the cutting room mirror

Unused Sounds

This is a sub-page of 4x4 EVO 2 (Windows, Mac OS Classic, Mac OS X).

This game has a whole lot more unused content than its predecessor. Particularly, its SOUND.POD file contains plenty of unused sound effects possibly as space fillers.

Vehicles#

File

Name

Notes

1000RPM

A group of vehicle engine sound effects. None of them are used as the engine sound effect in the final release of the game sounds exactly the same as the one in the first game.

2000RPM

3000RPM

4000RPM

ENG-HIGH

ENG-SPORTS

ENG-SPORTS2

ENG-SPORTS3

ENG-SPORTS4

Racing#

File

Name

Notes

ABCYOTE.01

4x4 EVO 1's file of a stock cartoon sound effect of a coyote.

ABCYOTE.02

Another file of a stock cartoon coyote sound effect from the first game.

ABJETS.01

A couple sound effects of jets passing by.

ABJETS.02

AIRHORN3

A stock sound effect of a long air horn, which was part of the checkpoint sound effect previously used in Monster Truck Madness 2 (another racing video game developed by Terminal Reality). Just like the first 4x4 Evolution game, this sound effect file never has any purpose for this game.

ASOWL.02

A mix of stock sound effects of crickets and an owl.

ASOWL

A file of a standalone stock owl sound effect from the first game, which would have been used when driving at night or pitch black if they weren't cut from this game.

A-COUNTRY-DAY

A bunch of nature ambience sound effects for various locations in the game. Unfortunately, none of them play in most versions of this game, but only the Xbox version does use some of them.

A-COUNTRY-DAY2

A-COUNTRY-DAY3

A-COUNTRY-DAY4

A-COUNTRY-DUSK

A-COUNTRY-NITE1

A-COUNTRY-NITE2

A-COUNTRY-NITE3

A-COUNTRY-NITE4

A-COUNTRY-NITE5

A-COUNTRY-NITE6

A-COUNTRY-NITE7

A-DESERT-DAY

A-DESERT-NITE

A-FOREST-DAY1

A-FOREST-DAY2

A-FOREST-DAY3

A-FOREST-DAY4

A-FOREST-DAY5

A-FOREST-DAY6

A-FOREST-DAY7

A-FOREST-DAY8

A-FOREST-NITE1

A-FOREST-NITE2

A-FOREST-NITE3

A-JUNGLE-DAY1

A-JUNGLE-DAY2

A-JUNGLE-DAY3

A-JUNGLE-DAY4

A-JUNGLE-DAY5

A-JUNGLE-DAY6

A-JUNGLE-DAY7

A-JUNGLE-DAY8

A-JUNGLE-DAY9

A-JUNGLE-DAY10

A-JUNGLE-NITE1

A-JUNGLE-NITE2

A-JUNGLE-NITE3

A-SWAMP-DAY1

A-SWAMP-DAY2

A-SWAMP-NITE1

A-SWAMP-NITE2

A-SWAMP-NITE3

A-SWAMP-NITE3B

A-SWAMP-NITE4

A-SWAMP-NITE5

CNTRY-N2

JUNGLE-AMB

SEASHORE-AMB

CAMEL1

Three sound files of a stock camel sound effect. Technically, all of them aren't used in all versions except the Xbox version, which only uses the CAMEL2 file.

CAMEL2

CAMEL3

COYOTE-HOWL

Updated sound files for the same cartoon coyote sound effects as the ones cut from the first installment. Only the Xbox version uses them.

COYOTE-HOWL2

FMBIRD.01

Some bird sound effects for Farm Road 109.

FMBIRD.02

FMBIRD

FMCHICK

LOON1

Five sound files of loons. LOON1 is only heard in the PC-exclusive promotional demo counterparts, "Jeep 4x4 EVO 2" and "Jeep 4x4: Trail of Life," and LOON4 is also only heard in both demo games as well as the Xbox version of the original 4x4 EVO 2 game.

LOON2

LOON3

LOON4

LOON5

PARROT1

Five sound files of parrots. They are nowhere to be heard in the game.

PARROT2

PARROT3

PARROT4

PARROT5

TROP-BIRD1

Five sound files of tropical birds (including a duplicate of the bird sound effect that plays in both the first game and 4x4 EVO 2 when you're near some black birds in all tracks), but they're nowhere to be heard. However, TROP-BIRD1.WAV is heard in the promotional demo counterparts, "Jeep 4x4 EVO 2" and "Jeep 4x4: Trail of Life."

TROP-BIRD2

TROP-BIRD3

TROP-BIRD4

TROP-BIRD5

TUG-BOAT

A tugboat engine sound effect, which should have been used for the tugboat in Castle Rock, but it isn't.

TUG-HORN1

Two sound files of stock tugboat horn sound effects. Like the tugboat engine sound effect above, both horn sounds aren't used.

TUG-HORN2

Checkpoint Sounds#

File

Name

Notes

BELL.01

The original checkpoint sound effect from the first game. This was only heard in the alpha and early beta versions.

CHECK1

Either one of these sounds would have been used when driving through checkpoints, but none of them are heard in the game at all. Only CHECK3.WAV is used in the late beta and final releases of this game.

CHECK2

CHECK4

Miscellaneous#

File

Name

Notes

APP3

Extra crowd sound effects, which apparently don't have any purpose whatsoever.

APP4

APP5

APP6

CHEER-GO

BAR-IN-CANCEL

Judging from its file date (5/1/2000), this sound could have been used in the first game as a placeholder UI sound, but it serves no purpose in the sequel.

BAR-IN-OK

Same as the other bar-in sound above.