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Aa Harimanada is a sumo wrestling fighting game, if sumo wrestling allowed grabs, throws, special moves, and knockouts.
Test Mode Menu#
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This needs some investigation. |
Start the game with patch code 000672:47F8. The game will boot into a special Test Mode Menu with debugging features. Up and Down navigate through the options; Start selects an option.
I/O#
Opens a screen which shows a simple test of the controller buttons. Press Start to exit.
Rikishi Anim#
Opens up a menu ostensibly for testing player animations. Up, Down, Left, and Right navigate the menu, A and C decrement the selected value, and B increments the selected value. Start exits the menu.
To run the test, select Test and press A, B, or C. Controls will lock up while the test runs; press Start to stop the test and regain control.
Rikishi Center#
This tests player sprites to ensure they are centered properly. The controls are the same as for Rikishi Anim.
Rikishi Original#
Seems to be identical to the Rikishi Center except for the name; unsure how it differs exactly.
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This needs some investigation. |
Sound#
A simple sound test. Key in sound codes using Left and Right and press A to play. Press Start to exit.
As with other SMPS games, sound codes above 0x80 should work.
Engyutu#
Opens the Visual Test menu available as a password. Choosing Exit returns you to the Test Mode Menu.
Ending#
Plays the game's ending.
Short Ending#
Plays a one-screen cutscene.
Auto Check ( 1P-CPU)#
Shows "ROUND" on screen, then waits for you to press a key. The game then plays the round 1 intro cutscene and then locks up. Presumably originally used to test matches.
Auto Check (CPU-CPU)#
Same as Auto Check ( 1P-CPU). This was presumably used to test CPU-CPU matches.
Round Select#
Doesn't seem to do anything; will just bring you back to the Test Mode Menu.
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This needs some investigation. |
(Source: andlabs)