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An isometric building bombing game with planes flown by venomous Egyptian cobras. Or people. Can't remember, really. Also well-known for the fact that some emulators, not to mention the Super NES Jr., cannot properly draw shadows underneath the craft.
Unused Settings#
Using the Pro Action Replay code 7E00A204 adds an unused "Mania" difficulty and "Cockpit C" control scheme to the game setup screen. The Cockpit C scheme is called "Heli" by the debug menu.
Debug Menu#
Hold down L+R+Select on controller 2 at the beginning of a sortie to access the debug menu, which lets you customize the various parameters of the current mission.
The full list of options are:
- Mission number (0 to 8)
- Play area (1 to 10)
- Game level (0 to 4)
- Palette select (day/night)
- SE mode select (on/off)
- Final flight (on/off)
- Player aircraft (F-15 or A-10)
- Missile ("GROUND1", "GROUND2", or "AIR")
- Missile count (0 to 99)
- Gun level (0 to 4)
- Player life (1 to 32)
- Fuel consume (0 to 3)
- MiG level (0 to 4)
- MiG count (0 to 5)
- Scud formation (0 to 3)
- Scud count (0 to 8)
- Pad control (Normal, Cockpit A, Cockpit B, Heli)
- Button type (Y+B, B+Y, B+A, A+B)
- Scenario (new game, continue)
(Source: Original TCRF research)
Development Text#
Build String#
At the very start of the ROM is a build date and copyright information:
Japanese Version |
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European Version (1) |
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European Version (2) |
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US Version |
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Shortly after that, in every version of the game, is the string: DESERT SWORD SYSTEM (C) 1992 OPUS CORP.
Regional Differences#
Title Screen#
Japan |
North America |
Europe |
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