the cutting room mirror

March 5th, 2008 prototype

SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH

This page sucks.
If you could make it suck less, that would be awesome.

To do:

  • List the difference in the zone mode and the other difference this build possess.
  • A discord user called scepixel noticed that ship textures in this beta are twice the size of the retail textures and still had the FX400 logo on them, a comparaison is needed. Additionally, textures for the presskit renders are apparently slightly different to both the beta and retail ones.
    • Textures for the Pirhana in the press kit is apparently an early version of the alternate livery.

This prototype is documented on Hidden Palace.

Differences#

  • Only the 8 base ships from Pulse are here.
  • Contains only the normal variants of the tracks. Reverse variants were added after the delay one of the game mode forcefully created ...
... which lead to the gamemodes : Head to Head is still playable normally, it's using the wrong icon in the racebox and the next gamemodes use the one after them.
The zone mode is much more aggressive, for example, the contrast between tracks and the equalizer is way stronger.
  • Placeholder icon in the manual
  • Unlockable huds aren't present.
  • Mention the location of tracks in the track select screen.
  • ICON0 are different.

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