This page details one or more prototype versions of Z.H.P. Unlosing Ranger VS Darkdeath Evilman.
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An early prototype of Z.H.P. Unlosing Ranger VS Darkdeath Evilman was dumped and released by atomic_ on January 18th, 2023. It is dated September 26, 2009, which is four and a half months before the final Japanese build date.
NOTE: This prototype will not run in current versions of PPSSPP; v1.1.1 is known to work.
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This prototype is documented on Hidden Palace. |
Overall#
- The ICON0.PNG and PIC0.PNG files found in the PSP_GAME folder are taken from the Japanese release of Prinny: Can I Really Be the Hero?. PARAM.SFO also has a title of プリニー [Prinny].
- Curiously, within SYSTEM.DAT are save icon/backgrounds taken from another game, that being the Japanese release of Disgaea Infinite.
- The game boots to a debug menu from which there is no known way to exit.
- Graphical/text data is very incomplete:
- The characters whose portraits are available only have one in the prototype data.
- Many CGs are still not present in the data, and neither are many Script and Message files.
Debug Menu#
As noted in the Overall section, the game boots to a debug menu upon loading. Pressing Start disables/enables the HUD. The text is labeled as follows:
TOP
- Map Tool
- Script Test
- 2D Test
- Animation Test
- 3D Test
- Movie Test
- Reload Data
- Network Connection
- Drive Settings
- Communication Method
Additionally, pressing L makes the player enter a "Camera Mode", which allows them to alter the player's view in the Map Tool and 3D Test functions.
- Left / Right - Rotate on the Y axis
- Up / Down - Rotate on the X axis
- X / Triangle - Zoom out/in
- Square - Rotate 45 degrees
- Analog Stick - Move
- R - Increase intensity
Map Tool#
A tool to view maps.
- Controls
- Square - Enable hit markers
- Functions
- LW Load - Seems to ask to load a map?
- Hit Markers - Doesn't work
- Database Adjustment - Adjusts room parameters.
- Random Generator - Attempts to generate a random map, but crashes the game.
- Database - View parameters.
- Floor size X
- Floor size Z
- Number of rooms
- Room spawn frequency
- Room purpose
- Room state flags
- Load DAT
- Load SPT - Doesn't work.
- Load PAC
- Fixed character arrangement - All functions don't work.
- Generator Test
- Random Generator - Attempts to generate a random map, but crashes the game.
- Pack load - Tries to load a PAC file.
- Texture load - Doesn't work.
- Room model load - Doesn't work.
- Background model load - Doesn't work.
- Lighting load - Doesn't work.
- Color settings - Doesn't work.
- Color settings - Likely a function to change the lighting and color settings in a room, but none of the options seem to work.
- File save - Doesn't work.
- File load - Doesn't work.
Script Test#

A tool to view character animations and sprites. Messages would also be seen here, but these functions don't work.
- Controls
- Square - Play attack animation
- L / R - Rotate camera
- Analog Stick - Move camera
- Functions
- Script reload - Doesn't work.
- Message reload - Doesn't work.
- Attack range reload - Doesn't work.
- Skill list reload - Doesn't work.
- Playback settings - Settings for the attack animation
- Attacking character ID
- Attacking character equipment settings - Determines the accessories the attacking character is wearing.
- Attacking character range type
- Target character ID
- Direction - Determines the direction the camera is facing.
- Target direction - Determines the direction the target character is facing.
- Damage uneffective/effective - Determines whether or not the attacking character deals damage to the target.
- Processing speed display - Enables/disables a memory viewer on the top of the screen.
- Terrain - Changes the floor type.
- Advanced target settings
- Elevation settings
- Display settings - Determines whether or not the target is invisible or not
- Defense settings
- Target positioning - Enables moving the target around.
2D Test#
Seems to be a 2D sprite viewer, but its functions don't seem to work.
- TXP reload - Asks to load a texture.
- Display position settings - Changes the X and Y positions of a texture.
- Display size settings - Changes the stretching of a texture.
- Hide menu - Hides the HUD.
Animation Test#
Seems to be an animation viewer.
- Animation reload - Asks to load a file.
- File ID settings - Doesn't work.
- Sequence settings - Doesn't work.
- Animation skip
- Send frame - Skips to a specific frame.
- Display position settings - Changes the X and Y positions of the animation.
- Display size settings - Changes the stretching of the animation.
- Palette switch - Scrolls between palettes.
- Group ID settings - Crashes the game.
- Change background color
- Shadow display toggle - Doesn't work?
- Hide menu - Hides the HUD.
3D Test#
Seems to be a 3D model viewer.
- GM3 reload - Asks the player to load a model. Pressing Square switches to a prompt to load model bone data.
- Registration bank
- Unused - Trying to mess with this function crashes the game.
- File ID
- Playback speed
- Palette
- Send frame - Skips to a specific frame.
- Hide menu - Hides the HUD.
- X coordinate
- Y coordinate
- Z coordinate
- X size
- Y size
- Z size
- X rotation
- Y rotation
- Z rotation
- R color
- G color
- B color
- A color
- R background color
- G background color
- B background color
Movie Test#
A function to test movies. Doesn't seem to work.
- Number - ID of the movie
- Start - Start playing
Other Functions#
- Reload Data - A function to reload data which doesn't seem to work.
- Network Connection - Likely a function to test connections between the PSP to the internet or a host.
- Drive Settings - Choose between D: and C: drives
- Communication Method - Likely a function to choose the linking method between the PSP and the host? The available options are as follows: USB, Memory Stick, Wireless LAN, HD and Disc.
Inner Differences#
SYSTEM.DAT#
Absent Backgrounds#
Some CGs/backgrounds were not drawn by the time this build was compiled, and are replaced by duplicates of bg012.txp. They are as follows:
- bg111.txp
- bg122.txp
- bg132.txp
- bg152.txp
- bg173.txp
Different Title Cards#
The title cards for each of the dungeons have a different, more generic design. Some of the chapter titles are completely different, too.
Proto |
Final |
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Interface#
Some of the stats use different abbreviations in the prototype:
Proto |
Final |
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Short Range Attack |
ATK |
SAT |
Long Range Attack |
INT |
LAT |
Short Range Defense |
DEF |
SDF |
Long Range Defense |
RES |
LDF |
A different loading screen graphic is used.
Proto |
Final |
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BUSTUP.DAT (Character Portraits)#
The available character portraits are much more zoomed out compared to the final release. Darkdeath Evilman's portrait also has double the width of the others'.
Proto |
Final |
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Pirohiko Ichimonji |
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Etranger |
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Super Baby |
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Darkdeath Evilman |
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Medeia Lass |
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Darkdeath Evilman |
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Mitsuo |
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Anko |
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Choco |
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Frank Furt |
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Chitii Wok |
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Donnelly Fisher |
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Noro Chips |
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Jose Gaspacho |
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Brick Oldllama |
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Jean Noire |
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Nadesico Hanakikyo |
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Geo Martin |
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Kyoya Asuma |




































