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Console Output Strings

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This is a sub-page of Proto:The Legend of Zelda: Majora's Mask/Debug Version.

To do:
Note which strings are from v1.0 of Japanese version and other versions if applicable and also note which strings are exclusive to this build.

This page covers Console Output Strings for the Majora's Mask Debug Version that would normally only be viewable on a debugging unit (i.e. emulated board). Please note that some of these strings may be leftover from v1.0 of the Japanese version of Majora's Mask.

00000000-00001060 (makerom)#

ZELDA MAJORA'S MASK

00001060-00024F60 (boot)#

0123456789abcdef
0123456789ABCDEF


boot
idle
../idle.c
irqmgr
いきなりリセットされた!!
mainx 終了
アイドルスレッド実行開始
RDRAMテストによるとラムが壊れています
main


DMA致命的エラー(%s)
ROM:%X RAM:%X SIZE:%X %s
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s %d
DMA ERROR: %s
%07X %08X %X %s
percial_DMA
ILLIGAL ALIGNMENT
アライメント異常
pihandle == carthandle
../z_std_dma.c
direction == OS_READ
../z_std_dma.c
mb != NULL
../z_std_dma.c
%10lld サウンドDMA %08x %08x %08x (%d)
OOPS!!
kanji
link_animetion
DMA ROM:%08X RAM:%08X SIZE:%08X %s
Segment Alignment Error
セグメント境界をまたがってDMA転送することはできません
No Press ROM:%08X RAM:%08X SIZE:%08X
Can't Transfer Segment
圧縮されたセグメントの途中からはDMA転送することはできません
Can't Transfer Segment
圧縮されたセグメントの一部だけをDMA転送することはできません
   Press ROM:%X RAM:%X SIZE:%X
No Press ROM:%08X RAM:%08X SIZE:%08X (非公式)
ROM ADDRESS TOO BIG
実ROMアドレスが大きすぎます
DATA DON'T EXIST
該当するデータが存在しません
DMAマネージャスレッド実行開始
DMAマネージャスレッド実行終了
dmacopy_bg: PRE_NMIが発生しているのでDMAは実行されません
dmacopy_bg: 呼び出したのは %s:%d
(FFFA5A5A)
(Null)
ILLIGAL DMA-FUNCTION CALL
パラメータ異常です
(unsigned int)num < USHRT_MAX
../z_std_dma.c
_bootSegmentRomStart(%08x) != dma_rom_ad[0].rom_b(%08x)
../z_std_dma.c
dmamgr
圧縮展開異常
圧縮展開 %08x-%08x size=%08x szpbuf=%08x
slidec 圧縮展開異常
slidma slidstart_szs ret=%d
src:%08lx dst:%08lx siz:%08lx
irqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d
おぉっと!スレッドが落ちていますね!
このメッセージは出さないようにします
irqmgr.c: PRENMIから0.5秒経過
スタックは大丈夫みたいです
スタックがオーバーフローしたか危険な状態です
早々にスタックサイズを増やすか、スタックを消費しないようにしてください
RSPが停止していません
IRQマネージャスレッド実行開始
PRE_NMI_MSG
スケジューラ:PRE_NMIメッセージを受信
PRENMI450_MSG
スケジューラ:PRENMI450メッセージを受信
PRENMI480_MSG
スケジューラ:PRENMI480メッセージを受信
PRENMI500_MSG
スケジューラ:PRENMI500メッセージを受信
IRQマネージャスレッド実行終了
SP_STATUS %08x
CIC CPUTEST %08x
SP_STATUS %08x
ROM_X [Creator:%s]
[Date:%s]
CIC CPUTEST %08x
../CIC6105.c
../CIC6105.c
ASSERT: %s:%d(%d)
Interrupt
TLB modification
TLB exception on load
TLB exception on store
Address error on load
Address error on store
Bus error on inst.
Bus error on data
System call exception
Breakpoint exception
Reserved instruction
Coprocessor unusable
Arithmetic overflow
Trap exception
Virtual coherency on inst.
Floating point exception
Watchpoint exception
Virtual coherency on data
Unimplemented operation
Invalid operation
Division by zero
Overflow
Underflow
Inexact operation
[41;37mfault_AddClient: %08x は既にリスト中にある
[41;37mfault_RemoveClient: %08x リスト不整合です
[41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある
[41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある
F%02d:%14.7e 
F%02d:  %08x(16) 
F%02d:%14.7e 
F%02d:  %08x(16) 
FPCSR:%08xH 
(%s)
FPCSR:%08xH  
(%s)
THREAD:%d (%d:%s)
PC:%08xH SR:%08xH VA:%08xH
AT:%08xH V0:%08xH V1:%08xH
A0:%08xH A1:%08xH A2:%08xH
A3:%08xH T0:%08xH T1:%08xH
T2:%08xH T3:%08xH T4:%08xH
T5:%08xH T6:%08xH T7:%08xH
S0:%08xH S1:%08xH S2:%08xH
S3:%08xH S4:%08xH S5:%08xH
S6:%08xH S7:%08xH T8:%08xH
T9:%08xH GP:%08xH SP:%08xH
S8:%08xH RA:%08xH LO:%08xH
%5.2f sec
THREAD ID:%d (%d:%s)
PC:%08xH   SR:%08xH   VA:%08xH
AT:%08xH   V0:%08xH   V1:%08xH
A0:%08xH   A1:%08xH   A2:%08xH
A3:%08xH   T0:%08xH   T1:%08xH
T2:%08xH   T3:%08xH   T4:%08xH
T5:%08xH   T6:%08xH   T7:%08xH
S0:%08xH   S1:%08xH   S2:%08xH
S3:%08xH   S4:%08xH   S5:%08xH
S6:%08xH   S7:%08xH   T8:%08xH
T9:%08xH   GP:%08xH   SP:%08xH
S8:%08xH   RA:%08xH   LO:%08xH
%s %08x
PrintDump
%06x
%08x
Dump
STACK TRACE
SP       PC       (VPC)
%08x %08x
 -> %08x
 -> ????????
STACK TRACE
SP       PC       (VPC)
%08x %08x
 -> %08x
 -> ????????
8CallBack (%d) %08x %08x %08x
GRAPH PC=%08x RA=%08x STACK=%08x
GRAPH PC %08x RA %08x SP %08x
フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました
フォルトマネージャ:OS_EVENT_FAULTを受信しました
フォルトマネージャ:不明なメッセージを受信しました
__osGetCurrFaultedThread()=%08x
FindFaultedThread()=%08x
    CONGRATURATIONS!    
All Pages are displayed.
       THANK YOU!       
 You are great debugger!
fault
HungUp on Thread %d
(NULL)
(NULL)
HungUp on Thread %d
(NULL)
(NULL)
HungUp %s:%d


[3%dm
[4%dm
[%d;%dH
osSpGetStatus=%08x: 
HALT 
BROKE 
DMA_BUSY 
DMA_FULL 
IO_FULL 
SSTEP 
INTR_BREAK 
YIELD 
YIELDED 
TASKDONE 
SIG3 
SIG4 
SIG5 
SIG6 
SIG7 
osDpGetStatus=%08x:
XBUS_DMEM_DMA 
FREEZE 
FLUSH 
START_GCLK 
TMEM_BUSY 
PIPE_BUSY 
CMD_BUSY 
CBUF_READY 
DMA_BUSY 
END_VALID 
START_VALID 
DoRelocation(%08x, %08x, %08x)
セグメントポインタ32です %08x
セグメントポインタ26です %08x
セグメントポインタ16です %08x %08x %08x
ダイナミックリンクファンクションのロードを開始します
TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x)
TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x)
ramSizeが小さすぎます(ramSize=%08x, NeedRamSize=%08x)
リロケーションします
BSS領域をクリアします(%08x-%08x)
REL領域をクリアします(%08x-%08x)
ダイナミックリンクファンクションのロードを終了します
ダイナミックリンクファンクションのロードを開始します
LoadFragment(%08x, %08x, %08x)
../loadfragment.c
TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x)
TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x)
../loadfragment.c
リアロケーションしません。
リアロケーションに失敗しました。
リロケーションします
BSS領域をクリアします(%08x-%08x)
ダイナミックリンクファンクションのロードを終了します
DoRelocation(%08x, %08x, %08x)
text=%08x, data=%08x, rodata=%08x, bss=%08x
%02d %08x %08x %08x 
 %08x %08x %08x %08x
ダイナミックリンクファンクションのロードを開始します
TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x)
TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x)
リロケーションします
BSS領域をクリアします(%08x-%08x)
REL領域をクリアします(%08x-%08x)
ダイナミックリンクファンクションのロードを終了します
../loadfragment2.c
OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)
[41;37mstackcheck_init: %08x は既にリスト中にある
[41;37mstackcheck_cleanup: %08x リスト不整合です
[31m
[33m
[32m
head=%08x tail=%08x last=%08x used=%08x free=%08x [%s]
(null)
gfxprint_open:2重オープンです
../mtxuty-cvt.c
../mtxuty-cvt.c
../mtxuty-cvt.c
../mtxuty-cvt.c
%s %d: range error %s(%f) < %s(%f) < %s(%f)
%s %d: range error %s(%d) < %s(%d) < %s(%d)
dump(%08x, %u)
address  off  +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +a +b +c +d +e +f   0123456789abcdef
%08x %04x
 %02x
[41;37m%s %d %s[%d] max=%u ptr=%08x
[41;37m%s %d:%s(%08x) は バウンダリ(%d)違反です
[41;37m%s %d:%s は はヌルポインタです
[41;37m%s %d:ポインタ %s(%08x) が異常です
<%d %s %d>
*** HungUp in thread %d, [%s:%d] ***
*** Reset ***
Reset
妾>L麺
I%=9什.Œ=‰拿ˆˆ‰=p韵
‚z?
%s: %u バイトの%sに失敗しました
%s: %u バイトの%sに成功しました
malloc
確保
malloc_DEBUG
確保
malloc_r
確保
malloc_r_DEBUG
確保
realloc
再確保
realloc_DEBUG
再確保
calloc
確保
システムヒープ表示
[41;37m緊急事態!メモリリーク発見! (block=%08x s=%08x e=%08x p=%08x)
[41;37m__osFree:不正解放(%08x)
[41;37m__osFree:二重解放(%08x)
[41;37m__osFree:arena(%08x)が__osMallocのarena(%08x)と一致しない
[41;37m__osFree:不正解放(%08x) [%s:%d ]
[41;37m__osFree:二重解放(%08x) [%s:%d ]
[41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x)
__osRealloc(%08x, %d)
メモリブロックサイズが変わらないためなにもしません
<%d %s %d>
../__osMalloc.c
size = %08x
<%d %s %d>
../__osMalloc.c
block = %08x
<%d %s %d>
../__osMalloc.c
block->size = %08x
現メモリブロックの後ろにフリーブロックがあるので結合します
新たにメモリブロックを確保して内容を移動します
現メモリブロックの後ろのフリーブロックを大きくしました
現メモリブロックの後ろにフリーブロックがないので生成します
フリーブロック生成するだけの空きがありません
<%d %s %d>
../__osMalloc.c
1 = %d
<%d %s %d>
../__osMalloc.c
1 = %d
アリーナは初期化されていません
アリーナの内容 (0x%08x)
メモリブロック範囲 status サイズ  [時刻  s ms us ns: TID:src:行]
%08x-%08x%c%c %s %08x
空き
確保
 [%016llu:%2d:%s:%d]
**NULL**
確保ブロックサイズの合計 0x%08x バイト
空きブロックサイズの合計 0x%08x バイト
最大空きブロックサイズ   0x%08x バイト
アリーナの内容をチェックしています... (%08x)
[41;37mおおっと!! (%08x %08x)
アリーナはまだ、いけそうです


ReadMem @ %08x for %d
WriteMem
Long unaligned write...
RCP write not an integral number of words
ListProcesses
LoadProgram
GetExeName
imem
rmon
GetRegionCount
GetRegions
rmon: Thread %d created
rmon: Thread %d destroyed
StopThreads %d
Couldn't stop thread %d
Couldn't stop thread %d
ListThreads
ThreadStatus %d method %d
StopThread %d
RunThread %d
SetFault
PANIC!!
SetComm
Set temp BP at %08x
 and %08x
ClearTempBreak @ %08x
ClearTempBreak @ %08x
SetBreak at %08x, method %d
* (%08x) = %08x (was %08x)
ListBreak
ClearBreak
SingleStep
Break %d in thread %d
HitBreak
Hit SP Break
HitCpuFault
Brk in thread %d @ %08x, inst %08x


GetGRegisters
SetGRegisters
GetFRegisters
SetFRegisters
GetSRegisters
SetSRegisters
GetVRegisters
SetVRegs


zelda@srd44
00-09-29 09:29:05

00024F60-0002B2D0#

xxx

0002B2D0-000516C0#

xxx

000516C0-000A2B40#

xxx

000A2B40-005EB2B0#

xxx

005EB2B0-008E5050#

xxx

008E6000-0097BEC0 (Debug Only?)#

xxx

0097C000-00983700 (Debug Only?)#

xxx

00984000-00998AF0#

xxx

00999000-0099DB80#

xxx

0099E000-009A1300#

xxx

009A2000-009A9A00#

xxx

009AA000-009B1D00#

xxx

009B2000-009B9C00#

xxx

009BA000-009C1C00#

xxx

009C2000-009C22E0#

xxx

009C3000-009C4310#

xxx

009C4310-009CD660#

xxx

009CD660-009DB2F0#

xxx

009DB2F0-009E7D40#

xxx

009E7D40-009F54E0#

xxx

009F54E0-00A02F20#

xxx

00A02F20-00A04840#

xxx

00A04840-00A06330#

xxx

00A06330-00A08200#

xxx

00A08200-00A09E70#

xxx

00A09E70-00A4F140#

xxx

00A4F140-00A53A00#

xxx

00A53A00-00A5EC20 (German Scraps? Debug Only?)#

xxx

00A5F000-00A65A10#

xxx

00A65A10-00A6C0E0#

xxx

00A6D000-00A92C00#

xxx

00A93000-00A96F00#

xxx

00A97000-00A9AF00#

xxx

00A9B000-00A9EF00#

xxx

00A9F000-00AA2F00#

xxx

00AA3000-00AA8180#

xxx

00AA9000-00AAA200#

xxx

00AAB000-00AAFE00#

xxx

00AB0000-00B19A80 (nes_message_data_static)#

xxx

00B1A000-00B8EDF0 (ger_message_data_static)#

xxx

00B8F000-00C00120 (fra_message_data_static)#

xxx

00C01000-00C6F5C0 (spa_message_data_static)#

[Omitted]

00C70000-00C70E80 (staff_message_data_static)#

[Omitted]

00C71000-00C79F70#

xxx

00C7A000-00C82D00#

xxx

00C83000-00C8BCE0#

xxx

00C8C000-00C94CE0#

xxx

00C95000-00E12600 (Code)#

Camera Types 1#

Camera Types 2#

NONE   
NORM0()
NORM1()
NORM2()
NORM3()
NORM4()
PARA0()
PARA1()
PARA2()
PARA3()
PARA4()
KEEP0()
KEEP1()
KEEP2()
KEEP3()
KEEP4()
SUBJ0()
SUBJ1()
SUBJ2()
SUBJ3()
SUBJ4()
JUMP0()
JUMP1()
JUMP2()
JUMP3()
JUMP4()
BATT0()
BATT1()
BATT2()
BATT3()
BATT4()
FIXD0()
FIXD1()
FIXD2()
FIXD3()
FIXD4()
DATA0()
DATA1()
DATA2()
DATA3()
DATA4()
UNIQ0()
UNIQ1()
UNIQ2()
UNIQ3()
UNIQ4()
UNIQ5()
UNIQ6()
UNIQ7()
UNIQ8()
UNIQ9()
DEMO0()
DEMO1()
DEMO2()
DEMO3()
DEMO4()
DEMO5()
DEMO6()
DEMO7()
DEMO8()
DEMO9()
SPEC0()
SPEC1()
SPEC2()
SPEC3()
SPEC4()
SPEC5()
SPEC6()
SPEC7()
SPEC8()
SPEC9()

Unknown#

!"#$%&'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ
`abcdefghijklmnopqrstuvwxyz{|}~

€‚ƒ„

Unknown#

ZELDA3

Assorted Multi-Regional Text#

Rupees
Rubine
Rubis
Rupias
Rupee(s)Rubin(e)Rubis
Rupia(s)
Great Bay Coast
Zora Cape
Snowhead
Mountain VillageClock Town
Milk Road
Woodfall
Southern Swamp
Ikana Canyon
Stone Tower
Entrance
Schšdelkste
Kap Zora
Pic Hibernia
Bergsiedlung
Unruh-Stadt
Milchstra–e
Dšmmerwald
Smpfe des VergessensIkana Canyon
Felsenturm
Eingang
Plage de la Grande Bae
Pninsule des Zoras
Pic des Neiges
Village dans la MontagneBourg-Clocher
Route du Lait
Bois-Cascade
Marais du Sud
Valle Ikana
Forteresse de Pierre
Entre
Costa de la Gran BahaCabo Zora
Pico Nevado
Pueblo de la Montaa
Ciudad Reloj
Camino L˜cteo
Bosque Catarata
Pantano del Sur
Caぅn Ikana
Torre de Piedra
Entrada
Fast----Slow
BLUE
YELLOWGREEN
BLAUGELBGR•NROUGEBLEU
JAUNEVERT
ROJO
AZUL
AMARILLOVERDE

Unknown#

.ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz_
!!!!!!!!!!!!!!!!!!!!!˜!™!š!›!œ!!ž!Ÿ!!!!!!!!!!!!!!!!!!!!!!!!!!!

!"#$%&'()*+,-./012345567899:;<<=>>??????@@@@@@AABCCDEFFGHIJJKLMNOPQRSTUVWXYZ[\]^_`bcdeghijlmopqstvwy{|~

!"#$%&'()*+,-./011234566789::;<==>?????@@@@@ABBCDEEFGHIIJKLMNNOPQRSTUVWXYZ[\]^`abcdeghijlmnpqrtuvxy{|~

 !"$%&'()*++,-./012344567899:;<<=>????@@@@ABCCDEFFGHIJKKLMNOPQRSTTUVWXYZ[]^_`abcdeghijkmnoprstvwxz{}~

 !"#$%&'()*+,-./012234567889:;<<=>???@@@ABCCDEFGGHIJKLMMNOPQRSTUVWXYZ[\]^_`abcdeghijklnopqrtuvwyz{}~

 !"#$%&'()*+,-./001234567789:;<<=>??@@ABCCDEFGHHIJKLMNOOPQRSTUVWXYZ[\]^_`abcdeghijklmnpqrstuwxyz|}~

 !"#$%&'()*+,--./01234567889:;<=>>?@AABCDEFGGHIJKLMNOPQRRSTUVWXYZ[\]^_`abcdeghijklmnopqstuvwxz{|}~

 !"#$%&'()*++,-./0123456789::;<=>?@ABCDEEFGHIJKLMNOPQRSTTUVWXYZ[\]^_`abcdeghijklmnopqrstuwxyz{|}~

 !"#$%&'(()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWWXYZ[\]^_`abcdfghijklmnopqrstuvwxyz{|}~

 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~

 !#$%&'()*+,-./0123456789:;<=>ABCDEFGHIJKLMNOPQRSTUVWXYZ[\^_`abccdefghijklmnopqrstuvwxyz{|}~

 !"#$%&'()*+,-./012346789:;<=>ABCDEFGHIKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwwxyz{|}~

 !"#$%&'()*+,-.012345679:;<=>ABCDEFHIJKLMNOQRSTUVWXYZ[\]^_`abcdefghijklmnopqrsstuvwxyzz{|}~

 !"#$%&'()*,-./01245678:;<=?@BCDEGHIJKMNOPQRSUVWXYZ[\]^_`abcdefghijklmnopqqrstuvwwxyz{||}~

 !"#$%&()*+,-.01234678:;<>?@ACDEGHIKLMNOQRSTUVWYZ[\]^_`abcdefghijklmnoopqrstuuvwxyyz{|}}~

 !"#%&'()*+-./0234678:;<>?@ACDEGHIKLMOPQRTUVWXYZ\]^_`abcdefghijklmmnopqrsttuvwxxyz{{|}}~

 "#$%&')*+,-/0134578:;=>?@ABDEGHJKLNOPRSTUVXYZ[\]_`abcdefghijkllmnopqrrstuvvwxyyz{||}~~

Audio Debug Text#

Sound Control
Spec Info
Heap Info
Grp Track Info
Sub Track Info
Channel Info
Interface Info
SE Flag Swap
Block Change BGM
Natural Sound Control
Ocarina Test
SE Parameter Change
VRS Info
Demo SE Test
Link Anime SE Test
memory dump
Scroll Print
Free Area
PLAYER
ITEM
ENVIROMENT
ENEMY
SYSTEM
OCARINA
VOICE
W-STEREO
MONO
HEADPHONE
3D SOUND
W-STEREO
HEADPHONE
3D SOUND
MONO
DOLBY PRO
ENTRY DICT
ALL DICT
SWAP
STBY
 !"#$%&'()*+,-./012345678899::;;<<<===>>>???@@@AAABBBCCCDDEEFFGGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgikmoqsuwy{}
[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f
SEQ H
    L
SEQ H
    L

En_Item00#

Original

Translation

Notes

ハートの器(ボス関係バンク)がセットされていません!!

