the cutting room mirror

AeroGauge

AeroGauge is a futuristic racing game for the Nintendo 64. Not only can your car move horizontally, but also vertically.

Hidden Developer Messages#

Texture data on two of the ships contain hidden smiley faces and a developer message.

Original Texture

Flipped for readability

On the game's Avenger ship, smiley faces appear on this texture but are not mapped to any vertices.

Original Texture

Flipped for readability

On the game's Hornet ship, a hidden message is written in Japanese on this texture, but is not mapped to any vertices. The text "うれますように" translates to "May You Be Happy".

Development Text#

At 0x95CE0 and 0x984E0 are two error strings.

Error Too many %s %s Object:(%d)
ERROR %2d

Regional Differences#

To do:

  • Several changes to be documented. Namely, adding pictures to compare between the different machine names (as they have a bit of extra text in the Japanese version), the track names are different, and there are altered textures in most stages (mostly billboards and such).

Title Screen#

Japan

International

  • The text at the top of the Japanese title screen was removed in the international versions.
  • The copyright year was updated. The copyright info was also moved upwards, changed from red to blue, and made bigger.

Japan

International

The logo was changed from white to blue and the word "Entertainment" was added.

Machine Names#

Every machine (except the Interceptor) has a different name in the Japanese version, though it is possible to see these names written in English behind each machine's icon in both the Japanese and International versions.

Japan

International

Zero (Grooverider)

Hornet

Husaha

Black Lightning

Meteor

Shredder

Guezzpecs

Avenger

Gload

Vengeance

Goliath

Dominator

DUKEM

Reaper

Calvados

Prowler

X-Machine

Control Pad

Track Names and Display in Grand Prix#

The track names also got changed for the International versions, except Bikini Island. The Japanese version also shows the track name at the start of every Round in Grand Prix, while the International version instead indicates the "Safety Position" for the current race (the minimum position you need to get to Qualify).

Japan

International

Tagrag

Canyon Rush

Chinois Polis 15124

Chinatown

Earthcream Circuit

Neo Arena

Chinois Polis 43310

Chinatown Jam

Earthcream Jam

Neo Speed Way

Difficulty Names#

While the difficulties in the International version are "Novice", "Intermediate" and "Expert", in the Japanese version they are "Limited", "Limiter Cut" and "High Tension".

Audio Differences#

"Ready"

Japan

International

"Set"

Japan

International

"Go!!"

Japan

International

The Japanese version's announcer is far less robotic and distorted compared to the international release's (uses a different voice for "Ready" and "Set", while the "Go!" is the same but sounds clearer in the Japanese version). Also, the announcer will say "Set, Ready, Go!" in the Japanese version as opposed to "Ready, Set, Go!"

Revision Differences#

Not long after release, a bug fixed cart was issued that fixed a weird bug. When two players race and reach the goal at the exact same time, the player determined to be the winner has a later time than the player determined to be the loser.

References#


  1. GDRI↩︎
  2. MobyGames↩︎
  3. GameFAQs↩︎