This is a sub-page of Baldi's Basics Plus.
Unused Items#
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In the items enum were names for items that were never added to the game. These were later removed.
Football#
Spy Camera#
This item was added in a version of the game, but was later removed.
Unused Developer Text#
Test Subtitles#
In the game's main folder, "BALDI_Data/StreamingAssets", there are subtitle files called "Subtitles_En" and "Subtitles_Fr". These files are used to add all main menu texts, item names and subtitles in-game. Both of these files include test items, first numbers 0-9, followed by "Elephant Hit." The same lines can be also found in "Subtitles_Fr", but in French, and without newlines. "Elephant Hit" is a reference to the unused Sonic's Schoolhouse voice clip.
Subtitles_En#
{"key":"Comment_Vfx_Test starts here","value":"COMMENT"},
{"key":"Vfx_Test_0","value":"0"},
{"key":"Vfx_Test_1","value":"1"},
{"key":"Vfx_Test_2","value":"2"},
{"key":"Vfx_Test_3","value":"3"},
{"key":"Vfx_Test_4","value":"4"},
{"key":"Vfx_Test_5","value":"5"},
{"key":"Vfx_Test_6","value":"6"},
{"key":"Vfx_Test_7","value":"7"},
{"key":"Vfx_Test_8","value":"8"},
{"key":"Vfx_Test_9","value":"9"},
{"key":"Vfx_Test_ElHit","value":"Elephant hit"},
Subtitles_Fr#
{"items":[{"key":"Vfx_Test_0","value":"Zéro"},{"key":"Vfx_Test_1","value":"Un"},{"key":"Vfx_Test_2","value":"Deux"},{"key":"Vfx_Test_3","value":"Trois"},{"key":"Vfx_Test_4","value":"Quatre"},{"key":"Vfx_Test_5","value":"Cinq"},{"key":"Vfx_Test_6","value":"Six"},{"key":"Vfx_Test_7","value":"Sept"},{"key":"Vfx_Test_8","value":"Huit"},{"key":"Vfx_Test_9","value":"Neuf"},{"key":"Vfx_Test_ElHit","value":"Éléphant frappé"}]}
Operator Extension Fallback#
In the Operator Extension class, the function that returns the special character for each math operation has a hidden fallback message if an invalid value is entered.
Unused Code#
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LanternMode#
An unused script exists in Baldi's Basics Plus called "LanternMode". This script adds functionality similar to Lights Out Mode in Baldi's Basics Classic Remastered. A "lantern source" can be inserted at a certain position or attached to a certain object, with a variable light strength and color. When applied, the entire level becomes pitch black except for where the lantern is placed. A lantern can be attached to a static place, or onto a moving object, such as the player. To achieve similar results to Lights Out Mode, a lantern can be attached to the player and the Principal of the Thing.
TestNPC#
When testing a new state machine used for NPCs, a test NPC straightforwardly named TestNPC was left in the code. No assets are associated with it.
The TestNPC has 3 states: Default, PursuePlayer and Crazy. TestNPC defaults to Default, where it randomly wanders around the map. If it spots the player, it chases them. As soon as it touches the player, it outputs "CRAZY TIME" to the console, and goes into its Crazy state. In its Crazy state, it wanders around the map randomly at an incredibly fast pace. Eventually, it goes back into its Default state after being Crazy for enough. This functions similarly to Mrs. Pomp when she is mad.
It can also send the player to a glitchy detention with no timer.
Test Field Trip#
There is mainly nothing inside of this. The only special thing is that there is an ending to it.
Texture Copy Test#
A class which makes a 256 x 256 texture, copies a 128 x 128 block from it, then sets the texture of the attached mesh render's material to the generated texture.
Lighting Testing GUI#
This appears to be a debug menu for lighting. There are some functions. All On, All Off, Gradient, Checker, Rave, Additive, Greatest, And Cumulative.
Unused Languages#
In the language enum, there are 4 languages, despite there only being 2 subtitle files, and 1 language actually usable in game. These are English, French, Test, and Japanese.
Test Achievement#
The game currently does not have achievements. However, in the enum is an achievement simply named test, with no code attached. In the achievement manager script, it has an ID of "ACH_TEST".
BBCR Code#
Some code from Baldi's Basics Classic Remastered was left over in the game during the V0.3.3 and V0.3.4 updates. It was removed in V0.3.5 to avoid spoiling the remastered version of the game.