The Supervision Balloon Fight bears absolutely no resemblance to Nintendo's game of the same name. Except in every single way it does.
Development Text#
Present at 0x3964 is what could be an internal name.
game6
A bunch of leftover file paths and DOS commands which appear to have been left by a messy compiler are present from 0x6E04-0x7FE3:
lib\sachen.obj
lib\sv.obj
game6.obj
move.obj
defind.obj
game6.lnk
stage_1.obj
stage_2.obj
stage_3.obj
stage_4.obj
stage_5.obj
stage_6.obj
stage_7.obj
stage_8.obj
stage_9.obj
stage_10.obj
stage_11.obj
stage_12.obj
stage_13.obj
stage_14.obj
stage_15.obj
stage_16.obj
LK @GAME6.LNK
lib\io.obj
lib\io.asm
AS LIB\IO.ASM -OLIB\IO.OBJ
lib\screen.obj
lib\screen.asm
AS LIB\SCREEN.ASM -OLIB\SCREEN.OBJ
lib\num.obj
lib\num.asm
AS LIB\NUM.ASM -OLIB\NUM.OBJ
lib\mustbl.obj
lib\mustbl.asm
AS LIB\MUSTBL.ASM -OLIB\MUSTBL.OBJ
lib\music.obj
ib\music.asm
AS LIB\MUSIC.ASM -OLIB\MUSIC.OBJ
lib\checksum.obj
lib\checksum.asm
AS LIB\CHECKSUM.ASM -OLIB\CHECKSUM.OBJ
lib\sachen.obj
lib\sachen.asm
AS LIB\SACHEN.ASM -OLIB\SACHEN.OBJ
lib\sv.obj
lib\sv.asm
AS LIB\SV.ASM -OLIB\SV.OBJ
game6.obj
game6.asm
g6_bgd.pxl
g6_spr.pxl
AS GAME6.ASM -OGAME6.OBJ
move.obj
move.asm
AS MOVE.ASM -OMOVE.OBJ
defind.obj
defind.asm
AS DEFIND.ASM -ODEFIND.OBJ
stage_1.obj
stage_1.asm
AS STAGE_1.ASM -OSTAGE_1.OBJ
stage_2.obj
stage_2.asm
AS STAGE_2.ASM -OSTAGE_2.OBJ
stage_3.obj
stage_3.asm
AS STAGE_3.ASM -OSTAGE_3.OBJ
stage_4.obj
stage_4.asm
AS STAGE_4.ASM -OSTAGE_4.OBJ
stage_5.obj
stage_5.asm
AS STAGE_5.ASM -OSTAGE_5.OBJ
stage_6.obj
stage_6.asm
AS STAGE_6.ASM -OSTAGE_6.OBJ
stage_7.obj
stage_7.asm
AS STAGE_7.ASM -OSTAGE_7.OBJ
stage_8.obj
stage_8.asm
AS STAGE_8.ASM -OSTAGE_8.OBJ
stage_9.obj
stage_9.asm
AS STAGE_9.ASM -OSTAGE_9.OBJ
stage_10.obj
stage_10.asm
they all appear to be for the game's files.