A game where you shoot the same 6 chickens over and over again.
Unused Graphics#
axis.brres is, as you'd expect, a 3D axis.
cursor.brres is a generic cursor that isn't used, due to the cursor always being a crosshair.
Unused Text#
ButtonsEnumeration.txt has a few messages related to development with comments from the developers.
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# To determine the button, enter the number of one
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0x0001 BUTTON_LEFT
0x0002 BUTTON_RIGHT
0x0004 BUTTON_DOWN
0x0008 BUTTON_UP
0x0010 BUTTON_PLUS
0x0100 BUTTON_2
0x0200 BUTTON_1
0x0400 BUTTON_B
0x0800 BUTTON_A
0x1000 BUTTON_MINUS
0x2000 BUTTON_Z
0x4000 BUTTON_C
0x8000 BUTTON_HOME
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# To determine the accelerometer, enter the number of one
#
0x0000 ACC_PAD_X
0x0001 ACC_PAD_Y
0x0002 ACC_PAD_Z
0x0003 ACC_NUN_X
0x0004 ACC_NUN_Y
0x0005 ACC_NUN_Z
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# To determine the stick, enter the number of one
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0x0000 STICK_NUN_X
0x0001 STICK_NUN_Y
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#Technical
#• Completed Technical Design Doc (TDD) submitted for approval including but not limited to:
#o Core tech features and modifications and how they are to be implemented for the game
#o Risk Analysis/Mitigation document for all systems and components of the game
#o Schedule and test for features and enhancements
#o All issues related to using Nintendo’s Wii’s
#o All A/V related issues including playback of audio and FMV clips as appropriate
#o Flow chart of game progression from insertion of disk through saving data and replaying game
#o Specific issues related to Nintendo Lot Check and their requirements.
#• Mii implementation design document. This document will list all the specific details for how Nintendo’s proprietary characters will be used in the game. This document will be sent to Nintendo for approval once it is approved by Midway.
#