This is a sub-page of Bloodstained: Ritual of the Night/Classic II: Dominique's Curse.
Within the file "\Content\Classic2_Core\Data\DT_PBC2_DialogData", containing all of the DLC's plain text, there's a brief description by the WayForward staff for the localization team to avoid ambiguities. All of the other languages aside of English will be omitted for this page.
C2_MISC#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_MISC_day2night |
NPC |
popup message when day turns to night (first time) Spoken by Dominique. |
"The moon wanes... and I sense a change in this place." |
C2_MISC_day2night_a |
NPC |
popup message when day turns to night Spoken by Dominique |
"The Dead Moon rises again. Best be on guard..." |
C2_MISC_day2night_b |
NPC |
popup message when day turns to night Spoken by Dominique |
"Darkness grows beneath the Dead Moon..." |
C2_MISC_day2night_c |
NPC |
popup message when day turns to night Spoken by Dominique |
"...What!? The moon cycle is changing already?" |
C2_MISC_day2night_d |
NPC |
popup message when day turns to night Spoken by Dominique |
"This infernally cycling moon will be the end of me!" |
C2_MISC_day2night_e |
NPC |
popup message when day turns to night Spoken by Dominique |
"Ah, yet another Dead Moon. Perfect." |
C2_MISC_night2day |
NPC |
popup message when night turns to day (first time) spoken by Dominique |
"A waxing moon. And, I hope, a reprieve from this madness." |
C2_MISC_night2day_a |
NPC |
popup message when night turns to day spoken by Dominique |
At last... the New Moon dawns once more. |
C2_MISC_night2day_b |
NPC |
popup message when night turns to day spoken by Dominique |
The New Moon is welcome, though little comfort. |
C2_MISC_night2day_c |
NPC |
popup message when night turns to day spoken by Dominique |
"...I thought the darkness would never end." |
C2_MISC_night2day_d |
NPC |
popup message when night turns to day spoken by Dominique |
"Safe under the New Moon... for now." |
C2_MISC_night2day_e |
NPC |
popup message when night turns to day spoken by Dominique |
"...Not a moment too soon." |
C2_SIGN#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_SIGN_test |
SIGN |
not used |
"When you interact with a Sign, they sometimes have useful information." |
C2_merchant#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_merchant_town |
NPC |
not used |
"Town merchant: buy something?" |
C2_merchant_town1 |
NPC |
Merchant dialogue |
"You here to buy something? If you're low on cash, look for a Groundskeeper." |
C2_merchant_town2 |
NPC |
Merchant dialogue |
"Sometimes demon hunters end up in Limbo. At least they leave behind some interesting shards when they pass." |
C2_merchant_town3_noitem |
NPC |
Merchant dialogue - before player has special item" |
"Sigh... What's the point?" |
C2_merchant_town3_item |
NPC |
Merchant dialogue - player has special item |
"Is... is that Omurice!? The pinnacle of human foodcraft... Tell you what, here's something I only offer my best customers." |
C2_merchant_town3_afterbuy |
NPC |
Merchant dialogue - player has used special item to purchase key item already. He is speaking to the player with casual familiarity |
"If it isn't my sis from another existence! How ya been?" |
C2_merchant_town4 |
NPC |
Merchant dialogue |
"You been buying attack upgrades? We have some pretty good ones..." |
C2_merchant_town5 |
NPC |
Merchant dialogue |
"A human? Well, I don't sell blankets or anything, got it?" |
C2_merchant_field |
NPC |
not used |
"Field merchant: buy something?" |
C2_merchant_grave_noitem |
NPC |
Merchant dialogue - player does not have special item |
"If you bring me Unholy Fire, I can offer you something special..." |
C2_merchant_grave_item |
NPC |
Merchant dialogue - player has special item and merchant is offering his secret stock |
"Hand over that Unholy Fire and I can offer Riga Dohin. Special price, today only." |
C2_merchant_grave_afterbuy |
NPC |
Player has already purchased the secret stock |
"All sales are final, of course." |
C2_merchant_cave_noitem |
NPC |
Merchant dialogue - player does not have special item |
"Got an exclusive Attack Shard, but I'm looking for a particular one in exchange..." |
C2_merchant_cave_item |
NPC |
Merchant dialogue - player has special item and merchant is offering his secret stock |
"Nice Dagger... Any chance you'd trade it for a Va Ischa?" |
C2_merchant_cave_afterbuy |
NPC |
Player has already purchased the secret stock |
"The Va Ischa is better, right? I just have a soft spot for Daggers." |
C2_merchant_ruin_noitem |
NPC |
Merchant dialogue - player does not have special item |
"I'm here looking for a Shard... the Bone of Arc, I think it's called." |
C2_merchant_ruin_item |
NPC |
Merchant dialogue - player has special item and merchant is offering his secret stock |
"I'd be willing to take that Bone Arc off your hands, if you're interested in buying a book." |
C2_merchant_ruin_afterbuy |
NPC |
Player has already purchased the secret stock |
"How are you faring, way out here?" |
C2_merchant_hunter_town1 |
NPC |
not used |
"If you're reading this, it's a bug!" |
C2_merchant_hunter_town2 |
NPC |
When Hunters are defeated, they become special merchants |
"I'm not interested in a rematch. But, if you've got Remains you aren't using..." |
C2_merchant_hunter_town3 |
NPC |
When Hunters are defeated, they become special merchants |
"You summoned me to this realm, just to rot in some village?" |
C2_merchant_hunter_town4 |
NPC |
When Hunters are defeated, they become special merchants |
"Grrumble grumble..." |
C2_merchant_hunter_town5 |
NPC |
When Hunters are defeated, they become special merchants |
"You got a few lucky shots in... Oh well, what do you need?" |
C2_merchant_iga |
NPC |
This is dialogue for the hidden Iga merchant. If Iga would like to write a specific message in Japanese, we can update the English to match. |
"I'm surprised to see you made it this far. Perhaps you don't need my help." |
C2_groundskeeper#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_groundskeeper |
NPC |
not used |
"Groundskeeper: buy something?" |
C2_groundskeeper_d1 |
NPC |
Groundskeeper (special merchant) dialogue |
"If you plan to challenge the Dukes of Hell, you will need to grow stronger. I can help, for a price." |
C2_groundskeeper_d2 |
NPC |
Groundskeeper (special merchant) dialogue |
