Club Kart: European Session is a kart racing game that pioneered cards for saving your progress, something that would prove to be more popular for Initial D Arcade Stage series.
Development Text#
Present at 0xFC090 in epr-23704d.ic22 is text for a debug display.
P l a y ]
S t e p ]
R e v ]
S t o p ]
Wr_St_F ]
Wr_En_F ]
****************** << PLAY KART >> ******************
* *
* Now Mode : [ S t o p ] *
* Frame No. : [ ] *
* PLAY +-- <<< Camera_Point >>> --+ *
* STEP | [ Normal ] | *
* REV | x: | *
* > STOP | y: | *
* WRITE START FRAME | z: | *
* WRITE END FRAME | | *
* +--------------------------+ *
* +----------------------------------+ *
* | : frame -> address | *
* | START : [ ] -> [ ] | *
* | END : [ ]size [ ] | *
*******************************************************
Camera Data Write?? (y/n)
camMode = %02d
cid = %02d
now all frmae = %04d
- - - < REC-KARTDATA >- - -
kart %02d = address : 0x%08x
, size : 0x%08x
RecordPlay
---------- < Camera Data (%03d/%03d)> --------
mode = %02d
camera = %f
= %f
target = %f
fov = %08x
kart_no = %03d
sframe = %03d
eframe = %03d
- - - < CAMERA-DATA >- - -
Top Address : 0x%08x
Size : 0x%08x
Max Scean : %03d
RecordTest
Present at 0x100240 in epr-23704d.ic22 is text for another debug display.
obj ang(x y) = (%04x %04x)
obj pos(x y z) = (%+7.3f %+7.3f %+7.3f)
cam vec(x y z) = (%+7.3f %+7.3f %+7.3f)
int vec(x y z) = (%+7.3f %+7.3f %+7.3f)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ | = SW1 = | = SW2 = +
+-------------------------------------------------------+
+ START | INIT POSITION | MODEL <-> SPRITE +
+ PUSH1 | TRANSLATION | OK +
+ PUSH2 | ZOOM | +
+ PUSH3 | OBJECT CHANGE | INIT ALL +
+ PUSH4 | | HELP ON <-> OFF +
=>
RECORD START
EXIT
RECORD NUMBER : %02d
pos(x y z) = (%+7.3f %+7.3f %+7.3f)
ang(x y) = (%04x %04x)
LOAD START
LOAD NUMBER : %02d
Light X %+7.3f
Light Y %+7.3f
Light Z %+7.3f
RED %03d
GREEN %03d
BLUE %03d
RECORD
PLAY
LIGHT
BACK COLOR
MODEL %3d: %s
TestObj
NO SPRITE
SPRITE: %s
No. %d
TestSpr
CODE: %3d
VOL : %3d
CHAN: %d
FXCH: %d
FXLV: %d
FLTR: %d
TUNE: %d
(Source: Original TCRF research)
Revisional Differences#
The 2003 revisions dropped support for the card reader, as well as real-life sponsors. Because of this, all tracks and kart classes are now accessible by default, and the player's kart now has a default livery, as opposed to just plain white in the lowest class kart when playing without a card. The trackside sponsors were also replaced with fictional sponsors.
The Cycraft (motion cabinet, which ironically was also available for Initial D Arcade Stage 3) and Prize (medal/gambler version) versions are based on the 2003 revision.