the cutting room mirror

Developer Notes

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This is a sub-page of Bloodstained: Ritual of the Night/Classic II: Dominique's Curse.

Within the file "\Content\Classic2_Core\Data\DT_PBC2_DialogData", containing all of the DLC's plain text, there's a brief description by the WayForward staff for the localization team to avoid ambiguities. All of the other languages aside of English will be omitted for this page.

C2_MISC#

ID

DialogType

Description

Text (English)

C2_MISC_day2night

NPC

popup message when day turns to night (first time) Spoken by Dominique.

"The moon wanes... and I sense a change in this place."

C2_MISC_day2night_a

NPC

popup message when day turns to night Spoken by Dominique

"The Dead Moon rises again. Best be on guard..."

C2_MISC_day2night_b

NPC

popup message when day turns to night Spoken by Dominique

"Darkness grows beneath the Dead Moon..."

C2_MISC_day2night_c

NPC

popup message when day turns to night Spoken by Dominique

"...What!? The moon cycle is changing already?"

C2_MISC_day2night_d

NPC

popup message when day turns to night Spoken by Dominique

"This infernally cycling moon will be the end of me!"

C2_MISC_day2night_e

NPC

popup message when day turns to night Spoken by Dominique

"Ah, yet another Dead Moon. Perfect."

C2_MISC_night2day

NPC

popup message when night turns to day (first time) spoken by Dominique

"A waxing moon. And, I hope, a reprieve from this madness."

C2_MISC_night2day_a

NPC

popup message when night turns to day spoken by Dominique

At last... the New Moon dawns once more.

C2_MISC_night2day_b

NPC

popup message when night turns to day spoken by Dominique

The New Moon is welcome, though little comfort.

C2_MISC_night2day_c

NPC

popup message when night turns to day spoken by Dominique

"...I thought the darkness would never end."

C2_MISC_night2day_d

NPC

popup message when night turns to day spoken by Dominique

"Safe under the New Moon... for now."

C2_MISC_night2day_e

NPC

popup message when night turns to day spoken by Dominique

"...Not a moment too soon."

C2_SIGN#

ID

DialogType

Description

Text (English)

C2_SIGN_test

SIGN

not used

"When you interact with a Sign, they sometimes have useful information."

C2_merchant#

ID

DialogType

Description

Text (English)

C2_merchant_town

NPC

not used

"Town merchant: buy something?"

C2_merchant_town1

NPC

Merchant dialogue

"You here to buy something? If you're low on cash, look for a Groundskeeper."

C2_merchant_town2

NPC

Merchant dialogue

"Sometimes demon hunters end up in Limbo. At least they leave behind some interesting shards when they pass."

C2_merchant_town3_noitem

NPC

Merchant dialogue - before player has special item"

"Sigh... What's the point?"

C2_merchant_town3_item

NPC

Merchant dialogue - player has special item

"Is... is that Omurice!? The pinnacle of human foodcraft... Tell you what, here's something I only offer my best customers."

C2_merchant_town3_afterbuy

NPC

Merchant dialogue - player has used special item to purchase key item already. He is speaking to the player with casual familiarity

"If it isn't my sis from another existence! How ya been?"

C2_merchant_town4

NPC

Merchant dialogue

"You been buying attack upgrades? We have some pretty good ones..."

C2_merchant_town5

NPC

Merchant dialogue

"A human? Well, I don't sell blankets or anything, got it?"

C2_merchant_field

NPC

not used

"Field merchant: buy something?"

C2_merchant_grave_noitem

NPC

Merchant dialogue - player does not have special item

"If you bring me Unholy Fire, I can offer you something special..."

C2_merchant_grave_item

NPC

Merchant dialogue - player has special item and merchant is offering his secret stock

"Hand over that Unholy Fire and I can offer Riga Dohin. Special price, today only."

C2_merchant_grave_afterbuy

NPC

Player has already purchased the secret stock

"All sales are final, of course."

C2_merchant_cave_noitem

NPC

Merchant dialogue - player does not have special item

"Got an exclusive Attack Shard, but I'm looking for a particular one in exchange..."

C2_merchant_cave_item

NPC

Merchant dialogue - player has special item and merchant is offering his secret stock

"Nice Dagger... Any chance you'd trade it for a Va Ischa?"

C2_merchant_cave_afterbuy

NPC

Player has already purchased the secret stock

"The Va Ischa is better, right? I just have a soft spot for Daggers."

C2_merchant_ruin_noitem

NPC

Merchant dialogue - player does not have special item

"I'm here looking for a Shard... the Bone of Arc, I think it's called."

C2_merchant_ruin_item

NPC

Merchant dialogue - player has special item and merchant is offering his secret stock

"I'd be willing to take that Bone Arc off your hands, if you're interested in buying a book."

C2_merchant_ruin_afterbuy

NPC

Player has already purchased the secret stock

"How are you faring, way out here?"

C2_merchant_hunter_town1

NPC

not used

"If you're reading this, it's a bug!"

C2_merchant_hunter_town2

NPC

When Hunters are defeated, they become special merchants

"I'm not interested in a rematch. But, if you've got Remains you aren't using..."

C2_merchant_hunter_town3

NPC

When Hunters are defeated, they become special merchants

"You summoned me to this realm, just to rot in some village?"

C2_merchant_hunter_town4

NPC

When Hunters are defeated, they become special merchants

"Grrumble grumble..."

C2_merchant_hunter_town5

NPC

When Hunters are defeated, they become special merchants

"You got a few lucky shots in... Oh well, what do you need?"

C2_merchant_iga

NPC

This is dialogue for the hidden Iga merchant. If Iga would like to write a specific message in Japanese, we can update the English to match.

"I'm surprised to see you made it this far. Perhaps you don't need my help."

C2_groundskeeper#

ID

DialogType

Description

Text (English)

C2_groundskeeper

NPC

not used

"Groundskeeper: buy something?"

C2_groundskeeper_d1

NPC

Groundskeeper (special merchant) dialogue

"If you plan to challenge the Dukes of Hell, you will need to grow stronger. I can help, for a price."

C2_groundskeeper_d2

NPC

Groundskeeper (special merchant) dialogue

"Valefor fancies games of chance. Do not gamble with your life; allow me to help."

C2_groundskeeper_d3

NPC

Groundskeeper (special merchant) dialogue

"This once proud city lies in ruin... but there is still value to be found if you know where to look."

C2_groundskeeper_d5

NPC

Groundskeeper (special merchant) dialogue

"The screams of the damned have echoed in this place for millennia... Only Gremory's defeat may silence them."