Heart Container (boss-related bank) not set!!

change_bank_ID >= 0

change_bank_ID >= 0

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

../z_en_item00.c

Section xx#

xxx

../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
index - 1 >= 0
../z_eff_blure.c
index + 2 < this2->now_edge_num
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c
../z_eff_blure.c

Section xx#

xxx

../z_eff_shield_particle.c
../z_eff_shield_particle.c
../z_eff_spark.c
../z_eff_spark.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_ss_dead.c
../z_eff_tire_mark.c
../z_eff_tire_mark.c
../z_effect_soft_sprite.c
EffectSS2Info.data_table != NULL
../z_effect_soft_sprite.c
../z_effect_soft_sprite.c
type < EFFECT_SS2_TYPE_LAST_LABEL
../z_effect_soft_sprite.c
../z_effect_soft_sprite.c
../z_effect_soft_sprite_old_init.c
../z_effect_soft_sprite_old_init.c

Week Event Reg#

xxx

week_event_reg[0]
week_event_reg[1]
week_event_reg[2]
week_event_reg[3]
week_event_reg[4]
week_event_reg[5]
week_event_reg[6]
week_event_reg[7]
week_event_reg[8]
week_event_reg[9]
week_event_reg[10]
week_event_reg[11]
week_event_reg[12]
week_event_reg[13]
week_event_reg[14]
week_event_reg[15]
week_event_reg[16]
week_event_reg[17]
week_event_reg[18]
week_event_reg[19]
week_event_reg[20]
week_event_reg[21]
week_event_reg[22]
week_event_reg[23]
week_event_reg[24]
week_event_reg[25]
week_event_reg[26]
week_event_reg[27]
week_event_reg[28]
week_event_reg[29]
week_event_reg[30]
week_event_reg[31]
week_event_reg[32]
week_event_reg[33]
week_event_reg[34]
week_event_reg[35]
week_event_reg[36]
week_event_reg[37]
week_event_reg[38]
week_event_reg[39]
week_event_reg[40]
week_event_reg[41]
week_event_reg[42]
week_event_reg[43]
week_event_reg[44]
week_event_reg[45]
week_event_reg[46]
week_event_reg[47]
week_event_reg[48]
week_event_reg[49]
week_event_reg[50]
week_event_reg[51]
week_event_reg[52]
week_event_reg[53]
week_event_reg[54]
week_event_reg[55]
week_event_reg[56]
week_event_reg[57]
week_event_reg[58]
week_event_reg[59]
week_event_reg[60]
week_event_reg[61]
week_event_reg[62]
week_event_reg[63]
week_event_reg[64]
week_event_reg[65]
week_event_reg[66]
week_event_reg[67]
week_event_reg[68]
week_event_reg[69]
week_event_reg[70]
week_event_reg[71]
week_event_reg[72]
week_event_reg[73]
week_event_reg[74]
week_event_reg[75]
week_event_reg[76]
week_event_reg[77]
week_event_reg[78]
week_event_reg[79]
week_event_reg[80]
week_event_reg[81]
week_event_reg[82]
week_event_reg[83]
week_event_reg[84]
week_event_reg[85]
week_event_reg[86]
week_event_reg[87]
week_event_reg[88]
week_event_reg[89]
week_event_reg[90]
week_event_reg[91]
week_event_reg[92]
week_event_reg[93]
week_event_reg[94]
week_event_reg[95]
week_event_reg[96]
week_event_reg[97]
week_event_reg[98]
week_event_reg[99]
event_inf[0]
event_inf[1]
event_inf[2]
event_inf[3]
event_inf[4]
event_inf[5]
event_inf[6]
event_inf[7]
mask_mask_bit[0]
mask_mask_bit[1]
mask_mask_bit[2]
クリアー!!!!
../flg_set.c
../flg_set.c
OVL(d):既にリンクされています
OVL(d):ロードに失敗しました
../z_DLF.c
actor
No. Actor   Name Part SegName
%3d %08x %04x %3d %s
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
Actor_dt
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
target_actor != NULL
../z_actor.c
--------- Wall Hit Cancel !!
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
this != NULL
../z_actor.c
this != NULL
../z_actor.c
MaxProfile == ACTOR_DLF_MAX
../z_actor.c
z_actor.c:actor->next == 0xefefefef
%3d %08x %08x 0x%08x %8d %s
NAME STATUS MOVE_PROC arg_data TIME
ACTOR NAME is NULL
アクターの名前(%08x:%s)
コメント:%s
ACTOR NAME %08x:%s
Actor_draw
Actor_draw
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
drawed
|NO_CULL_FLAG
||NO_CULL_DRAW
|||invisible
||||don't draw
|||||constract_proc
||||||draw_proc
見えないアクターの数が限界を超えました
%1d%1d%1d%1d%1d
%1d%1d
../z_actor.c
絶対魔法領域解放
../z_actor.c
アクタークライアントが0になりました
オーバーレイ解放しません
絶対魔法領域確保なので解放しません
オーバーレイ解放します
../z_actor.c
actor_segsize <= AM_FIELD_SIZE
../z_actor.c
COMMON MAGIC
アクタープログラムメモリが確保できませんでした[%s]
OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s
profile < ACTOR_DLF_MAX
../z_actor.c
アクタークラス追加 [%d:%s]
Actorセット数オーバー
actor_dlftbl:%08x %08x %08x %08x %08x %08x %s
データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s]
Actorクラス確保できません! [%s] <サイズ=%dバイト>
オーバーレイではありません
actor_dlftbl->clients < 127
../z_actor.c
アクタークラス削除 [%s]
Actor_info_delete
../z_actor.c
オーバーレイではありません
actor_dlftbl->allocp != NULL
../z_actor.c
actor_dlftbl->clients > 0
../z_actor.c
target_actor != NULL
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_cheap_proc.c
../z_cheap_proc.c
../z_cheap_proc.c
../z_cheap_proc.c
../z_cheap_proc.c
../z_cheap_proc.c
%s:%08x:actor=%08x[%d:%s]
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c
../z_actor.c

Actor List#

A list of all the actors in the game.

Player
En_Test
En_GirlA
En_Part
En_Light
En_Door
En_Box
En_Pametfrog
En_Okuta
En_Bom
En_Wallmas
En_Dodongo
En_Firefly
En_Horse
En_Item00
En_Arrow
En_Elf
En_Niw
En_Tite
En_Peehat
En_Butte
En_Insect
En_Fish
En_Holl
En_Dinofos
En_Hata
En_Zl1
En_Viewer
En_Bubble
Door_Shutter
En_Boom
En_Torch2
En_Minifrog
En_St
En_A_Obj
Obj_Wturn
En_River_Sound
En_Ossan
En_Famos
En_Bombf
En_Am
En_Dekubaba
En_M_Fire1
En_M_Thunder
Bg_Breakwall
Door_Warp1
Obj_Syokudai
Item_B_Heart
En_Dekunuts
En_Bbfall
Arms_Hook
En_Bb
Bg_Keikoku_Spr
En_Wood02
En_Death
En_Minideath
En_Vm
Demo_Effect
Demo_Kankyo
En_Floormas
En_Rd
Bg_F40_Flift
Obj_Mure
En_Sw
Object_Kankyo
En_Horse_Link_Child
Door_Ana
En_Encount1
Demo_Tre_Lgt
En_Encount2
En_Fire_Rock
Bg_Ctower_Rot
Mir_Ray
En_Sb
En_Bigslime
En_Karebaba
En_In
En_Ru
En_Bom_Chu
En_Horse_Game_Check
En_Rr
En_Fr
Obj_Oshihiki
Eff_Dust
Bg_Umajump
Arrow_Fire
Arrow_Ice
Arrow_Light
Item_Etcetera
Obj_Kibako
Obj_Tsubo
En_Ik
Demo_Shd
En_Dns
Elf_Msg
En_Honotrap
En_Tubo_Trap
Obj_Ice_Poly
En_Fz
En_Kusa
Obj_Bean
Obj_Bombiwa
Obj_Switch
Obj_Lift
Obj_Hsblock
En_Okarina_Tag
En_Goroiwa
En_Daiku
En_Nwc
Item_Inbox
En_Ge1
Obj_Blockstop
En_Sda
En_Clear_Tag
En_Gm
En_Ms
En_Hs
Bg_Ingate
En_Kanban
En_Attack_Niw
En_Mk
En_Owl
En_Ishi
Obj_Hana
Obj_Lightswitch
Obj_Mure2
En_Fu
En_Stream
En_Mm
En_Weather_Tag
En_Ani
En_Js
En_Okarina_Effect
En_Mag
Elf_Msg2
Bg_F40_Swlift
En_Kakasi
Obj_Makeoshihiki
Oceff_Spot
En_Torch
Shot_Sun
Obj_Roomtimer
En_Ssh
Oceff_Wipe
Oceff_Storm
Obj_Demo
En_Minislime
En_Nutsball
Oceff_Wipe2
Oceff_Wipe3
En_Dg
En_Si
Obj_Comb
Obj_Kibako2
En_Hs2
Obj_Mure3
En_Tg
En_Wf
En_Skb
En_Gs
Obj_Sound
En_Crow
En_Cow
Oceff_Wipe4
En_Zo
Obj_Makekinsuta
En_Ge3
Obj_Hamishi
En_Zl4
En_Mm2
Door_Spiral
Obj_Pzlblock
Obj_Toge
Obj_Armos
Obj_Boyo
En_Grasshopper
Obj_Grass
Obj_Grass_Carry
Obj_Grass_Unit
Bg_Fire_Wall
En_Bu
En_Encount3
En_Jso
Obj_Chikuwa
En_Knight
En_Warp_tag
En_Aob_01
En_Boj_01
En_Boj_02
En_Boj_03
En_Encount4
En_Bom_Bowl_Man
En_Syateki_Man
Bg_Icicle
En_Syateki_Crow
En_Boj_04
En_Cne_01
En_Bba_01
En_Bji_01
Bg_Spdweb
En_Mt_tag
Boss_01
Boss_02
Boss_03
Boss_04
Boss_05
Boss_06
Boss_07
Bg_Dy_Yoseizo
En_Boj_05
En_Sob1
En_Go
En_Raf
Obj_Funen
Obj_Raillift
Bg_Numa_Hana
Obj_Flowerpot
Obj_Spinyroll
Dm_Hina
En_Syateki_Wf
Obj_Skateblock
Obj_Iceblock
En_Bigpamet
En_Syateki_Dekunuts
Elf_Msg3
En_Fg
Dm_Ravine
Dm_Sa
En_Slime
En_Pr
Obj_Toudai
Obj_Entotu
Obj_Bell
En_Syateki_Okuta
Obj_Shutter
Dm_Zl
En_Elfgrp
Dm_Tsg
En_Baguo
Obj_Vspinyroll
Obj_Smork
En_Test2
En_Test3
En_Test4
En_Bat
En_Sekihi
En_Wiz
En_Wiz_Brock
En_Wiz_Fire
Eff_Change
Dm_Statue
Obj_Fireshield
Bg_Ladder
En_Mkk
Demo_Getitem
En_Dnb
En_Dnh
En_Dnk
En_Dnq
Bg_Keikoku_Saku
Obj_Hugebombiwa
En_Firefly2
En_Rat
En_Water_Effect
En_Kusa2
Bg_Spout_Fire
Bg_Dblue_Movebg
En_Dy_Extra
En_Bal
En_Ginko_Man
En_Warp_Uzu
Obj_Driftice
En_Look_Nuts
En_Mushi2
En_Fall
En_Mm3
Bg_Crace_Movebg
En_Dno
En_Pr2
En_Prz
En_Jso2
Obj_Etcetera
En_Egol
Obj_Mine
Obj_Purify
En_Tru
En_Trt
En_Test5
En_Test6
En_Az
En_Estone
Bg_Hakugin_Post
Dm_Opstage
Dm_Stk
Dm_Char00
Dm_Char01
Dm_Char02
Dm_Char03
Dm_Char04
Dm_Char05
Dm_Char06
Dm_Char07
Dm_Char08
Dm_Char09
Obj_Tokeidai
En_Mnk
En_Egblock
En_Guard_Nuts
Bg_Hakugin_Bombwall
Obj_Tokei_Tobira
Bg_Hakugin_Elvpole
En_Ma4
En_Twig
En_Po_Fusen
En_Door_Etc
En_Bigokuta
Bg_Icefloe
Obj_Ocarinalift
En_Time_Tag
Bg_Open_Shutter
Bg_Open_Spot
Bg_Fu_Kaiten
Obj_Aqua
En_Elforg
En_Elfbub
En_Fu_Mato
En_Fu_Kago
En_Osn
Bg_Ctower_Gear
En_Trt2
Obj_Tokei_Step
Bg_Lotus
En_Kame
Obj_Takaraya_Wall
Bg_Fu_Mizu
En_Sellnuts
Bg_Dkjail_Ivy
Obj_Visiblock
En_Takaraya
En_Tsn
En_Ds2n
En_Fsn
En_Shn
En_Stop_heishi
Obj_Bigicicle
En_Lift_Nuts
En_Tk
Bg_Market_Step
Obj_Lupygamelift
En_Test7
Obj_Lightblock
Mir_Ray2
En_Wdhand
En_Gamelupy
Bg_Danpei_Movebg
En_Snowwd
En_Pm
En_Gakufu
Elf_Msg4
Elf_Msg5
En_Col_Man
En_Talk_Gibud
En_Giant
Obj_Snowball
Boss_Hakugin
En_Gb2
En_Onpuman
Bg_Tobira01
En_Tag_Obj
Obj_Dhouse
Obj_Hakaisi
Bg_Hakugin_Switch
En_Snowman
TG_Sw
En_Po_Sisters
En_Pp
En_Hakurock
En_Hanabi
Obj_Dowsing
Obj_Wind
En_Racedog
En_Kendo_Js
Bg_Botihasira
En_Fish2
En_Pst
En_Poh
Obj_Spidertent
En_Zoraegg
En_Kbt
En_Gg
En_Maruta
Obj_Snowball2
En_Gg2
Obj_Ghaka
En_Dnp
En_Dai
Bg_Goron_Oyu
En_Kgy
En_Invadepoh
En_Gk
En_An
En_Bee
En_Ot
En_Dragon
Obj_Dora
En_Bigpo
Obj_Kendo_Kanban
Obj_Hariko
En_Sth
Bg_Sinkai_Kabe
Bg_Haka_Curtain
Bg_Kin2_Bombwall
Bg_Kin2_Fence
Bg_Kin2_Picture
Bg_Kin2_Shelf
En_Rail_Skb
En_Jg
En_Tru_Mt
Obj_Um
En_Neo_Reeba
Bg_Mbar_Chair
Bg_Ikana_Block
Bg_Ikana_Mirror
Bg_Ikana_Rotaryroom
Bg_Dblue_Balance
Bg_Dblue_Waterfall
En_Kaizoku
En_Ge2
En_Ma_Yts
En_Ma_Yto
Obj_Tokei_Turret
Bg_Dblue_Elevator
Obj_Warpstone
En_Zog
Obj_Rotlift
Obj_Jg_Gakki
Bg_Inibs_Movebg
En_Zot
Obj_Tree
Obj_Y2lift
Obj_Y2shutter
Obj_Boat
Obj_Taru
Obj_Hunsui
En_Jc_Mato
Mir_Ray3
En_Zob
Elf_Msg6
Obj_Nozoki
En_Toto
En_Railgibud
En_Baba
En_Suttari
En_Zod
En_Kujiya
En_Geg
Obj_Kinoko
Obj_Yasi
En_Tanron1
En_Tanron2
En_Tanron3
Obj_Chan
En_Zos
En_S_Goro
En_Nb
En_Ja
Bg_F40_Block
Bg_F40_Switch
En_Po_Composer
En_Guruguru
Oceff_Wipe5
En_Stone_heishi
Oceff_Wipe6
En_Scopenuts
En_Scopecrow
Oceff_Wipe7
Eff_Kamejima_Wave
En_Hg
En_Hgo
En_Zov
En_Ah
Obj_Hgdoor
Bg_Ikana_Bombwall
Bg_Ikana_Ray
Bg_Ikana_Shutter
Bg_Haka_Bombwall
Bg_Haka_Tomb
En_Sc_Ruppe
Bg_Iknv_Doukutu
Bg_Iknv_Obj
En_Pamera
Obj_HsStump
En_Hidden_Nuts
En_Zow
En_Talk
En_Al
En_Tab
En_Nimotsu
En_Hit_Tag
En_Ruppecrow
En_Tanron4
En_Tanron5
En_Tanron6
En_Daiku2
En_Muto
En_Baisen
En_Heishi
En_Demo_heishi
En_Dt
En_Cha
Obj_Dinner
Eff_Lastday
Bg_Ikana_Dharma
En_Akindonuts
Eff_Stk
En_Ig
En_Rg
En_Osk
En_Sth2
En_Yb
En_Rz
En_Scopecoin
En_Bjt
En_Bomjima
En_Bomjimb
En_Bombers
En_Bombers2
En_Bombal
Obj_Moon_Stone
Obj_Mu_Pict
Bg_Ikninside
Eff_Zoraband
Obj_Kepn_Koya
Obj_Usiyane
En_Nnh
Obj_Kzsaku
Obj_Milk_Bin
En_Kitan
Bg_Astr_Bombwall
Bg_Iknin_Susceil
En_Bsb
En_Recepgirl
En_Thiefbird
En_Jgame_Tsn
Obj_Jgame_Light
Obj_Yado
Demo_Syoten
Demo_Moonend
Bg_Lbfshot
Bg_Last_Bwall
En_And
En_Invadepoh_Demo
Obj_Danpeilift
En_Fall2
Dm_Al
Dm_An
Dm_Ah
Dm_Nb
En_Drs
En_Ending_Hero
Dm_Bal
En_Paper
En_Hint_Skb
Dm_Tag
En_Bh
En_Ending_Hero2
En_Ending_Hero3
En_Ending_Hero4
En_Ending_Hero5
En_Ending_Hero6
Dm_Gm
Obj_Swprize
En_Invisible_Ruppe
Obj_Ending
En_Rsn
actor_dlftbls %u
RomStart RomEnd   SegStart SegEnd   allocp   profile  segname
%08x %08x %08x %08x %08x %08x %s
actor_dlftbls %u
No. RamStart- RamEnd cn  Name
%3d %08x-%08x %3d %s
new_node != SS_NULL
../z_bgcheck.c
psst->tbl != NULL
../z_bgcheck.c
!IS_ZERO(ac_size)
../z_bgcheck.c
!IS_ZERO(ac_size)
../z_bgcheck.c
../z_bgcheck.c
../z_bgcheck.c
this->short_slist_node_tbl != NULL
../z_bgcheck.c
../z_bgcheck.c
this->polygon_check == NULL(game_alloc() MemoryAllocationError.)
short_slist_node_size = %d/polygon_num = %d
this->polygon_check != NULL
../z_bgcheck.c
this->short_slist_node_last_index < this->short_slist_node_size
../z_bgcheck.c
new_index < this->short_slist_node_size
../z_bgcheck.c
ptbl->pbuf != NULL
../z_bgcheck.c
ptbl->pbuf != NULL
../z_bgcheck.c
pdwt->pbuf != NULL
../z_bgcheck.c
water_poly Error:[MoveBG OSUGI!!!]
num = %d > %d
*pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE
../z_bgcheck.c
bg_poly Error:[MoveBG OSUGI!!!]
num = %d > %d
pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num
../z_bgcheck.c
bg_vert Error:[MoveBG OSUGI!!!]
num = %d > %d
pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num
../z_bgcheck.c
!IS_ZERO(ac_size)
../z_bgcheck.c
!IS_ZERO(ac_size)
../z_bgcheck.c

Camera#

xxx

camera: res: stat (%d/%d/%d)
camera: res: PREG(%02d) = %d
camera: res: %d = PREG(%02d)
camera: corner check no cross point %x %x
%f (%f %f %f) %f
%f (%f %f %f) %f
camera: horse: ride actor NULL!
camera: climb: no floor 
camera: warning: battle: target is not valid, change parallel
camera: battle: target actor name 
[34m%s (%d)
camera: battle: change target %d -> 
[34m%s (%d)
camera: warning: keepon: target is not valid, change parallel
camera: warning: talk: target is not valid, change parallel
%s: %d: parambuff overd (%d)
../z_camera.c
camera: item: item type changed %d -> %d
camera: fixed: no relative target actor 
camera: fixed: relative target actor 
[34m%s (%d)
camera: circle: no relative target actor
camera: circle: relative target actor 
[34m%s (%d)
camera: circle: no relative target actor
camera: circle: relative target actor 
[34m%s (%d)
%s: %d: parambuff overd (%d)
../z_camera.c
camera: attention: type %d
../z_camera.c
[34mcamera: create --- allocate %d byte
camera: create: not enough memory
[34mcamera: destroy ---
../z_camera.c
camera: destroy: already cleared
[34mcamera: initialize --- 
[m UID %d
camera: room type: default set normal
camera: room type: default set room
camera: room type: default set etc (%d)
[34mcamera: personalize ---
camera: change status: PREG(%02d) = %d
camera: water: off
camera: in %x
camera: cut out %x
camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d
camera[0] change %x (%x)
camera: wait more %d frames
camera: wait out %x
camera: engine (%d %d %d) %04x 
camera: shrink_and_bitem %x(%d)
camera: engine (%s(%d) %s(%d) %s(%d)) ok!
dir  (%d) %d(%f) %d(%f) 0(0) 
real (%d) %d(%f) %d(%f) 0(0) 
camera: out c (%f %f %f)
            e (%f %f %f)
camera: dir (%f %d(%f) %d(%f)) (%f)
camera: foot(%f %f %f) dist (%f)
+=+(%d)+=+ recive request -> %s
camera: %d: change mode: force NORMAL: %s %s refused
+=+=+=+ recive asking -> %s (%s)
SSS %d %d %x%x%x%x %d
camera: %d: error: illegal camera set (%d) !!!!
[1m%06u:
[m camera: %d: change set %s
III %d %d %x%x
camera: %d: change id: %x refused 'coz already changed (%x)
[1m%06u:
[m camera: %d: change ID %x (set %d)
camera: error: illegal camera ID (%x) !! (%d|%d|%d)
camera: setCameraData: last argument not alive!
[1m%06u:
[m camera: skip demo

Collision Check#

xxx

../z_collision_check.c
../z_collision_check.c
../z_collision_check.c
pclobj_jntsph->elem_tbl != NULL
../z_collision_check.c
../z_collision_check.c
../z_collision_check.c
pclobj_tris->elem_tbl != NULL
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
../z_collision_check.c
pclobj_elem->ac_hit_elem != NULL
../z_collision_check.c

Debug Display#

xxx

../z_debug.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c
../z_debug_display.c

Memory Editor#

xxx

SREG
OREG
PREG
QREG
MREG
YREG
DREG
UREG
IREG
ZREG
dREG
XREG
CRV2
TREG
WREG
AREG
VREG
HREG
GREG
mREG
nREG
BREG
DORO
kREG
%c(%s)
%02d%6d
%s%02d%6d
ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます
../z_debug_mode.c
../z_debug_mode.c
object_exchange_rom_address %u
RomStart RomEnd   Size
%08x-%08x %08x(%8.3fKB)
osMemSize=%08x
osRomType=%d(%s)
cartridge
bulk
osTvType=%d(%s)
NTSC
MPAL
osResetType=%d(%s)
cold reset
osCicId=%d
osVersion=%d
osRomBase=%08x

