Development-Related Text#
Present in model.xml.
stage: (setup per stage)
bubbleSize= 1 for small, 2 for big.
frameSize= 1-5
gameData: (setup per level)
id= level 1,2,3...
autoShoot= seconds in countdown.
levelScores: (scoring parameters)
explodeP= Points p explode Bubbles
droppedP= points p dropped bubbles
targetT= Targettime
BPSec= Bonus p sec less than targettime
targetSB= Target shot bubbles
BPBubblesLess= Bonus p bubbles less shot
BPBubblesMore= Malus p bubbles more shot
maxMalus= Max Malus for shot bubbles
setup: (bubble layout)
bubbleColors= R-red B-blue G-green Y-yellow P-purple O-orange K-blacK W-white
even & odd rows should have different total numbers of comma-delineated integers.
game matches randomly the available bubbleColors to integers.
also available: 'x' for a blank space; 'm' for a metal bubble.
Unused Graphics#
A test bubble.
Score- and time-related abilities.