C2_groundskeeper_t1

NPC

Groundskeeper (special merchant) dialogue

"I'm only an apprentice, so I don't have a Dungeon yet. Just this attic."

C2_areaname#

ID

DialogType

Description

Text (English)

C2_areaname_town01a

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"GOETIA"

C2_areaname_town01b

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"LEMEGETON"

C2_areaname_town02

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"THEURGIA"

C2_areaname_town03

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"PAULINA"

C2_areaname_town04

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"ALMADEL"

C2_areaname_town05

NPC

A Town name - all towns are named after Books of the "Lesser Key of Solomon" an arcane book

"NOTORIA"

C2_areaname_dungeon01

NPC

Dungeon Name

"INFERNAL FORTRESS"

C2_areaname_dungeon02

NPC

Dungeon Name

"CLOCKWORK NIGHTMARE"

C2_areaname_dungeon03

NPC

Dungeon Name - can refer to a crumbling city in desert OR a sunken city like Atlantis

"FALLEN CITY"

C2_areaname_dungeon05

NPC

Dungeon Name

"FURNACE of DIS"

C2_areaname_finaldungeon_hidden

NPC

this name is displayed before the player unlocks the final dungeon

"Stone Formation"

C2_areaname_finaldungeon_revealed

NPC

this name is displayed once the final dungeon can be accessed

"PANDEMONIUM"

C2_areaname_map01

NPC

An Area name - this name is referencing something from mythology or literature

"ASPHODEL STEPPE"

C2_areaname_map02

NPC

An Area name

"FOREST of MADNESS"

C2_areaname_map03

NPC

An Area name

"ABYSSAL PATH"

C2_areaname_map04

NPC

An Area name - this name is referencing something from mythology or literature

"MAW of OUROBOROS"

C2_areaname_map06a

NPC

An Area name - this name is referencing something from mythology or literature

"TARTARUS"

C2_areaname_map06b

NPC

An Area name - this name is referencing something from mythology or literature

"GOLGOTHA"

C2_areaname_map07

NPC

An Area name

"BOG of MOURNING"

C2_areaname_map08

NPC

An Area name - this name is referencing something from mythology or literature

"STYGIAN MARSH"

C2_areaname_map09

NPC

An Area name

"DESCENT to WRATH"

C2_areaname_map10a

NPC

An Area name - this name is referencing something from mythology or literature

"MALEBOLGE GATEWAY"

C2_areaname_map10b

NPC

An Area name

"CENTRAL WELL"

C2_areaname_map11

NPC

An Area name - this name is referencing something from mythology or literature

"SHEOL FOOTHILLS"

C2_areaname_map12

NPC

An Area name - this name is referencing something from mythology or literature

"PLAIN of BURNING SAND"

C2_areaname_map13_sand

NPC

An Area name - this name is referencing something from mythology or literature

"MEGIDDO WASTES"

C2_areaname_map13_lake

NPC

An Area name - this name is referencing something from mythology or literature

"MEGIDDO DEPTHS"

C2_areaname_map14

NPC

An Area name - this name is referencing something from mythology or literature

"LETHE CAVERN"

C2_areaname_map15

NPC

An Area name

"WOOD of SACRIFICE"

C2_areaname_map16

NPC

An Area name - this name is referencing something from mythology or literature

"AVERNUS GROVE"

C2_areaname_map17

NPC

An Area name

"TRAIL of the WORM"

C2_areaname_map19

NPC

An Area name - this name is referencing something from mythology or literature

"COCYTUS RIDGE"

C2_areaname_map20

NPC

An Area name - this name is referencing something from mythology or literature

"GEHENNA PASS"

C2_areaname_map21

NPC

An Area name - this name is referencing something from mythology or literature

"RIVER of WOE"

C2_areaname_map22

NPC

An Area name - this name is referencing something from mythology or literature

"LAKE ACHERON"

C2_areaname_map24

NPC

An Area name - this name is referencing something from mythology or literature

"PHLEGETHON"

C2_areaname_dungeon_ext

NPC

shared name for all Dungeon Entrances (exterior)

"Entrance"

C2_areaname_map05

NPC

not used

"How did You..."

C2_areaname_map18

NPC

not used

"Nowhere"

C2_areaname_map23

NPC

not used

"This Was Removed"

C2_areaname_dungeon04

NPC

not used

"Turn Back"

C2_areaname_fieldAreas

NPC

not used

"FIELD AREAS"

C2_menu#

ID

DialogType

Description

Text (English)

C2_menu_yes

MISC

menu prompts

"YES"

C2_menu_no

MISC

menu prompts

"NO"

C2_menu_confirmSave

MISC

menu prompts

"SAVE GAME?"

C2_menu_confirmDelete

MISC

menu prompts

"DELETE FILE?"

C2_menu_heading_item

MISC

menu heading

"ITEMS"

C2_menu_heading_player

MISC

menu heading

"PLAYER"

C2_menu_heading_info

MISC

menu heading

"INFO"

C2_menu_optionsTitle

MISC

Options Menu text

"OPTIONS"

C2_menu_controls

MISC

Options Menu text

"CONTROLS"

C2_menu_bgmVolume

MISC

Options Menu text

"BGM VOLUME"

C2_menu_sfxVolume

MISC

Options Menu text

"SFX VOLUME"

C2_menu_vibration

MISC

Options Menu text

"VIBRATION"

C2_menu_returnToTitle

MISC

Options Menu text

"RETURN TO TITLE"

C2_menu_heading_attack

MISC

menu heading

"CONJURE"

C2_menu_heading_ability

MISC

menu heading

"SKILL"

C2_menu_heading_passive

MISC

menu heading

"PASSIVE"

C2_menu_map

MISC

A prompt that appears on the map

"TOGGLE INFO"

C2_menu_keyitem

MISC

Indicates "Key Items" - 3 character limit

"KEY"

C2_attackShard#

ID

DialogType

Description

Text (English)

C2_attackShard_DAGGER

MISC

Subweapon name - matches Classic 1

"Dagger"

C2_attackShard_BONEARC

MISC

Subweapon name - matches Classic 1

"Bone Arc"

C2_attackShard_UNHOLYFIRE

MISC

Subweapon name - matches Classic 1

"Unholy Fire"

C2_attackShard_RUINOUSROOD

MISC

Subweapon name - matches Classic 1

"Ruinous Rood"

C2_attackShard_TIMESHARD

MISC

Subweapon name - matches RotN

"Standstill"

C2_attackShard_RIGADOHIN

MISC

Subweapon name - matches RotN

"Riga Dohin"

C2_attackShard_VAISCHA

MISC

Subweapon name - matches RotN

"Va Ischa"

C2_attackShard_DANTALION

NPC

Subweapon name - matches RotN

"Dantalion"

