXXX That was too easy. Be prepared for a counter attack.
309609 XXXX This position is too important to loose. Dig in. They'll be back.
There are also a few voicelines in the St. Lô mission that were supposed to be used for a scrapped cutscene.
10_02_animatic