Debug (Hayakawa)#

xxx

../z_debug_hayakawa.c
../z_debug_hayakawa.c
『上からみる(プリレンダ)』はもう無いよ〜
フラッシュの内容をロードします!
フラッシュの内容をロードしましたよ。
どこへ飛んでいいのかわからない。z_demo.c
コード3デモメッセージにffffが有りません。!
コード3デモメッセージにffffが有りません。!
PartsNo[%d] dousa=[%d]
デモ指令が多すぎの可能性あり。要調査

Draw#

xxx

../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c
../z_draw.c

Effect - Footmark#

xxx

../z_eff_footmark.c
../z_eff_footmark.c
../z_eff_footmark.c

Event Manager#

xxx

enentmgr: saveCameraPosEventMgr: no camera (oya %d)
eventmgr: I 
%02.2x
 (%d)
eventmgr: O 
%02.2x
[1m%06d:
[m eventmgr: permit! stop %d
[1m%06d:
[m eventmgr: actor %d free clear! 
[1m%06d:
[m eventmgr: player demo mode OFF! 
[1m%06d:
[m eventmgr: RUN %d STOP %d TIMER %d
[1m%06d:
[m eventmgr: warning: check anytime true %d 
[1m%06d:
[m eventmgr: check req %d permit
[1m%06d:
[m eventmgr: player demo mode ON! (2)
[1m%06d:
[m eventmgr: player demo mode ON! (3)
[1m%06d:
[m eventmgr: actor %d free OK! 
[1m%06d:
[m eventmgr: 
[42m 
[47;34m id %d 
[30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d 
[42m 
[1m%06d:
[m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now
[1m%06d:
[m eventmgr: error: no data for %d 
../z_fcurve_data_skelanime.c
this->now_joint != NULL
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
../z_fcurve_data_skelanime.c
基本スケールがゼロ? (%s %d)
../z_fireobj.c
../z_fireobj.c
../z_fireobj.c
../z_fireobj.c
player->ride.actor != NULL
../z_horse.c
horse_actor != NULL
../z_horse.c
horse_actor != NULL
../z_horse.c
horse_actor != NULL
../z_horse.c
player->ride.actor != NULL
../z_horse.c
player->ride.actor != NULL
../z_horse.c
worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)
../z_jpeg.c
../z_kanfont.c
../z_kanfont.c
../z_kanfont.c
VR-BOX種類が大きすぎます。Global_kankyo_ct
end_frameとstart_frameのフレーム関係がおかしい!!!
by get_parcent_forAccelBrake!!!!!!!!!
環境VRデータ取得失敗! ささきまでご報告を!
../z_kankyo.c
../z_kankyo.c
水ポリゴンデータに水中カラーが設定されておりません!
カラーパレットの設定がおかしいようです!
カラーパレットがおかしいようです!
[31mカラーパレットがおかしいようです!
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c
game_play->view.pviewing != NULL
../z_kankyo.c
../z_kankyo.c
../z_kankyo.c

Lib#

xxx

avalueset_w->opcode < number(opcode_proc)
../z_lib.c
(valueset_w + num_of_val - 1)->endcode == V_E
../z_lib.c
ptr_seg_to_k0:%08x→%08x
ptr_seg_to_k0_null:%08x→%08x
../z_lifemeter.c
../z_lifemeter.c

Lights#

xxx

../z_lights.c
../z_lights.c
../z_lights.c
../z_lights.c
../z_lights.c

Map Display#

xxx

%s: %u バイトの%sに失敗しました
%s: %u バイトの%sに成功しました
zelda_malloc
確保
zelda_malloc_DEBUG
確保
zelda_malloc_r
確保
zelda_malloc_r_DEBUG
確保
zelda_realloc
再確保
zelda_realloc_DEBUG
再確保
zelda_calloc
確保
ゼルダヒープ表示
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM
../z_map_disp.c
num <= MAX_TRE
../z_map_disp.c
num <= MAX_DOOR
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
../z_map_disp.c
scene_id >= 0 && scene_id <= 4
../z_map_disp_data.c
../z_map_exp.c
parameter->mapSegment != NULL
../z_map_exp.c

Moji#

xxx

../z_moji.c
../z_moji.c
../z_moji.c
../z_moji.c
------Msgevent_Read Start
proc_no < number(msgevn_data_size)
../z_msgevent.c
proc_no < number(msgevn_proc)
../z_msgevent.c
------Msgevent_Read End

Parameter#

xxx

../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
J_N >= 1 && J_N < 5
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->parameterSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->showSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->showSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->showSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->showSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->do_actionSegment != NULL
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
../z_parameter.c
parameter->icon_itemSegment != NULL

Player Library#

xxx

../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
size <= 1024 * 14
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c
../z_player_lib.c

Prenmi#

xxx

prenmi_move
prenmi_draw
../z_prenmi.c
../z_prenmi.c
quake: too many request %d is changed new one !!
quake: stopped! 'coz camera [%d] killed!!

RCP#

xxx

n != f
../z_rcp.c
n != f
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
MODESET_ASSERT
../z_rcp.c
number(cpu_dynamicP->clear_zb_dl) <= 8
../z_rcp.c
number(cpu_dynamicP->clear_fb_dl) <= 5
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c
../z_rcp.c

====Room=== xxx

../z_room.c
../z_room.c
../z_room.c
polygon2->num <= SHAPE_SORT_MAX
../z_room.c
../z_room.c
../z_room.c
../z_room.c
../z_room.c
../z_room.c
../z_room.c
../z_room.c
ROOM ALL SIZE=%fK
../z_room.c
../z_room.c
read_room_ID < game_play->room_rom_address.num
../z_room.c
../z_room.c
(unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc)
../z_room.c

™š====Scene==== xxx

>™™šthis->num < OBJECT_EXCHANGE_BANK_MAX
../z_scene.c
無効なバンクです(%d)
OBJECT[%d] SIZE %fK SEG=%x
num=%d adrs=%x end=%x
(this->status[this->num].Segment + size) < this->endSegment
../z_scene.c
../z_scene.c
../z_scene.c
Object_Exchange_check: 無効なバンクです(%d)
../z_scene.c
Object_Exchange_read_all: 無効なバンクです(%d)
OBJECT[%d] SIZE %fK SEG=%x
num=%d adrs=%x end=%x
../z_scene.c
object_bank < Object_Bank_MAX
../z_scene.c
nextptr < this->endSegment
../z_scene.c
scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX
../z_scene.c
無効なシーンテクスチャーバンクです(%d)
../z_scene.c
SCENE TEXTURE[%d] SIZE %fK SEG=%x
../z_scene.c
指定されたデモステージデータが存在しません。
なので、通常ステージが採用されます。
counter=[%d]
code の値(%d)が異常です
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
../z_scene_proc.c
Z2_SONCHONOIE
Z2_LAST_BS
Z2_WITCH_SHOP
Z2_OMOYA
Z2_BOWLING
Z2_HAKASHITA
Z2_20SICHITAI2
Z2_AYASHIISHOP
TEST01
KAKUSIANA
SPOT00
Z2_IKANA
Z2_KAIZOKU
Z2_MILK_BAR
Z2_INISIE_N
Z2_TAKARAYA
Z2_INISIE_R
Z2_OKUJOU
Z2_OPENINGDAN
Z2_MITURIN
Z2_13HUBUKINOMITI
Z2_CASTLE
Z2_DEKUTES
Z2_MITURIN_BS
Z2_SYATEKI_MIZU
Z2_HAKUGIN
Z2_ROMANYMAE
Z2_PIRATE
Z2_SYATEKI_MORI
Z2_SINKAI
Z2_YOUSEI_IZUMI
Z2_KINSTA1
Z2_KINDAN2
Z2_TENMON_DAI
Z2_LAST_DEKU
Z2_22DEKUCITY
Z2_KAJIYA
Z2_00KEIKOKU
Z2_POSTHOUSE
Z2_LABO
Z2_DANPEI2TEST
Z2_16GORON_HOUSE
Z2_33ZORACITY
Z2_8ITEMSHOP
Z2_F01
Z2_INISIE_BS
Z2_30GYOSON
Z2_31MISAKI
Z2_TAKARAKUJI
Z2_TORIDE
Z2_FISHERMAN
Z2_GORONSHOP
Z2_DEKU_KING
Z2_LAST_GORON
Z2_24KEMONOMITI
Z2_F01_B
Z2_F01C
Z2_BOTI
Z2_HAKUGIN_BS
Z2_20SICHITAI
Z2_21MITURINMAE
Z2_LAST_ZORA
Z2_11GORONNOSATO2
Z2_SEA
Z2_35TAKI
Z2_REDEAD
Z2_BANDROOM
Z2_11GORONNOSATO
Z2_GORON_HAKA
Z2_SECOM
Z2_10YUKIYAMANOMURA
Z2_TOUGITES
Z2_DANPEI
Z2_IKANAMAE
Z2_DOUJOU
Z2_MUSICHOUSE
Z2_IKNINSIDE
Z2_MAP_SHOP
Z2_F40
Z2_F41
Z2_10YUKIYAMANOMURA2
Z2_14YUKIDAMANOMITI
Z2_12HAKUGINMAE
Z2_17SETUGEN
Z2_17SETUGEN2
Z2_SEA_BS
Z2_RANDOM
Z2_YADOYA
Z2_KONPEKI_ENT
Z2_INSIDETOWER
Z2_26SARUNOMORI
Z2_LOST_WOODS
Z2_LAST_LINK
Z2_SOUGEN
Z2_BOMYA
Z2_KYOJINNOMA
Z2_KOEPONARACE
Z2_GORONRACE
Z2_TOWN
Z2_ICHIBA
Z2_BACKTOWN
Z2_CLOCKTOWER
Z2_ALLEY
scene_status_no < (int)(number(scene_status_table_info_table))
../z_scene_table.c
scene_name=%s num_of_scene_point=%d scene_status_no=%d 
scene_point < scene_status_table_infoP->num_of_scene_point
../z_scene_table.c
scene_status != NULL
../z_scene_table.c
*schedule_data [%d] 範囲異常
%02x

Skelanime#

xxx

../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
../z_skelanime.c
joint_buff_num == joint_num
../z_skelanime.c
Skeleton_Info_Rom_SV_ct メモリアロケーションエラー
../z_skelanime.c
../z_skelanime.c
joint_buff_num == this->joint_num
../z_skelanime.c
Skeleton_Info2_ct メモリアロケーションエラー
../z_skelanime.c
../z_skelanime.c
joint_buff_num == this->joint_num
../z_skelanime.c
Skeleton_Info_Rom_SV_ct メモリアロケーションエラー
../z_skelanime.c
../z_skelanime.c
Skeleton_Info2_skin2_ct メモリアロケーションエラー
../z_skelanime.c
now_joint あきまへん!!
../z_skelanime.c
morf_joint あきまへん!!

Skin#

xxx

../z_skin.c
../z_skin.c
../z_skin.c
../z_skin.c
../z_skin.c
../z_skin.c
../z_skin.c
../z_skin.c
../z_skin_awb.c
pskin_awb->avb_tbl != NULL
../z_skin_awb.c
../z_skin_awb.c
psavb->buf[0] != NULL
../z_skin_awb.c
../z_skin_awb.c
psavb->buf[1] != NULL
../z_skin_awb.c
../z_skin_awb.c
../z_skin_awb.c
../z_skin_awb.c
snap: check: (%2d) 00000000 %08.8x 
snap: check: (%2d) %08.8x 00000000 
snap: 
[43m 
[47;35m HIT 
[43m 
snap: check: save %08.8x %08.8x 
snap: 
[43m 
[47;35m CHECK 
[43m 
snap: check: area %08.8x %08.8x 
snap: 
[43m 
[47;35m POINT  actor #%d 
[43m 
[47;31m●
[47;32m●
 <- check 0:
 distance (%f) %f < x < %f 
[47;31m●
[47;32m●
 <- check 1:
 angle (%d %d) < %d  
[47;31m●
[47;32m●
 <- check 2:
 finder (%d %d) %dx%d 
[47;31m●
[47;32m●
 <- check 3:
 b.g. check 
[47;31m●
[47;32m●
 <- check 4:
 collision check 
snap: check: good 
[31m%02.2x
[m%06.6x %08.8x
snap: check: bad! 
[31m%02.2x
[m%06.6x %08.8x
../z_sub_s.c
../z_sub_s.c
../z_sub_s.c
../z_sub_s.c
../z_sub_s.c
../z_sub_s.c
../z_sub_s.c
func_event_read Err!!! thisx->name=<%d>
cnt < event_id_read_max
../z_sub_s.c

View#

xxx

view: initialize ---
setScissorX: ulx=%d, uly=%d lrx=%d lry=%d
ulx >= 0
../z_view.c
uly >= 0
../z_view.c
lrx <= ScreenWidth
../z_view.c
lry <= ScreenHeight
../z_view.c
ulx >= 0
../z_view.c
uly >= 0
../z_view.c
lrx <= ScreenWidth
../z_view.c
lry <= ScreenHeight
../z_view.c
../z_view.c
../z_view.c
../z_view.c
../z_view.c
fovy %f near %f far %f scale %f aspect %f normal %08x
projection
    %f  %f  %f  %f
view: showPerspectiveView(): eye == center
viewing
    %f  %f  %f  %f
../z_view.c
../z_view.c
../z_view.c
../z_view.c
../z_view.c
../z_view.c
view: showPerspectiveOverLayView(): eye == center
../z_view.c
eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d

Vismono#

xxx

TVTYPE の値が異常です
../z_vimode.c
osViModePalLan1
osViModeFpalLan1
Custom
../z_vismono.c
glistp_end <= mono_dl + DLSIZE
../z_vismono.c
../z_vismono.c
../z_vismono.c
glistp_end <= this->mono_dl + DLSIZE
../z_vismono.c

VR Box#

xxx

buffer <= buffer_limit
../z_vr_box.c
../z_vr_box.c
buffer <= buffer_limit
../z_vr_box.c
../z_vr_box.c
buffer <= buffer_limit
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
../z_vr_box.c
vr_box->dpList != NULL
../z_vr_box.c
../z_vr_box.c
vr_box->roomVtx != NULL
../z_vr_box.c
../z_vr_box.c
vr_box->roomVtx != NULL
../z_vr_box.c


../z_vr_box_draw.c
../z_vr_box_draw.c
../z_vr_box_draw.c
../z_vr_box_draw.c
z_common_data.file_no != 0xff
../z_sram_NES.c
====================================================================
====================================================================
../z_sram_NES.c
sram->flash_read_buff != NULL
../z_sram_NES.c
z_common_data.file_no != 0xff
../z_sram_NES.c
z_common_data.file_no != 0xff
../z_sram_NES.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
../z_message.c
MESSAGE
../z_message.c
../z_message.c
../z_message.c
message->message_table_Segment != NULL
../z_message.c
../z_message.c
../z_message.c
message->message_table_Segment != NULL
../z_message.c
../z_message.c
../z_message.c
message->message_table_Segment != NULL
../z_message.c
../z_message.c
../z_message.c
message->message_table_Segment != NULL
../z_message.c
../z_message.c
../z_message.c
message->fukidashiSegment != NULL
../z_message.c


/Œメッセージが,見つかった!!!
メッセージ見つからなかった
message_read_NES
message_read_NES
nes_rd_dt → 
../z_message_nes.c
../z_message_nes.c
サウンド(SE)
名前 = 
EVENTタイマー = 
釣り堀魚サイズ = 
ゼルダ時間 = 
../z_message_staff.c
../z_message_staff.c


../z_shrink_window.c
../z_shrink_window.c
../z_shrink_window.c
../z_shrink_window.c
demo play: 
[45m 
[47;34m reset 
[45m 
demo play: error: illegal action type %d
[1mdemo play:
[m cut %d  point %d  frame %d
[47;34mcamera demo: 等速開始
[m %d フレーム
[47;34mcamera demo: 等速終了
[47;34mcamera demo: 変速開始
[m %d フレーム
[47;34mcamera demo: 変速終了
[47;34mcamera demo: 背景ズーム開始
[m %d フレーム
[47;34mcamera demo: 背景ズーム終了
[47;34mcamera demo: 停止開始
[m %d フレーム
[47;34mcamera demo: 停止終了
[47;34mcamera demo: 固定開始
[m %d フレーム
[47;34mcamera demo: 固定終了
[47;34mcamera demo: 2次Bスプライン開始
[m %d フレーム
[34mcamera demo: %d/%d
[47;34mcamera demo: 2次Bスプライン終了
[34mcamera demo: %d/%d
[47;34mcamera demo: 3次Bスプライン開始
[m %d フレーム
[34mcamera demo: %d/%d
[47;34mcamera demo: 3次Bスプライン終了
[34mcamera demo: %d/%d
[47;34mcamera demo: NURBS(2次)開始
[m %d フレーム
[34mcamera demo: %d/%d
(%d) %d/%d %f   
(%f %f %f)
[47;34mcamera demo: NURBS(2次)終了
[34mcamera demo: %d/%d


Camera Editor#

xxx

Œポイントエディタ
Œカットエディタ
Œビューア
ナシ
Œアクター
ゲンテン
Pイチ+ムキ
Pイチノミ
ŒPメイチ+ムキ
Tイチ+ムキ
Tイチノミ
Œカメラダケ
Œ&デモ00
Œ&デモ01
Œ&デモ02
Œ&デモ03
Œ&デモ04
Œ&デモ05
Œ&デモ06
Œ&デモ07
Œ&デモ08
Œ&デモ09
テイシ
コテイ
トウソク
ヘンソク
Œスプライン3
Œスプライン2
Œテスト0
Œツール
Œポイント
ドウサC
ドウサE
ジカン
ガカク
Œバンクカク
ケイスウC
ケイスウE
キジクC
キジクE
Œデモジカン
Œツール
Œカット
サイセイŒモード
Œツール
チュウモク
demo camera: 
[45m 
[47;34m init 
[45m 
demo camera: 
[45m 
[47;34m reset 
[45m 
* CAMERA TOOL *
* CAMERA TOOL *
サイセイシュウリョウ
ナニカオシテ
* CAMERA TOOL *
サイセイシュウリョウ
ナニカオシテ
Œポイント
アキ
チュウモクŒアクター
C                                
E                                
                                 
                                 
サイセイ
サイセイ
Cミテルイチ  ŒEカメライチ  
C                                
E                                
                                 
                                 
チュウモクŒアクター

Environment Editor#

xxx

Œ
カンキョウ セッテイ
Œ-アンビエント-
-ディフューズ1-
Œ-フォグ-
Œ-ディフューズ2-
Near
タテ
ヨコ
カイテン
Œ[セーブ]
Œ[ロード]
Œ[SAVE MODE]
kankyo00.dat
kankyo01.dat
kankyo02.dat
kankyo03.dat
kankyo04.dat
kankyo05.dat
kankyo06.dat
kankyo07.dat
kankyo08.dat
kankyo09.dat
ウワガキ
シンキサクセイ
Œ[LOAD MODE]
* ENVIRONMENT TOOL *
カンキョウショク セッテイ
ジカン ヒョウジ&ソクドセッテイ
ゼルダタイム
ヒル
ヨル
ケイカニッスウ
ケイカソクド
ヨウビ
ニチヨウビ
ゲツヨウビ
カヨウビ
スイヨウビ
モクヨウビ
キンヨウビ
ドヨウビ
< イロ セッテイチュウ(キリカエ L) >
カザムキ フウリョク セッテイ
* DEMODATA TOOL *
Œデモデータ
ツウジョウ
DemoTensoData シヨウ
Œデモサイセイ
シナイ
Œデモ00(1コンPAD-Lカイシ)
Œデモ01(1コンPAD-Lカイシ)
Œデモ02(1コンPAD-Lカイシ)
Œデモ03(1コンPAD-Lカイシ)
Œデモ04(1コンPAD-Lカイシ)
Œデモ05(1コンPAD-Lカイシ)
Œデモ06(1コンPAD-Lカイシ)
Œデモ07(1コンPAD-Lカイシ)
Œデモ08(1コンPAD-Lカイシ)
Œデモ09(1コンPAD-Lカイシ)
<カゼ セッテイ>
フウリョク
タテ カイテン
ヨコ カイテン
[カンキョウショク セッテイ]
カクシュライト セッテイ
VRBOXカラーセッテイ
< VRカラーセッテイチュウ >
-PRIM-
-ENV-
ハレグアイ
fine
cloud
rain
Œデモ10(1コンPAD-Lカイシ)
Œデモ11(1コンPAD-Lカイシ)
Œデモ12(1コンPAD-Lカイシ)
Œデモ13(1コンPAD-Lカイシ)
Œデモ14(1コンPAD-Lカイシ)
Œデモ15(1コンPAD-Lカイシ)
Œデモ16(1コンPAD-Lカイシ)
Œデモ17(1コンPAD-Lカイシ)
Œデモ18(1コンPAD-Lカイシ)
Œデモ19(1コンPAD-Lカイシ)
オカリナケイカソクド
../z_kankyo_debug.c
../z_kankyo_debug.c
<     >
<       >
<       >
X %03d
Y %03d
Z %03d
FLAME 
%06d
STOP:Cursole Right
LINK dousa 
anime 
loop

FB Demo#

xxx

kaleido_scope
player_actor
KaleidoArea_visit
RamStart-RamEnd  Offset
%08x-%08x %06x
 PC:%08x
 RA:%08x
../z_kaleido_manager.c
msleep(100);
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
fbdemo_init allocation error
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
../z_fbdemo.c
0除算! ZCommonGet fade_speed に0がはいってる
siz == G_IM_SIZ_4b
../z_fbdemo_circle.c

Overlay#

xxx

../z_overlay.c
z_overlay_link オーバーレイのし過ぎです。もう解放できません
../z_overlay.c
z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ
../z_play.c
../z_play.c
../z_play.c
../z_play.c
kankyo changed water, sound on
kankyo changed water off, sound off
サウンドイニシャル来ました。111
NA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d]
サウンドイニシャル来ました。
乗っ取りBGM用サウンドイニシャル来ました。
来た!!!!!!!!!!!!!!!!!!!!!
fbdemo_init呼出し失敗!
../z_play.c
../z_play.c
../z_play.c
../z_play.c
../z_play.c
../z_play.c
../z_play.c
../z_play.c
this->sceneSegment != NULL
../z_play.c
camera control: error: fulled sub camera system area
camera control: 
[46m 
[47;34m create new sub camera [%d] 
[46m 
camera control: error: never clear camera !!
camera control: 
[46m 
[47;34m clear sub camera [%d] 
[46m 
camera control: error: camera No.%d already cleared
camera control: error: return to main, other camera left. %d cleared!!
=======  OCARINA EVENT PRIORITY CHANGE 700 -> 550 
=======  CHECK ID=%d NOT FOUND! 
=======  CHECK ID=%d FOUND! 
*** play_initを途中で抜けます1(日替わりシーン切り替え) ***
*** play_initを途中で抜けます2(scene_noが-1のため) ***
../z_play.c
player has start camera ID (
[34m%d

Hireso#

A bunch of variables that the game keeps track of.