C2_attackShardDesc_DAGGER

NPC

Subweapon description text for menus

"Shard to conjure a small blade, thrown forward at high speed. (1 MP)"

C2_attackShardDesc_BONEARC

NPC

Subweapon description text for menus

"Shard to conjure a spinning bone weapon, thrown upward in an arc. (3 MP)"

C2_attackShardDesc_UNHOLYFIRE

NPC

Subweapon description text for menus

"Shard to conjure a small bottle which creates a puddle of flame when broken. (3 MP)"

C2_attackShardDesc_RUINOUSROOD

NPC

Subweapon description text for menus

"Shard to conjure a powerful, bladed boomerang weapon. (3 MP)"

C2_attackShardDesc_TIMESHARD

NPC

Subweapon description text for menus

"Shard grants the ability to stop time for a moment. (5 MP)"

C2_attackShardDesc_RIGADOHIN

NPC

Subweapon description text for menus

"Powerful shard which conjures a fireball that continuously burns. (5 MP)"

C2_attackShardDesc_VAISCHA

MISC

Subweapon description text for menus

"Powerful shard which conjures a series of ice blades. (3 MP)"

C2_attackShardDesc_DANTALION

MISC

Subweapon description text for menus

"Powerful shard which summons a familiar to encircle the caster. (5 MP)"

C2_passiveShard#

ID

DialogType

Description

Text (English)

C2_passiveShard_SHIELD

MISC

Passive Shard name

"Shield"

C2_passiveShard_DEEPSINKER

MISC

Passive Shard name - matches RotN

"Deep Sinker"

C2_passiveShard_DETECTIVESEYE

MISC

Passive Shard name (previously called Detective's Eye in RotN, but I felt this new name is more appropriate for demons/magic setting.)

"True Sight"

C2_passiveShardDesc_SHIELD

MISC

Passive shard description for menu

"This shard grants the user a protective shield to block projectile attacks."

C2_passiveShardDesc_DEEPSINKER

MISC

Passive shard description for menu

"This shard allows the user to survive under water."

C2_passiveShardDesc_DETECTIVESEYE

MISC

Passive shard description for menu

"This shard opens the user's eyes, to reveal deception."

C2_abilityShard#

ID

DialogType

Description

Text (English)

C2_abilityShard_BACKSTEP

MISC

Ability Name

"Backstep"

C2_abilityShard_DOUBLEJUMP

MISC

Ability Name

"Double Jump"

C2_abilityShard_STOMP

MISC

Ability description for menus

"After jumping high in the air, kick downward."

C2_abilityShard_ACCELERATOR

MISC

Ability description for menus

"A dash attack. Targets will be weak to whip attacks for a short time."

C2_abilityShard_BLOCKBREAKER

MISC

Ability description for menus

"The ability to shatter weak walls by merely attacking them."

C2_abilityShard_CREATEPLATFORMS

MISC

Ability Name

"Summon Circle"

C2_abilityShard_DIMENSIONSHIFT

MISC

Ability Name - matches RotN

"Dimension Shift"

C2_abilityShardDesc_BACKSTEP

MISC

Ability description for menus

"The ability to step backward quickly."

C2_abilityShardDesc_DOUBLEJUMP

MISC

Ability description for menus

"The ability to jump a second time in midair."

C2_abilityShardDesc_STOMP

MISC

Ability description for menus

"After jumping high in the air, kick downward."

C2_abilityShardDesc_ACCELERATOR

MISC

Ability description for menus

"A dash attack. Targets will be weak to whip attacks for a short time."

C2_abilityShardDesc_BLOCKBREAKER

MISC

Ability description for menus

"The ability to shatter weak walls by merely attacking them."

C2_abilityShardDesc_CREATEPLATFORMS

MISC

Ability description for menus

"Conjure up to 2 Magic Circles which can be used as platforms."

C2_abilityShardDesc_DIMENSIONSHIFT

MISC

Ability description for menus

"Teleport a short distance, even through solid walls."

C2_consumable#

ID

DialogType

Description

Text (English)

C2_consumable_HEALTHRESTORE

MISC

Item name - matches RotN

"Potion"

C2_consumable_MANARESTORE

MISC

Item name - matches RotN

"Ether"

C2_consumable_OFUDACHARM

MISC

Item name - matches RotN

"Ofuda Charm"

C2_consumable_EFFIGY

MISC

Item name - a small doll of Dominique

"Effigy"

C2_consumable_PLUNDERERSRING

MISC

Item name - abbreviation of Plunderer's Ring from RotN

"Plunder Ring"

C2_consumable_EYEOFHORUS

MISC

Item name - shortened version of "Eye of Horus" from RotN

"Horus Eye"

C2_consumable_WAYSTONE

MISC

Item name - matches RotN

"Waystone"

C2_consumableDesc_HEALTHRESTORE

MISC

Item description for menu

"A tasty tonic that restores some health."

C2_consumableDesc_MANARESTORE

MISC

Item description for menu

"A curious cordial that restores some MP."

C2_consumableDesc_OFUDACHARM

MISC

Item description for menu

"A blessing to prevent harm from befalling the user for a short time."

C2_consumableDesc_EFFIGY

MISC

Item description for menu

"Grants an extra life."

C2_consumableDesc_PLUNDERERSRING

MISC

Item description for menu

"A lucky charm to increase enemy drop rate and value for a short time."

C2_consumableDesc_EYEOFHORUS

MISC

Item description for menu

"A mysterious relic which can alter the phase of the Moon."

C2_consumableDesc_WAYSTONE

MISC

Item description for menu

"Whisks the user instantly to a town visited previously."

C2_confirmUse#

ID

DialogType

Description

Text (English)

C2_confirmUse

MISC

menu prompt. Please do not change variable code

"Use %s?"

C2_whip#

ID

DialogType

Description

Text (English)

C2_whipRange_0

MISC

Dominique fights with her arm wrappings. This is what she enters Limbo with, the shortest length version.

