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This page contains no introduction. |
Uncompiled Code#
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To do: |
Random bits of code are scattered throughout the game. These are found in epr-10994.b9, epr-10995.b10, and epr-10996.b11, but the addresses below apply to epr-10994.b9.
6FB8:
w #24*2,a3
adda.w #24*2,a5
dbra d6,flgy2_loop
rts
flag_check:
71C8:
ge x y_loop
move.l 2(a0),a1 * a1=LINE1_0
move.l 6
73D0:
>> scroll_data transfer
blk4_put:
move.l (a4)
77C8:
w #1,d4
move.w d4,d2
bly_loop
move.l a5,a3
move.w
7960:
(PAGEA_NDT).w,d0
and.w #$f,d0
79C3:
count_put:
lea.l TEST_ADDR+$180+4,a0
move.w (SCR_POSI).w,
7AE0:
d0
and.w #$f00,d0
lsr.w #8,d0
bsr cnum_put
rts
*----------- scroll speed put -------------
speed_put:
lea.l TEST_ADDR+$280+4,a0
clr.w d0
move.b (PRN_FLAG).w,d0
lsr.w #4,d0
bsr cnum_put
rts
*----------------------------------------------
scpage_pr:
lea.l TEST_A
7EA8:
.w #$f,d0
bsr cnum_put
rts
*------------- locate put ----------------
loc_put:
lea.l TEST_ADDR+$400+4,a0
move.w (SCR_YCEN).w,d0
and.w #$ff,d0
move.w d0,d1
lsr.w #4,d0
bsr cnum_put
move.w d1,d0
and.w #$f,d0
bsr cnum_put
lea.l TEST_ADDR+$480+4,a0
move.w (SCR_XCEN).w,d0
and.w #$ff,d0
move.w d0,d1
lsr.w #
77C8:
w #1,d4
move.w d4,d2
bly_loop
move.l a5,a3
move.w
8230:
COUNT","S SPEED"
align
*--------- screen init -------------
chksc_int:
move.w #0,(ROUND).w
move.b #$70,(PRN_FLAG).w
rts
chksc_prn:
TV_off
move.b #0,(SCR_STAT).w
bsr init_scr
lea.l F_VRAM,a0
move.w #32*28-1,d5
fix_clr2
clr.l (a0)+
dbra d5,fix_clr2
bsr t_msg
bsr scpage_pr
TV_on
rts
ends
end
bra p_wr3
*------------------- page wright ------------------------
p_wr0:
bsr pdata_set
8539:
p_wr2:
bsr pdata_set
clr.w d0
lsl.w #4,d1
move.w d1,d0
or.w d2,d0
lsl.w #8,d3
lsl.w #4,d3
or.w d3,d0
lsl.w #8,d4
or.w d4,d0
rts
p_wr3:
bsr pdata_set
cl