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An NES port of the sequel to The Castle, notable for being one of the few games to support saving to both the Famicom Data Recorder and ASCII Turbo File.
Regional Differences#
Title Screen#
In the Japanese version, the top and bottom areas contain small graphics of a UFO, a spaceship, and some fish. These cannot typically be seen on regular NTSC TVs, however, and the US version removed all of them.
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US |
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Map Screen#
In the Japanese version, the top and bottom areas contain small graphics of a spaceship, a witch, a skeleton and an owl. These cannot typically be seen on regular NTSC TVs, however, and the US version removed all of them. The Japanese version of the map also has a more detailed castle, with trees in the background.
Japan |
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Miscellaneous#
- The original Japanese release starts the player with 3 lives, while the US version increases the amount to 50.
- Pressing the A button on the 2nd controller opens up a menu. In the Japanese version, you're able to save and load the game using either the Family BASIC Data Recorder (which uses bog-standard cassette tapes) or the ASCII Turbo File. The US version removes these options from the menu, though the subroutines to access the aforementioned devices are still present in the ROM.
Source Code#
The game's music in MML (Music Macro Language) format is stored as ASCII characters. MML was commonly used in games, but because of memory inefficiency, it's less common to find uncompiled MML being played directly from ROM. In the US version, this music data is located at $BBE7-$C209.