"Tatters"

C2_whipRange_1

MISC

Dominique fights with arm wrappings - each is longer and more durable than the one before it

"Bandage"

C2_whipRange_2

MISC

Dominique fights with arm wrappings - each is longer and more durable than the one before it

"Wrapping"

C2_whipRange_3

MISC

Dominique fights with arm wrappings - each is longer and more durable than the one before it

"Scroll"

C2_whipRange_4

MISC

Dominique fights with arm wrappings - each is longer and more durable than the one before it

"Vellum"

C2_whipDamage_0

MISC

These are different types of holy blessings to increase Dominique's attack power

"Ward"

C2_whipDamage_1

MISC

These are different types of holy blessings to increase Dominique's attack power

"Talisman"

C2_whipDamage_2

MISC

These are different types of holy blessings to increase Dominique's attack power

"Runes"

C2_whipDamage_3

MISC

These are different types of holy blessings to increase Dominique's attack power

"Scripture"

C2_whipDamage_4

MISC

Dominique laces her wrapping whip with gunpowder to create an explosion with each strike

"Black Powder"

C2_keyItem#

ID

DialogType

Description

Text (English)

C2_keyItem_OMURICE

MISC

A key item - a popular Japanese omelet

"Omurice"

C2_keyItem_FANCYBAG

MISC

a key item - this is a play on the Silk Bag from Simon's Quest

"Fancy Bag"

C2_keyItem_DEVILSRING

MISC

a key item - this is a play on Dracula's Ring from Simon's Quest

"Devil's Ring"

C2_keyItemDesc_OMURICE

MISC

key item description for menu

"A common, homemade dish. "

C2_keyItemDesc_FANCYBAG

MISC

key item description for menu

"An elegant pouch crafted of finest silk."

C2_keyItemDesc_DEVILSRING

MISC

key item description for menu

"This keepsake once belonged to a powerful demon lord."

C2_logaethPage#

ID

DialogType

Description

Text (English)

C2_logaethPageScreenHeader

MISC

Heading for Menu

"LOGAETH PAGES"

C2_logaethPage_0

MISC

Text for a hidden page of the Liber Logaeth.

"Bathin is the Duke concerned with expedient travel over great distances. One should take care, as he can attack without being seen."

C2_logaethPage_1

MISC

Text for a hidden page of the Liber Logaeth.

"Striking quickly after a dash attack will inflict extra damage to a weakened foe."

C2_logaethPage_2

MISC

Text for a hidden page of the Liber Logaeth.

"Destroying a human soul is the rite of passage whereby a demon earns the title of "Hunter.""

C2_logaethPage_3

MISC

Text for a hidden page of the Liber Logaeth.

"We've imbued these pages with holy power and hidden them in each Fortress. Assembling the completed tome may weaken Bael's hold over Limbo."

C2_logaethPage_4

MISC

Text for a hidden page of the Liber Logaeth.

"Valefar is a powerful Duke, as he commands the power of human greed. Many covet his treasury, which he uses to lure men to eternal torment."

C2_logaethPage_5

MISC

Text for a hidden page of the Liber Logaeth.

"The spell concealing Bael's Palace is bound to the life force of 4 Dukes of Hell."

C2_logaethPage_6

MISC

Text for a hidden page of the Liber Logaeth.

"When a place in the human world is overwhelmed by tragedy, it appears in Limbo. As such, the land of demons is always expanding."

C2_logaethPage_7

MISC

Text for a hidden page of the Liber Logaeth.

"Simply defeating Bael (though hardly simple!) may not be enough to grant passage out of Limbo. What else is needed to reach the human realm?"

C2_logaethPage_8

MISC

Text for a hidden page of the Liber Logaeth.

"A fallen angel turned Duke of Hell, Focalor amuses himself by summoning violent storms to overturn sea ships, stranding the crewmen's souls in Limbo."

C2_logaethPage_9

MISC

Text for a hidden page of the Liber Logaeth.

"Limbo may appear differently in the light of the Dead Moon. In fact, there may be paths that cannot be traveled otherwise."

C2_logaethPage_10

MISC

Text for a hidden page of the Liber Logaeth.

"Places in Limbo still exist in the human world, but the dimensional barrier is much weaker. We previously thought of these as haunted places."

C2_logaethPage_11

MISC

Text for a hidden page of the Liber Logaeth.

"In this realm, conquering another being may transfer their power to the victor. Those known as Hunters possess a terrifying energy."

C2_logaethPage_12

MISC

Text for a hidden page of the Liber Logaeth.

"The Great Duke Gremory revels in all manner of sin. Her dominion over the phases of the Moon grant her a mastery of spellcraft."

C2_logaethPage_13

MISC

Text for a hidden page of the Liber Logaeth.

"The moon exerts control over Limbo in odd ways. Might this be the nearest link to the human realm?"

C2_logaethPage_14

MISC

Text for a hidden page of the Liber Logaeth.

"Bael rules over Limbo, and as such their nature is unknowable to mortals. Anything we write is mere conjecture."

C2_logaethPage_15

MISC

Text for a hidden page of the Liber Logaeth.

"Even if one could return home, time spent in Limbo is sure to change them irrevocably. Such is the nature of this cursed place."

C2_logaethPage_16

MISC

not used

"LOGAETH PAGE CLUE 17"

C2_logaethPage_17

MISC

not used

"LOGAETH PAGE CLUE 17" (sic)

C2_logaethPage_18

MISC

not used

"LOGAETH PAGE CLUE 19"

C2_logaethPage_19

MISC

not used

"LOGAETH PAGE CLUE 20"

C2_logaethPage_20

MISC

not used

"LOGAETH PAGE CLUE 21"

C2_logaethPage_21

MISC

not used

"LOGAETH PAGE CLUE 22"

C2_logaethPage_22

MISC

not used

"LOGAETH PAGE CLUE 23"

C2_logaethPage_23

MISC

not used

"LOGAETH PAGE CLUE 24"

C2_logaethPage_24

MISC

not used

"LOGAETH PAGE CLUE 25"

C2_logaethPage_25

MISC

not used

"LOGAETH PAGE CLUE 26"

C2_logaethPage_26

MISC

not used

"LOGAETH PAGE CLUE 27"

C2_logaethPage_27

MISC

not used

"LOGAETH PAGE CLUE 28"

C2_logaethPage_28

MISC

not used

"LOGAETH PAGE CLUE 29"

C2_logaethPage_29

MISC

not used

"LOGAETH PAGE CLUE 30"

C2_results#

ID

DialogType

Description

Text (English)

C2_results_playtime

MISC

Menu Text for the results screen

"TOTAL PLAYTIME"

C2_results_dungeon1

MISC

Menu Text for the results screen

"FORTRESS"

C2_results_dungeon2

MISC

Menu Text for the results screen

"CLOCKWORK"

C2_results_dungeon3

MISC

Menu Text for the results screen

"FALLEN CITY"

C2_results_dungeon4

MISC

not used

"[Remove]"

C2_results_dungeon5

MISC

Menu Text for the results screen

"FURNACE"

C2_results_dungeonFinal

MISC

Menu Text for the results screen

"PANDEMONIUM"

C2_results_dayNight

MISC

Menu Text for the results screen

"MOON CYCLES"

C2_results_continues

MISC

Menu Text for the results screen

"CONTINUES"

