the cutting room mirror

Algodoo (Windows, Mac OS X)

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Notes: There are a lot of old versions of Algodoo, and along with this, Phun, its predecessor, is technically a prototype of Algodoo due to Algodoo seemingly being forked from a version of it. Also, there are numerous versions of Algodoo not documented here.

Algodoo is a free 2D physics sandbox game.

Developer Message#

A text file under the name of DEV_Names.txt has this message from Claude.

Geometry     ->   Shape? Surface?   (sv: Figur? Form?)
Polygon      ->   Freeform? (sv: Friform?)
Context menu ->   ?

Phunlet      -> Prefab?  Scenelet?


From Claude:
Collision    -> Contact
Help         -> "Help me!"
Play/Pause   -> Split. "Play" / "Pause"
Other things read "Pull this button for ... "  instead of
"Pan the viewpoint" for instance.
The "rewind" button reads "Undo sim start", but it's really
a "Researt button" and should have the icon

The «move» and «drag» tools should be represented with a
hand icon as they are on most software.  The drag tool threw
me off many time, and I did not understand why «drag» was
different than «move»  in functionality.

Unused Graphics#

Unused Watermark#

A watermark that was once used but got removed due to the game being free.

Old Logos#

Picture

Filename

2nd Picture

Differences

algodoo.png, algodoo_hq.png & algodoo_watermark_2.png

algodoo_16px.png

Algodoo_Logo.png

algodoo_16px_ful.png

algodoo_phun_edition_16px.png

algodoo_phun_edition_hq.pdn

algodoo_phun_edition_stacked.png

algodoo_phun_edition_stacked.pdn

  • Black rectangle box in the background

coco.pdn

  • There is no outline of the water
  • Picture is zoomed in more
  • No coconuts on the tree
  • Coconut is a black box with a yellow arrow inside it

icon.bmp

phun.png

phun_logo_phunland_hd.png

phun_.png

phun_16px.png

Old logos that are appropriately located in data/logos/old_logos. The .pdn files have extra layers to them, re-adding them with Paint.NET to the picture has no effect on gameplay.

Battery and Wire#

A battery and wire that were originally going to be used, but were buggy and hard to make.

Developer Console#

Press F10 or Ctrl + F10 to open the console.