To do:
Finish translating.

Original

Translation

Notes

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

../z_play_hireso.c

E*B6

E*B6

aE*B6

aE*B6

Error, should not be in here

Error, should not be in here

wd <= 320

wd <= 320

../PreRender.c

../PreRender.c

slowly

slowly

AUDIO SP TIMEOUT %08x %08x

AUDIO SP TIMEOUT %08x %08x

audioMgr.c:もうダメ!死ぬ!

audioMgr.c: No more! This is the end!

オーディオマネージャスレッド実行開始

Audio Manager Thread Execution Start

オーディオオーバーラン発生

Audio Overrun Generated

オーディオマネージャスレッド実行終了

Audio Manager Thread Execution End

SegmentBaseAddress

SegmentBaseAddress

%4d:%08x

%4d:%08x

PLAY TIME=%02d:%02d:%02d

PLAY TIME=%02d:%02d:%02d

1RAM BROKEN

1RAM BROKEN

Controller

Controller

%c%c

%c%c

LAST_BUTTON %04x %08x%08x

LAST_BUTTON %04x %08x%08x

NOW_BUTTON %04x %08x%08x

NOW_BUTTON %04x %08x%08x

ON_TRIGGER %04x %08x%08x

ON_TRIGGER %04x %08x%08x

scene_no

scene_number

player_mask

player_mask

opening_flag

opening_flag

link_age

link_age

Link Form Flag

day_time

day_time

zelda_time

zelda_time

In-Game Time

asahiru_fg

morningnoon_fg

Morning / Afternoon Flag

change_zelda_time

change_zelda_time

totalday

totalday

eventday

eventday

player_character

player_character

spring_flag

spring_flag

bell_flag

bell_flag

newf

newf

savect

savect

player_name

player_name

max_life

max_life

Maximum Life

now_life

now_life

Current Life

magic_max

magic_max

Maximum Magic

magic_now

magic_now

Current Magic

lupy_count

rupee_count

Rupee Count

long_sword_hp

long_sword_hp

Biggoron Sword HP

navi_timer

navi_timer

Probably refers to Tatl

magic_mode

magic_mode

magic_ability

magic_ability

life_ability

life_ability

ocarina_round

ocarina_round

first_memory

first_memory

memory_warp_point

memory_warp_point

last_warp_pt

last_warp_pt

Last Warp Point

scene_data_ID

scene_data_ID

register_item

register_item

register_item_pt

register_item_pt

item_register

item_register

item_count

item_count

non_equip_register

non_equip_register

collect_register

collect_register

key_compass_map

key_compass_map

key_register

key_register

orange_fairy

orange_fairy

degnuts_memory_name

deku_memory_name

week_event_reg

week_event_reg

area_arrival

area_arrival

cloud_clear

cloud_clear

oca_rec_flag

oca_rec_flag

oca_rec_flag8

oca_rec_flag8

aikotoba_index

password_index

aikotoba_table

password_table

numbers_table

numbers_table

kinsta_color_table

goldskulltula_color_table

bombers_aikotoba_table

bombers_password_table

spot_no

spot_no

horse_x

horse_x

horse_y

horse_y

horse_z

horse_z

horse_a

horse_a

check_sum

check_sum

file_no

file_no

big_bom_timer

big_bomb_timer

Refers to the Powder Keg

stone_set_flag

stone_set_flag

day_night_flag

day_night_flag

mode

mode

counter

counter

restart_flag

restart_flag

restart_data[RESTART_MODE_DOWN]

restart_data[RESTART_MODE_DOWN]

restart_data[RESTART_MODE_RETURN]

restart_data[RESTART_MODE_RETURN]

restart_data[RESTART_MODE_TOP]

restart_data[RESTART_MODE_TOP]

restart_data[RESTART_MODE_GORON]

restart_data[RESTART_MODE_GORON]

restart_data[RESTART_MODE_ZORA]

restart_data[RESTART_MODE_ZORA]

restart_data[RESTART_MODE_NUTS]

restart_data[RESTART_MODE_DEKU]

restart_data[RESTART_MODE_CHILD]

restart_data[RESTART_MODE_CHILD]

player_wipe_speedF

player_wipe_speedF

player_wipe_door_SE

player_wipe_door_SFX

player_wipe_item

player_wipe_item

next_walk

next_walk

dog_flag

dog_flag

guide_status

guide_status

name_display

name_display

shield_magic_timer

shield_magic_timer

pad1

pad1

lupy_udct

rupee_udct

get_time

get_time

event_fg

event_fg

calc_flag

calc_flag

event_ostime

event_ostime

event_sub

event_sub

func_time

func_time

func_end_time

func_end_time

func_stop_time

func_stop_time

event_xp

event_xp

event_yp

event_yp

bottle_status

bottle_status

bottle_ostime

bottle_ostime

bottle_sub

bottle_sub

bottle_time

bottle_time

bottle_stop_time

bottle_stop_time

character_change

character_change

old_bgm

old_bgm

old_env

old_env

button_item

button_item

ck_fg

ck_fg

alpha_type

alpha_type

prev_alpha_type

prev_alpha_type

alpha_count

alpha_count

last_time_type

last_time_type

magic_flag

magic_flag

recovery_magic_flag

recovery_magic_flag

keep_magic_flag

keep_magic_flag

magic_now_max

magic_now_max

Current Magic: Max

magic_now_now

magic_now_now

Current Magic: Current

magic_used

magic_used

event_inf

event_inf

scene_ID

scene_ID

yabusame_mode

horseback_archery_mode

yabusame_total

horseback_archery_total

yabusame_out_ct

horseback_archery_out_ct

no_save

no_save

flash_flag

flash_flag

option_id

option_id

s_sound

s_sound

language

language

z_attention

z_attention

NottoriBgm

CaptureBgm

fade_go

fade_go

next_daytime

next_daytime

doukidemo

synchronousdemo

Kenjya_no

Sage_no

No sages in MM

next_zelda_time

next_zelda_time

Refers to game time

fade_speed

fade_speed

wipe_speed

wipe_speed

kankyo_time

environment_time

dog_event_flag

dog_event_flag

next_wipe

next_wipe

area_type

area_type

sunmoon_flag

sunmoon_flag

life_mode

life_mode

bet_rupees

bet_rupees

framescale_flag

framescale_flag

framescale_scale

framescale_scale

scene_id_mix

scene_id_mix

< z_common_data_s >

< z_common_data_s >

SceneNo MASK OP DayTime ZeldaTime

SceneNo MASK OP DayTime ZeldaTime

%08x %02x %02x %08x %04x

%08x %02x %02x %08x %04x

ASA/HIRU CHG_ZEL_TIM TotalDay EventDay

MORN/NOON CHG_ZEL_TIM TotalDay EventDay

%08x %08x %08x %08x

%08x %08x %08x %08x

PlayerCharacter SpringFlag BellFlag

PlayerCharacter SpringFlag BellFlag

%02x %02x %02x

%02x %02x %02x

< memory >

< memory >

< privatef >

< privatef >

newf[0-5] savect player_name[0-7]

newf[0-5] savect player_name[0-7]

%02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x

%02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x

LifeMN MagicMN Lupy LSHP NavT MMMALAOR

LifeMN MagicMN Rupee LSHP NavT MMMALAOR

%04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x

%04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x

1stWp MemWp LastWp scene_data_ID

1stWp MemWp LastWp scene_data_ID

%02x %04x %02x %04x

%02x %04x %02x %04x

< used >

< used >

%02x

%02x

%02x

%02x

equip_item = %04x

equip_item = %04x

< table >

< table >

%02x

%02x

%02x

%02x

non_equip_register

non_equip_register

%08x:%d %d %d %d %d %d %d %d

%08x:%d %d %d %d %d %d %d %d

collect_register

collect_register

%08x:%d %d %d %d %d %d %d %d

%08x:%d %d %d %d %d %d %d %d

%16s:

%16s:

%02x

%02x

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

game_alloc領域確保成功

game_alloc領域確保成功

game_alloc領域確保失敗

game_alloc領域確保失敗

../game.c

../game.c

../game.c

../game.c

../game.c

../game.c

***** game コンストラクタ開始 *****

***** game constructor start *****

***** game コンストラクタ終了 *****

***** game constructor end *****

***** game デストラクタ開始 *****

***** game destructor start *****

***** game デストラクタ終了 *****

***** game destructor end *****

game_alloc領域は破壊されている

game_alloc area is crashing

game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト)

game_alloc area cannot reserve d% bytes(open area size: %d bytes)

game_alloc領域は破壊されました

game_alloc area has crashed

../gamealloc.c

../gamealloc.c

../gamealloc.c

../gamealloc.c

../gamealloc.c

../gamealloc.c

ShowFrameBuffer PAGE 0/1

ShowFrameBuffer PAGE 0/1

do_count_fault

do_count_fault

GRAPH SP TIMEOUT

GRAPH SP TIMEOUT

graph.c:もうダメ!死ぬ!

graph.c: No more! This is the end!

RCP is HUNG UP!!

RCP is HUNG UP!!

Oh! MY GOD!!

Oh! MY GOD!!

PRE-NMIによりリセットモードに移行します

Migrating to set mode via PRE-NMI

freebytes headptr tailptr

freebytes headptr tailptr

WORK

WORK

DEBUG

DEBUG

OVERLAY

OVERLAY

POLYOPA

POLYOPA

POLYXLU

POLYXLU

../graph.c

../graph.c

WORK_DISP 開始

WORK_DISP start

POLY_OPA_DISP 開始

POLY_OPA_DISP start

POLY_XLU_DISP 開始

POLY_XLU_DISP start

OVERLAY_DISP 開始

OVERLAY_DISP start

DEBUG_DISP 開始

DEBUG_DISP start

../graph.c

../graph.c

../graph.c

../graph.c

WORK_DISP 終了

WORK_DISP end

POLY_OPA_DISP 終了

POLY_OPA_DISP end

POLY_XLU_DISP 終了

POLY_XLU_DISP end

OVERLAY_DISP 終了

OVERLAY_DISP end

DEBUG_DISP 終了

DEBUG_DISP end

../graph.c

../graph.c

../graph.c

../graph.c

../graph.c

../graph.c

do_count_fault

do_count_fault

ダイナミック領域先頭が破壊されています

Dynamic area lead is crashing

../graph.c

../graph.c

ダイナミック領域末尾が破壊されています

Dynamic area end is crashing

../graph.c

../graph.c

POLY_OPA領域死亡

POLY_OPA area done for

POLY_XLU領域死亡

POLY_XLU area done for

OVERLAY領域死亡

OVERLAY area done for

WORK領域死亡

WORK area done for

DEBUG領域死亡

DEBUG area done for

グラフィックスレッド実行開始

Graphic Thread Execution Start

ZBUF+WBUF

ZBUF+WBUF

FIFO BUFFER

FIFO BUFFER

sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL

sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL

../graph.c

../graph.c

../graph.c

../graph.c

game_p != NULL

game_p != NULL

../graph.c

../graph.c

../graph.c

../graph.c

グラフィックスレッド実行終了

Graphic Thread Execution End

graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x

graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x

../listalloc.c

../listalloc.c

../listalloc.c

../listalloc.c

mainproc 実行開始

mainproc execution start

../main.c

../main.c

デバッグ用ヒープ作成

Debug Heap Creation

sched

sched

audio

audio

padmgr

padmgr

graph

graph

main.c: リセットされたみたいだよ

main.c: Looks like it was reset

main.c IRQMGR_PRENMI500_MSG

main.c IRQMGR_PRENMI500_MSG

mainproc 後始末

mainproc cleanup

mainproc 実行終了

mainproc execution end

振動パック ぶるぶるぶるぶる

Rumble Pak - Rumble Rumble Rumble~

振動パックで通信エラーが発生しました

Rumble Pak transmission error generated

振動パック 停止

Rumble Pak stopped

振動パックで通信エラーが発生しました

Rumble Pak transmission error generated

振動パックが抜かれたようです

Looks like the Rumble Pak was removed

振動パックではないコントローラパックが抜かれたようです

Looks like a non-Rumble Pak controller pak was removed

振動パックを認識しました

Recognized Rumble Pak

振動パックではないコントローラパックが差し込まれました

Non-Rumble Pak controller pak was inserted

コントローラパックの通信エラー

Controller Pak Transmission Error

コントローラパックなし

No Controller Pak

../padmgr.c

../padmgr.c

振動パック 停止

Rumble Pak stopped

オーバーランエラーが発生

Overrun error generated

応答しません

No response

../padmgr.c

../padmgr.c

音声認識装置を初期化しました

音声認識装置を初期化しました

標準コントローラを認識しました

標準コントローラを認識しました

マウス装置を認識しました

マウス装置を認識しました

音声認識装置を認識しました

音声認識装置を認識しました

知らない種類のコントローラ(%04x)を認識しました

知らない種類のコントローラ(%04x)を認識しました

応答しません

応答しません

padmgr_HandlePreNMI()

padmgr_HandlePreNMI()

コントローラスレッド実行開始

コントローラスレッド実行開始

コントローラスレッド実行終了

コントローラスレッド実行終了

パッドマネージャ作成 padmgr_Create()

パッドマネージャ作成 padmgr_Create()

AUDIO SP キャンセルします

AUDIO SP キャンセルします

AUDIO SP止めようとします

AUDIO SP止めようとします

AUDIO SP止まりませんでした(10msタイムアウト)

AUDIO SP止まりませんでした(10msタイムアウト)

AUDIO SP止まりました(%d * 100us)

AUDIO SP止まりました(%d * 100us)

AUDIO SP止まっているようです

AUDIO SP止まっているようです

AUDIO SP タスクを実行待ちリストから削除しました

AUDIO SP タスクを実行待ちリストから削除しました

キャンセルすべき AUDIO SP タスクがありません

キャンセルすべき AUDIO SP タスクがありません

GRAPH SP キャンセルします

GRAPH SP キャンセルします

GRAPH SP止めようとします

GRAPH SP止めようとします

GRAPH SP止まりませんでした(10msタイムアウト)

GRAPH SP止まりませんでした(10msタイムアウト)

GRAPH SP止まりました(%d * 100us)

GRAPH SP止まりました(%d * 100us)

GRAPH SP止まっているようです

GRAPH SP止まっているようです

キャンセルすべき GRAPH SP タスクがありません

キャンセルすべき GRAPH SP タスクがありません

DP止めようとします

DP止めようとします

(type == M_AUDTASK)

(type == M_GFXTASK)

(type == M_NJPEGTASK)

../sched.c

../sched.c

まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた

まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた

sc->pending_swapbuffer1 == NULL

sc->pending_swapbuffer1 == NULL

../sched.c

../sched.c

sc->curRSPTask == NULL

sc->curRSPTask == NULL

../sched.c

../sched.c

global_audio_sp_data_ptr == NULL

global_audio_sp_data_ptr == NULL

../sched.c

../sched.c

global_audio_sp_data_size == NULL

global_audio_sp_data_size == NULL

../sched.c

../sched.c

M_GFXTASK RSP/RDP開始

M_GFXTASK RSP/RDP開始

M_GFXTASK RSP再開

M_GFXTASK RSP再開

__scHandleRSP:sc->curRSPTask == NULL

__scHandleRSP:sc->curRSPTask == NULL

global_audio_sp_data_ptr == t->list.t.data_ptr

global_audio_sp_data_ptr == t->list.t.data_ptr

../sched.c

../sched.c

global_audio_sp_data_size == t->list.t.data_size

global_audio_sp_data_size == t->list.t.data_size

../sched.c

../sched.c

M_GFXTASK RSP停止(YIELD)

M_GFXTASK RSP停止(YIELD)

M_GFXTASK RSP終了

M_GFXTASK RSP終了

__scHandleRDP:sc->curRDPTask == NULL

__scHandleRDP:sc->curRDPTask == NULL

sc->curRDPTask

sc->curRDPTask

../sched.c

../sched.c

sc->curRDPTask->list.t.type == M_GFXTASK

sc->curRDPTask->list.t.type == M_GFXTASK

../sched.c

../sched.c

M_GFXTASK RDP終了

M_GFXTASK RDP終了

sched info

sched info

GRAPH %08x %08x

GRAPH %08x %08x

AUDIO %08x %08x

AUDIO %08x %08x

RSPTask %08x %08x %02x %02x

RSPTask %08x %08x %02x %02x

%01x %08x %08x

%01x %08x %08x

RDPTask %08x %08x %02x %02x

RDPTask %08x %08x %02x %02x

../speed_meter.c

../speed_meter.c

RED:AUDIO THREAD

RED:AUDIO THREAD

YELLOW:GRAPH THREAD

YELLOW:GRAPH THREAD

BLUE:AUDIO RSP

BLUE:AUDIO RSP

PINK:GRAPH RSP

PINK:GRAPH RSP

GREEN:RDP

GREEN:RDP

MAZENTA:FRAME

MAZENTA:FRAME

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../speed_meter.c

../sys_cmpdma.c

../sys_cmpdma.c

../sys_cmpdma.c

../sys_cmpdma.c

physical_romstart != 0xffffffff

physical_romstart != 0xffffffff

../sys_cmpdma.c

../sys_cmpdma.c

physical_romstart != 0xffffffff

physical_romstart != 0xffffffff

../sys_cmpdma.c

../sys_cmpdma.c

../sys_initial_check.c

../sys_initial_check.c

../sys_initial_check.c

../sys_initial_check.c

メモリサイズチェック OK

Memory size check OK

メモリサイズチェック NG

Memory size check no good

システム停止します

System stopping

指向国チェックNG

Country code check no good

システム停止します

System stopping

System Matrix#

xxx

GetAtanTable: a = %8.3f, b= %8.3f
../sys_matrix.c
Matrix_now < Matrix_stack + MTXF_STACK_MAX
../sys_matrix.c
Matrix_now - 1 >= Matrix_stack
../sys_matrix.c
%s %d: [%s] =
/ %12.6f %12.6f %12.6f %12.6f \
| %12.6f %12.6f %12.6f %12.6f |
| %12.6f %12.6f %12.6f %12.6f |
\ %12.6f %12.6f %12.6f %12.6f /