"Valefor fancies games of chance. Do not gamble with your life; allow me to help." |
C2_groundskeeper_d3 |
NPC |
Groundskeeper (special merchant) dialogue |
"This once proud city lies in ruin... but there is still value to be found if you know where to look." |
C2_groundskeeper_d5 |
NPC |
Groundskeeper (special merchant) dialogue |
"The screams of the damned have echoed in this place for millennia... Only Gremory's defeat may silence them." |
C2_groundskeeper_t1 |
NPC |
Groundskeeper (special merchant) dialogue |
"I'm only an apprentice, so I don't have a Dungeon yet. Just this attic." |
C2_areaname#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_areaname_town01a |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"GOETIA" |
C2_areaname_town01b |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"LEMEGETON" |
C2_areaname_town02 |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"THEURGIA" |
C2_areaname_town03 |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"PAULINA" |
C2_areaname_town04 |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"ALMADEL" |
C2_areaname_town05 |
NPC |
A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book |
"NOTORIA" |
C2_areaname_dungeon01 |
NPC |
Dungeon Name |
"INFERNAL FORTRESS" |
C2_areaname_dungeon02 |
NPC |
Dungeon Name |
"CLOCKWORK NIGHTMARE" |
C2_areaname_dungeon03 |
NPC |
Dungeon Name - can refer to a crumbling city in desert OR a sunken city like Atlantis |
"FALLEN CITY" |
C2_areaname_dungeon05 |
NPC |
Dungeon Name |
"FURNACE of DIS" |
C2_areaname_finaldungeon_hidden |
NPC |
this name is displayed before the player unlocks the final dungeon |
"Stone Formation" |
C2_areaname_finaldungeon_revealed |
NPC |
this name is displayed once the final dungeon can be accessed |
"PANDEMONIUM" |
C2_areaname_map01 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"ASPHODEL STEPPE" |
C2_areaname_map02 |
NPC |
An Area name |
"FOREST of MADNESS" |
C2_areaname_map03 |
NPC |
An Area name |
"ABYSSAL PATH" |
C2_areaname_map04 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"MAW of OUROBOROS" |
C2_areaname_map06a |
NPC |
An Area name - this name is referencing something from mythology or literature |
"TARTARUS" |
C2_areaname_map06b |
NPC |
An Area name - this name is referencing something from mythology or literature |
"GOLGOTHA" |
C2_areaname_map07 |
NPC |
An Area name |
"BOG of MOURNING" |
C2_areaname_map08 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"STYGIAN MARSH" |
C2_areaname_map09 |
NPC |
An Area name |
"DESCENT to WRATH" |
C2_areaname_map10a |
NPC |
An Area name - this name is referencing something from mythology or literature |
"MALEBOLGE GATEWAY" |
C2_areaname_map10b |
NPC |
An Area name |
"CENTRAL WELL" |
C2_areaname_map11 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"SHEOL FOOTHILLS" |
C2_areaname_map12 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"PLAIN of BURNING SAND" |
C2_areaname_map13_sand |
NPC |
An Area name - this name is referencing something from mythology or literature |
"MEGIDDO WASTES" |
C2_areaname_map13_lake |
NPC |
An Area name - this name is referencing something from mythology or literature |
"MEGIDDO DEPTHS" |
C2_areaname_map14 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"LETHE CAVERN" |
C2_areaname_map15 |
NPC |
An Area name |
"WOOD of SACRIFICE" |
C2_areaname_map16 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"AVERNUS GROVE" |
C2_areaname_map17 |
NPC |
An Area name |
"TRAIL of the WORM" |
C2_areaname_map19 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"COCYTUS RIDGE" |
C2_areaname_map20 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"GEHENNA PASS" |
C2_areaname_map21 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"RIVER of WOE" |
C2_areaname_map22 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"LAKE ACHERON" |
C2_areaname_map24 |
NPC |
An Area name - this name is referencing something from mythology or literature |
"PHLEGETHON" |
C2_areaname_dungeon_ext |
NPC |
shared name for all Dungeon Entrances (exterior) |
"Entrance" |
C2_areaname_map05 |
NPC |
not used |
"How did You..." |
C2_areaname_map18 |
NPC |
not used |
"Nowhere" |
C2_areaname_map23 |
NPC |
not used |
"This Was Removed" |
C2_areaname_dungeon04 |
NPC |
not used |
"Turn Back" |
C2_areaname_fieldAreas |
NPC |
not used |
"FIELD AREAS" |
C2_menu#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_menu_yes |
MISC |
menu prompts |
"YES" |
C2_menu_no |
MISC |
menu prompts |
"NO" |
C2_menu_confirmSave |
MISC |
menu prompts |
"SAVE GAME?" |
C2_menu_confirmDelete |
MISC |
menu prompts |
"DELETE FILE?" |
C2_menu_heading_item |
MISC |
menu heading |
"ITEMS" |
C2_menu_heading_player |
MISC |
menu heading |
"PLAYER" |
C2_menu_heading_info |
MISC |
menu heading |
"INFO" |
C2_menu_optionsTitle |
MISC |
Options Menu text |
"OPTIONS" |
C2_menu_controls |
MISC |
Options Menu text |
"CONTROLS" |
C2_menu_bgmVolume |
MISC |
Options Menu text |
"BGM VOLUME" |
C2_menu_sfxVolume |
MISC |
Options Menu text |
"SFX VOLUME" |
C2_menu_vibration |
MISC |
Options Menu text |
"VIBRATION" |
C2_menu_returnToTitle |
MISC |
Options Menu text |
"RETURN TO TITLE" |
C2_menu_heading_attack |
MISC |
menu heading |
"CONJURE" |
C2_menu_heading_ability |
MISC |
menu heading |
"SKILL" |
C2_menu_heading_passive |
MISC |
menu heading |
"PASSIVE" |
C2_menu_map |
MISC |
A prompt that appears on the map |
"TOGGLE INFO" |
C2_menu_keyitem |
MISC |
Indicates "Key Items" - 3 character limit |
"KEY" |
C2_attackShard#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_attackShard_DAGGER |
MISC |
Subweapon name - matches Classic 1 |
"Dagger" |
C2_attackShard_BONEARC |
MISC |
Subweapon name - matches Classic 1 |
"Bone Arc" |
C2_attackShard_UNHOLYFIRE |
MISC |
Subweapon name - matches Classic 1 |
"Unholy Fire" |
C2_attackShard_RUINOUSROOD |
MISC |
Subweapon name - matches Classic 1 |
"Ruinous Rood" |
C2_attackShard_TIMESHARD |
MISC |
Subweapon name - matches RotN |
"Standstill" |
C2_attackShard_RIGADOHIN |
MISC |
Subweapon name - matches RotN |
"Riga Dohin" |
C2_attackShard_VAISCHA |
MISC |
Subweapon name - matches RotN |
"Va Ischa" |
C2_attackShard_DANTALION |
NPC |
Subweapon name - matches RotN |
"Dantalion" |
C2_attackShardDesc_DAGGER |
NPC |
Subweapon description text for menus |
"Shard to conjure a small blade, thrown forward at high speed. (1 MP)" |
