the cutting room mirror

Avelantis

avelantis

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

avelantis is one of the first vertical shoot-'em-ups, if not the first, to have all of its text written entirely in a constructed language (Arka). While progress on the fifth stage was reported on his Twitter, Nias hasn't given any notice of a full release since 2013.

This page covers the three-stage demo, which was the last version released and the only one currently available.

Unused Stage#

Watch on YouTubeStage 4 is present in the files, albeit in an unfinished state. While it has its own title image, it just uses the Game Over track for music (likely due to it being next to the Stage 3 boss' theme, which would explain the empty feeling given off). It also has two midbosses and one boss, but none of them have sprites or names.

Thumbs.db Images#

Cached within a Thumbs.db file inside rans/ixta, the folder for the images used in the manual, are a few earlier versions of existing images as well as some that aren't used in any form. Due to the nature of compression within Thumbs.db files, the quality and resolution of these files are very low.

Thumbs.db Image

Used Image (if available)

Filename

Translation

Date Modified

Notes

20100204063026.png

2010/02/04 06:30:26

2/3/2010 (21:34:32 UTC)

A very early version of the title screen. The logo is notably drawn in a very different style compared to the final one, while the menu options use a gothic-like font instead.

N/A

est.png

Title

5/14/2010 (18:04:44 UTC)

A newer version of the title screen, this time with a font for the menu options closer to the style of the logo.

N/A

xiki1.png

9/23/2009 (23:32:04 UTC)

Seems to be an early version of Xiki's portrait. The used version is xiki2.png.

N/A

xiki1png.png

9/23/2009 (23:32:04 UTC)

A duplicate of xiki1.png.

N/A

xikiノ1png.png

xikiNO1png

9/23/2009 (23:32:04 UTC)

Another duplicate of xiki1.png. It's possible that the "ノ" was intended to be the possessive particle "の", but it's just as possible to have been garbage text considering the following images.

xikiゥ2png.png

xikiU2png

9/23/2009 (23:16:46 UTC)

A duplicate of xiki2.png.

yuukiァ2png.png

yuukiA2png

9/24/2009 (00:00:08 UTC)

A different version of yuuki2.png with brighter eyes. It's also higher up, thus having more pixels from the original portrait art.

xiki12.png

2/3/2010 (20:44:02 UTC)

A version of xiki11.png with more pixels from supposedly the original image uncovered.

yuuki02.png

2/3/2010 (20:44:16 UTC)

A duplicate of yuuki01.png.

yuuki12.png

2/3/2010 (21:25:14 UTC)

Same deal as xiki12.png with yuuki11.png instead.

yuuki112.png

2/3/2010 (21:23:46 UTC)

A version of yuuki11.png with more width than necessary.

vir_kai.png

Big Mana

4/29/2010 (02:00:30 UTC)

Brighter than the final image used.

vir_lis.png

Small Mana

4/29/2010 (02:00:54 UTC)

Same deal as vir_kai.png.

N/A

vir.png

Mana

9/24/2009 (15:42:50 UTC)

An item that shares a name with the power items. Any further relation is unknown.

kardia.png

Spellcard

9/24/2009 (17:03:44 UTC)

The card is on top of a red border instead of alone and is not spinning, only showing a black face without the cherry blossom flowers found on it in the final image. Curiously, its black face is in the same position as the thumbnail's.

N/A

dia.png

Fantasy

9/24/2009 (16:17:48 UTC)

What this was supposed to represent is not known.

N/A

yuno.png

Stamina

9/24/2009 (16:59:02 UTC)

An item supposedly belonging to the Yuno system. In-game, this system doesn't have an item at all.

(Source: Original TCRF research)

Revisional Differences#

Nias listed the differences between each version released, but only in relation to bugfixes.

sokka1554#

  • Replay desynchronization when starting a full game clear replay from Stage 3
  • The option to erase your name in the name entry menu not working
  • The Score menu breaking down

sokka1573#

  • More replay desynchronization, especially when fast-forwarding one
  • Loading files occasionally crashing the game

(Source: Avelantis Atwiki)