Keyframe#

xxx

**** Freeze!! ****
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c
../c_keyframe.c

System Flashrom#

xxx

SLOWLYスレッド実行開始
SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us)
PROTO A
D(NEW)
B or D
UNKNOWN
../sys_flashrom.c
1MFLASH write error page=%d
%3d %8llu %8llu %8llu %8llu %8llu %8llu (usec)
1MFLASH write OK!!
1MFLASH erase error
1MFLASH write error
1MFLASH write OK!!
1MFLASH write OK!! (retry=%d)
../sys_flashrom.c
メモリが確保できなかったので通常の書き込みをします
書き込もうとする領域を読込みます
内容が一致しました
内容が一致しせんでした
消去せずに更新が可能です
消去せずに更新が不可能です
ベリファイします
ベリファイOK
ベリファイNG
../sys_flashrom.c
sys_flashromスレッド実行開始
sys_flashromスレッド実行終了
sys_flashrom
%s: %u バイトの%sに失敗しました
%s: %u バイトの%sに成功しました
debug_malloc
確保
debug_malloc_DEBUG
確保
debug_malloc_r
確保
debug_malloc_r_DEBUG
確保
debug_realloc
再確保
debug_realloc_DEBUG
再確保
debug_calloc
確保
debugヒープ表示
### PipeSyncが必要です。
%1c 
%04x.%04x 
%1c %1c
%12.6f 
/\/\||||||||\/\/G_ZBUFFER
G_TEXTURE_ENABLE
G_SHADE
G_SHADING_SMOOTH
G_CULL_FRONT
G_CULL_BACK
G_FOG
G_LIGHTING
G_TEXTURE_GEN
G_TEXTURE_GEN_LINEAR
G_LOD
G_LIGHTING_POSITIONAL
G_MTX_PROJECTION
G_MTX_MODELVIEW
G_MTX_LOAD
G_MTX_MUL
G_MTX_PUSH
G_MTX_NOPUSH
0x%08x
0x%08x /* K0=0x%08x */
%08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */
COMBINED
TEXEL0
TEXEL1
PRIMITIVE
SHADE
ENVIRONMENT
CENTER
SCALE
NOISE
COMBINED_ALPHA
TEXEL0_ALPHA
TEXEL1_ALPHA
PRIMITIVE_ALPHA
SHADE_ALPHA
ENV_ALPHA
LOD_FRACTION
PRIM_LOD_FRAC
LOD_FRACTION
COMBINED
TEXEL0
TEXEL1
PRIMITIVE
SHADE
ENVIRONMENT
PRIM_LOD_FRAC
### マイクロコードが一致しなかった
AA_EN
Z_CMP
Z_UPD
IM_RD
CLR_ON_CVG
CVG_DST_CLAMP
CVG_DST_WRAP
CVG_DST_FULL
CVG_DST_SAVE
ZMODE_OPA
ZMODE_INTER
ZMODE_XLU
ZMODE_DEC
CVG_X_ALPHA
ALPHA_CVG_SEL
FORCE_BL
G_BL_CLR_IN
G_BL_CLR_MEM
G_BL_CLR_BL
G_BL_CLR_FOG
G_BL_A_IN
G_BL_A_FOG
G_BL_A_SHADE
G_BL_0
G_BL_CLR_IN
G_BL_CLR_MEM
G_BL_CLR_BL
G_BL_CLR_FOG
G_BL_1MA
G_BL_A_MEM
G_BL_1
G_BL_0
GBL_c1(%s, %s, %s, %s)|
GBL_c2(%s, %s, %s, %s)
{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */
{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */
SetAlphaDither
G_AD_PATTERN
G_AD_NOTPATTERN
G_AD_NOISE
G_AD_DISABLE
SetColorDither
G_CD_MAGICSQ
G_CD_BAYER
G_CD_NOISE
G_CD_DISABLE
SetCombineKey
G_CK_NONE
G_CK_KEY
SetTextureConvert
G_TC_CONV
G_TC_FILTCONV
G_TC_FILT
SetTextureFilter
G_TF_POINT
G_TF_AVERAGE
G_TF_BILERP
SetTextureLUT
G_TT_NONE
G_TT_RGBA16
G_TT_IA16
SetTextureLOD
G_TL_TILE
G_TL_LOD
SetTextureDetail
G_TD_CLAMP
G_TD_SHARPEN
G_TD_DETAIL
SetTexturePersp
G_TP_PERSP
G_TP_NONE
SetCycleType
G_CYC_1CYCLE
G_CYC_2CYCLE
G_CYC_COPY
G_CYC_FILL
SetColorDither
G_CD_MAGICSQ
G_CD_BAYER
G_CD_NOISE
PipelineMode
G_PM_1PRIMITIVE
G_PM_NPRIMITIVE
gsDPSetAlphaCompare
G_AC_NONE
G_AC_THRESHOLD
G_AC_DITHER
gsDPSetDepthSource
G_ZS_PIXEL
G_ZS_PRIM
%08x:
%08x-%08x:
gsSPNoOp(),
gsSPDisplayList(%s),
gsSPBranchList(%s),
RDPHALF_1(0x%08x),
gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d),
gsSPLoadUcode(%s, 0x%08x),
gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x),
gsSPEndDisplayList(),
gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d),
### TileSyncが必要です。
gsDPLoadTile(%d,%d,%d,%d,%d),
### LoadSyncが必要です。
gsDPLoadBlock(%d,%d,%d,%d,%d),
### LoadSyncが必要です。
gsDPSetTileSize(%d,%d,%d,%d,%d),
gsDPLoadTLUTCmd(%d,%d),
### LoadSyncが必要です。
gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s),
gsDP%s(%s),
gsSPSetOtherModeH(%d, %d, 0x%08x),
gsDPSetRenderBlender(
gsDP%s(%s),
gsSPSetOtherModeL(%d, %d, 0x%08x),
gsDPSetOtherMode(
%s%s
%08x(%08x:%08x)%s
%s%s
%08x(%08x:%08x)%s
G_SC_NON_INTERLACE
G_SC_ODD_INTERLACE
G_SC_EVEN_INTERLACE
gsDPSetScissorFrac(%s, %d, %d, %d, %d),
gsDPSetScissor(%s, %d, %d, %d, %d),
gsDPFillRectangle(%d, %d, %d, %d),
gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
RGBA
gsDPSetDepthImage(%s),
gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
RGBA
gsDPSetEnvColor(%d, %d, %d, %d),
gsDPSetBlendColor(%d, %d, %d, %d),
gsDPSetFogColor(%d, %d, %d, %d),
gsDPSetFillColor(0x%08x),
gsDPSetPrimDepth(%d, %d),
gsDPSetPrimColor(%d, %d, %d, %d, %d, %d),
gsDPFullSync(),
gsDPPipeSync(),
gsDPTileSync(),
gsDPLoadSync(),
gsDPNoOp(),
gsDPNoOpTag(%08x),
count_gsDPNoOpHere([%s:%d]),
count_gsDPNoOpOpenDisp([%s:%d]),
count_gsDPNoOpCloseDisp([%s:%d]),
count_gsDPNoOpString(%c%s%c, %d),
count_gsDPNoOpWord(0x%08x, %d),
count_gsDPNoOpFloat(%8.3f, %d),
count_gsDPNoOpQuiet(),
count_gsDPNoOpVerbose(),
count_gsDPNoOpCallBack(%08x,%d),
count_gsDPNoOpFill(), /* ### 何じゃコリャ */
gsDPNoOpTag3(%02x, %08x, %04x),
gsSPMatrix(%s, 0
gsSPVertex(%s, %d, %d),
gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x),
RGBA
XYSCREEN
ZSCREEN
gsSP1Triangle(%d, %d, %d, 0),
gsSPLine3D(%d, %d),
gsSPLineW3D(%d, %d, %d),
gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0),
gsSP1Quadrangle(%d, %d, %d, %d, 0),
gsSPCullDisplayList(%d, %d),
gsSPBranchLessZraw(%s, %d, 0x%08x),
gsSPTexture(%d, %d, %d, %d, %s),
G_ON
G_OFF
gsSPTextureL(%d, %d, %d, %d, %d, %s),
G_ON
G_OFF
gsSPPopMatrix(G_MTX_MODELVIEW),
gsSPPopMatrixN(G_MTX_MODELVIEW, %d),
gsSPLoadGeometryMode(
gsSPClearGeometryMode(
gsSPSetGeometryMode(
gsSPGeometryMode(
gsSPSegment(%d, 0x%08x),
gsSPClipRatio(FRUSTRATIO_%d), 
gsSPNumLights(%d), 
gsSPLightColor(%d, %d), 
gsSPFogFactor(%d, %d),
gsSPPerspNormalize(%d),
gsMoveWd(%d, %d, %d), /* ### what */
gsSPViewport(%s),
    # vscale=[%d %d %d %d], 
vtrans=[%d %d %d %d] 
gsSPForceMatrix(%s),
gsSPLookAtX(%s),
gsSPLookAtY(%s),
gsSPLight(%s, %d),
gsMoveMem(%s, %d, %d, %d), /* ### what */
UnkownDisplayList(), /* ### Oh!No! */
gsSPBgRectCopy(%s),
gsSPBgRect1Cyc(%s),
gsSPObjSprite(%s),
gsSPObjRectangle(%s),
gsSPObjRectangleR(%s),
RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ###  */
gsSPObjMatrix(%s),
gsSPObjSubMatrix(%s),
gsSPObjLoadTxtr(%s),
gsSPObjLoadTxSprite(%s),
gsSPObjLoadTxRect(%s),
gsSPObjLoadTxRectR(%s),
gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
gsSPSegment(%d, 0x%08x),
gsSPSetStatus(0x%08x, 0x%08x),
gsMoveWd(%d, %d, %d), /* ### */
gsSPObjRenderMode(0x%08x),
UnkownDisplayList(), /* ### oh!no! */


SUPERDMA
TYPE %d:ID %d is not External Map.
FastCopy
FastCopy
SLOWCOPY
BGCOPY


key step is too long !!! %d:%d>%d
You played %d Melody !!! (last step:%d)
pass 0
pass 1
pass 2
last key is bad !!! %d %d %02X %02X
last key step is too short !!! %d:%d %d<%d
check is over!!! %d %d %d

Audio Debug Mode#

xxx

Audio Debug Mode
CODE 0
GROUP 0
- %s -
Audio ScrPrt
%04X
BGM CANCEL:%s
SE MUTE:%s
PUSH CONT-4 A-BTN
EX-RAM:%s
FX CHK:%s
SE HANDLE:%s
%02x %04x %02x %08x
Seq 0   : %2x %s
Seq 1   : %2x
SE HD   : %2x %s
SE No.  :%3x
S-Out   : %2x %s
BGM Ent : %2x
Spec    : %2x
Na Snd  : %2x
Cam Wt  : %s
Lnk Wt  : %s
SE Ent  : %2x
SND REG0: %2x
SND REG1: %2x
SND REG2: %2x
%s <%d>
%2X %5d %5d %5d %02X %04X %04X
FF ----- ----- ----- -- ---- ----
%2X %5d %5d %5d %3d %3d %04X
FF ----- ----- ----- --- --- ----
%2X %5d %5d %5d %3d %3d %04X
FF ----- ----- ----- --- --- ----
%2X %04X
FF ----
Swicth  : %d
Lines   : %d
Color   : %d
%s  : %d
%s    : %d
ENVIROM : %d
%s   : %d
%s  : %d
%s : %d
%s    : %d
SEQ ENT : %d
SWAP OFF
%04x %04x %s
NOW SPEC %d
CHANNELS %2d ch
G-TRACKS %d tracks
OUTRATE  %5d Hz
I-FRAMES %d frame
STATICS  %d bytes
DYNAMICS %d bytes
DMACACHE %d 
FX LINES %d
FX LINE No.%d
FX LINE No.--
FXCOMP    %d
FXSIZE    %d samples
FXFEEDB   %Xh
FXMIXGAIN %Xh
CROSS MIX %Xh,%Xh
CNCT LINE %2d
CNCT LV   %Xh
Group Track:%d
SEQ ID
BANK ID
TEMPO
VOLUME
VOLMOVEMODE
EX VOLUME
PAUSE STAT
PAUSE VOL
TRANSPOSE
PORT
BG LOAD
%02X 
%02x %02X %08X
EVOL PARA %02X %02X %02X %02X
%02XH
%02xH
%02X
%02XH
Group Track:%d
Sub Track  :%d
TRK NO. 
ENTRY   
MUTE    
OPENNOTE
%2d,%2d
VOL     
E VOL   
BANK ID 
PROG    
PAN    
PANPOW  
FXMIX   
PRIO    
VIB PIT 
VIB DEP 
TUNE    
PORT    
%02X 
%d (%d)
TOTAL  %d
DRIVER %05X / %05X
AT-SEQ %02X-%02X (%05X-%05X / %05X)
AT-BNK %02X-%02X (%05X-%05X / %05X)
ST-SEQ %02Xseqs  (%05X / %06X)
%02x
ST-BNK %02Xbanks (%05X / %06X)
%02x
E-MEM  %05X / %05X
S-WAVE-S  [%2d] (%6x / %6x)
S-WAVE-A  [%2d] (%6x / %6x)
SEQ INFO  : %2d %02x %d
PLAY INFO : %2d %02x %d <%02x,#02x>
8min REC POINTER : %08x
%02x
8note REC POINTER : %08x
%02x
Check Key Buffer
%02x
SEQ CHECK STATUS : %04x
OCA:%02x SEQ:%04x PLAY:%02x REC:%02x
DELAY OCA:%02x TIMER:%03d
SE HD  : %02x %s
SE No. : %02x
       : %02x
SE SW8 : %s
       : %04x
SE SW16: %s
SE PR  : %02x
INFO:%s
NOT CONNECT VRS UNIT!!!
%02x:Œ%s
%02x:Œ%s
ANSWER
%02x:Œ%s
%04d %04d %04x
ADM FRAME  %04d
DEMO FRAME %04d
%04d %04d %04d %04x
DOUSA:%03d LOOP:%1d ANIME:%04d
%08X
%02X
env_fx %d code_fx %d SPEC %d %s
SOUND GAME FRAME NOW %f
SOUND GAME FRAME MAX %f
SWITCH BGM MODE %d %d %d (FLAG %d)
ENEMY DIST %f VOL %3d
WATER FLAG %02x %02x
DEMO FLAG %d  KALEIDO FLAG %d
MID-BOSS BGM %04x %02x
SE MUTE FLAG %04x
ROOM BGM SW  %02x  TIMER %3d MOVE %02x
ROOM ZERO  %02x
MULTI SPEAKER CNT %02x  RADIO FLAG %02x
MULTI SPEAKER POS  %4d %4d %4d
MARON BGM DIST %f
NATURE FAILED %01x
SARIA BGM PTR %08x
TASK MAX:%4d/LIMIT:%4d
POLI %d(%d)


Error %d
NAI_VRS:osVoiceClearDictionary %d
NAI_VRS:dict entry (%d-%d %s %s)
NAI_VRS:dict error! (%d-%d %s)
NAI_VRS:Ina_SetVruGain Error!
NAI_VRS:mask on  %d
NAI_VRS:mask off %d
NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d)
NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d)
プレイヤーBボタン【剣】チェック
??????????????????????

00E12600-00E13420 (Title)#

NOT ROM_F VERSION
1M FLASH ROM:%s
SRAM or NOTHING
RDRAM BROKEN!
[Creator:%s]
[Date:%s]
../z_title.c
../z_title.c
../z_title.c
../z_title.c
../z_title.c
../z_title.c
this->staticSegment != NULL
../z_title.c
../z_title.c

00E13420-00E16B30 (Select)#

  0:OPŒデモヨウ シンリン
  0-0:マヨイ ノ モリ
  1:Œタウン コウガイ
  1-0:テンモンカンソクジョ
  1-1:テンモンカンソクジョ デ ボウエンキョウ
  1-2:Œイカーナ ノ ハカバ
  2:Œロマニー ボクジョウ
  3:Œミルクロード
  4:オモヤ
  5:ウシゴヤ
  6:Œコッコ ゴヤ
  7:Œドッグレースジョウ
  8:Œゴーマン トラック
 10:ヤマザト -フユ-
 10-0:ヤマザト -ハル-
 10-1:ヤマザト ノ カジヤ
 11:Œゴロン ノ サト -フユ-
 11-0:Œゴロン ノ サト -ハル-
 11-1:Œゴロン ノ ホコラ
 11-2:ハナレヤマ ノ ホコラ
 11-3:Œゴロン ノ ミセ
 12:Œスノーヘッド
 13:フブキ ノ ミチ
 14:ユキダマ ノ ミチ
 15:Œゴロンレース ジョウ
 16:Œゴロン ノ ハカ
 17:セツゲン Œバトル -フユ-
 17-0:セツゲン Œバトル -ハル-
 20:ヌマチ
 20-0:ヌマチ ソノゴ
 20-1:ヌマ ノ カンコウアンナイ
 20-2:マホウオババ ノ クスリヤ
 21:Œウッドマウンテン
 21-0:Œデクヒメ ノ ロウヤ
 22:Œデクナッツ ノ シロ
 22-0:Œクロスケ ノ アナ0
 22-1:Œクロスケ ノ アナ1
 22-2:Œクロスケ ノ アナ2
 22-3:Œクロスケ ノ アナ3
 22-4:Œクロスケ ノ アナ4
 24:ケモノミチ
 24-0:モリ ノ シャテキジョウ
 25:Œデクオウ ノ マ
 26:フシギ ノ モリ
 30:Œグレートベイ ノ カイガン
 30-0:カイヨウ ケンキュウジョ
 30-1:リョウシ ノ イエ
 30-2:トンガリ イワ
 31:ミサキ
 32:カイゾクノトリデマエ
 32-0:カイゾクノトリデ
 32-1:カイゾクノトリデ ボウエンキョウ
 32-2:カイゾクノトリデナイブ0
 32-3:カイゾクノトリデナイブ1
 32-4:カイゾクノトリデナイブ2
 32-5:カイゾクノトリデナイブ3
 32-6:カイゾクノトリデナイブ4
 32-7:カイゾクノトリデナイブ5
 32-8:カイゾクノトリデナイブ6
 32-9:カイゾクノトリデナイブ7
 32-10:カイゾクノトリデナイブ8
 32-11:カイゾクノトリデナイブ9
 33:Œゾーラ ノ ホコラ
 33-0:Œゾーラ ノ ミセ
 33-1:Œゾーラ ノ ヒカエシツ
 34:Œグレートベイ
 35:タキウエ ノ ケイリュウ
 40:Œロックビル ノ タテアナ
 40-0:テンチ ギャクテン
 41:Œイカーナ ヘノ ミチ
 42:Œイカーナ コジョウ
 42-0:Œイカーナ ノ コジョウ ナイブ
 42-B:Œイカーナ ノ コジョウ Œボスベヤ
 43:Œイカーナ ケイコク
 43-0:Œイカーナ ケイコク ドウクツ
 43-1:Œセコム ノ イエ
 43-2:Œオルゴール ハウス
 50:Œクロックタウン -ヒガシ-
 50-0:マチ ノ シャテキジョウ
 50-1:Œハニー アンド ダーリン ノ ミセ
 50-2:タカラバコヤ
 50-3:Œナベカマ テイ
 50-4:チョウチョウ ノ イエ
 50-5:Œミルクバー
 51:Œクロックタウン -ニシ-
 51-0:バクダン ヤ
 51-1:Œマニヤ
 51-2:ザッカ ヤ
 51-3:ケンドウジョウ
 51-4:ポストハウス
 51-5:タカラクジヤ
 52:Œクロックタウン -キタ-
 53:Œクロックタウン -ミナミ-
 53-0:トケイトウナイブ
 54:トケイトウ オクジョウ
 55:センタクジョウ
 55-0:Œマニヤ ノ ウラグチ
 55-1:Œマニヤ ノ ノゾキアナ
100:Œウッドマウンテン ノ シンデン
100-B:Œウッドマウンテン ノ シンデンŒ-ボス-
101:Œスノーヘッド ノ シンデン
101-B:Œスノーヘッド ノ シンデンŒ-ボス-
102:Œグレートベイ ノ シンデン
102-B:Œグレートベイ ノ シンデンŒ-ボス-
103:Œロックビル ノ シンデン-オモテー
103-0:Œロックビル ノ シンデン-ウラー
103-B:Œロックビル ノ シンデンŒ-ボス-
104:Œソウゲン
104-0:Œラスト デク ダンジョン
104-1:Œラスト ゴロン ダンジョン
104-2:Œラスト ゾーラ ダンジョン
104-3:Œラスト リンク ダンジョン
104-B:Œラストダンジョン -ボス-
119:Œデクナッツ ノ ホコラ
121:ヒミツ ノ ホコラ
122:Œオープニング ダンジョン
123:キョジン ノ マ
126:Œデクナッツ ミニゲーム
127-0:ヨウセイ ノ イズミ 0
127-1:ヨウセイ ノ イズミ 1
127-2:ヨウセイ ノ イズミ 2
127-3:ヨウセイ ノ イズミ 3
127-4:ヨウセイ ノ イズミ 4
128:ヌマ ノ クモヤカタ
129:ウミ ノ クモヤカタ
130:ハカ ノ シタ-Œダンペイ-
131:イド ノ シタ
132:ユウレイゴヤ
133-0:ハカ ノ シタ0
133-1:ハカ ノ シタ1
134-0:カクシアナ 0
134-1:カクシアナ 1
134-2:カクシアナ 2
134-3:カクシアナ 3
134-4:カクシアナ 4
134-5:カクシアナ5
134-7:カクシアナ 7
134-9:カクシアナ 9
134-10:カクシアナ10
134-11:カクシアナ11
134-13:カクシアナ13
X 1:SPOT00
title
EVENTタイマー初期化
ZELDA MAP SELECT
**Null**
OPT=%d
シバラクオマチクダサイ
チョット マッテネ
Œウェイト ア モーメント
Œロードチュウ
ナウ ワーキング
イマ ツクッテマス
コショウジャナイヨ
Œコーヒー ブレイク
ŒBメンヲセットシテクダサイ
ジットŒガマンノŒコデアッタ
イマシバラクオマチクダサイ
アワテナイアワテナイ。ヒトヤスミヒトヤスミ。
17(オトナ)
17(ダイテツジン)
Œ30(ゴロン)
Œ30(アイスクリーム-1)
Œ78(ゾーラ)
Œ78(カルメン+1)
Œ12(デクナッツ)
Œ12(マジェスティック)
5(コドモ)
Œ5(NTTコドモ)
Age:%s
Age:???(%d)
オヒルŒジャラ
アサ Œジャラ
ヨル Œジャラ
デモ00
デモ01
デモ02
デモ03
デモ04
デモ05
デモ06
デモ07
デモ08
デモ09
デモ0A
Stage:Œ%s
サイショノヒ
ツギノヒ
サイゴノヒ
クリアーノヒ
サイショノヒ
Day:%s
../z_select.c
../z_select.c
../z_select.c
../z_select.c

00E16B30-00E16E00 (Opening)#

オープニングオープニングオープニングオープニング

00E16E00-00E2AEC0 (File_Choose)#

../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c
../z_file_nameset_NES.c


../z_language_select_PAL.inc
../z_language_select_PAL.inc
../z_language_select_PAL.inc
../z_language_select_PAL.inc
終了!!!
J_N >= 1 && J_N < 5
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
J_N >= 1 && J_N < 5
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
J_N >= 1 && J_N < 5
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
this->staticSegment != NULL
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
this->parameterSegment != NULL
../z_file_choose_NES.c
../z_file_choose_NES.c
../z_file_choose_NES.c
this->titleSegment != NULL
../z_file_choose_NES.c
../z_file_choose_NES.c

Daytelop#

../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
daytelop->daytelopSegment != NULL
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
daytelop->daytelopSegment != NULL
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
daytelop->daytelopSegment != NULL
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
daytelop->daytelopSegment != NULL
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c
../z_daytelop.c

Kaleido_Scope#

../z_kaleido_collect.c
../z_kaleido_collect.c
Œルピー
Œハート
BOSS
Œオカ
Œリナ
Œスケジュール
Œタテ
Œボム
Œフクロ
Œキン
Œスタ
Œハート
Œカケラ
Œギ
コンパ
ヨウ
セイ
タカラ
クジ
キンイロ
ボン
バーズ
../z_kaleido_debug.c
../z_kaleido_debug.c
../z_kaleido_debug.c
../z_kaleido_debug.c
../z_kaleido_item.c
../z_kaleido_item.c
../z_kaleido_item.c
../z_kaleido_item.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_map.c
../z_kaleido_mask.c
../z_kaleido_mask.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c
../z_kaleido_scope_NES.c

00E46460-00E7FF20 (Player_Actor)#

-------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f
stepup_swim_high=%f
POLY=NULL
-------- water_surface_pos_y=%f
size <= 1024 * 8
../z_player.c
../z_player.c
----- wy=%f y1=%f
----- y2=%f y1=%f
../z_player.c
../z_player.c
-------------------------> restart_flag=%d
プレイヤースタートモード = %d
----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d
------------------ HOOK_FLY=%d
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
../z_player.c
TOOL MODE=%d
DEMO MODE=%d

En_Test#

../z_en_test.c
../z_en_test.c
../z_en_test.c
../z_en_test.c
../z_en_test.c

En_GirlA#

赤クスリ      
緑クスリ      
青クスリ      
矢×10        
矢×50        
デクの実×5   
ハイリアの盾  
デクの棒      
矢×30        
デクの実×10  
赤クスリ      
矢×10       
矢×30       
矢×50       
デクの実×5   
デクの実×10  
デクの棒       
ハイリアの盾  
赤クスリ       
夜更かしのお面
ボム袋(小)   
ボム袋(中)   
ボム袋(大)   
ボム袋(小)   
ボム袋(中)   
ボムチュウ      
爆弾×10      
ハイリアの盾  
矢×10       
赤クスリ      
爆弾×10      
矢×10       
赤クスリ      
爆弾×10      
矢×10       
赤クスリ      
ビン          
ロングソード  
剣レベル1      
剣レベル2    
剣レベル3    
ハイリアの盾  
ミラーシールド
%s(%2d)初期設定
引数がおかしいよ(arg_data=%d)!!
../z_en_girlA.c
バンクが無いよ!!(%s)
../z_en_girlA.c
%s(%2d)初期設定 actor_ct
%s(%2d)

En_Part#

../z_en_part.c
../z_en_part.c
../z_en_part.c

En_Light#

../z_en_light.c
../z_en_light.c
../z_en_light.c

En_Door#

../z_en_door.c
../z_en_door.c

En_Box#

../z_en_box.c
../z_en_box.c
../z_en_box.c
../z_en_box.c
../z_en_box.c
gfxp != NULL
../z_en_box.c
gfxp != NULL
../z_en_box.c
gfxp != NULL
../z_en_box.c
../z_en_box.c
../z_en_box.c

En_Pametfrog#

イベント設定されていません
発生させると危険ですので削除します

En_Okuta#

../z_en_okuta.c
../z_en_okuta.c
../z_en_okuta.c

En_Bom#

../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c
../z_en_bom.c

En_Wallmas#

../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c
../z_en_wallmas.c

En_Firefly#

../z_en_firefly.c
../z_en_firefly.c

En_Horse#

this->race.rider != NULL
../z_en_horse.c
this->race.rider != NULL
../z_en_horse.c
this->race.rider != NULL
../z_en_horse.c
this->race.rider != NULL
../z_en_horse.c
this->race.rider != NULL
../z_en_horse.c
再セット
カメラ内
../z_en_horse.c
../z_en_horse.c

En_Arrow#

../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c
../z_en_arrow.c

En_Elf#

../z_en_elf.c
this->revise != NULL
../z_en_elf.c
../z_en_elf.c
../z_en_elf.c

En_Niw#

../z_en_niw.c
../z_en_niw.c
../z_en_niw.c

En_Tite#

../z_en_tite.c
../z_en_tite.c
../z_en_tite.c
../z_en_tite.c
../z_en_tite.c

En_Peehat#

../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c
../z_en_peehat.c

En_Holl#

../z_en_holl.c
../z_en_holl.c
../z_en_holl.c

€‹

En_Dinofos#

../z_en_dinofos.c
../z_en_dinofos.c

En_Bubble#

../z_en_bubble.c
../z_en_bubble.c
../z_en_bubble.c

Door_Shutter#

../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c
../z_door_shutter.c

En_Boom#

../z_en_boom.c
../z_en_boom.c
../z_en_boom.c

En_Torch2#

../z_en_torch2.c
../z_en_torch2.c

En_Minifrog#

../z_en_minifrog.c
../z_en_minifrog.c
../z_en_minifrog.c
../z_en_minifrog.c
../z_en_minifrog.c

En_St#

../z_en_st.c
../z_en_st.c
../z_en_st.c
../z_en_st.c
../z_en_st.c

En_A_Obj?#

イベント設定されていません
発生させると危険ですので削除します

En_River_Sound#

平面音にレールが設定されていません
NOT RAIL!
NOT RAIL!