C2_attackShardDesc_BONEARC |
NPC |
Subweapon description text for menus |
"Shard to conjure a spinning bone weapon, thrown upward in an arc. (3 MP)" |
C2_attackShardDesc_UNHOLYFIRE |
NPC |
Subweapon description text for menus |
"Shard to conjure a small bottle which creates a puddle of flame when broken. (3 MP)" |
C2_attackShardDesc_RUINOUSROOD |
NPC |
Subweapon description text for menus |
"Shard to conjure a powerful, bladed boomerang weapon. (3 MP)" |
C2_attackShardDesc_TIMESHARD |
NPC |
Subweapon description text for menus |
"Shard grants the ability to stop time for a moment. (5 MP)" |
C2_attackShardDesc_RIGADOHIN |
NPC |
Subweapon description text for menus |
"Powerful shard which conjures a fireball that continuously burns. (5 MP)" |
C2_attackShardDesc_VAISCHA |
MISC |
Subweapon description text for menus |
"Powerful shard which conjures a series of ice blades. (3 MP)" |
C2_attackShardDesc_DANTALION |
MISC |
Subweapon description text for menus |
"Powerful shard which summons a familiar to encircle the caster. (5 MP)" |
C2_passiveShard#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_passiveShard_SHIELD |
MISC |
Passive Shard name |
"Shield" |
C2_passiveShard_DEEPSINKER |
MISC |
Passive Shard name - matches RotN |
"Deep Sinker" |
C2_passiveShard_DETECTIVESEYE |
MISC |
Passive Shard name (previously called Detective's Eye in RotN, but I felt this new name is more appropriate for demons/magic setting.) |
"True Sight" |
C2_passiveShardDesc_SHIELD |
MISC |
Passive shard description for menu |
"This shard grants the user a protective shield to block projectile attacks." |
C2_passiveShardDesc_DEEPSINKER |
MISC |
Passive shard description for menu |
"This shard allows the user to survive under water." |
C2_passiveShardDesc_DETECTIVESEYE |
MISC |
Passive shard description for menu |
"This shard opens the user's eyes, to reveal deception." |
C2_abilityShard#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_abilityShard_BACKSTEP |
MISC |
Ability Name |
"Backstep" |
C2_abilityShard_DOUBLEJUMP |
MISC |
Ability Name |
"Double Jump" |
C2_abilityShard_STOMP |
MISC |
Ability description for menus |
"After jumping high in the air, kick downward." |
C2_abilityShard_ACCELERATOR |
MISC |
Ability description for menus |
"A dash attack. Targets will be weak to whip attacks for a short time." |
C2_abilityShard_BLOCKBREAKER |
MISC |
Ability description for menus |
"The ability to shatter weak walls by merely attacking them." |
C2_abilityShard_CREATEPLATFORMS |
MISC |
Ability Name |
"Summon Circle" |
C2_abilityShard_DIMENSIONSHIFT |
MISC |
Ability Name - matches RotN |
"Dimension Shift" |
C2_abilityShardDesc_BACKSTEP |
MISC |
Ability description for menus |
"The ability to step backward quickly." |
C2_abilityShardDesc_DOUBLEJUMP |
MISC |
Ability description for menus |
"The ability to jump a second time in midair." |
C2_abilityShardDesc_STOMP |
MISC |
Ability description for menus |
"After jumping high in the air, kick downward." |
C2_abilityShardDesc_ACCELERATOR |
MISC |
Ability description for menus |
"A dash attack. Targets will be weak to whip attacks for a short time." |
C2_abilityShardDesc_BLOCKBREAKER |
MISC |
Ability description for menus |
"The ability to shatter weak walls by merely attacking them." |
C2_abilityShardDesc_CREATEPLATFORMS |
MISC |
Ability description for menus |
"Conjure up to 2 Magic Circles which can be used as platforms." |
C2_abilityShardDesc_DIMENSIONSHIFT |
MISC |
Ability description for menus |
"Teleport a short distance, even through solid walls." |
C2_consumable#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_consumable_HEALTHRESTORE |
MISC |
Item name - matches RotN |
"Potion" |
C2_consumable_MANARESTORE |
MISC |
Item name - matches RotN |
"Ether" |
C2_consumable_OFUDACHARM |
MISC |
Item name - matches RotN |
"Ofuda Charm" |
C2_consumable_EFFIGY |
MISC |
Item name - a small doll of Dominique |
"Effigy" |
C2_consumable_PLUNDERERSRING |
MISC |
Item name - abbreviation of Plunderer's Ring from RotN |
"Plunder Ring" |
C2_consumable_EYEOFHORUS |
MISC |
Item name - shortened version of "Eye of Horus" from RotN |
"Horus Eye" |
C2_consumable_WAYSTONE |
MISC |
Item name - matches RotN |
"Waystone" |
C2_consumableDesc_HEALTHRESTORE |
MISC |
Item description for menu |
"A tasty tonic that restores some health." |
C2_consumableDesc_MANARESTORE |
MISC |
Item description for menu |
"A curious cordial that restores some MP." |
C2_consumableDesc_OFUDACHARM |
MISC |
Item description for menu |
"A blessing to prevent harm from befalling the user for a short time." |
C2_consumableDesc_EFFIGY |
MISC |
Item description for menu |
"Grants an extra life." |
C2_consumableDesc_PLUNDERERSRING |
MISC |
Item description for menu |
"A lucky charm to increase enemy drop rate and value for a short time." |
C2_consumableDesc_EYEOFHORUS |
MISC |
Item description for menu |
"A mysterious relic which can alter the phase of the Moon." |
C2_consumableDesc_WAYSTONE |
MISC |
Item description for menu |
"Whisks the user instantly to a town visited previously." |
C2_confirmUse#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_confirmUse |
MISC |
menu prompt. Please do not change variable code |
"Use %s?" |
C2_whip#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_whipRange_0 |
MISC |
Dominique fights with her arm wrappings. This is what she enters Limbo with, the shortest length version. |
"Tatters" |
C2_whipRange_1 |
MISC |
Dominique fights with arm wrappings - each is longer and more durable than the one before it |
"Bandage" |
C2_whipRange_2 |
MISC |
Dominique fights with arm wrappings - each is longer and more durable than the one before it |
"Wrapping" |
C2_whipRange_3 |
MISC |
Dominique fights with arm wrappings - each is longer and more durable than the one before it |
"Scroll" |
C2_whipRange_4 |
MISC |
Dominique fights with arm wrappings - each is longer and more durable than the one before it |
"Vellum" |
C2_whipDamage_0 |
MISC |
These are different types of holy blessings to increase Dominique's attack power |
"Ward" |
C2_whipDamage_1 |
MISC |
These are different types of holy blessings to increase Dominique's attack power |
"Talisman" |
C2_whipDamage_2 |
MISC |
These are different types of holy blessings to increase Dominique's attack power |
"Runes" |
