Casper is a ghost of a friendlier disposition. He can also morph into stuff, apparently.
This game uses a modified version of the A Boy and His Blob engine. That's something you know now.
Debug Function#
After exiting the first room, fire or click with a Super Scope/SNES Mouse in the 2P slot. This will give the player every item in the game and 5 lives.
Alternatively, enable Game Genie code 2DAC-CD44.
(Code: BSFree - Hackwiz)
Build Date and ROM Info#
Found right at the beginning of the ROM. Similar text can be found in other late-SNES Absolute Entertainment games.
The "ROM CODE" text wasn't properly updated for the European release. Oops.
North America |
Europe |
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(Source: Original TCRF research)
Placeholder Areas#
This game has a common template for filling empty/inaccessible rooms. This keeps the game from crashing when an undefined room is entered.
All but one of the rooms are the same. All furniture graphics are present, likely for testing purposes, and the room ID is displayed in the center.
Use Game Genie code DA88-C4CD and start a new game to access some of these rooms.
Room FF has a special layout, since this room would be accessed when going beyond the boundaries of the map. There's a rudimentary floor, and no room ID is displayed.
Use Game Genie code DD88-C4CD, start a new game, and head up to enter this room.
(Source: Original TCRF research)
References#
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The Casper series | |
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Game Boy (Color) |
Casper (1996) (Prototype) • Wendy: Every Witch Way • Casper (2000) (US Revision) |
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SNES |
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Game Boy Advance |
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Windows |
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PlayStation 2 |
Casper and the Ghostly Trio (Prototype) • Casper's Scare School |
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Wii |
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See Also | |