En_Ossan#

アイテム屋  
夜のアルバイト  
引数がおかしいよ(arg_data=%d)!!
../z_en_oB1.c
バンクが無いよ!!(%s)
../z_en_oB1.c
[33m%s[%d]:★★★ 会話終了!! ★★★
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
[33m初めて手にいれた!!
[33m持ち上げ開始!!
../z_en_oB1.c
[33m★★★ 続けるよ!! ★★★
[33m★★★ やめるよ!! ★★★
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c
../z_en_oB1.c

En_Famos#

../z_en_famos.c
../z_en_famos.c
../z_en_famos.c

En_Bombf#

../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c
../z_en_bombf.c

En_Am#

../z_en_am.c
../z_en_am.c

En_Dekubaba#

../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c
../z_en_dekubaba.c

En_M_Thunder#

../z_en_m_thunder.c
../z_en_m_thunder.c
../z_en_m_thunder.c
../z_en_m_thunder.c

Bg_Breakwall#

======== 注意 注意 注意 バンクがありません!! (z_bg_breakwall) =========
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c
../z_bg_breakwall.c

Door_Warp1#

next_scene_jump
どこへ飛んでいいのかわからない。
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c
../z_door_warp1.c

Obj_Syokudai#

../z_obj_syokudai.c
../z_obj_syokudai.c
../z_obj_syokudai.c
../z_obj_syokudai.c

Item_B_Heart#

../z_item_b_heart.c
../z_item_b_heart.c
../z_item_b_heart.c
../z_item_b_heart.c

En_Bbfall#

../z_en_bbfall.c
../z_en_bbfall.c
../z_en_bbfall.c
../z_en_bbfall.c
../z_en_bbfall.c
../z_en_bbfall.c

Arms_Hook#

../z_arms_hook.c
../z_arms_hook.c
../z_arms_hook.c
../z_arms_hook.c

En_Bb#

../z_en_bb.c
../z_en_bb.c
../z_en_bb.c
../z_en_bb.c
../z_en_bb.c
../z_en_bb.c

Bg_Keikoku_Spr#

../z_bg_keikoku_spr.c
../z_bg_keikoku_spr.c
../z_bg_keikoku_spr.c

En_Wood02#

../z_en_wood02.c
../z_en_wood02.c
../z_en_wood02.c
../z_en_wood02.c

En_Death#

../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c
../z_en_death.c

En_Vm#

../z_en_vm.c
../z_en_vm.c
../z_en_vm.c
../z_en_vm.c

Demo_Effect#

../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c
../z_demo_effect.c

Demo_Kankyo#

../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c
../z_demo_kankyo.c

En_Floormas#

../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c
../z_en_floormas.c

En_Rd#

../z_en_rd.c
../z_en_rd.c

Obj_Mure#

Error : カリングの設定がされていません。(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
Error 群れな敵 (%s %d)(arg_data 0x%04x)
../z_obj_mure.c
Error 群れな敵 (%s %d)(arg_data 0x%04x)
../z_obj_mure.c
Warning : 個体数が設定されていません(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
おかしなの (%s %d)
../z_obj_mure.c
Error : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c
Error : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure.c
warning 発生失敗 (%s %d)
../z_obj_mure.c

Object_Kankyo#

../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_object_kankyo.c
../z_en_horse_link_child.c
../z_en_horse_link_child.c
€–
[31m 移動座標がみつかりませんでした! 
[31m 移動座標がみつかりませんでした! 
[31m 移動座標がみつかりませんでした! 
[31m 移動座標がみつかりませんでした! 
[31m 移動座標がみつかりませんでした! 
[31m 消滅します 

Demo_Tre_Lgt#

../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c
../z_demo_tre_lgt.c

En_Encount2#

../z_en_encount2.c
../z_en_encount2.c
../z_en_encount2.c

Mir_Ray#

反射用 光の発生!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
反射光 発生失敗
../z_mir_ray.c
../z_mir_ray.c
../z_mir_ray.c
../z_mir_ray.c

En_Bigslime#

イベント設定されていません
発生させると危険ですので削除します
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c
../z_en_bigslime.c

En_Karebaba#

../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c
../z_en_karebaba.c

En_In#

../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c
../z_en_in.c

En_Bom_Chu#

../z_en_bom_chu.c
../z_en_bom_chu.c
../z_en_bom_chu.c
スタート
エンド

En_Horse_Game_Check#

../z_en_horse_game_check.c
../z_en_horse_game_check.c
../z_en_horse_game_check.c

En_Rr#

../z_en_rr.c
../z_en_rr.c
../z_en_rr.c
../z_en_rr.c

En_Fr#

../z_en_fr.c
../z_en_fr.c
../z_en_fr.c

Obj_Oshihiki#

Warning : 押し引きブロック落ちすぎた(%s %d)(arg_data 0x%04x)
../z_obj_oshihiki.c
../z_obj_oshihiki.c
../z_obj_oshihiki.c
../z_obj_oshihiki.c

Eff_Dust#

../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c
../z_eff_dust.c

En_Butte#

../z_en_choo.c
../z_en_choo.c
../z_en_choo.c

En_Fish#

BG 抜け? Actor_delete します(%s %d)
../z_en_sakana.c
目標が見つからない!!ヤバイかも(%s %d)
../z_en_sakana.c
../z_en_sakana.c
../z_en_sakana.c

Item_Etcetera#

../z_item_etcetera.c

Arrow_Fire#

../z_arrow_fire.c
../z_arrow_fire.c
../z_arrow_fire.c

Arrow_Ice#

消滅
../z_arrow_ice.c
../z_arrow_ice.c
../z_arrow_ice.c

Arrow_Light#

消滅
../z_arrow_light.c
../z_arrow_light.c
../z_arrow_light.c

Obj_Kibako#

バンク危険! (arg_data 0x%x)(%s %d)
../z_obj_kibako.c

Obj_Tsubo#

金スタ発生失敗(%s %d)
../z_obj_tsubo.c
angleZ 不正(%s %d)
../z_obj_tsubo.c
バンク危険! (arg_data 0x%x)(%s %d)
../z_obj_tsubo.c
レース壷を水中に置いている?(%s %d)
../z_obj_tsubo.c

En_Ik#

../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c
../z_en_ik.c

En_Dns#

../z_en_dns.c
../z_en_dns.c
../z_en_dns.c
../z_en_dns.c
../z_en_dns.c
../z_en_dns.c
../z_en_dns.c
../z_en_dns.c

Elf_Msg#

共倒れ
共倒れ
../z_elf_msg.c
../z_elf_msg.c
../z_elf_msg.c

En_Honotrap#

Warning : vector size zero (%s %d)
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c
../z_en_honotrap.c

Obj_Ice_Poly#

../z_obj_ice_poly.c
../z_obj_ice_poly.c
../z_obj_ice_poly.c

En_Fz#

../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c
../z_en_fz.c

En_Kusa#

地面に付着失敗(%s %d)
../z_en_kusa.c
Error : バンク危険! (arg_data 0x%04x)(%s %d)
../z_en_kusa.c
../z_en_kusa.c
../z_en_kusa.c
../z_en_kusa.c

Obj_Bean#

壁に張り付け失敗!!(%s %d)(pos : %f %f %f)
../z_obj_bean.c
★★★★ERROR  豆シール    豆リフトに変身連絡失敗(%s %d)
../z_obj_bean.c
□■■■■■■■■■■■■■■■■■■■■■■■■■■■■□
  Warning : 豆シールの Event Timer は -1 でなければならない(%s %d)
../z_obj_bean.c
□■■■■■■■■■■■■■■■■■■■■■■■■■■■■□
パスデータ数が不正(%s %d)(arg_data %xH)
../z_obj_bean.c
リフトに変身済みフラグON(%s %d)
../z_obj_bean.c
リフトに変身済みフラグON(%s %d)
../z_obj_bean.c
なぜだか豆を植えられた(%s %d)(%f %f %f)
../z_obj_bean.c
豆シールフラグ異常(%s %d)(flag : %d)
../z_obj_bean.c
虫がゴールに到達できなかった(%s %d)
../z_obj_bean.c
豆シールフラグ異常(%s %d)(flag : %d)
../z_obj_bean.c
既にSAVEされている?(%s %d)
../z_obj_bean.c
虫がゴールに到達できなかった(%s %d)
../z_obj_bean.c
豆シールフラグ異常(%s %d)(flag : %d)
../z_obj_bean.c
豆植えていないのに、変身指令がきた(%s %d)
../z_obj_bean.c
馬と豆の木リフト衝突!!!
../z_obj_bean.c
../z_obj_bean.c
../z_obj_bean.c
../z_obj_bean.c

Obj_Bombiwa#

../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c
../z_obj_bombiwa.c

Obj_Switch#

bring_pl_flag おかしいな(%d)(%s %d)
../z_obj_switch.c
補正計算失敗(%d)(%s %d)
../z_obj_switch.c
Error : 氷発生失敗 (%s %d)
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c
../z_obj_switch.c

Obj_Lift#

(Dungeon Lift)(arg_data 0x%x)

Obj_Hsblock#

../z_obj_hsblock.c
../z_obj_hsblock.c
../z_obj_hsblock.c

En_Goroiwa#

‹Error : レールデータ不正(点が重なっている)
(%s %d)(arg_data 0x%04x)
../z_en_gr.c
Error : arg_data が不正(%s %d)(arg_data 0x%04x)
../z_en_gr.c
Error : レールデータ が不正(%s %d)
../z_en_gr.c
Error : ヒットタイプ が不正(%s %d)(hit type %d)
../z_en_gr.c
Start Index 不正(%s %d)
../z_en_gr.c
../z_en_gr.c
../z_en_gr.c
../z_en_gr.c

En_Daiku#

[31m 移動座標がみつかりませんでした! 
[31m 消滅します 
../z_en_daiku.c
../z_en_daiku.c
../z_en_daiku.c
../z_en_daiku.c

En_Nwc#

亰椶離丱鵐がないので消えます
z_en_nwc.c:落ちてしまった!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
../z_en_nwc.c
../z_en_nwc.c
../z_en_nwc.c

En_Ge1#

../z_en_ge1.c
../z_en_ge1.c
../z_en_ge1.c
../z_en_ge1.c

En_Sda#

SDA MOVE
SDA MOVE END
SDA DRAW 
SDA DRAW END
SDA CONT 
SDA CONT 2
SDA CONT 3
SDA CONT 4
../z_en_sda.c
SDA D 1
../z_en_sda.c
../z_en_sda.c
SDA D 2
../z_en_sda.c

En_Clear_Tag#

../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c
../z_en_clear_tag.c

En_Gm#

../z_en_gm.c
../z_en_gm.c
../z_en_gm.c
../z_en_gm.c
../z_en_gm.c

Bg_Ingate#

../z_bg_ingate.c
../z_bg_ingate.c
../z_bg_ingate.c

En_Kanban#

../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c
../z_en_kanban.c

En_Mk#

END メッセージがきた !!

En_Owl#

../z_en_owl.c
../z_en_owl.c
../z_en_owl.c
../z_en_owl.c
../z_en_owl.c
../z_en_owl.c

En_Ishi#

地面に付着失敗(%s %d)
../z_en_ishi.c
石 バンク危険! (%s %d)
../z_en_ishi.c
壁タイプなのに 持上げられた!?(%s %d)
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c
../z_en_ishi.c

Obj_Lightswitch#

../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c
../z_obj_lightswitch.c

Obj_Mure2#

Warning : 既に子供がいる(%s %d)(arg_data 0x%04x)
../z_obj_mure2.c

En_Fu#

../z_en_fu.c
../z_en_fu.c
../z_en_fu.c
../z_en_fu.c
../z_en_fu.c

En_Stream#

../z_en_stream.c
../z_en_stream.c
../z_en_stream.c

En_Mm#

../z_en_mm.c
../z_en_mm.c
../z_en_mm.c

En_Ani#

../z_en_ani.c
../z_en_ani.c

En_Js#

../z_en_js.c
../z_en_js.c
../z_en_js.c

En_Okarina_Effect#

[33m☆☆☆☆☆ オカリナあらし効果ビカビカビカ〜 ☆☆☆☆☆ 

En_Mag#

../z_en_mag.c
../z_en_mag.c

Elf_Msg2#

共倒れ
共倒れ2
共倒れ
../z_elf_msg2.c
../z_elf_msg2.c
../z_elf_msg2.c

Obj_Makeoshihiki#

rail 4 point を越えている(%s %d)
../z_obj_makeoshihiki.c
path_num(%d) と Switch status(%d) の不適合(%s %d)
../z_obj_makeoshihiki.c
押し引きブロック発生失敗!(%s %d)
../z_obj_makeoshihiki.c

Oceff_Spot#

z_oceff_spot  太陽の歌フラグ
z_oceff_spot  オカリナ終了
../z_oceff_spot.c
../z_oceff_spot.c
../z_oceff_spot.c

En_Ssh#

../z_en_ssh.c
../z_en_ssh.c
../z_en_ssh.c
../z_en_ssh.c

Oceff_Wipe#

../z_oceff_wipe.c
../z_oceff_wipe.c
../z_oceff_wipe.c

ovl_Effect_Ss_Dust#

../z_eff_ss_dust.c
../z_eff_ss_dust.c

ovl_Effect_Ss_Kirakira#

../z_eff_ss_kirakira.c
../z_eff_ss_kirakira.c

ovl_Effect_Ss_Bomb2#

œ../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c
../z_eff_ss_bomb2.c

ovl_Effect_Ss_Blast#

../z_eff_ss_blast.c
../z_eff_ss_blast.c
../z_eff_ss_blast.c

ovl_Effect_Ss_G_Spk#

../z_eff_ss_g_spk.c
../z_eff_ss_g_spk.c

ovl_Effect_Ss_D_Fire#

../z_eff_ss_d_fire.c
../z_eff_ss_d_fire.c
../z_eff_ss_d_fire.c

ovl_Effect_Ss_Bubble#

../z_eff_ss_bubble.c
../z_eff_ss_bubble.c
../z_eff_ss_bubble.c

ovl_Effect_Ss_G_Ripple#

../z_eff_ss_g_ripple.c
../z_eff_ss_g_ripple.c

ovl_Effect_Ss_Lightning#

../z_eff_ss_lightning.c
../z_eff_ss_lightning.c

ovl_Effect_Ss_Dt_Bubble#

../z_eff_ss_dt_bubble.c
../z_eff_ss_dt_bubble.c
../z_eff_ss_dt_bubble.c

ovl_Effect_Ss_Hahen#

../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c
../z_eff_hahen.c

ovl_Effect_Ss_Stick#

../z_eff_ss_stick.c
../z_eff_ss_stick.c
../z_eff_ss_stick.c

ovl_Effect_Ss_Sibuki#

../z_eff_ss_sibuki.c
../z_eff_ss_sibuki.c
../z_eff_ss_sibuki.c

ovl_Effect_Ss_Stone1#

../z_eff_ss_stone1.c
../z_eff_ss_stone1.c
../z_eff_ss_stone1.c
€˜†
../z_eff_ss_hitmark.c
../z_eff_ss_hitmark.c

ovl_Effect_Ss_Fhg_Flash#

../z_eff_fhg_flash.c
../z_eff_fhg_flash.c
../z_eff_fhg_flash.c

€˜—

ovl_Effect_Ss_K_Fire#

../z_eff_k_fire.c
../z_eff_k_fire.c
../z_eff_k_fire.c

€˜œ

ovl_Effect_Ss_Solder_Srch_Ball#

../z_eff_ss_solder_srch_ball.c
../z_eff_ss_solder_srch_ball.c
../z_eff_ss_solder_srch_ball.c

ovl_Effect_Ss_Kakera#

shape_modelがNULL
../z_eff_kakera.c
範囲がマイナス!!(randomD_sectionUniformity)
../z_eff_kakera.c
../z_eff_kakera.c
../z_eff_kakera.c
../z_eff_kakera.c

ovl_Effect_Ss_Ice_Piece#

../z_eff_ice_piece.c
../z_eff_ice_piece.c
../z_eff_ice_piece.c

ovl_Effect_Ss_En_Ice#

../z_eff_en_ice.c
../z_eff_en_ice.c
../z_eff_en_ice.c

ovl_Effect_Ss_Fire_Tail#

../z_eff_fire_tail.c
../z_eff_fire_tail.c
../z_eff_fire_tail.c

ovl_Effect_Ss_En_Fire#

../z_eff_en_fire.c
../z_eff_en_fire.c
../z_eff_en_fire.c

ovl_Effect_Ss_Extra#

../z_eff_ss_extra.c
../z_eff_ss_extra.c
../z_eff_ss_extra.c

ovl_Effect_Ss_Dead_Db#

../z_eff_ss_dead_db.c
../z_eff_ss_dead_db.c

ovl_Effect_Ss_Dead_Dd#

../z_eff_ss_dead_dd.c
../z_eff_ss_dead_dd.c

ovl_Effect_Ss_Dead_Ds#

../z_eff_ss_dead_ds.c
../z_eff_ss_dead_ds.c
../z_eff_ss_dead_ds.c

Oceff_Storm#

../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c
../z_oceff_storm.c

En_Nutsball#

../z_en_nutsball.c
../z_en_nutsball.c
../z_en_nutsball.c

Oceff_Wipe2#

../z_oceff_wipe2.c
../z_oceff_wipe2.c
../z_oceff_wipe2.c

Oceff_Wipe3#

../z_oceff_wipe3.c
../z_oceff_wipe3.c
../z_oceff_wipe3.c

En_Dg#

../z_en_dg.c
../z_en_dg.c

Obj_Comb#

金スタ発生失敗(%s %d)
../z_obj_comb.c
海賊の砦 蜂の巣のデモ既に見た(WER8302)(%s %d)
../z_obj_comb.c
ビックリ
海賊の砦用デモ見たフラグセット(WER8302)(%s %d)
../z_obj_comb.c
../z_obj_comb.c
../z_obj_comb.c
../z_obj_comb.c

Obj_Kibako2#

金スタ発生失敗(%s %d)
../z_obj_kibako2.c

En_Tg#

../z_en_tg.c
../z_en_tg.c
../z_en_tg.c
../z_en_tg.c
../z_en_tg.c

En_Wf#

../z_en_wf.c
../z_en_wf.c

En_Skb#

../z_en_skb.c
../z_en_skb.c

En_Gs#

../z_en_gs.c
../z_en_gs.c
../z_en_gs.c
../z_en_gs.c

Oceff_Wipe4#

../z_oceff_wipe4.c
../z_oceff_wipe4.c
../z_oceff_wipe4.c

En_Zo#

../z_en_zo.c
../z_en_zo.c

ovl_Effect_Ss_Ice_Smoke#

../z_eff_ss_ice_smoke.c
../z_eff_ss_ice_smoke.c
../z_eff_ss_ice_smoke.c

Obj_Makekinsuta#

金スタ発生失敗(%s %d)
../z_obj_makekinsuta.c

En_Ge3#

../z_en_ge3.c
../z_en_ge3.c
../z_en_ge3.c
../z_en_ge3.c

Obj_Hamishi#

../z_obj_hamishi.c
../z_obj_hamishi.c
../z_obj_hamishi.c
../z_obj_hamishi.c

En_Zl4#

../z_en_zl4.c
../z_en_zl4.c

En_Mm2#

../z_en_mm2.c
../z_en_mm2.c
../z_en_mm2.c

Door_Spiral#

../z_door_spiral.c
../z_door_spiral.c
../z_door_spiral.c

Obj_Pzlblock#

移動方向属性 不正(%s %d)
../z_obj_pzlblock.c
バンク危険!!!!!(%s %d)
../z_obj_pzlblock.c
this->bankID >= 0
../z_obj_pzlblock.c
../z_obj_pzlblock.c
../z_obj_pzlblock.c
../z_obj_pzlblock.c