C2_whipDamage_3 |
MISC |
These are different types of holy blessings to increase Dominique's attack power |
"Scripture" |
C2_whipDamage_4 |
MISC |
Dominique laces her wrapping whip with gunpowder to create an explosion with each strike |
"Black Powder" |
C2_keyItem#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_keyItem_OMURICE |
MISC |
A key item - a popular Japanese omelet |
"Omurice" |
C2_keyItem_FANCYBAG |
MISC |
a key item - this is a play on the Silk Bag from Simon's Quest |
"Fancy Bag" |
C2_keyItem_DEVILSRING |
MISC |
a key item - this is a play on Dracula's Ring from Simon's Quest |
"Devil's Ring" |
C2_keyItemDesc_OMURICE |
MISC |
key item description for menu |
"A common, homemade dish. " |
C2_keyItemDesc_FANCYBAG |
MISC |
key item description for menu |
"An elegant pouch crafted of finest silk." |
C2_keyItemDesc_DEVILSRING |
MISC |
key item description for menu |
"This keepsake once belonged to a powerful demon lord." |
C2_logaethPage#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_logaethPageScreenHeader |
MISC |
Heading for Menu |
"LOGAETH PAGES" |
C2_logaethPage_0 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Bathin is the Duke concerned with expedient travel over great distances. One should take care, as he can attack without being seen." |
C2_logaethPage_1 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Striking quickly after a dash attack will inflict extra damage to a weakened foe." |
C2_logaethPage_2 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Destroying a human soul is the rite of passage whereby a demon earns the title of "Hunter."" |
C2_logaethPage_3 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"We've imbued these pages with holy power and hidden them in each Fortress. Assembling the completed tome may weaken Bael's hold over Limbo." |
C2_logaethPage_4 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Valefar is a powerful Duke, as he commands the power of human greed. Many covet his treasury, which he uses to lure men to eternal torment." |
C2_logaethPage_5 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"The spell concealing Bael's Palace is bound to the life force of 4 Dukes of Hell." |
C2_logaethPage_6 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"When a place in the human world is overwhelmed by tragedy, it appears in Limbo. As such, the land of demons is always expanding." |
C2_logaethPage_7 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Simply defeating Bael (though hardly simple!) may not be enough to grant passage out of Limbo. What else is needed to reach the human realm?" |
C2_logaethPage_8 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"A fallen angel turned Duke of Hell, Focalor amuses himself by summoning violent storms to overturn sea ships, stranding the crewmen's souls in Limbo." |
C2_logaethPage_9 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Limbo may appear differently in the light of the Dead Moon. In fact, there may be paths that cannot be traveled otherwise." |
C2_logaethPage_10 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Places in Limbo still exist in the human world, but the dimensional barrier is much weaker. We previously thought of these as haunted places." |
C2_logaethPage_11 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"In this realm, conquering another being may transfer their power to the victor. Those known as Hunters possess a terrifying energy." |
C2_logaethPage_12 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"The Great Duke Gremory revels in all manner of sin. Her dominion over the phases of the Moon grant her a mastery of spellcraft." |
C2_logaethPage_13 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"The moon exerts control over Limbo in odd ways. Might this be the nearest link to the human realm?" |
C2_logaethPage_14 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Bael rules over Limbo, and as such their nature is unknowable to mortals. Anything we write is mere conjecture." |
C2_logaethPage_15 |
MISC |
Text for a hidden page of the Liber Logaeth. |
"Even if one could return home, time spent in Limbo is sure to change them irrevocably. Such is the nature of this cursed place." |
C2_logaethPage_16 |
MISC |
not used |
"LOGAETH PAGE CLUE 17" |
C2_logaethPage_17 |
MISC |
not used |
"LOGAETH PAGE CLUE 17" (sic) |
C2_logaethPage_18 |
MISC |
not used |
"LOGAETH PAGE CLUE 19" |
C2_logaethPage_19 |
MISC |
not used |
"LOGAETH PAGE CLUE 20" |
C2_logaethPage_20 |
MISC |
not used |
"LOGAETH PAGE CLUE 21" |
C2_logaethPage_21 |
MISC |
not used |
"LOGAETH PAGE CLUE 22" |
C2_logaethPage_22 |
MISC |
not used |
"LOGAETH PAGE CLUE 23" |
C2_logaethPage_23 |
MISC |
not used |
"LOGAETH PAGE CLUE 24" |
C2_logaethPage_24 |
MISC |
not used |
"LOGAETH PAGE CLUE 25" |
C2_logaethPage_25 |
MISC |
not used |
"LOGAETH PAGE CLUE 26" |
C2_logaethPage_26 |
MISC |
not used |
"LOGAETH PAGE CLUE 27" |
C2_logaethPage_27 |
MISC |
not used |
"LOGAETH PAGE CLUE 28" |
C2_logaethPage_28 |
MISC |
not used |
"LOGAETH PAGE CLUE 29" |
C2_logaethPage_29 |
MISC |
not used |
"LOGAETH PAGE CLUE 30" |
C2_results#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_results_playtime |
MISC |
Menu Text for the results screen |
"TOTAL PLAYTIME" |
C2_results_dungeon1 |
MISC |
Menu Text for the results screen |
"FORTRESS" |
C2_results_dungeon2 |
MISC |
Menu Text for the results screen |
"CLOCKWORK" |
C2_results_dungeon3 |
MISC |
Menu Text for the results screen |
"FALLEN CITY" |
C2_results_dungeon4 |
MISC |
not used |
"[Remove]" |
C2_results_dungeon5 |
MISC |
Menu Text for the results screen |
"FURNACE" |
C2_results_dungeonFinal |
MISC |
Menu Text for the results screen |
"PANDEMONIUM" |
C2_results_dayNight |
MISC |
Menu Text for the results screen |
"MOON CYCLES" |
C2_results_continues |
MISC |
Menu Text for the results screen |
"CONTINUES" |
C2_results_deaths |
MISC |
Menu Text for the results screen |
"DEATHS" |
C2_results_remnants |
MISC |
Menu Text for the results screen |
"TOTAL REMAINS" |
C2_results_coins |
MISC |
Menu Text for the results screen |
"TOTAL COINS" |
C2_results_logaethPages |
MISC |
Menu Text for the results screen |
"LOGAETH PAGES" |
C2_results_ending |
MISC |
Menu Text for the results screen |
"ENDING" |
C2_results_completion |
MISC |
