the cutting room mirror

Burger Shop

Burger Shop is a casual time-management order-filling game that was originally a PC exclusive before getting several mobile ports six years later.

To do:

  • Find a way to load into the unused levels.
  • Document the three Screenshot.xml files.
  • Figure out what the other unset variables in Game.xml do, if anything.
  • Make a prerelease page documenting the development screenshots posted by one of the game's developers on the Burger Shop Discord.

Unordered Food Items#

Food that can be made by the player, but are never ordered by customers.

Small Milkshakes
BS1_Small_Milkshakes.png

Small Cola Floats
BS1_Small_Cola_Float.png

Unused Graphics#

Present in the game's image files.

Food#

Chicken Wings
BS1_Chicken_Wings.png

Intended as an alternative to Chicken Nuggets and Vegetables, since its filename contains "Snackpack," which is the internal name of the food tray that the chicken nugget and vegetable items use.

These graphics would finally see the light of day in Burger Shop 3, almost 16 years later, as a food item in the Asian-fusion Dragonbot Cafe levels. They can even be ordered in a snackpack tray by the Hipster customer type in Diner levels.

Small Ice Cream
BS1_Small_Ice_Cream.png

Single-Unit Patience Bar#

In Burger Shop, customer patience is visualized by a bar with circles indicating how long a customer will wait for an order. Present in the files is a sprite for a one-circle patience meter, though no customers in-game have this little patience (the closest is the Punk, who has two units of patience).

Removed Customer Type#

CustomerTimes.xml is a file that defines the patience for each customer type. At the bottom of the file are the following two lines:

<!-- old times -->
<CustomerTime id="construction">time 4000 5 800</CustomerTime>

Construction Workers were a removed customer type seen in development screenshots of the game. Based on this code, they've would've had High patience, with five units, much like Cowboys and several other customer types.

Just like chicken wings, Construction Workers would later appear in Burger Shop 3, but with behavior specifically suited towards that game's mechanics (always ordering burgers, no matter what restaurant you're in.) Therefore, the behavior Construction Workers would've had in the original Burger Shop is unknown.

Unused Code#

Game.xml stores a number of different variables, from stage names to the durations of powerups. A few of these variables are normally always set to "false", but setting them to "true" can restore unused functionality.

Recycling Penalty#

"TrashDeduct" is a variable that, when enabled, will subtract money from the player as a penalty for recycling items. Different items have a different "price" associated with them: for example, cheese has a price of $1, a burger patty has a price of $2, and a filled container of fries has a price of $3. These prices are defined in Coords.xml. Building an item and then throwing it away will subtract the price of all items.

Alternate Customer Entrance#

To do:
Add some visuals.

"SlideCustomersRight" will have customers always enter from the left-most "slot." If that slot is already occupied, then the customer currently occupying it will slide over to the spot right of them, and the new customer will take their original place. "MaxCustomers" will determine how many customers are allowed at a time, and overrides the stage's maximum number of customers; it is normally set to 2.