Obj_Toge#

arg_data が不正(%s %d)(arg_data 0x%x)
../z_obj_toge.c
レールデータ が不正(%s %d)
../z_obj_toge.c
レールの点が重なっている(%s %d)
../z_obj_toge.c

Obj_Armos#

移動方向属性 不正(%s %d)
../z_obj_armos.c
../z_obj_armos.c
../z_obj_armos.c
../z_obj_armos.c
../z_obj_armos.c
../z_obj_armos.c

En_Grasshopper#

../z_en_grasshopper.c
../z_en_grasshopper.c

Obj_Grass#

Obj_Grass_actor SIZE(0x%x)
草の連結 おかしいな?(%s %d)
../z_obj_grass.c
../z_obj_grass.c
../z_obj_grass.c
../z_obj_grass.c
../z_obj_grass.c
../z_obj_grass.c
../z_obj_grass.c

Obj_Grass_Carry#

草の連結 おかしいな?(%s %d)
../z_obj_grass_carry.c
持ち上げ連絡 出来ない(%s %d)
../z_obj_grass_carry.c
this->parent_actor != NULL
../z_obj_grass_carry.c

Obj_Grass_Unit#

Error : Obj_Grass を make 出来ない (%s %d)
../z_obj_grass_unit.c
Error : Obj_Grass_Carry (0) を make 出来ない (%s %d)
../z_obj_grass_unit.c
Error : Obj_Grass_Carry (1) を make 出来ない (%s %d)
../z_obj_grass_unit.c
草 Unit 数 Over (%s %d)
../z_obj_grass_unit.c
ERROR 草位置データ数不正(%s %d)
../z_obj_grass_unit.c
接地失敗(unit position %f %f %f (%d)(%f))(%s %d)
../z_obj_grass_unit.c
接地全失敗(unit position %f %f %f)(%s %d)
../z_obj_grass_unit.c

Bg_Fire_Wall#

../z_bg_fire_wall.c
../z_bg_fire_wall.c
../z_bg_fire_wall.c

En_Bu#

../z_en_bu.c
../z_en_bu.c
../z_en_bu.c

En_Encount3#

../z_en_encount3.c
../z_en_encount3.c
../z_en_encount3.c

En_Jso#

../z_en_jso.c
../z_en_jso.c

Obj_Chikuwa#

../z_obj_chikuwa.c
../z_obj_chikuwa.c
../z_obj_chikuwa.c
../z_obj_chikuwa.c

En_Knight#

atackwait !!
atackgo !!
atackyoko !!
atackyokoend !!
kote !!
jumpatack !!
defence !!
wait !!
turn !!
runstandby !!
run !!
away !!
fukki !!
mahi !!
damage !!
down !!
dead !!
dead2 !!
hikari !!
nakamamiru !!
nakamamiru !!
king_sit !!
king_headoff !!
king_headon !!
king_breath !!
king_start !!
king_mask !!
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c
../z_en_knight.c

En_Warp_tag#

../z_en_warp_tag.c
../z_en_warp_tag.c
../z_en_warp_tag.c

En_Aob_01#

../z_en_aob_01.c
../z_en_aob_01.c
../z_en_aob_01.c
../z_en_aob_01.c

En_Bom_Bowl_Man#

[31m イベントがありません 
[31m 消滅します 
../z_en_bom_bowl_man.c
../z_en_bom_bowl_man.c

En_Syateki_Man#

../z_en_syateki_man.c
../z_en_syateki_man.c

En_Cne_01#

../z_en_cne_01.c
../z_en_cne_01.c
../z_en_cne_01.c
../z_en_cne_01.c
../z_en_cne_01.c
../z_en_cne_01.c

En_Bba_01#

../z_en_bba_01.c
../z_en_bba_01.c
../z_en_bba_01.c
../z_en_bba_01.c
../z_en_bba_01.c
../z_en_bba_01.c

En_Bji_01#

../z_en_bji_01.c
../z_en_bji_01.c

Bg_Spdweb#

../z_bg_spdweb.c
../z_bg_spdweb.c
../z_bg_spdweb.c
../z_bg_spdweb.c

Boss_01#

../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c
../z_boss_01.c

Boss_02#

[36m ☆ ボス1発生 ☆ 
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c
../z_boss_02.c

Boss_03#

[36m ☆ ボス1発生 ☆ 
1111!!
2222!!
3333!!
4444!!
5555!!
6666!!
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c
../z_boss_03.c

Boss_04#

[36m ☆ ボス1発生 ☆ 
WHY ??
WHY 2 ??
../z_boss_04.c
../z_boss_04.c
../z_boss_04.c

Boss_05#

[36m ☆ ボス1発生 ☆ 
../z_boss_05.c
../z_boss_05.c

Boss_06#

../z_boss_06.c
../z_boss_06.c
../z_boss_06.c
../z_boss_06.c
../z_boss_06.c
../z_boss_06.c

Boss_07#

../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
NO,,
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c
../z_boss_07.c

Bg_Dy_Yoseizo#

../z_bg_dy_yoseizo.c
../z_bg_dy_yoseizo.c
../z_bg_dy_yoseizo.c
../z_bg_dy_yoseizo.c
../z_bg_dy_yoseizo.c

En_Sob1#

ゾーラのお店
ゴロンのお店
火薬屋      
ゴロンのお店(春)
../z_en_soB1.c
バンクが無いよ!!(%s)
../z_en_soB1.c
予備バンクが無いよ!!(%s)
../z_en_soB1.c
[33m%s[%d]:★★★ 会話終了!! ★★★
../z_en_soB1.c
[33m★★★ 会話開始!! ★★★
../z_en_soB1.c
[33m初めて手にいれた!!
[33m持ち上げ開始!!
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c
../z_en_soB1.c

En_Go#

../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.eff
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c
../z_en_go.c

En_Raf#

../z_en_raf.c
../z_en_raf.c
../z_en_raf.c

Obj_Funen#

../z_obj_funen.c
../z_obj_funen.c
../z_obj_funen.c

Obj_Raillift#

rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_raillift.c
arg_data が不正(初期Index)(%s %d)(arg_data 0x%x)
../z_obj_raillift.c
../z_obj_raillift.c
../z_obj_raillift.c
../z_obj_raillift.c

Bg_Numa_Hana#

Error : 子アクタ発生失敗!! (%s %d)
../z_bg_numa_hana.c
../z_bg_numa_hana.c
../z_bg_numa_hana.c
../z_bg_numa_hana.c
../z_bg_numa_hana.c
../z_bg_numa_hana.c
../z_bg_numa_hana.c

Obj_Flowerpot#

../z_obj_flowerpot.c
../z_obj_flowerpot.c
../z_obj_flowerpot.c
../z_obj_flowerpot.c

Obj_Spinyroll#

距離ゼロ(%s %d)
../z_obj_spinyroll.c
壁チェック回数オーバー (%s %d)
../z_obj_spinyroll.c
角度がX軸orZ軸に垂直になっていない(%s %d)
../z_obj_spinyroll.c
rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_spinyroll.c
レールの位置不正(%s %d)
../z_obj_spinyroll.c
point0(%d %d %d) point1(%d %d %d)
../z_obj_spinyroll.c
../z_obj_spinyroll.c
../z_obj_spinyroll.c

Dm_Hina#

../z_dm_hina.c
../z_dm_hina.c
../z_dm_hina.c

En_Syateki_Wf#

../z_en_syateki_wf.c
../z_en_syateki_wf.c

Obj_Skateblock#

Warning world position 正規化できない(限界こえた)(%s %d)
../z_obj_skateblock.c
Warning Demo 中??(s %d)
../z_obj_skateblock.c
../z_obj_skateblock.c
../z_obj_skateblock.c
../z_obj_skateblock.c

ovl_Effect_En_Ice_Block#

../z_eff_en_ice_block.c
../z_eff_en_ice_block.c
../z_eff_en_ice_block.c

Obj_Iceblock#

Warning world position 正規化できない(限界こえた)(%s %d)
../z_obj_iceblock.c
Warning Demo 中??(s %d)
../z_obj_iceblock.c
../z_obj_iceblock.c
../z_obj_iceblock.c
../z_obj_iceblock.c
../z_obj_iceblock.c

En_Bigpamet#

../z_en_bigpamet.c
../z_en_bigpamet.c
../z_en_bigpamet.c
../z_en_bigpamet.c
../z_en_bigpamet.c

Bg_Dblue_Movebg#

紺碧の砦オブジェクト thisx->arg_data=<%04x>
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c
../z_bg_dblue_movebg.c

En_Syateki_Dekunuts#

../z_en_syateki_dekunuts.c
../z_en_syateki_dekunuts.c
../z_en_syateki_dekunuts.c

Elf_Msg3#

共倒れ
共倒れ
../z_elf_msg3.c
../z_elf_msg3.c
../z_elf_msg3.c

En_Fg#

../z_en_fg.c
../z_en_fg.c
../z_en_fg.c
../z_en_fg.c
../z_en_fg.c
../z_en_fg.c
../z_en_fg.c
../z_en_fg.c

Dm_Sa#

../z_dm_sa.c
../z_dm_sa.c

En_Slime#

../z_en_slime.c
../z_en_slime.c
../z_en_slime.c
../z_en_slime.c
../z_en_slime.c
../z_en_slime.c
../z_en_slime.c

En_Pr#

../z_en_pr.c
../z_en_pr.c

Obj_Toudai#

../z_obj_toudai.c
../z_obj_toudai.c
../z_obj_toudai.c
../z_obj_toudai.c
../z_obj_toudai.c
../z_obj_toudai.c

Obj_Entotu#

../z_obj_entotu.c
../z_obj_entotu.c
../z_obj_entotu.c
../z_obj_entotu.c
../z_obj_entotu.c
../z_obj_entotu.c

Obj_Bell#

../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c
../z_obj_bell.c

En_Syateki_Okuta#

../z_en_syateki_okuta.c
../z_en_syateki_okuta.c
../z_en_syateki_okuta.c

Obj_Shutter#

../z_obj_shutter.c
../z_obj_shutter.c
../z_obj_shutter.c

Dm_Zl#

../z_dm_zl.c
../z_dm_zl.c
../z_dm_zl.c
../z_dm_zl.c

En_Ru#

../z_en_ru.c
../z_en_ru.c

En_Elfgrp#

オレンジ妖精許容範囲オーバー

En_Baguo#

../z_en_baguo.c
../z_en_baguo.c
../z_en_baguo.c
../z_en_baguo.c
../z_en_baguo.c

Obj_Vspinyroll#

距離ゼロ(%s %d)
../z_obj_vspinyroll.c
ERROR 壁チェック回数オーバー (%s %d)
../z_obj_vspinyroll.c
角度がX軸orZ軸に垂直になっていない(%s %d)
../z_obj_vspinyroll.c
rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_vspinyroll.c
レールの位置不正(%s %d)
../z_obj_vspinyroll.c
point0(%d %d %d) point1(%d %d %d)
../z_obj_vspinyroll.c
../z_obj_vspinyroll.c
../z_obj_vspinyroll.c
../z_obj_vspinyroll.c

Obj_Smork#

../z_obj_smork.c
../z_obj_smork.c
../z_obj_smork.c

En_Test2#

../z_en_test2.c
../z_en_test2.c
../z_en_test2.c

En_Test3#

../z_en_test3.c
../z_en_test3.c
------ スケジュールデータがおかしい!!(Byカーフェイ子供)
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c
../z_en_test3.c

En_Test4#

morning_process morning_process morning_process
morning_process morning_process morning_process
再セットなら自滅

En_Bat#

../z_en_bat.c
../z_en_bat.c
../z_en_bat.c

En_Sekihi#

../z_en_sekihi.c
../z_en_sekihi.c
../z_en_sekihi.c
../z_en_sekihi.c
../z_en_sekihi.c
../z_en_sekihi.c

En_Wiz#

../z_en_wiz.c
../z_en_wiz.c
../z_en_wiz.c
../z_en_wiz.c

En_Wiz_Brock#

../z_en_wiz_brock.c
../z_en_wiz_brock.c
../z_en_wiz_brock.c
../z_en_wiz_brock.c
../z_en_wiz_brock.c

En_Wiz_Fire#

../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c
../z_en_wiz_fire.c

Eff_Change#

../z_eff_change.c
../z_eff_change.c

Obj_Fireshield#

d<%x %d>(%x %x %x %x)(%x %x %x %x)(%f %d %d %d %d)(%f)
sw(%d) mode(%d)
../z_obj_fireshield.c
../z_obj_fireshield.c
../z_obj_fireshield.c

Bg_Ladder#

../z_bg_ladder.c
../z_bg_ladder.c
../z_bg_ladder.c

En_Mkk#

../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c
../z_en_mkk.c–––

Demo_Getitem#

z_demo_getitem:バンクが登録されていない

En_Dnb#

../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c
../z_en_dnb.c

En_Dnh#

../z_en_dnh.c
../z_en_dnh.c

En_Dnk#

../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c
../z_en_dnk.c

Bg_Keikoku_Saku#

../z_bg_keikoku_saku.c
../z_bg_keikoku_saku.c
../z_bg_keikoku_saku.c

Obj_Hugebombiwa#

雪原バトル以外に置いてる!???(%s %d)
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c
../z_obj_hugebombiwa.c

En_Rat#

../z_en_rat.c
../z_en_rat.c
../z_en_rat.c
../z_en_rat.c
../z_en_rat.c

En_Water_Effect#

../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c
../z_en_water_effect.c

En_Kusa2#

(%s %d)
../z_en_kusa2.c
Item Table Over!!!(%s %d)
../z_en_kusa2.c
../z_en_kusa2.c
../z_en_kusa2.c
../z_en_kusa2.c
../z_en_kusa2.c
../z_en_kusa2.c
../z_en_kusa2.c

Bg_Spout_Fire#

../z_bg_spout_fire.c
../z_bg_spout_fire.c
../z_bg_spout_fire.c

En_Dy_Extra#

../z_en_dy_extra.c
../z_en_dy_extra.c
../z_en_dy_extra.c

En_Bal#

../z_en_bal.c
../z_en_bal.c

En_Ginko_Man#

../z_en_ginko_man.c
../z_en_ginko_man.c

Obj_Driftice#

rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_driftice.c

En_Look_Nuts#

../z_en_look_nuts.c
../z_en_look_nuts.c

En_Mushi2#

(%s %d)
(%d %d %d %d)
(%f %f %f)
(%f %f %f)
(%f %f %f)
../z_en_mushi2.c
<%f %f %f>
<%f %f %f>
<%f %f %f>
虫の足場が見つからない(%s %d)
../z_en_mushi2.c

En_Fall#

˜
z_en_fall:バンクが設定されていない!!!!!!!!!!
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c
../z_en_fall.c

En_Mm3#

../z_en_mm3.c
../z_en_mm3.c

Bg_Crace_Movebg#

<追跡ゲーム オブジェクト コンストラクト> arg_data=<%04x>>
シャッター数が想定数をオーバーしています。

En_Dno#

../z_en_dno.c
../z_en_dno.c
../z_en_dno.c
../z_en_dno.c
../z_en_dno.c
../z_en_dno.c

En_Pr2#

[31m レールピラニア用、親がみつかりませんでした! 
[31m レールピラニア用、親がみつかりませんでした! 
[31m レールピラニア用、親がみつかりませんでした! 
[31m 移動座標がみつかりませんでした! 
[31m 消滅します 
../z_en_pr2.c
../z_en_pr2.c

En_Prz#

../z_en_prz.c
../z_en_prz.c

En_Jso2#

../z_en_jso2.c
../z_en_jso2.c
../z_en_jso2.c
../z_en_jso2.c
../z_en_jso2.c
../z_en_jso2.c

Obj_Etcetera#

../z_obj_etcetera.c
../z_obj_etcetera.c
../z_obj_etcetera.c
../z_obj_etcetera.c
../z_obj_etcetera.c

En_Egol#

[31m 移動座標がみつかりませんでした! 
[31m レールが検索できませんでした!! 
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c
../z_en_egol.c

Obj_Mine#

ダメージ方向変(%s %d)
../z_obj_mine.c
rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_mine.c
スパイク機雷トラップ(削除予定)が置かれている!(%s %d)
../z_obj_mine.c
壁チェック開始半径がゼロ?(Z角度)(%s %d)
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c
../z_obj_mine.c

Obj_Purify#

バンク危険! (arg_data %d)(%s %d)
../z_obj_purify.c
../z_obj_purify.c
../z_obj_purify.c
../z_obj_purify.c
../z_obj_purify.c
GET_argObjType(thisx) == PURIFY_OBJ_TYPE_0
../z_obj_purify.c
type_ptr->shape_opa[OBJ_PURIFY_SHAPE_POISON] == NULL
../z_obj_purify.c
type_ptr->shape_opa[OBJ_PURIFY_SHAPE_PURE] == NULL
../z_obj_purify.c
../z_obj_purify.c
../z_obj_purify.c
../z_obj_purify.c

En_Tru#

../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.eff
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c
../z_en_tru.c

En_Trt#

../z_en_trt.c
[33m初めて手にいれた!!
[33m持ち上げ開始!!
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c
../z_en_trt.c

En_Test6#

test6: item check %05x 
test6: item %d (%f %f %f)
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
test6: イベントが用意されていません。
../z_en_test6.c
test6: allocate effect area
../z_en_test6.c
[1m%06u:
[m test6: state %d
%s(%d): decimal: %s (%d)
../z_en_test6.c
DMTBLNPC(dno)->x_pos_start
%s(%d): decimal: %s (%d)
../z_en_test6.c
DMTBLNPC(dno)->y_pos_start
%s(%d): decimal: %s (%d)
../z_en_test6.c
DMTBLNPC(dno)->z_pos_start
[1m%06u:
[m test6: warning: unknown state %d
[1m%06u:
[m test6: warning: unknown state %d
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c
../z_en_test6.c

En_Az#

../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c
../z_en_az.c

En_Estone#

../z_en_estone.c
../z_en_estone.c
../z_en_estone.c
../z_en_estone.c
../z_en_estone.c
../z_en_estone.c

Bg_Hakugin_Post#

氷柱コリジョンテーブル限界を越えた(%s %d)
../z_bg_hakugin_post.c
正しくイベントが設定されていない?(%s %d)
../z_bg_hakugin_post.c
氷柱ユニットテーブル限界を越えた(%s %d)
../z_bg_hakugin_post.c
POST_UNIT_BRK_MAX >= 65
../z_bg_hakugin_post.c
../z_bg_hakugin_post.c
../z_bg_hakugin_post.c
../z_bg_hakugin_post.c
../z_bg_hakugin_post.c

Dm_Stk#

../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c
../z_dm_stk.c

Dm_Char00#

../z_dm_char00.c
../z_dm_char00.c

Dm_Char01#

../z_dm_char01.c
../z_dm_char01.c
../z_dm_char01.c
../z_dm_char01.c
../z_dm_char01.c
../z_dm_char01.c
../z_dm_char01.c

Dm_Char03#

../z_dm_char03.c

Dm_Char04#

../z_dm_char04.c
../z_dm_char04.c

Dm_Char05#

../z_dm_char05.c
../z_dm_char05.c
../z_dm_char05.c
../z_dm_char05.c
../z_dm_char05.c
../z_dm_char05.c
../z_dm_char05.c

Dm_Char06#

€€
../z_dm_char06.c
../z_dm_char06.c
../z_dm_char06.c

Dm_Char07#

../z_dm_char07.c
../z_dm_char07.c
../z_dm_char07.c
../z_dm_char07.c

Dm_Char08#

../z_dm_char08.c
../z_dm_char08.c
../z_dm_char08.c
../z_dm_char08.c

Obj_Tokeidai#

../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c
../z_obj_tokeidai.c

En_Mnk#

../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c
../z_en_mnk.c

En_Egblock#

../z_en_egblock.c
../z_en_egblock.c
../z_en_egblock.c
../z_en_egblock.c
../z_en_egblock.c
../z_en_egblock.c

En_Guard_Nuts#

../z_en_guard_nuts.c
../z_en_guard_nuts.c
../z_en_guard_nuts.c

Bg_Hakugin_Elvpole#

../z_bg_hakugin_elvpole.c
../z_bg_hakugin_elvpole.c
../z_bg_hakugin_elvpole.c

En_Ma4#

../z_en_ma4.c
../z_en_ma4.c
../z_en_ma4.c
../z_en_ma4.c
../z_en_ma4.c

En_Door_Etc#

../z_en_door_etc.c
../z_en_door_etc.c
../z_en_door_etc.c

En_Bigokuta#

ダイオクタに捕獲イベント設定されていません
発生させると危険ですので削除します
../z_en_bigokuta.c
../z_en_bigokuta.c

ovl_Effect_Ss_Sbn#

../z_eff_ss_sbn.c
../z_eff_ss_sbn.c
../z_eff_ss_sbn.c
../z_eff_ss_sbn.c
../z_eff_ss_sbn.c
../z_eff_ss_sbn.c

Obj_Ocarinalift#

rail data が不正(%s %d)(arg_data 0x%x)
../z_obj_ocarinalift.c
arg_data が不正(初期Index)(%s %d)(arg_data 0x%x)
../z_obj_ocarinalift.c
引数1(終端タイプ)の設定が不正(%s %d)
../z_obj_ocarinalift.c

Bg_Open_Spot#

../z_bg_open_spot.c
../z_bg_open_spot.c
../z_bg_open_spot.c

Bg_Fu_Kaiten#

€‘œ../z_bg_fu_kaiten.c
../z_bg_fu_kaiten.c
../z_bg_fu_kaiten.c

Obj_Aqua#

../z_obj_aqua.c
../z_obj_aqua.c
../z_obj_aqua.c

En_Elforg#

発見できない
../z_en_elforg.c
../z_en_elforg.c
../z_en_elforg.c
../z_en_elforg.c
../z_en_elforg.c