Menu Text for the results screen |
"COMPLETION %" |
C2_results_title |
MISC |
Menu Text for the results screen |
"RESULTS" |
C2_Results_EndingA |
MISC |
Results screen text for Ending A |
"BAD" |
C2_Results_EndingB |
MISC |
Results screen text for Ending B |
"BITTER" |
C2_Results_EndingC |
MISC |
Results screen text for Ending C |
"TRUE" |
C2_shopItem#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_shopItemDesc_COIN_CONVERSION |
MISC |
Description of Remnant -> Coin conversion for shops |
"Will trade Coin for Remains." |
C2_shopItemDesc_HEALTH_RESTORE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"A tasty tonic that restores HP." |
C2_shopItemDesc_MANA_RESTORE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"A curious cordial that restores MP." |
C2_shopItemDesc_OFUDA_CHARM |
MISC |
Item Description for Shop - may differ slightly from menu description |
"A blessing to prevent harm from befalling the user for a short time." |
C2_shopItemDesc_EFFIGY |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Grants an extra life." |
C2_shopItemDesc_PLUNDERERS_RING |
MISC |
Item Description for Shop - may differ slightly from menu description |
"A lucky charm to increase enemy drop rate and value for a short time." |
C2_shopItemDesc_EYE_OF_HORUS |
MISC |
Item Description for Shop - may differ slightly from menu description |
"A mysterious relic which can alter the phase of the Moon." |
C2_shopItemDesc_WAYSTONE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Whisks the user instantly to a town visited previously." |
C2_shopItemDesc_MAX_HP_UP_1 |
MISC |
Item description for shop |
"A divine draught, to increase MAX HP." |
C2_shopItemDesc_MAX_HP_UP_2 |
MISC |
Item description for shop |
"A divine draught, to increase MAX HP." |
C2_shopItemDesc_MAX_HP_UP_3 |
MISC |
Item description for shop |
"A divine draught, to increase MAX HP." |
C2_shopItemDesc_MAX_HP_UP_4 |
MISC |
Item description for shop |
"A divine draught, to increase MAX HP." |
C2_shopItemDesc_MAX_HP_UP_5 |
MISC |
Item description for shop |
"A divine draught, to increase MAX HP." |
C2_shopItemDesc_MAX_MP_UP_1 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_2 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_3 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_4 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_5 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_6 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_MAX_MP_UP_7 |
MISC |
Item description for shop |
"Awful offal of a malicious spirit, to increase MAX MP." |
C2_shopItemDesc_RNG_UP_1 |
MISC |
Item description for shop |
"Wrappings to increase attack range." |
C2_shopItemDesc_RNG_UP_2 |
MISC |
Item description for shop |
"Wrappings to further increase attack range." |
C2_shopItemDesc_RNG_UP_3 |
MISC |
Item description for shop |
"Wrappings to increase attack range even further." |
C2_shopItemDesc_RNG_UP_4 |
MISC |
Item description for shop |
"Wrappings to increase attack range to maximum." |
C2_shopItemDesc_ATK_UP_1 |
MISC |
Item description for shop |
"A blessing, to increase attack power slightly." |
C2_shopItemDesc_ATK_UP_2 |
MISC |
Item description for shop |
"A blessing, to increase attack power." |
C2_shopItemDesc_ATK_UP_3 |
MISC |
Item description for shop |
"A blessing, to greatly increase attack power." |
C2_shopItemDesc_ATK_UP_4 |
MISC |
Item description for shop |
"A blessing, to significantly increase attack power." |
C2_shopItemDesc_ATK_UP_5 |
MISC |
Item description for shop |
"Transform attack into a truly explosive strike." |
C2_shopItemDesc_SHARD_DAGGER |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a small blade, thrown forward at high speed." |
C2_shopItemDesc_SHARD_BONE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a spinning bone weapon, thrown upward in an arc." |
C2_shopItemDesc_SHARD_FIRE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a small bottle which creates a puddle of flame when broken." |
C2_shopItemDesc_SHARD_ROOD |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a powerful, bladed boomerang weapon." |
C2_shopItemDesc_SHARD_TIME |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard grants the ability to stop time for a moment." |
C2_shopItemDesc_SHARD_RIGADOHIN |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Powerful shard which conjures a fireball that continuously burns. (requires Unholy Fire)" |
C2_shopItemDesc_SHARD_FIRE_ALT |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a small bottle which creates a puddle of flame when broken." |
C2_shopItemDesc_SHARD_VAISCHA |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Powerful shard which conjures a series of ice blades. (requires Dagger)" |
C2_shopItemDesc_SHARD_DAGGER_ALT |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a small blade, thrown forward at high speed." |
C2_shopItemDesc_SHARD_DANTALION |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Powerful shard which summons a familiar to encircle the caster. (requires Bone Arc)" |
C2_shopItemDesc_SHARD_BONE_ALT |
MISC |
Item Description for Shop - may differ slightly from menu description |
"Shard to conjure a spinning bone weapon, thrown upward in an arc." |
C2_shopItemDesc_SHARD_BACKSTEP |
MISC |
Item Description for Shop - may differ slightly from menu description |
"The ability to step backward quickly." |
C2_shopItemDesc_SHARD_SHIELD |
MISC |
Item Description for Shop - may differ slightly from menu description |
"This shard grants the user a protective shield to block projectile attacks." |
C2_shopItemDesc_SHARD_DETECTIVESEYE |
MISC |
Item Description for Shop - may differ slightly from menu description |
"This shard opens the user's eyes, to reveal deception." |
C2_shopItemDesc_SHARD_DOUBLEJUMP |
MISC |
Item Description for Shop - may differ slightly from menu description |
"The ability to jump a second time in midair." |
C2_shopItemDesc_SHARD_STOMP |
MISC |
Item Description for Shop - may differ slightly from menu description |
"After jumping high in the air, kick downward." |
C2_shopItem_COIN_CONVERSION |
MISC |
Item name for shop selection |
"Currency Exchange" |
C2_shopItem_HEALTH_RESTORE |
MISC |
Item name for shop selection |
"Potion" |
C2_shopItem_MANA_RESTORE |
MISC |
Item name for shop selection |
"Ether" |
C2_shopItem_OFUDA_CHARM |
MISC |
