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Burnin' Rubber 5 HD is a Standalone HD version of the original Burnin' Rubber 5 Shockwave game. And yes, it is packed with weapons and explosions!
Unused Paint#
The Rhino has three paint jobs in the game that go unused, due to the car being a boss car. These are leftover skins from Xform's other game Downtown Drift.

Name Changes#
A few vehicles had their name changed in Burnin' Rubber 5. These names are from the previous Burnin' Rubber games like 3, 4, Crash 'n' Burn, and Shift.
Original Names |
Final Names |
|---|---|
Viral |
Snake |
Phaser GTI |
Vulcan |
Rally 7 |
Evader |
Monster Truck |
Mammoth |
Vice V80 |
Vice |
Big Truck |
BT One |
Panther V8 |
Tyrant |
Abraham N1 |
Tank |
Jumper |
Spryster |
Snake GT |
Viper |
A7 Predator |
A7 |
To add more confusion into the name changes, when you complete Destruction Derby and unlock the Snake, it's called Stingray.
Unused Vehicle Slots#
In VehicleData.txt, there's a list of extra vehicles in-game that have nothing other than their names.
// Burnin' Rubber 3
//PhaserGTIBR3
//GiantBR3
//Jumper
//Viral
//Rally7
//RebelBR3
//Inferno66BR3
//PantherV8BR3
//PetiteXsBR3
//HoundBR3
//SunstormBR3
//TankBR3
//BTOneBR3
//Coyoyte
// Burnin' Rubber 4
//TaxiBR4
//TankBR4
//Bullet350BR4
//ViceV80
//HoundBR4
//SunstormBR4
//PhaserGTIBR4
//Rally7BR4
//BigTruck
//PoliceBR4
//MonsterTruck
//MauraderX
Unused Console GUI#
In the "English (US)" text file, there's some text listing an unused console that would show you who eliminated who in-game. Its only appearance was in the Sneak Peak build for the Shockwave version of the game in 2012. For some reason, the text remains in the HD version.
//-----------------------------
// Console
//-----------------------------
// Primary
//------------
MachineGun1 = shot
MachineGun2 = using a machinegun
HeavyMachineGun1 = shot
HeavyMachineGun2 = using a heavy machinegun
Minigun1 = riddled
Minigun2 = with holes using a minigun
Shotgun1 = fragged
Shotgun2 = with a blast of a shotgun
Laser1 = sliced
Laser2 = with a laser beam
FlameThrower1 = burned
FlameThrower2 = using a flamethrower
EnergyGun1 = blew
EnergyGun2 = away with an energygun
RailGun1 = perforated
RailGun2 = with a railgun
//------------
// Secondary
//------------
Rocket1 = destroyed
Rocket2 = with a rocket
Missile1 = made
Missile2 = explode with a missile
Striker1 = delivered
Striker2 = a bunch of strikers
Grenade1 = gave
Grenade2 = a pinless grenade
Caltrop1 = used caltrops on
Caltrop2 = with great effect
Mine1 = dropped a mine for
Mine2 = to drive over
CargoRocket1 = launched
CargoRocket2 = into oblivion
HomingMissile1 = sent
HomingMissile2 = a homing missile
FuelAirRPG1 = ignited
FuelAirRPG2 = with some fuel
MiniGunTurret1 = left
MiniGunTurret2 = a minigun turret to look at
RocketTurret1 = left
RocketTurret2 = a rocket turret to enjoy
LaserTurret1 = left
LaserTurret2 = a nice slicing laser turret
//------------
// Special
//------------
RoofTurretMachineGun1 = used a special machinegun turret on
RoofTurretMachineGun2 =
RoofTurretFlak1 = used a special flak turret to end
RoofTurretFlak2 = 's race
RoofTurretRocket1 = successfully fired some special rockets at
RoofTurretRocket2 =
RoofTurretStickyMine1 = glued some explosives on
RoofTurretStickyMine2 =
DFAMissile1 = steered a predator missile on top of
DFAMissile2 = =
RedeemerMissile1 = guided a redeemer to finish off
RedeemerMissile2 =
FireTrail1 = burned
FireTrail2 = to a crisp
Flamer1 = torched
Flamer2 = to the end
Barrel1 = and some explosive barrels sent
Barrel2 = to kingdom come
RearStriker1 = unloaded some strikers onto
RearStriker2 =
Shell1 = and a tank weren't a good combination for
Shell2 =
AutoGuns1 = was lazy and the autoguns finished off
AutoGuns2 =
MobileRedeemer1 = guided a redeemer to finish off
MobileRedeemer2 =
//------------
// Misc
//------------
TeamKiller1 = destroyed team member:
TeamKiller2 = Teamkiller!
Suicide1 = destroyed
Suicide2 = Nice going!
Collision = tried to park his vehicle into a wall
AreaDamage = wanted to see an explosion up close
Downloading Vehicles#
Like the Unused Console, they also left some lines for downloading vehicles. In the original game, you had to download a vehicle in order to use it. Since the HD version already has the vehicle files, there was no need to download vehicles.
// Loading/locked
MenuLoadingHeaderText = VEHICLE QUEUED FOR DOWNLOAD
MenuLoadingSubText = PLEASE WAIT
MenuLoadingHeaderText2 = DOWNLOADING VEHICLE
MenuLoadingSubText2 = PLEASE WAIT
Unused Songs#
In the files, there's 2 songs named "AllThatMatters" and "Adrenaline". The only way to hear these songs in-game is via modding.
Song Name |
BGM |
Notes |
|---|---|---|
Adrenaline_MSC |
Adrenaline is a song that's used in the main menu of Burnin' Rubber 3 |
|
AllThatMatters_MSC |
Originally used in the first Burnin' Rubber game as it's main theme. |
Unused Vehicles#
A few cars in the game for some reason have modded bodykits and not their original. The only car to have their original counterpart in-game is the Inferno 66 and Spryster Turbo.
Unused Weapons#
A few weapons go unused as well. It's unknown if the weapons function or not but their mesh data is still in the files.
Unused Sounds#
The only engine sound used in-game is DefaultStationair_SFX.wav, while the rest were left unused. In fact, these are the same engine sounds that are used in Burnin' Rubber: Crash 'n Burn.
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The Burnin' Rubber series | |
|---|---|
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Adobe Shockwave |
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Windows |
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