the cutting room mirror

Chicken Blaster (Wii)

A game where you shoot the same 6 chickens over and over again.

Unused Graphics#

axis.brres is, as you'd expect, a 3D axis.

cursor.brres is a generic cursor that isn't used, due to the cursor always being a crosshair.

Unused Text#

ButtonsEnumeration.txt has a few messages related to development with comments from the developers.

#
# To determine the button, enter the number of one
#
0x0001  BUTTON_LEFT
0x0002  BUTTON_RIGHT
0x0004  BUTTON_DOWN
0x0008  BUTTON_UP
0x0010  BUTTON_PLUS
0x0100  BUTTON_2
0x0200  BUTTON_1
0x0400  BUTTON_B
0x0800  BUTTON_A
0x1000  BUTTON_MINUS
0x2000  BUTTON_Z
0x4000  BUTTON_C
0x8000  BUTTON_HOME
#
# To determine the accelerometer, enter the number of one
#
0x0000  ACC_PAD_X
0x0001  ACC_PAD_Y
0x0002  ACC_PAD_Z
0x0003  ACC_NUN_X
0x0004  ACC_NUN_Y
0x0005  ACC_NUN_Z
#
# To determine the stick, enter the number of one
#
0x0000  STICK_NUN_X
0x0001  STICK_NUN_Y
#
#Technical
#• Completed Technical Design Doc (TDD) submitted for approval including but not limited to:
#o Core tech features and modifications and how they are to be implemented for the game
#o Risk Analysis/Mitigation document for all systems and components of the game
#o Schedule and test for features and enhancements
#o All issues related to using Nintendo’s Wii’s
#o All A/V related issues including playback of audio and FMV clips as appropriate
#o Flow chart of game progression from insertion of disk through saving data and replaying game
#o Specific issues related to Nintendo Lot Check and their requirements.
#• Mii implementation design document. This document will list all the specific details for how Nintendo’s proprietary characters will be used in the game. This document will be sent to Nintendo for approval once it is approved by Midway.
#