Item name for shop selection |
"Ofuda Charm" |
C2_shopItem_EFFIGY |
MISC |
Item name for shop selection |
"Effigy" |
C2_shopItem_PLUNDERERS_RING |
MISC |
Item name for shop selection |
"Plunder Ring" |
C2_shopItem_EYE_OF_HORUS |
MISC |
Item name for shop selection |
"Horus Eye" |
C2_shopItem_WAYSTONE |
MISC |
Item name for shop selection |
"Waystone" |
C2_shopItem_MAX_HP_UP_1 |
MISC |
Item name for shop selection - matches RotN |
"Nectar" |
C2_shopItem_MAX_HP_UP_2 |
MISC |
Item name for shop selection - matches RotN |
"Nectar" |
C2_shopItem_MAX_HP_UP_3 |
MISC |
Item name for shop selection - matches RotN |
"Nectar" |
C2_shopItem_MAX_HP_UP_4 |
MISC |
Item name for shop selection - matches RotN |
"Nectar" |
C2_shopItem_MAX_HP_UP_5 |
MISC |
Item name for shop selection - matches RotN |
"Nectar" |
C2_shopItem_MAX_MP_UP_1 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_2 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_3 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_4 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_5 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_6 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_MAX_MP_UP_7 |
MISC |
Item name for shop selection - matches RotN |
"Ectoplasm" |
C2_shopItem_RNG_UP_0 |
MISC |
Item name for shop selection |
"Tatters" |
C2_shopItem_RNG_UP_1 |
MISC |
Item name for shop selection |
"Bandage" |
C2_shopItem_RNG_UP_2 |
MISC |
Item name for shop selection |
"Wrapping" |
C2_shopItem_RNG_UP_3 |
MISC |
Item name for shop selection |
"Scroll" |
C2_shopItem_RNG_UP_4 |
MISC |
Item name for shop selection |
"Vellum" |
C2_shopItem_RNG_UP_5 |
MISC |
not used |
"[Remove]" |
C2_shopItem_ATK_UP_0 |
MISC |
not used |
"" |
C2_shopItem_ATK_UP_1 |
MISC |
Item name for shop selection |
"Ward" |
C2_shopItem_ATK_UP_2 |
MISC |
Item name for shop selection |
"Talisman" |
C2_shopItem_ATK_UP_3 |
MISC |
Item name for shop selection |
"Runes" |
C2_shopItem_ATK_UP_4 |
MISC |
Item name for shop selection |
"Scripture" |
C2_shopItem_ATK_UP_5 |
MISC |
Item name for shop selection |
"Black Powder" |
C2_shopItem_SHARD_DAGGER |
MISC |
Item name for shop selection |
"Dagger" |
C2_shopItem_SHARD_BONE |
MISC |
Item name for shop selection |
"Bone Arc" |
C2_shopItem_SHARD_FIRE |
MISC |
Item name for shop selection |
"Unholy Fire" |
C2_shopItem_SHARD_ROOD |
MISC |
Item name for shop selection |
"Ruinous Rood" |
C2_shopItem_SHARD_TIME |
MISC |
Item name for shop selection |
"Standstill" |
C2_shopItem_SHARD_RIGADOHIN |
MISC |
Item name for shop selection |
"Riga Dohin" |
C2_shopItem_SHARD_FIRE_ALT |
MISC |
Item name for shop selection |
"Unholy Fire" |
C2_shopItem_SHARD_VAISCHA |
MISC |
Item name for shop selection |
"Va Ischa" |
C2_shopItem_SHARD_DAGGER_ALT |
MISC |
Item name for shop selection |
"Dagger" |
C2_shopItem_SHARD_DANTALION |
MISC |
Item name for shop selection |
"Dantalion" |
C2_shopItem_SHARD_BONE_ALT |
MISC |
Item name for shop selection |
"Bone Arc" |
C2_shopItem_SHARD_BACKSTEP |
MISC |
Item name for shop selection |
"Backstep" |
C2_shopItem_SHARD_SHIELD |
MISC |
Item name for shop selection |
"Shield" |
C2_shopItem_SHARD_DETECTIVESEYE |
MISC |
Item name for shop selection |
"True Sight" |
C2_shopItem_SHARD_DOUBLEJUMP |
MISC |
Item name for shop selection |
"Double Jump" |
C2_shopItem_SHARD_STOMP |
MISC |
Item name for shop selection |
"Dive Kick" |
C2_shop#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_shop_remnantConversionConfirmation |
MISC |
Remnant conversion menu |
"CONVERT REMAINS?" |
C2_shop_remnantConversionSuccess |
MISC |
Remnant conversion dialogue |
"Best spend that Coin, before you lose it." |
C2_shop_confirmItemPurchase |
MISC |
Remnant conversion menu |
"BUY {0}?" |
C2_shop_owned |
MISC |
Remnant conversion menu |
"OWNED:{0}" |
C2_shop_remnantConversionConfirm |
MISC |
Remnant conversion menu |
"CONVERT" |
C2_shop_remnantConversionCancel |
MISC |
Remnant conversion menu |
"CANCEL" |
C2_shop_nomore |
MISC |
Indicates the player cannot buy any additional items. This must be AS SHORT AS POSSIBLE and lower-case, if your language supports that. Can be "sold out", "sorry", or "empty" or something that makes sense but is short. |
"sold out" |
C2_fileSelect#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_fileSelect_file |
MISC |
File Select Menu |
"FILE" |
C2_fileSelect_playerStatus |
MISC |
File Select Menu |
"PLAYER STATUS" |
C2_fileSelect_completion |
MISC |
File Select Menu |
"COMPLETION" |
C2_fileSelect_playTime |
MISC |
File Select Menu |
"PLAY TIME" |
C2_fileSelect_new |
MISC |
File Select Menu |
"NEW" |
C2_fileSelect_confirmNewGame |
MISC |
File Select Menu |
"START NEW GAME?" |
C2_fileSelect_selectFile |
MISC |
File Select Menu |
"SELECT FILE" |
C2_fileselect_Delete |
MISC |
potentially a patch over the menu screen text for Delete. Requested by AP. |
"Delete" |
C2_gameOver#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_gameOver_continue |
MISC |
Game Over Menu |
"CONTINUE" |
C2_gameOver_end |
MISC |
Game Over Menu |
"END" |
C2_gameOver_gameOver |
MISC |
Game Over Menu |
"GAME OVER" |
C2_NPC#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_NPC_truthtest |
NPC |
a test string for NPC's who are telling the truth not used |
"When you speak with an NPC, they sometimes have useful things to say." |
C2_NPC_lietest |
NPC |
a test string for NPC's who are lying not used |
"When you speak with an NPC, they sometimes have useful things to say." |
C2_NPC_town1_a |
NPC |
Town dialogue. This demon is telling the truth. |
"Welcome to Limbo. Sometimes a human soul ends up lost here, but it's mainly just us demons. Looking for some advice?" |
C2_NPC_town1_b |
NPC |
Town dialogue. This is a very vague reference to the Simon's Quest line "What a horrible night to have a curse." |
"Sniff... Oh, you're cursed huh? It's never a good night for that." |
C2_NPC_town1_c |
NPC |
Town dialogue. This demon is telling the truth. |
"Demons in towns are more civilized, so a human like you should be safe. ...Until the Dead Moon that is. We all lose our heads a bit during that phase." |
C2_NPC_town1_d |
NPC |
Town dialogue. This demon is lying. It is a small joke that demons SOMETIMES lie. This is said another way in the next town. |
"You know, my favorite part of Limbo is that us Demons never lie." |
C2_NPC_town1_e |
NPC |
