This is a sub-page of Proto:Tony Hawk's Pro Skater 3 (PlayStation).
|
|
This prototype is documented on Hidden Palace. |
|
|
This page or section needs more images. |
|
|
To do:
|
An early preview build of the game built on September 3, 2001 and released on October 1, 2017 by sairuk. It has a lot of differences.
General Differences#
- The only accessible levels are Rio de Janeiro, Suburbia and Skater Island. The others are shown in the demos, however.
- Downhill does not appear in the level selection menu and it's possible that it has not been added to the game yet.
- This build contains 16 music tracks. It was reduced to 14 in the other prototype and to just 12 in the final build. However, all the tracks are blank so no music plays during the levels.
- The only FMVs present here are the Activision and Shaba Games logos. They appear when you boot the game and can also be played in the cinematics menu.
- The Neversoft logo and the intro of the game can also be selected. However, neither of them are present in the build and trying to play any of the two does nothing.
- Selecting the game credits in the movies menu shows nothing but a black screen, and the music credits movie is exactly the same from Tony Hawk's Pro Skater 2.
- The gap checklist contains tons of gaps with placeholder names, typos and gaps that were removed in the final version.
- Trying to view the gap checklist of Tokyo crashes the game.
- The goal completion sound is reused from Tony Hawk's Pro Skater 2.
- Like in THPS2, the special meter only fills up when combos are landed.
- Revert does not play a sound and is considerably slower, resembling the revert from the N64 version.
|
Prototype |
Final |
|---|---|
|
|
|
- The collectible deck uses a different texture. It has a red interrogation mark on it.
- Tony Hawk's shorts is white instead of blue. Don't ask me why.
|
Prototype |
Final |
|---|---|
|
|
- The loading screen of the demo mode has an (interesting) placeholder image.
- Instead of using renders of the levels, the loading screens uses the same blue wall background (the same used in the splash screen after the intro). The competition ones have the name of the level, while the Suburbia one has just the goals.
- The instructions of single session mode don't fit the screen too well and the instructions of free skate is, well... non-existent, it just says "LOADING..." in the loading screen.
Levels Differences#
Rio de Janeiro#
- The skater starts in the air.
|
Prototype |
Final |
|---|---|
|
|
- A lot of temporary logos are scattered throughout the level that would be replaced with actual logos later.
- The deck isn't placed anywhere.
- A goal checklist can be accessed in the pause menu containing placeholder high score goals that can't be done. It doesn't make sense to be here in the first place, as Rio is a competition level.
Suburbia#
- The deck is placed in a ramp in the planks area near the half pipe of the "Ice the ice cream man" goal. It has been moved to the wires in front of the beige house in the final build.
Skater Island#
- For whatever reason, there's two decks to be collected here. Maybe that's why there is not a deck in Rio?
- The same goal checklist from Rio can also be viewed here.
Unused Video#
The file PLACE.STR seems to be an unused placeholder for the intro. It doesn't play in-game and can't be accessed in the movies menu. The video itself is... weird. After the Shaba Games logo, a recording of an accident that happened with the skateboarder Brian Schaeffer at the Tampa Pro Contest on August 31, 2001 (almost a month before this prototype was built) is shown, followed by a gameplay of The King of Fighters 2000. Both the recording and the gameplay footage have "PLACE HOLDER VIDEO" written over the screen. It has to be seen to be believed.
He was fine after bailing like that, don't worry.
(Source: Vindico)