An immensely ambitious adventure game featuring fully-3D motion-captured characters awkwardly spin-kicking their way to the truth.
An expansion pack was produced to try and juice the sales to the point of justifying a sequel, but it was ultimately cancelled late in development due to an engine bug that could not be reasonably fixed.
Hidden Comments#
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The SCP files are all encoded by default, but the comments all remain unencoded and can be read with any text editor. These reveal all sorts of details about why characters are scripted a certain way. The sample comments below are from AI_LEX.SCP.
// THIS IS CALLED EVERY TIME LEX IS LOADED UP, INCLUDING FROM SAVEGAMES. SO
// WE DON'T WANT TO RESTART THIS PROCESS EVERYTIME. -BES
// THE SCREEN MIGHT BE BLACK AT THIS POINT, AND/OR NOTHING INTERESTING
// MIGHT BE HAPPPENING, SO ONLY WAIT FOR TWO SECONDS. IMPOSE A
// LONGER WAIT ON A PER-CASE BASIS IF YOU WANT ONE. -KLD
// YOU MAY IMPOSE A LONGER WAIT BY SETTING _DELAY_BEFORE_RELOAD - LRG
// TAKE THIS OUT BEFORE WE SHIP!!!!! - LRG
// AT THIS POINT, YOU MAY HAVE BEEN BROUGHT BACK TO LIFE
// BY THE LIVE CODE. -KLD
// IF( _LEXISDEAD != 1 ) THEN
// RETURN
// THIS MAKES CERTAIN THAT THE TITLE SCREEN IS SHOWN BEHIND THE
// OPTIONS. -KLD
//@FADE HIDE
//CAMERA SHOW TITLE
//SUSPEND
// NEED TO USE FREEZE HERE, RATHER THAN STOPMOTION, OR THE OVERLOADED
// MOTION THINKS IT IS DONE AND STARTS UP THE MOTHER PROCESS AGAIN - BAR
Hidden Credits#
Found in BIOFORGE.EXE at 0x107122:
Kernel Ver. 1.00 - T. Zurovec