C2_results_deaths

MISC

Menu Text for the results screen

"DEATHS"

C2_results_remnants

MISC

Menu Text for the results screen

"TOTAL REMAINS"

C2_results_coins

MISC

Menu Text for the results screen

"TOTAL COINS"

C2_results_logaethPages

MISC

Menu Text for the results screen

"LOGAETH PAGES"

C2_results_ending

MISC

Menu Text for the results screen

"ENDING"

C2_results_completion

MISC

Menu Text for the results screen

"COMPLETION %"

C2_results_title

MISC

Menu Text for the results screen

"RESULTS"

C2_Results_EndingA

MISC

Results screen text for Ending A

"BAD"

C2_Results_EndingB

MISC

Results screen text for Ending B

"BITTER"

C2_Results_EndingC

MISC

Results screen text for Ending C

"TRUE"

C2_shopItem#

ID

DialogType

Description

Text (English)

C2_shopItemDesc_COIN_CONVERSION

MISC

Description of Remnant -> Coin conversion for shops

"Will trade Coin for Remains."

C2_shopItemDesc_HEALTH_RESTORE

MISC

Item Description for Shop - may differ slightly from menu description

"A tasty tonic that restores HP."

C2_shopItemDesc_MANA_RESTORE

MISC

Item Description for Shop - may differ slightly from menu description

"A curious cordial that restores MP."

C2_shopItemDesc_OFUDA_CHARM

MISC

Item Description for Shop - may differ slightly from menu description

"A blessing to prevent harm from befalling the user for a short time."

C2_shopItemDesc_EFFIGY

MISC

Item Description for Shop - may differ slightly from menu description

"Grants an extra life."

C2_shopItemDesc_PLUNDERERS_RING

MISC

Item Description for Shop - may differ slightly from menu description

"A lucky charm to increase enemy drop rate and value for a short time."

C2_shopItemDesc_EYE_OF_HORUS

MISC

Item Description for Shop - may differ slightly from menu description

"A mysterious relic which can alter the phase of the Moon."

C2_shopItemDesc_WAYSTONE

MISC

Item Description for Shop - may differ slightly from menu description

"Whisks the user instantly to a town visited previously."

C2_shopItemDesc_MAX_HP_UP_1

MISC

Item description for shop

"A divine draught, to increase MAX HP."

C2_shopItemDesc_MAX_HP_UP_2

MISC

Item description for shop

"A divine draught, to increase MAX HP."

C2_shopItemDesc_MAX_HP_UP_3

MISC

Item description for shop

"A divine draught, to increase MAX HP."

C2_shopItemDesc_MAX_HP_UP_4

MISC

Item description for shop

"A divine draught, to increase MAX HP."

C2_shopItemDesc_MAX_HP_UP_5

MISC

Item description for shop

"A divine draught, to increase MAX HP."

C2_shopItemDesc_MAX_MP_UP_1

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_2

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_3

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_4

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_5

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_6

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_MAX_MP_UP_7

MISC

Item description for shop

"Awful offal of a malicious spirit, to increase MAX MP."

C2_shopItemDesc_RNG_UP_1

MISC

Item description for shop

"Wrappings to increase attack range."

C2_shopItemDesc_RNG_UP_2

MISC

Item description for shop

"Wrappings to further increase attack range."

C2_shopItemDesc_RNG_UP_3

MISC

Item description for shop

"Wrappings to increase attack range even further."

C2_shopItemDesc_RNG_UP_4

MISC

Item description for shop

"Wrappings to increase attack range to maximum."

C2_shopItemDesc_ATK_UP_1

MISC

Item description for shop

"A blessing, to increase attack power slightly."

C2_shopItemDesc_ATK_UP_2

MISC

Item description for shop

"A blessing, to increase attack power."

C2_shopItemDesc_ATK_UP_3

MISC

Item description for shop

"A blessing, to greatly increase attack power."

C2_shopItemDesc_ATK_UP_4

MISC

Item description for shop

"A blessing, to significantly increase attack power."

C2_shopItemDesc_ATK_UP_5

MISC

Item description for shop

"Transform attack into a truly explosive strike."

C2_shopItemDesc_SHARD_DAGGER

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a small blade, thrown forward at high speed."

C2_shopItemDesc_SHARD_BONE

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a spinning bone weapon, thrown upward in an arc."

C2_shopItemDesc_SHARD_FIRE

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a small bottle which creates a puddle of flame when broken."

C2_shopItemDesc_SHARD_ROOD

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a powerful, bladed boomerang weapon."

C2_shopItemDesc_SHARD_TIME

MISC

Item Description for Shop - may differ slightly from menu description

"Shard grants the ability to stop time for a moment."

C2_shopItemDesc_SHARD_RIGADOHIN

MISC

Item Description for Shop - may differ slightly from menu description

"Powerful shard which conjures a fireball that continuously burns. (requires Unholy Fire)"

C2_shopItemDesc_SHARD_FIRE_ALT

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a small bottle which creates a puddle of flame when broken."

C2_shopItemDesc_SHARD_VAISCHA

MISC

Item Description for Shop - may differ slightly from menu description

"Powerful shard which conjures a series of ice blades. (requires Dagger)"

C2_shopItemDesc_SHARD_DAGGER_ALT

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a small blade, thrown forward at high speed."

C2_shopItemDesc_SHARD_DANTALION

MISC

Item Description for Shop - may differ slightly from menu description

"Powerful shard which summons a familiar to encircle the caster. (requires Bone Arc)"

C2_shopItemDesc_SHARD_BONE_ALT

MISC

Item Description for Shop - may differ slightly from menu description

"Shard to conjure a spinning bone weapon, thrown upward in an arc."

C2_shopItemDesc_SHARD_BACKSTEP

MISC

Item Description for Shop - may differ slightly from menu description

"The ability to step backward quickly."

C2_shopItemDesc_SHARD_SHIELD

MISC

Item Description for Shop - may differ slightly from menu description

"This shard grants the user a protective shield to block projectile attacks."

C2_shopItemDesc_SHARD_DETECTIVESEYE

MISC

Item Description for Shop - may differ slightly from menu description

"This shard opens the user's eyes, to reveal deception."

C2_shopItemDesc_SHARD_DOUBLEJUMP

MISC

Item Description for Shop - may differ slightly from menu description

"The ability to jump a second time in midair."

C2_shopItemDesc_SHARD_STOMP

MISC

Item Description for Shop - may differ slightly from menu description

"After jumping high in the air, kick downward."

