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This page is rather stubbly and could use some expansion. |
Algodoo is a free 2D physics sandbox game.
Developer Message#
A text file under the name of DEV_Names.txt has this message from Claude.
Geometry -> Shape? Surface? (sv: Figur? Form?)
Polygon -> Freeform? (sv: Friform?)
Context menu -> ?
Phunlet -> Prefab? Scenelet?
From Claude:
Collision -> Contact
Help -> "Help me!"
Play/Pause -> Split. "Play" / "Pause"
Other things read "Pull this button for ... " instead of
"Pan the viewpoint" for instance.
The "rewind" button reads "Undo sim start", but it's really
a "Researt button" and should have the icon
The «move» and «drag» tools should be represented with a
hand icon as they are on most software. The drag tool threw
me off many time, and I did not understand why «drag» was
different than «move» in functionality.
Unused Graphics#
Unused Watermark#
A watermark that was once used but got removed due to the game being free.
Old Logos#
Picture |
Filename |
2nd Picture |
Differences |
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algodoo.png, algodoo_hq.png & algodoo_watermark_2.png |
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algodoo_16px.png |
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Algodoo_Logo.png |
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algodoo_16px_ful.png |
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algodoo_phun_edition_16px.png |
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algodoo_phun_edition_hq.pdn |
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algodoo_phun_edition_stacked.png |
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algodoo_phun_edition_stacked.pdn |
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coco.pdn |
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icon.bmp |
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phun.png |
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phun_logo_phunland_hd.png |
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phun_.png |
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phun_16px.png |
Old logos that are appropriately located in data/logos/old_logos. The .pdn files have extra layers to them, re-adding them with Paint.NET to the picture has no effect on gameplay.
Battery and Wire#
A battery and wire that were originally going to be used, but were buggy and hard to make.
Developer Console#
Press F10 or Ctrl + F10 to open the console.

