Keep rollin', rollin', rollin', rollin' what?
This novelty racing game relied on trackball controls, which is probably why it took nearly three decades for it to get ported to consoles via Arcade Archives.
Debug Menu#
To access the debug menu in MAME, press Tab while the game is running to bring up MAME's menu. Choose Machine Configuration and change Enable Dev Inputs to Yes. Access the game's service menu by pressing F2 and press DevService Right to access the debug menu. Use the DevService inputs to control the cursor.
Polygon Test |
Sprite CG Test |
Sprite Animation |
|---|---|---|
A model viewer. |
A texture viewer. |
Seems to be another graphics viewer, but |
Text CG Test |
Char Test |
Motion Test |
|---|---|---|
A font viewer. |
Another font viewer. |
An animation viewer for the armadillo. |
Developer Credit#
Loaded at $A7BC and the start of the work RAM is this string.
PROGRAMED by N.Aoshima & R.Kaku