C2_shopItem_COIN_CONVERSION

MISC

Item name for shop selection

"Currency Exchange"

C2_shopItem_HEALTH_RESTORE

MISC

Item name for shop selection

"Potion"

C2_shopItem_MANA_RESTORE

MISC

Item name for shop selection

"Ether"

C2_shopItem_OFUDA_CHARM

MISC

Item name for shop selection

"Ofuda Charm"

C2_shopItem_EFFIGY

MISC

Item name for shop selection

"Effigy"

C2_shopItem_PLUNDERERS_RING

MISC

Item name for shop selection

"Plunder Ring"

C2_shopItem_EYE_OF_HORUS

MISC

Item name for shop selection

"Horus Eye"

C2_shopItem_WAYSTONE

MISC

Item name for shop selection

"Waystone"

C2_shopItem_MAX_HP_UP_1

MISC

Item name for shop selection - matches RotN

"Nectar"

C2_shopItem_MAX_HP_UP_2

MISC

Item name for shop selection - matches RotN

"Nectar"

C2_shopItem_MAX_HP_UP_3

MISC

Item name for shop selection - matches RotN

"Nectar"

C2_shopItem_MAX_HP_UP_4

MISC

Item name for shop selection - matches RotN

"Nectar"

C2_shopItem_MAX_HP_UP_5

MISC

Item name for shop selection - matches RotN

"Nectar"

C2_shopItem_MAX_MP_UP_1

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_2

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_3

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_4

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_5

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_6

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_MAX_MP_UP_7

MISC

Item name for shop selection - matches RotN

"Ectoplasm"

C2_shopItem_RNG_UP_0

MISC

Item name for shop selection

"Tatters"

C2_shopItem_RNG_UP_1

MISC

Item name for shop selection

"Bandage"

C2_shopItem_RNG_UP_2

MISC

Item name for shop selection

"Wrapping"

C2_shopItem_RNG_UP_3

MISC

Item name for shop selection

"Scroll"

C2_shopItem_RNG_UP_4

MISC

Item name for shop selection

"Vellum"

C2_shopItem_RNG_UP_5

MISC

not used

"[Remove]"

C2_shopItem_ATK_UP_0

MISC

not used

""

C2_shopItem_ATK_UP_1

MISC

Item name for shop selection

"Ward"

C2_shopItem_ATK_UP_2

MISC

Item name for shop selection

"Talisman"

C2_shopItem_ATK_UP_3

MISC

Item name for shop selection

"Runes"

C2_shopItem_ATK_UP_4

MISC

Item name for shop selection

"Scripture"

C2_shopItem_ATK_UP_5

MISC

Item name for shop selection

"Black Powder"

C2_shopItem_SHARD_DAGGER

MISC

Item name for shop selection

"Dagger"

C2_shopItem_SHARD_BONE

MISC

Item name for shop selection

"Bone Arc"

C2_shopItem_SHARD_FIRE

MISC

Item name for shop selection

"Unholy Fire"

C2_shopItem_SHARD_ROOD

MISC

Item name for shop selection

"Ruinous Rood"

C2_shopItem_SHARD_TIME

MISC

Item name for shop selection

"Standstill"

C2_shopItem_SHARD_RIGADOHIN

MISC

Item name for shop selection

"Riga Dohin"

C2_shopItem_SHARD_FIRE_ALT

MISC

Item name for shop selection

"Unholy Fire"

C2_shopItem_SHARD_VAISCHA

MISC

Item name for shop selection

"Va Ischa"

C2_shopItem_SHARD_DAGGER_ALT

MISC

Item name for shop selection

"Dagger"

C2_shopItem_SHARD_DANTALION

MISC

Item name for shop selection

"Dantalion"

C2_shopItem_SHARD_BONE_ALT

MISC

Item name for shop selection

"Bone Arc"

C2_shopItem_SHARD_BACKSTEP

MISC

Item name for shop selection

"Backstep"

C2_shopItem_SHARD_SHIELD

MISC

Item name for shop selection

"Shield"

C2_shopItem_SHARD_DETECTIVESEYE

MISC

Item name for shop selection

"True Sight"

C2_shopItem_SHARD_DOUBLEJUMP

MISC

Item name for shop selection

"Double Jump"

C2_shopItem_SHARD_STOMP

MISC

Item name for shop selection

"Dive Kick"

C2_shop#

ID

DialogType

Description

Text (English)

C2_shop_remnantConversionConfirmation

MISC

Remnant conversion menu

"CONVERT REMAINS?"

C2_shop_remnantConversionSuccess

MISC

Remnant conversion dialogue

"Best spend that Coin, before you lose it."

C2_shop_confirmItemPurchase

MISC

Remnant conversion menu

"BUY {0}?"

C2_shop_owned

MISC

Remnant conversion menu

"OWNED:{0}"

C2_shop_remnantConversionConfirm

MISC

Remnant conversion menu

"CONVERT"

C2_shop_remnantConversionCancel

MISC

Remnant conversion menu

"CANCEL"

C2_shop_nomore

MISC

Indicates the player cannot buy any additional items. This must be AS SHORT AS POSSIBLE and lower-case, if your language supports that. Can be "sold out", "sorry", or "empty" or something that makes sense but is short.

"sold out"

C2_fileSelect#

ID

DialogType

Description

Text (English)

C2_fileSelect_file

MISC

File Select Menu

"FILE"

C2_fileSelect_playerStatus

MISC

File Select Menu

"PLAYER STATUS"

C2_fileSelect_completion

MISC

File Select Menu

"COMPLETION"

C2_fileSelect_playTime

MISC

File Select Menu

"PLAY TIME"

C2_fileSelect_new

MISC

File Select Menu

"NEW"

C2_fileSelect_confirmNewGame

MISC

File Select Menu

"START NEW GAME?"

C2_fileSelect_selectFile

MISC

File Select Menu

"SELECT FILE"

C2_fileselect_Delete

MISC

potentially a patch over the menu screen text for Delete. Requested by AP.

"Delete"

C2_gameOver#

ID

DialogType

Description

Text (English)

C2_gameOver_continue

MISC

Game Over Menu

"CONTINUE"

C2_gameOver_end

MISC

Game Over Menu

"END"

C2_gameOver_gameOver

MISC

Game Over Menu

"GAME OVER"

C2_NPC#

ID

DialogType

Description

Text (English)

C2_NPC_truthtest

NPC

a test string for NPC's who are telling the truth not used

"When you speak with an NPC, they sometimes have useful things to say."

C2_NPC_lietest

NPC

a test string for NPC's who are lying not used

"When you speak with an NPC, they sometimes have useful things to say."

C2_NPC_town1_a

NPC

Town dialogue. This demon is telling the truth.

"Welcome to Limbo. Sometimes a human soul ends up lost here, but it's mainly just us demons. Looking for some advice?"