Town dialogue. This demon is lying. The lie portion is saying Bael would be reasonable, when in fact Bael is the final boss and you must fight them. |
"King Bael rules over Limbo. If you want to return home, I'm sure they'd listen to your case." |
C2_NPC_town1_f |
NPC |
Town dialogue. This demon is telling the truth. |
"Every town has a Temple to save your progress, and a Merchant where you can purchase supplies." |
C2_NPC_town1_g |
NPC |
Town dialogue. This demon is lying. He's saying you need to jump over a grave, when in fact you must kneel in front of it. |
"At the far end of Tartarus, stretch up real tall to reach the crypt below." |
C2_NPC_town2_a |
NPC |
Town dialogue. This demon is lying. It is a small joke that demons SOMETIMES lie. This was said another way in the previous town. |
"One thing you can count on here in Limbo, is Demons always lie." |
C2_NPC_town2_b |
NPC |
Town dialogue. This demon is telling the truth. |
"Time passes differently here. We have the New Moon, which is like day. And the Dead Moon, which is like night." |
C2_NPC_town2_c |
NPC |
Town dialogue. This demon is lying. It is saying the True Sight item will confuse you, when in fact it allows you to detect falsehoods and find hidden items. |
"A shard called True Sight will obfuscate falsehoods." |
C2_NPC_town2_d |
NPC |
Town dialogue. This demon is telling the truth. |
"Every dungeon is maintained by a Groundskeeper. They patrol the grounds during the New Moon, and may exchange Remains for Coin." |
C2_NPC_town2_e |
NPC |
Town dialogue. This demon is telling the truth. |
"Hunters come out at night. Be really careful; you don't wanna mess with them." |
C2_NPC_town2_f |
NPC |
Town dialogue. This demon is telling the truth. |
"The merchant in Paulina is a real odd duck. He's obsessed with comfort food, which isn't easy to come by." |
C2_NPC_town2_g |
NPC |
Town dialogue. This demon is telling the truth. |
"Poison can be cured by Potions or Ofuda. One refills HP while the other lets you avoid damage altogether." |
C2_NPC_town2_h |
NPC |
Town dialogue. This demon is lying. He is saying you should not enter the water where you see two spirits - when in fact you must do this to continue forward in the game. |
"Megiddo is a cursed place, where twin spirits led ships to ruin. Do not let them drag you beneath the waves..." |
C2_NPC_town3_a |
NPC |
He's suggesting there may be something worth diving into quick sand to get, even though it normally kills you. "Sands" is a lie because once you can detect lies, it's turned into water. |
"The Eastern sands hide more than just ruins... For those willing to take the plunge." |
C2_NPC_town3_b |
NPC |
Town dialogue. This demon is telling the truth. He's referring to John Dee, a historical figure who was a known occultist and wrote the Liber Logaeth. |
"Few humans dare challenge Bael. There was one man, named D... He recorded his knowledge in a tome called Logaeth." |
C2_NPC_town3_c |
NPC |
Town dialogue. This demon is telling the truth. "Pray" is a clue to kneel down. |
"The Royal Chef was buried in the south. I say a prayer whenever I pass by that tomb." |
C2_NPC_town3_d |
NPC |
Town dialogue. This demon is telling the truth. |
"Shards will certainly increase your power... but is that enough to escape Limbo?" |
C2_NPC_town3_e |
NPC |
Town dialogue. This demon is telling the truth. |
"A hunter called the Master Carpenter stalks prey in the Stygian Marsh. If you haven't seen him... he's seen you." |
C2_NPC_town3_f |
NPC |
Town dialogue. This demon is lying. He is saying there is no way to safely travel underwater, when in fact there is a shard you can find that allows just that. |
"You humans are so weak you can't even breathe underwater. Too bad there's no shard to fix that! Ha ha!" |
C2_NPC_town3_g |
NPC |
Town dialogue. This demon is telling the truth. |
"A once-proud civilization was swallowed by the ocean. The anguish of its fallen dragged it to Limbo, at a place called Megiddo." |
C2_NPC_town3_h |
NPC |
Town dialogue. This demon is lying. This demon says they suspect secrets hiding in walls, but must be imagining it. In fact, there are often secrets in walls. |
"Sometimes I catch the scent of a relic, or shiny treasure... but it leads head-first into a wall! I must be imagining it..." |
C2_NPC_town4_a |
NPC |
Town dialogue. This demon is lying. They tell you to avoid hunters entirely, but in fact if you defeat a Hunter there is always a good reward. |
"Hunters are powerful opponents, and it's best to avoid them. Nothing good will come of a battle." |
C2_NPC_town4_b |
NPC |
Town dialogue. This demon is telling the truth. |
"The Cocytus Ridge stretches across the center of Limbo. Not many demons know that." |
C2_NPC_town4_c |
NPC |
Town dialogue. This demon is lying. They are referring to a town called Lemegeton which was destroyed. However, there is in fact one demon left if you know where to look. |
"A real shame, what happened to Lemegeton. Heard there wasn't a single demon left alive..." |
C2_NPC_town4_d |
NPC |
Town dialogue. This demon is telling the truth. |
"Merchants who journey into the field sell better shards, but they often require one of yours in exchange..." |
C2_NPC_town4_e |
NPC |
Town dialogue. This demon is lying. He tells you there are not Hunters nearby, when in fact there is a Hunter 2 maps away. |
"I often pass through the Wood of Sacrifice. Thankfully, there aren't any Hunters near there. They make me so nervous." |
C2_NPC_town4_f |
NPC |
Town dialogue. This demon is lying. He hints there is a hidden merchant in the east. In fact, the merchant is in a graveyard to the west. |
"I've heard of a merchant who wanders a battleground far to the east, but he only shows up if you bring your own bag." |
C2_NPC_town4_g |
NPC |
Town dialogue. This demon is telling the truth. |
"Secrets hang over an icy chasm..." |
C2_NPC_town5_a |
NPC |
Town dialogue. This demon is telling the truth. |
"Malebolge is the foundation of Bael's Palace, but it seems there is more to it than that..." |
C2_NPC_town5_b |
NPC |
Town dialogue. This demon is lying. He tells you Phlegethon is the final map in the game, but there are in fact more areas beyond it. |
"Phlegethon is known as Limbo's Edge, because there's nothing beyond it." |
C2_NPC_town5_c |
NPC |
