the cutting room mirror

Bubble Island

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Present in model.xml.

  stage:    (setup per stage)
            bubbleSize= 1 for small, 2 for big.
            frameSize= 1-5

  gameData: (setup per level)
            id= level 1,2,3... 
            autoShoot= seconds in countdown.

  levelScores: (scoring parameters) 
            explodeP= Points p explode Bubbles
            droppedP= points p dropped bubbles
            targetT= Targettime
            BPSec= Bonus p sec less than targettime
            targetSB= Target shot bubbles
            BPBubblesLess= Bonus p bubbles less shot
            BPBubblesMore= Malus p bubbles more shot
            maxMalus= Max Malus for shot bubbles

  setup:    (bubble layout)
            bubbleColors= R-red B-blue G-green Y-yellow P-purple O-orange K-blacK W-white
            even & odd rows should have different total numbers of comma-delineated integers. 
            game matches randomly the available bubbleColors to integers.
            also available: 'x' for a blank space; 'm' for a metal bubble.

Unused Graphics#

A test bubble.

Bubble_sB_score.png Bubble_sB_time.png Bubble_bB_score.png Bubble_bB_time.png

Score- and time-related abilities.