C2_NPC_town1_b

NPC

Town dialogue. This is a very vague reference to the Simon's Quest line "What a horrible night to have a curse."

"Sniff... Oh, you're cursed huh? It's never a good night for that."

C2_NPC_town1_c

NPC

Town dialogue. This demon is telling the truth.

"Demons in towns are more civilized, so a human like you should be safe. ...Until the Dead Moon that is. We all lose our heads a bit during that phase."

C2_NPC_town1_d

NPC

Town dialogue. This demon is lying. It is a small joke that demons SOMETIMES lie. This is said another way in the next town.

"You know, my favorite part of Limbo is that us Demons never lie."

C2_NPC_town1_e

NPC

Town dialogue. This demon is lying. The lie portion is saying Bael would be reasonable, when in fact Bael is the final boss and you must fight them.

"King Bael rules over Limbo. If you want to return home, I'm sure they'd listen to your case."

C2_NPC_town1_f

NPC

Town dialogue. This demon is telling the truth.

"Every town has a Temple to save your progress, and a Merchant where you can purchase supplies."

C2_NPC_town1_g

NPC

Town dialogue. This demon is lying. He's saying you need to jump over a grave, when in fact you must kneel in front of it.

"At the far end of Tartarus, stretch up real tall to reach the crypt below."

C2_NPC_town2_a

NPC

Town dialogue. This demon is lying. It is a small joke that demons SOMETIMES lie. This was said another way in the previous town.

"One thing you can count on here in Limbo, is Demons always lie."

C2_NPC_town2_b

NPC

Town dialogue. This demon is telling the truth.

"Time passes differently here. We have the New Moon, which is like day. And the Dead Moon, which is like night."

C2_NPC_town2_c

NPC

Town dialogue. This demon is lying. It is saying the True Sight item will confuse you, when in fact it allows you to detect falsehoods and find hidden items.

"A shard called True Sight will obfuscate falsehoods."

C2_NPC_town2_d

NPC

Town dialogue. This demon is telling the truth.

"Every dungeon is maintained by a Groundskeeper. They patrol the grounds during the New Moon, and may exchange Remains for Coin."

C2_NPC_town2_e

NPC

Town dialogue. This demon is telling the truth.

"Hunters come out at night. Be really careful; you don't wanna mess with them."

C2_NPC_town2_f

NPC

Town dialogue. This demon is telling the truth.

"The merchant in Paulina is a real odd duck. He's obsessed with comfort food, which isn't easy to come by."

C2_NPC_town2_g

NPC

Town dialogue. This demon is telling the truth.

"Poison can be cured by Potions or Ofuda. One refills HP while the other lets you avoid damage altogether."

C2_NPC_town2_h

NPC

Town dialogue. This demon is lying. He is saying you should not enter the water where you see two spirits - when in fact you must do this to continue forward in the game.

"Megiddo is a cursed place, where twin spirits led ships to ruin. Do not let them drag you beneath the waves..."

C2_NPC_town3_a

NPC

He's suggesting there may be something worth diving into quick sand to get, even though it normally kills you. "Sands" is a lie because once you can detect lies, it's turned into water.

"The Eastern sands hide more than just ruins... For those willing to take the plunge."

C2_NPC_town3_b

NPC

Town dialogue. This demon is telling the truth. He's referring to John Dee, a historical figure who was a known occultist and wrote the Liber Logaeth.

"Few humans dare challenge Bael. There was one man, named D... He recorded his knowledge in a tome called Logaeth."

C2_NPC_town3_c

NPC

Town dialogue. This demon is telling the truth. "Pray" is a clue to kneel down.

"The Royal Chef was buried in the south. I say a prayer whenever I pass by that tomb."

C2_NPC_town3_d

NPC

Town dialogue. This demon is telling the truth.

"Shards will certainly increase your power... but is that enough to escape Limbo?"

C2_NPC_town3_e

NPC

Town dialogue. This demon is telling the truth.

"A hunter called the Master Carpenter stalks prey in the Stygian Marsh. If you haven't seen him... he's seen you."

C2_NPC_town3_f

NPC

Town dialogue. This demon is lying. He is saying there is no way to safely travel underwater, when in fact there is a shard you can find that allows just that.

"You humans are so weak you can't even breathe underwater. Too bad there's no shard to fix that! Ha ha!"

C2_NPC_town3_g

NPC

Town dialogue. This demon is telling the truth.

"A once-proud civilization was swallowed by the ocean. The anguish of its fallen dragged it to Limbo, at a place called Megiddo."

C2_NPC_town3_h

NPC

Town dialogue. This demon is lying. This demon says they suspect secrets hiding in walls, but must be imagining it. In fact, there are often secrets in walls.

"Sometimes I catch the scent of a relic, or shiny treasure... but it leads head-first into a wall! I must be imagining it..."

C2_NPC_town4_a

NPC

Town dialogue. This demon is lying. They tell you to avoid hunters entirely, but in fact if you defeat a Hunter there is always a good reward.

"Hunters are powerful opponents, and it's best to avoid them. Nothing good will come of a battle."

C2_NPC_town4_b

NPC

Town dialogue. This demon is telling the truth.

"The Cocytus Ridge stretches across the center of Limbo. Not many demons know that."

C2_NPC_town4_c

NPC

Town dialogue. This demon is lying. They are referring to a town called Lemegeton which was destroyed. However, there is in fact one demon left if you know where to look.

"A real shame, what happened to Lemegeton. Heard there wasn't a single demon left alive..."

C2_NPC_town4_d

NPC

Town dialogue. This demon is telling the truth.

"Merchants who journey into the field sell better shards, but they often require one of yours in exchange..."

C2_NPC_town4_e

NPC

Town dialogue. This demon is lying. He tells you there are not Hunters nearby, when in fact there is a Hunter 2 maps away.

"I often pass through the Wood of Sacrifice. Thankfully, there aren't any Hunters near there. They make me so nervous."

C2_NPC_town4_f

NPC

Town dialogue. This demon is lying. He hints there is a hidden merchant in the east. In fact, the merchant is in a graveyard to the west.

"I've heard of a merchant who wanders a battleground far to the east, but he only shows up if you bring your own bag."

C2_NPC_town4_g

NPC

Town dialogue. This demon is telling the truth.

"Secrets hang over an icy chasm..."

C2_NPC_town5_a

NPC

Town dialogue. This demon is telling the truth.

"Malebolge is the foundation of Bael's Palace, but it seems there is more to it than that..."

C2_NPC_town5_b

NPC

Town dialogue. This demon is lying. He tells you Phlegethon is the final map in the game, but there are in fact more areas beyond it.

