This page details one or more prototype versions of TimeSplitters: Future Perfect (PlayStation 2, GameCube).
Main Menu#
The opening splash graphic is an entirely different graphic from the final game.
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Prototype |
Final |
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PREVIEW-CODE ONLY
Does not represent final quality
This text is always printed in the top left corner of the menu.
The network menu has an option for playing via iLink; this was done in TimeSplitters 2, but dropped from Future Perfect.
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Prototype |
Final |
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All cheats are unlocked from the get-go, and Silly Hats appear on the list, but doesn't appear to do anything.
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To do: |
The Extras menu has a locked option for "View Trailer", an option lacking in the final.
Arcade#
Escort#

The Escort gamemode is present here, and is very playable, despite not tracking score in any way, raising the question as to why it was cut. Escort is limited to the same maps as Assault, and plays in the opposite direction of that mode (i.e. Rather than breaking into Mars Prison to assassinate a prisoner, you're a bunch of prisoners breaking out of Mars Prison). Escort is a two-team mode where Red Team must escort the VIP through the checkpoints on the way to the end of the map, while Blue Team's goal is to kill the VIP. At the start of the game, one player from Red Team is randomly assigned as the VIP. As VIP, you are unable to pick up weapons, and spawn with full armor. The VIP's armor regenerates after 5 seconds of safety, and they can hold the Fire button to run faster, at the expense of their armor.
Weapon Sets#
All of the default weapon sets remain the same, however all maps' Recommended weapons were modified before release to have more variation between them, and the Mapmaker weapon set is available for use on non-Mapmaker maps. The Available Weapons list has also received two new entries that were removed before release: TNT, and the Temporal Uplink! Both seem fully functional in multiplayer maps, making it unclear why they were cut from release.
Vietnam Recommended
Proto |
Final |
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Machine Gun |
LX-18 (x2) |
Machine Gun (x2) |
Machine Gun |
Tactical 12-Gauge |
Tactical 12-Gauge |
Soviet Rifle |
Grenades |
Flare Gun |
Flare Gun |
Grenades |
Proximity Mines |
Hotel Recommended
Proto |
Final |
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Machine Gun |
Kruger 9mm (x2) |
Flare Gun |
Injector |
Shotgun |
Grenades |
Soviet Rifle |
Proximity Mines |
Timed Mine |
Ghost Gun |
Grenades |
Shotgun |
Venice Recommended
Proto |
Final |
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Machine Gun |
Revolver |
Tactical 12-Gauge |
Shotgun |
Soviet Rifle |
Harpoon Gun |
Rocket Launcher |
Grenades |
Grenades |
Timed Mines |
Timed Mine |
Soviet Rifle |
Temple Recommended
Proto |
Final |
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Flare Gun |
Flare Gun (x2) |
Flare Gun (x2) |
Rocket Launcher |
Soviet Rifle |
Timed Mines |
Tactical 12-Gauge |
Grenades |
Sniper Rifle |
Heatseeker |
Grenades |
Ghost Gun |
Disco Recommended
Proto |
Final |
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Machine Gun |
Machine Gun |
Tactical 12-Gauge |
Shotgun |
Sniper Rifle |
Baseball Bat |
Rocket Launcher |
Grenades |
Grenades |
Remote Mines |
Timed Mine |
Rocket Launcher |
Subway Recommended
Proto |
Final |
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Kruger 9mm |
Kruger 9mm |
Tactical 12-Gauge |
Tactical 12-Gauge |
Soviet Rifle |
Flare Gun |
Flare Gun |
Machine Gun (x2) |
Grenades |
Grenades |
Timed Mine |
Proximity Mines |
Zeppelin Recommended
Proto |
Final |
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Pistol 9mm |
Kruger 9mm (x2) |
Shotgun |
Shotgun |
Vintage Rifle |
Mag-Charger |
Rocket Launcher |
Grenades |
Grenades |
Remote Mines |
Timed Mine |
K-SMG |
Mars Prison Recommended
Proto |
Final |
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Scifi Handgun |
Scifi Handgun |
Plasma Autorifle |
Plasma Autorifle |
Rocket Launcher |
Scifi Sniper |
Scifi Sniper |
Rocket Launcher |
Plasma Grenades |
Plasma Grenades |
Timed Mine |
Timed Mines |
Siberia Recommended
Proto |
Final |
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Flare Gun |
Flare Gun |
Soviet Rifle |
Sniper Rifle |
Rocket Launcher |
Vintage Rifle |
Sniper Rifle |
Mag-Charger |
Vintage Rifle |
Heatseeker |
Flare Gun (x2) |
Scifi Sniper |
Bunker Recommended
Proto |
Final |
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Pistol 9mm |
Pistol 9mm (x2) |
Machine Gun |
Mag-Charger |
Tactical 12-Gauge |
Soviet Rifle |
Rocket Launcher |
Grenades |
Grenades |
Proximity Mines |
Timed Mine |
Minigun |
VR Recommended
Proto |
Final |
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Scifi Handgun |
Dispersion Gun |
Future Shotgun |
SBP500 |
Plasma Autorifle |
Plasma Autorifle |
Scifi Sniper |
Scifi Sniper |
Rocket Launcher |
ElectroTool |
Plasma Grenades |
Plasma Grenades |
Spaceport Recommended
Proto |
Final |
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Scifi Handgun |
Scifi Handgun (x2) |
Future Shotgun |
Dispersion Gun |
Scifi Sniper |
SBP500 |
Plasma Autorifle |
Grenades |
Grenades |
Proximity Mines |
Timed Mine |
Minigun |
Other#
The save file for the preview reuses the model from TimeSplitters 2, and identifies itself as "TimeSplitters 3".
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Prototype |
Final |
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Changed Audio#
Present exclusively in this build of the game is the Perfect Dark death theme, used whenever the player fails in Story and Challenge modes, likely used as a placeholder. The song in total plays for 2 minutes and 24 seconds. However, a lot of that time is silence.
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The TimeSplitters series | |
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PlayStation 2 |
TimeSplitters • TimeSplitters 2 (Prototypes) • TimeSplitters: Future Perfect (Prototype) |
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GameCube |
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Xbox |
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