Town dialogue. This demon is lying. He says one of the Merchants in town is a Hunter, but this is incorrect. |
"I heard a rumor the Merchant in this town used to be a Hunter. Maybe even Hunters settle down..." |
C2_NPC_town5_d |
NPC |
Town dialogue. This demon is telling the truth. |
"I once saw a human create platforms out of thin air. Another passed through solid rock... Your realm must be a terrifying place." |
C2_NPC_town5_e |
NPC |
Town dialogue. This demon is lying. he suggests a Killer Barber Hunter is near one of the dungeons. In fact, Killer Barber is nowhere near a dungeon. |
"One Killer Barber proved so deadly, he became a Hunter. He never strays far from the Duke's fortress." |
C2_NPC_town5_f |
NPC |
Town dialogue. This demon is telling the truth. |
"At the River of Woe, the Moon governs more than just demon behavior." |
C2_NPC_town5_g |
NPC |
Town dialogue. This demon is lying. he suggests you can create a portal to escape Limbo. But when you make the portal, a Hunter steps through to do battle instead. |
"Clutch the Devil's Ring at the esteemed grave to open a path you can travel between dimensions..." |
C2_cinematic#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_cinematic_opening_a |
NPC |
text on illustration - Dominique prone |
"Defeated, Dominique finds herself banished to Limbo." |
C2_cinematic_opening_b |
NPC |
text on illustration |
"The afterlife has little mercy for those that trifle with demonic powers." |
C2_cinematic_opening_c |
NPC |
text on illustration |
"Moreover, she can feel the crystalline curse overtaking her body." |
C2_cinematic_opening_d |
NPC |
text on illustration - Dominique looking up |
"With little left but rage, Dominique vows to seize Bael's power, return to the mortal realm, and complete her revenge." |
C2_cinematic_bad_ending_a |
NPC |
Dialogue box for bad ending |
"No..." |
C2_cinematic_bad_ending_b |
NPC |
text on illustration - bad ending |
"Despite Bael's defeat at her hands, Dominique is unable to escape Limbo." |
C2_cinematic_bad_ending_c |
NPC |
text on illustration |
"She assumes the infernal throne, ruling over her prison for all eternity." |
C2_cinematic_bitter_ending_a |
NPC |
text on illustration - bitter ending |
"Dominique collapses to the ground as soon as she returns to the human world..." |
C2_cinematic_bitter_ending_b |
NPC |
text on illustration |
"Free of Limbo's influence, the crystalline curse has reached its inevitable conclusion." |
C2_cinematic_bitter_ending_c |
NPC |
text on illustration |
"Her limbs grow unbearably heavy as Dominique draws a final, ragged breath." |
C2_cinematic_good_ending_a |
NPC |
Dialogue box for good ending (Miriam) |
"Dominique! What are you doing here!?" |
C2_cinematic_good_ending_b |
NPC |
Dialogue box for good ending (Dominique) |
"Wh- Who...?" |
C2_cinematic_good_ending_c |
NPC |
Dialogue box for good ending (Miriam) |
"...You don't remember..." |
C2_cinematic_good_ending_d |
NPC |
text on illustration - good ending |
"Though she escaped Limbo and dispelled the curse, Dominique has no memory of these events, or of herself." |
C2_cinematic_good_ending_e |
NPC |
text on illustration |
"Could this be a ruse? Does Bael's power merely lie dormant, waiting to be unleashed?" |
C2_cinematic_good_ending_f |
NPC |
text on illustration |
"These thoughts weigh heavily on Miriam as she trudges into town, Dominique cradled in her arms." |
C2_cinematic_good_ending_g |
NPC |
text on illustration |
"Let us hope Johannes has answers. And, for your sake, some measure of forgiveness..." |
C2_achievement#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_achievement_0 |
NPC |
Trophy Name |
"Manic Mansion" |
C2_achievement_1 |
NPC |
Trophy Name |
"Like Clockwork" |
C2_achievement_2 |
NPC |
Trophy Name - references a level title from Rondo |
"Fortress of Water Demons" |
C2_achievement_3 |
NPC |
Trophy Name - references a level title from Rondo |
"Gateway to Abyss" |
C2_achievement_4 |
NPC |
Trophy Name - references a level title from Rondo |
"Believe in the Dawn" |
C2_achievement_5 |
NPC |
Trophy Name - lightly referencing Dracula's Eye |
"A Discerning Eye" |
C2_achievement_6 |
NPC |
Trophy Name - a pun, plus lightly referencing Dracula's Heart (and organs) |
"Organ Trade" |
C2_achievement_7 |
NPC |
Trophy Name - referencing a Castlevania arrange album |
"Perfect Selection" |
C2_achievement_8 |
NPC |
Trophy Name - very lightly referencing Dracula's Nail |
"Nailed It" |
C2_achievement_9 |
NPC |
Trophy Name - "Coin" items are awarded in Castlevania when you defeat a boss without taking damage |
"Limbo Coin" |
C2_achievement_10 |
NPC |
Trophy Name - "Coin" items are awarded in Castlevania when you defeat a boss without taking damage |
"Hunter Coin" |
C2_achievement_11 |
NPC |
Trophy Name - references game endings |
"In The End" |
C2_achievement_0_desc |
NPC |
Trophy Description |
"Overcome the Infernal Fortress." |
C2_achievement_1_desc |
NPC |
Trophy Description |
"Wake from a Clockwork Nightmare." |
C2_achievement_2_desc |
NPC |
Trophy Description |
"Escape the Fallen City." |
C2_achievement_3_desc |
NPC |
Trophy Description |
"Show Gremory who's boss." |
C2_achievement_4_desc |
NPC |
Trophy Description |
"Conquer the King of Demons." |
C2_achievement_5_desc |
NPC |
Trophy Description |
"Catch a demon in a lie." |
C2_achievement_6_desc |
NPC |
Trophy Description |
"Earn 1,000 Coin via Remains Exchange." |
C2_achievement_7_desc |
NPC |
Trophy Description |
"Buy every available Shard and Upgrade." |
C2_achievement_8_desc |
NPC |
Trophy Description |
"Strike a foe immediately after a dash attack 25 times." |
C2_achievement_9_desc |
NPC |
Trophy Description |
"Defeat any Duke of Hell without taking damage." |
C2_achievement_10_desc |
NPC |
Trophy Description |
"Defeat any Hunter without taking damage." |
C2_achievement_11_desc |
NPC |
Trophy Description |
"Experience every twist of fate." |
C2_Stadia#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_Stadia_controls |
MISC |
If we need a controller overlay for Stadia TRC |
"Note that some abilities are not available until found or purchased in-game." |
Note: Google Stadia was shut down by the time Classic Mode II was released.
C2_tutorial#
ID |
DialogType |
Description |
Text (English) |
|---|---|---|---|
C2_tutorial_reviewControlsConfirm |
MISC |
prompt from the first NPC |
"REVIEW CONTROLS?" |