"Phlegethon is known as Limbo's Edge, because there's nothing beyond it."

C2_NPC_town5_c

NPC

Town dialogue. This demon is lying. He says one of the Merchants in town is a Hunter, but this is incorrect.

"I heard a rumor the Merchant in this town used to be a Hunter. Maybe even Hunters settle down..."

C2_NPC_town5_d

NPC

Town dialogue. This demon is telling the truth.

"I once saw a human create platforms out of thin air. Another passed through solid rock... Your realm must be a terrifying place."

C2_NPC_town5_e

NPC

Town dialogue. This demon is lying. he suggests a Killer Barber Hunter is near one of the dungeons. In fact, Killer Barber is nowhere near a dungeon.

"One Killer Barber proved so deadly, he became a Hunter. He never strays far from the Duke's fortress."

C2_NPC_town5_f

NPC

Town dialogue. This demon is telling the truth.

"At the River of Woe, the Moon governs more than just demon behavior."

C2_NPC_town5_g

NPC

Town dialogue. This demon is lying. he suggests you can create a portal to escape Limbo. But when you make the portal, a Hunter steps through to do battle instead.

"Clutch the Devil's Ring at the esteemed grave to open a path you can travel between dimensions..."

C2_cinematic#

ID

DialogType

Description

Text (English)

C2_cinematic_opening_a

NPC

text on illustration - Dominique prone

"Defeated, Dominique finds herself banished to Limbo."

C2_cinematic_opening_b

NPC

text on illustration

"The afterlife has little mercy for those that trifle with demonic powers."

C2_cinematic_opening_c

NPC

text on illustration

"Moreover, she can feel the crystalline curse overtaking her body."

C2_cinematic_opening_d

NPC

text on illustration - Dominique looking up

"With little left but rage, Dominique vows to seize Bael's power, return to the mortal realm, and complete her revenge."

C2_cinematic_bad_ending_a

NPC

Dialogue box for bad ending

"No..."

C2_cinematic_bad_ending_b

NPC

text on illustration - bad ending

"Despite Bael's defeat at her hands, Dominique is unable to escape Limbo."

C2_cinematic_bad_ending_c

NPC

text on illustration

"She assumes the infernal throne, ruling over her prison for all eternity."

C2_cinematic_bitter_ending_a

NPC

text on illustration - bitter ending

"Dominique collapses to the ground as soon as she returns to the human world..."

C2_cinematic_bitter_ending_b

NPC

text on illustration

"Free of Limbo's influence, the crystalline curse has reached its inevitable conclusion."

C2_cinematic_bitter_ending_c

NPC

text on illustration

"Her limbs grow unbearably heavy as Dominique draws a final, ragged breath."

C2_cinematic_good_ending_a

NPC

Dialogue box for good ending (Miriam)

"Dominique! What are you doing here!?"

C2_cinematic_good_ending_b

NPC

Dialogue box for good ending (Dominique)

"Wh- Who...?"

C2_cinematic_good_ending_c

NPC

Dialogue box for good ending (Miriam)

"...You don't remember..."

C2_cinematic_good_ending_d

NPC

text on illustration - good ending

"Though she escaped Limbo and dispelled the curse, Dominique has no memory of these events, or of herself."

C2_cinematic_good_ending_e

NPC

text on illustration

"Could this be a ruse? Does Bael's power merely lie dormant, waiting to be unleashed?"

C2_cinematic_good_ending_f

NPC

text on illustration

"These thoughts weigh heavily on Miriam as she trudges into town, Dominique cradled in her arms."

C2_cinematic_good_ending_g

NPC

text on illustration

"Let us hope Johannes has answers. And, for your sake, some measure of forgiveness..."

C2_achievement#

ID

DialogType

Description

Text (English)

C2_achievement_0

NPC

Trophy Name

"Manic Mansion"

C2_achievement_1

NPC

Trophy Name

"Like Clockwork"

C2_achievement_2

NPC

Trophy Name - references a level title from Rondo

"Fortress of Water Demons"

C2_achievement_3

NPC

Trophy Name - references a level title from Rondo

"Gateway to Abyss"

C2_achievement_4

NPC

Trophy Name - references a level title from Rondo

"Believe in the Dawn"

C2_achievement_5

NPC

Trophy Name - lightly referencing Dracula's Eye

"A Discerning Eye"

C2_achievement_6

NPC

Trophy Name - a pun, plus lightly referencing Dracula's Heart (and organs)

"Organ Trade"

C2_achievement_7

NPC

Trophy Name - referencing a Castlevania arrange album

"Perfect Selection"

C2_achievement_8

NPC

Trophy Name - very lightly referencing Dracula's Nail

"Nailed It"

C2_achievement_9

NPC

Trophy Name - "Coin" items are awarded in Castlevania when you defeat a boss without taking damage

"Limbo Coin"

C2_achievement_10

NPC

Trophy Name - "Coin" items are awarded in Castlevania when you defeat a boss without taking damage

"Hunter Coin"

C2_achievement_11

NPC

Trophy Name - references game endings

"In The End"

C2_achievement_0_desc

NPC

Trophy Description

"Overcome the Infernal Fortress."

C2_achievement_1_desc

NPC

Trophy Description

"Wake from a Clockwork Nightmare."

C2_achievement_2_desc

NPC

Trophy Description

"Escape the Fallen City."

C2_achievement_3_desc

NPC

Trophy Description

"Show Gremory who's boss."

C2_achievement_4_desc

NPC

Trophy Description

"Conquer the King of Demons."

C2_achievement_5_desc

NPC

Trophy Description

"Catch a demon in a lie."

C2_achievement_6_desc

NPC

Trophy Description

"Earn 1,000 Coin via Remains Exchange."

C2_achievement_7_desc

NPC

Trophy Description

"Buy every available Shard and Upgrade."

C2_achievement_8_desc

NPC

Trophy Description

"Strike a foe immediately after a dash attack 25 times."

C2_achievement_9_desc

NPC

Trophy Description

"Defeat any Duke of Hell without taking damage."

C2_achievement_10_desc

NPC

Trophy Description

"Defeat any Hunter without taking damage."

C2_achievement_11_desc

NPC

Trophy Description

"Experience every twist of fate."

C2_Stadia#

ID

DialogType

Description

Text (English)

C2_Stadia_controls

MISC

If we need a controller overlay for Stadia TRC

"Note that some abilities are not available until found or purchased in-game."

Note: Google Stadia was shut down by the time Classic Mode II was released.

C2_tutorial#

ID

DialogType

Description

Text (English)

C2_tutorial_reviewControlsConfirm

MISC

prompt from the first NPC

"REVIEW CONTROLS?"