En_Elfbub#

../z_en_elfbub.c
../z_en_elfbub.c
../z_en_elfbub.c

En_Fu_Mato#

../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c
../z_en_fu_mato.c

En_Fu_Kago#

../z_en_fu_kago.c
../z_en_fu_kago.c
../z_en_fu_kago.c
../z_en_fu_kago.c
../z_en_fu_kago.c
../z_en_fu_kago.c

En_Osn#

../z_en_osn.c
../z_en_osn.c
../z_en_osn.c

Bg_Ctower_Gear#

../z_bg_ctower_gear.c
../z_bg_ctower_gear.c
../z_bg_ctower_gear.c
../z_bg_ctower_gear.c

En_Trt2#

../z_en_trt2.c
../z_en_trt2.c

Obj_Tokei_Step#

../z_obj_tokei_step.c
../z_obj_tokei_step.c
../z_obj_tokei_step.c

En_Kame#

../z_en_kame.c
../z_en_kame.c

Obj_Takaraya_Wall#

../z_obj_takaraya_wall.c
../z_obj_takaraya_wall.c
../z_obj_takaraya_wall.c

Bg_Fu_Mizu#

../z_bg_fu_mizu.c
../z_bg_fu_mizu.c
../z_bg_fu_mizu.c

Bg_Dkjail_Ivy#

../z_bg_dkjail_ivy.c
../z_bg_dkjail_ivy.c
../z_bg_dkjail_ivy.c

En_Takaraya#

../z_en_takaraya.c
../z_en_takaraya.c

En_Tsn#

END メッセージがきた !!
../z_en_tsn.c
../z_en_tsn.c

En_Fsn#

../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c
../z_en_fsn.c

En_Tk#

../z_en_tk.c
../z_en_tk.c
../z_en_tk.c
../z_en_tk.c

En_Test7#

../z_en_test7.c
../z_en_test7.c
../z_en_test7.c

Obj_Lightblock#

../z_obj_lightblock.c
../z_obj_lightblock.c
../z_obj_lightblock.c
../z_obj_lightblock.c

En_Wdhand#

../z_en_wdhand.c
../z_en_wdhand.c
../z_en_wdhand.c
../z_en_wdhand.c
../z_en_wdhand.c

En_Gamelupy#

../z_en_gamelupy.c
../z_en_gamelupy.c
../z_en_gamelupy.c

En_Snowwd#

../z_en_snowwd.c
../z_en_snowwd.c
../z_en_snowwd.c

En_Pm#

../z_en_pm.c
../z_en_pm.c

En_Gakufu#

../z_en_gakufu.c
../z_en_gakufu.c
../z_en_gakufu.c

Elf_Msg4#

共倒れ
共倒れ
../z_elf_msg4.c
../z_elf_msg4.c
../z_elf_msg4.c

Elf_Msg5#

共倒れ
共倒れ2
共倒れ
../z_elf_msg5.c
../z_elf_msg5.c
../z_elf_msg5.c

En_Col_Man#

../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c
../z_en_col_man.c

En_Talk_Gibud#

../z_en_talk_gibud.c
../z_en_talk_gibud.c

En_Giant#

../z_en_giant.c
../z_en_giant.c
../z_en_giant.c
../z_en_giant.c
../z_en_giant.c

Obj_Snowball#

Y回転(make type : %d)の値が不正 (%s %d)
../z_obj_snowball.c
../z_obj_snowball.c
../z_obj_snowball.c
../z_obj_snowball.c

Boss_Hakugin#

../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c
../z_boss_hakugin.c

En_Gb2#

../z_en_gb2.c
../z_en_gb2.c

Bg_Tobira01#

../z_bg_tobira01.c
../z_bg_tobira01.c
../z_bg_tobira01.c

Obj_Dhouse#

../z_obj_dhouse.c
../z_obj_dhouse.c
../z_obj_dhouse.c
../z_obj_dhouse.c
../z_obj_dhouse.c

Obj_Hakaisi#

../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c
../z_obj_hakaisi.c

Bg_Hakugin_Switch#

h下がるイベントが無い(type %d)(%s %d)
../z_bg_hakugin_switch.c
上がるイベントが無い(type %d)(%s %d)
../z_bg_hakugin_switch.c
イベントタイミングがずれている(%d %d)(%s %d)
../z_bg_hakugin_switch.c
イベントタイミングがずれている(%d %d)(%s %d)
../z_bg_hakugin_switch.c

En_Snowman#

../z_en_snowman.c
../z_en_snowman.c
../z_en_snowman.c

En_Po_Sisters#

../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c
../z_en_po_sisters.c

En_Pp#

../z_en_pp.c
../z_en_pp.c
../z_en_pp.c

En_Hakurock#

../z_en_hakurock.c
../z_en_hakurock.c
../z_en_hakurock.c
../z_en_hakurock.c
../z_en_hakurock.c
../z_en_hakurock.c

En_Hanabi#

../z_en_hanabi_eff.inc
../z_en_hanabi_eff.inc
../z_en_hanabi_eff.inc

Obj_Wind#

../z_obj_wind.c
../z_obj_wind.c
../z_obj_wind.c
../z_obj_wind.c

En_Racedog#

../z_en_racedog.c
../z_en_racedog.c
../z_en_racedog.c
../z_en_racedog.c
../z_en_racedog.c

Bg_Botihasira#

../z_bg_botihasira.c
../z_bg_botihasira.c
../z_bg_botihasira.c

En_Fish2#

../z_en_fish2.c
../z_en_fish2.c
../z_en_fish2.c
../z_en_fish2.c
../z_en_fish2.c
../z_en_fish2.c

En_Poh#

../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c
../z_en_poh.c

Obj_Spidertent#

何か変(%s %d)
../z_obj_spidertent.c
base_vec 設定失敗(%s %d)
../z_obj_spidertent.c
衝突位置発見失敗(%s %d)
../z_obj_spidertent.c
../z_obj_spidertent.c
../z_obj_spidertent.c
../z_obj_spidertent.c

En_Zoraegg#

../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c
../z_en_zoraegg.c

En_Kbt#

../z_en_kbt.c
../z_en_kbt.c

En_Gg#

../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c
../z_en_gg.c

En_Maruta#

../z_en_maruta.c
../z_en_maruta.c
../z_en_maruta.c
../z_en_maruta.c

–

En_Gg2#

../z_en_gg2.c
../z_en_gg2.c

Obj_Ghaka#

../z_obj_ghaka.c
../z_obj_ghaka.c
../z_obj_ghaka.c
../z_obj_ghaka.c

En_Dnp#

../z_en_dnp.c
../z_en_dnp.c

En_Dai#

../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c
../z_en_dai.c

Bg_Goron_Oyu#

../z_bg_goron_oyu.c
../z_bg_goron_oyu.c
../z_bg_goron_oyu.c

En_Kgy#

../z_en_kgy.c
../z_en_kgy.c
../z_en_kgy.c

En_Invadepoh#

撃退カウント(%d)
now_time(%d) add_time(%d) start_time(%d)
∇∇∇インベーダポウ・ラムセーブ内容表示∇∇∇(%s %d)
../z_en_invadepoh.c
<0> start time ram(%d %x)    start time(%d %x)
<1> start time ram(%d %x)    start time(%d %x)
<2> start time ram(%d %x)    start time(%d %x)
<3> start time ram(%d %x)    start time(%d %x)
<4> start time ram(%d %x)    start time(%d %x)
<5> start time ram(%d %x)    start time(%d %x)
<6> start time ram(%d %x)    start time(%d %x)
<7> start time ram(%d %x)    start time(%d %x)
kill count (%d)
Path 点が重なっている?(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
rail point が (%d) を越えている(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
rail data が不正(%s %d)
../z_en_invadepoh.c
何か変(%f)(%f)(%d)(%d)(%s %d)
../z_en_invadepoh.c
start_first_time %d  goal_first_time %d  now_time %d
初期ゲーム状態 :: (%d)
エイリアン発生失敗(%s %d)
../z_en_invadepoh.c
ヤバイ(%s %d)
../z_en_invadepoh.c
イベントが設定されていない?(%s %d)
../z_en_invadepoh.c
レールが(%d)個用意されていない!(%s %d)
../z_en_invadepoh.c
レール個数が(%d)を越えている?(%s %d)
../z_en_invadepoh.c
En_Invadepoh_actor SIZE(0x%x) (Actor SIZE 0x%x)
バンク危険!(%s %d)
../z_en_invadepoh.c
バンク危険!(%s %d)
../z_en_invadepoh.c
牛発生 id(%d)
バンク危険!(%s %d)
../z_en_invadepoh.c
牛尻尾発生
バンク危険!(%s %d)
../z_en_invadepoh.c
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
ロマニー記憶喪失発生
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
ロマニー出陣発生
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
ロマニー籠城発生
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
ロマニー籠城発生
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
ロマニー晩餐会へ発生
UFO発生
バンク危険!(%s %d)
../z_en_invadepoh.c
バンク危険!(%s %d)
../z_en_invadepoh.c
日時変????(%d %d)(%s %d)
../z_en_invadepoh.c
クリミア晩餐会へ発生
Alien 連絡変(%s %d)
../z_en_invadepoh.c
牛:Alienとの連絡変(%s %d)
../z_en_invadepoh.c
牛:しっぽとの連絡変(%s %d)
../z_en_invadepoh.c
しっぽ:牛との連絡変(%s %d)
../z_en_invadepoh.c
UFO 連絡変(%s %d)
../z_en_invadepoh.c
KlDinner 連絡変(%s %d)
../z_en_invadepoh.c
MaDinner 連絡変(%s %d)
../z_en_invadepoh.c
Alien 牛との連絡変(%s %d)
../z_en_invadepoh.c
ロマニー牧場深夜の攻防終了(%s %d)
../z_en_invadepoh.c
【[ロマニー牧場]幽霊退治に成功した】(Sakakibara2201)(%s %d)
../z_en_invadepoh.c
ロマニー牧場深夜の攻防終了(失敗)(%s %d)
../z_en_invadepoh.c
Set【宇宙人イベント失敗デモ実行】(WER8910)(%s %d)
../z_en_invadepoh.c
ロマニー記憶喪失の地面がない(%d %d)(%f %f %f)(%s %d)
../z_en_invadepoh.c
??(%d)(%s %d)
../z_en_invadepoh.c
message シーケンス変(%s %d)
../z_en_invadepoh.c
message シーケンス変(%s %d)
../z_en_invadepoh.c
【[ロマニー牧場]幽霊退治のお礼にミルク入り瓶をゲットした。】(Sakakibara2202)(%s %d)
../z_en_invadepoh.c
〓 A
〓 B
クリミア晩餐会へ出発 (now_time : %d)
ロマニー晩餐会へ出発 (now_time : %d)
牛ドロボー
ロマニー誘拐係
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c
../z_en_invadepoh.c

En_Gk#

../z_en_gk.c
../z_en_gk.c
../z_en_gk.c

En_An#

../z_en_an.inc
../z_en_an.inc
../z_en_an.inc
../z_en_an.inc
../z_en_an.inc
../z_en_an.c
../z_en_an.c

€

En_Ot#

../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c
../z_en_ot.c

Obj_Dora#

../z_obj_dora.c
../z_obj_dora.c
../z_obj_dora.c
../z_obj_dora.c
../z_obj_dora.c

En_Bigpo#

../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c
../z_en_bigpo.c

Obj_Kendo_Kanban#

../z_obj_kendo_kanban.c
../z_obj_kendo_kanban.c
../z_obj_kendo_kanban.c
../z_obj_kendo_kanban.c

Obj_Hariko#

../z_obj_hariko.c
../z_obj_hariko.c
../z_obj_hariko.c

En_Sth#

bank_ID >= 0
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c
../z_en_sth.c

Bg_Haka_Curtain#

dデモ待ち状態で無いときにデモ指令がきた!?(%s %d)
../z_bg_haka_curtain.c

Bg_Kin2_Fence#

„€
冊\€刷€
金スタカラー <%d %d %d %d %d %d>
##当たり!# elem_num:%d ans:%d ok_counter:%d canncel:%d
##ハズレ!# elem_num:%d ans:%d ok_counter:%d canncel:%d
金スタカラーの値が変(%d %d)(%s %d)
../z_bg_kin2_fence.c
どの要素にあたったの?(%s %d)
../z_bg_kin2_fence.c

Bg_Kin2_Picture#

金スタ発生失敗(%s %d)
../z_bg_kin2_picture.c

Bg_Kin2_Shelf#

覆ぐ銘(%d %d)(%s %d)
../z_bg_kin2_shelf.c

En_Rail_Skb#

../z_en_rail_skb.c
../z_en_rail_skb.c

En_Tru_Mt#

Ÿ../z_en_tru_mt.c
../z_en_tru_mt.c
../z_en_tru_mt.c
../z_en_tru_mt.c
../z_en_tru_mt.c

Obj_Um#

this->yatou.horse_a != NULL
../z_obj_um.c
this->yatou.horse_b != NULL
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c
../z_obj_um.c

En_Neo_Reeba#

../z_en_neo_reeba.c
../z_en_neo_reeba.c

Bg_Ikana_Block#

くっついた
ブロック宙ぶらりん?(%f %d %x)(%s %d)
../z_bg_ikana_block.c
../z_bg_ikana_block.c
../z_bg_ikana_block.c
../z_bg_ikana_block.c

Bg_Ikana_Mirror#

../z_bg_ikana_mirror.c
../z_bg_ikana_mirror.c
../z_bg_ikana_mirror.c
../z_bg_ikana_mirror.c
../z_bg_ikana_mirror.c

Bg_Ikana_Rotaryroom#

„ブロック発生失敗(%s %d)
../z_bg_ikana_rotaryroom.c
制御するシャッタが限度を越えている(%s %d)
../z_bg_ikana_rotaryroom.c
シャッタ制御の限度を越えている(%s %d)
../z_bg_ikana_rotaryroom.c
抜け殻制御の限度を越えている(%s %d)
../z_bg_ikana_rotaryroom.c
敵制御の限度を越えている(%s %d)
../z_bg_ikana_rotaryroom.c
ブロック到達(%s %d)
../z_bg_ikana_rotaryroom.c
イベント時間が短いかも!!(%s %d)
../z_bg_ikana_rotaryroom.c
イベント時間が短いかも!!(%s %d)
../z_bg_ikana_rotaryroom.c
イベント中に Player 挟まれた!!
シーン切替しまーす!!(%s %d)
../z_bg_ikana_rotaryroom.c
ブロック停止まで待機(0x%x %d)(%s %d)
../z_bg_ikana_rotaryroom.c
抜け殻フリーズ!
抜け殻との連絡が噛み合っていない(%s %d)
../z_bg_ikana_rotaryroom.c
抜け殻落ちて!
イベントタイマが短いかも!!!!!!!(%s %d)
../z_bg_ikana_rotaryroom.c
ブロック delete された?(%s %d)
../z_bg_ikana_rotaryroom.c

Bg_Dblue_Balance#

支柱から受け皿発生失敗(%s %d)
../z_bg_dblue_balance.c
天秤連絡が変(%d %d)(%s %d)
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c
../z_bg_dblue_balance.c

Bg_Dblue_Waterfall#

../z_bg_dblue_waterfall.c
../z_bg_dblue_waterfall.c
../z_bg_dblue_waterfall.c
../z_bg_dblue_waterfall.c

En_Kaizoku#

../z_en_kaizoku.c
../z_en_kaizoku.c
../z_en_kaizoku.c
../z_en_kaizoku.c

€€

En_Ge2#

../z_en_ge2.c
../z_en_ge2.c

En_Ma_Yts#

../z_en_ma_yts.c
../z_en_ma_yts.c
../z_en_ma_yts.c
../z_en_ma_yts.c
../z_en_ma_yts.c
../z_en_ma_yts.c
../z_en_ma_yts.c

En_Ma_Yto#

../z_en_ma_yto.c
../z_en_ma_yto.c
../z_en_ma_yto.c

Obj_Tokei_Turret#

\€n€o€o€p
../z_obj_tokei_turret.c
../z_obj_tokei_turret.c
../z_obj_tokei_turret.c

Obj_Warpstone#

../z_obj_warpstone.c
../z_obj_warpstone.c
../z_obj_warpstone.c
../z_obj_warpstone.c

En_Zog#

../z_en_zog.c
../z_en_zog.c
../z_en_zog.c
../z_en_zog.c

En_Zot#

../z_en_zot.c
../z_en_zot.c

Obj_Tree#

../z_obj_tree.c
../z_obj_tree.c
../z_obj_tree.c
../z_obj_tree.c

Obj_Taru#

金スタ発生失敗(%s %d)
../z_obj_taru.c

Obj_Hunsui#

../z_obj_hunsui.c
../z_obj_hunsui.c
../z_obj_hunsui.c
../z_obj_hunsui.c

En_Jc_Mato#

../z_en_jc_mato.c
../z_en_jc_mato.c
../z_en_jc_mato.c

Mir_Ray3#

../z_mir_ray3.c
../z_mir_ray3.c
../z_mir_ray3.c
../z_mir_ray3.c

En_Zob#

../z_en_zob.c
../z_en_zob.c

Elf_Msg6#

../z_elf_msg6.c
../z_elf_msg6.c
../z_elf_msg6.c

En_Toto#

../z_en_toto.c
../z_en_toto.c

En_Railgibud#

../z_en_railgibud.c
../z_en_railgibud.c

En_Baba#

../z_en_baba.c
../z_en_baba.c

En_Suttari#

../z_en_suttari.c
../z_en_suttari.c
../z_en_suttari.c
../z_en_suttari.c

En_Zod#

../z_en_zod.c
../z_en_zod.c
../z_en_zod.c
../z_en_zod.c
../z_en_zod.c

En_Kujiya#

../z_en_kujiya.c
../z_en_kujiya.c
../z_en_kujiya.c

En_Geg#

../z_en_geg.c
../z_en_geg.c
../z_en_geg.c
../z_en_geg.c
../z_en_geg.c
../z_en_geg.c
../z_en_geg.c

Obj_Kinoko#

../z_obj_kinoko.c
../z_obj_kinoko.c
../z_obj_kinoko.c
../z_obj_kinoko.c

En_Tanron1#

../z_en_tanron1.c
../z_en_tanron1.c
../z_en_tanron1.c
../z_en_tanron1.c

En_Tanron2#

../z_en_tanron2.c
../z_en_tanron2.c
../z_en_tanron2.c
../z_en_tanron2.c
../z_en_tanron2.c

En_Tanron3#

../z_en_tanron3.c
../z_en_tanron3.c

Obj_Chan#

天井が無い!!
壷出現失敗しました
ロース岩出ませんでした!
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c
../z_obj_chan.c

En_Zos#

../z_en_zos.c
../z_en_zos.c
../z_en_zos.c

En_S_Goro#

../z_en_s_goro.c
../z_en_s_goro.c
../z_en_s_goro.c
../z_en_s_goro.c
../z_en_s_goro.c

En_Ja#

../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c
../z_en_ja.c

En_Po_Composer#

../z_en_po_composer.c
../z_en_po_composer.c
../z_en_po_composer.c

En_Guruguru#

../z_en_guruguru.c
../z_en_guruguru.c

Oceff_Wipe5#

../z_oceff_wipe5.c
../z_oceff_wipe5.c
../z_oceff_wipe5.c

En_Stone_heishi#

[32m 石ころ兵士 
../z_en_stone_heishi.c
../z_en_stone_heishi.c
../z_en_stone_heishi.c
../z_en_stone_heishi.c

Oceff_Wipe6#

../z_oceff_wipe6.c
../z_oceff_wipe6.c
../z_oceff_wipe6.c

Oceff_Wipe7#

../z_oceff_wipe7.c
../z_oceff_wipe7.c
../z_oceff_wipe7.c

Eff_Kamejima_Wave#

../z_eff_kamejima_wave.c
../z_eff_kamejima_wave.c
../z_eff_kamejima_wave.c

En_Hg#

../z_en_hg.c
../z_en_hg.c
../z_en_hg.c

En_Hgo#

../z_en_hgo.c
../z_en_hgo.c
../z_en_hgo.c

En_Zov#

../z_en_zov.c
../z_en_zov.c

En_Ah#

../z_en_ah.c
../z_en_ah.c

Obj_Hgdoor#

../z_obj_hgdoor.c
../z_obj_hgdoor.c
../z_obj_hgdoor.c

En_Sc_Ruppe#

../z_en_sc_ruppe.c
../z_en_sc_ruppe.c
../z_en_sc_ruppe.c

Bg_Iknv_Doukutu#

../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c
../z_bg_iknv_doukutu.c

Bg_Iknv_Obj#

../z_bg_iknv_obj.c
../z_bg_iknv_obj.c
../z_bg_iknv_obj.c

En_Pamera#

../z_en_pamera.c
../z_en_pamera.c

En_Hidden_Nuts#

[31m レールがにゃい!!!! 
[31m 消滅します 
[31m 消滅します 

En_Zow#

../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow_eff.inc
../z_en_zow.c
../z_en_zow.c

En_Al#

../z_en_al.c
../z_en_al.c
../z_en_al.c

En_Tab#

../z_en_tab.c
../z_en_tab.c

En_Nimotsu#

../z_en_nimotsu.c
../z_en_nimotsu.c
../z_en_nimotsu.c

En_Tanron5#

HIT !
../z_en_tanron5.c
../z_en_tanron5.c
../z_en_tanron5.c
../z_en_tanron5.c
../z_en_tanron5.c
../z_en_tanron5.c

En_Daiku2#

[31m 移動座標がみつかりませんでした! 
[31m 消滅します 
[31m お客さんエラーでっっしぇええええ(岩みれません) 
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c
../z_en_daiku2.c

En_Dt#

[32m 俺はえらいんやどー!!隊長やしー 
../z_en_dt.c
../z_en_dt.c

Obj_Dinner#

../z_obj_dinner.c
../z_obj_dinner.c
../z_obj_dinner.c

Eff_Lastday#

../z_eff_lastday.c
../z_eff_lastday.c

Bg_Ikana_Dharma#

イベントが設定されていない?(%s %d)
../z_bg_ikana_dharma.c
ダルマ落し制御変?(%s %d)
../z_bg_ikana_dharma.c

Eff_Stk#

../z_eff_stk.c
../z_eff_stk.c
../z_eff_stk.c

En_Ig#

../z_en_ig.c
../z_en_ig.c
../z_en_ig.c

En_Rg#

../z_en_rg.eff
../z_en_rg.eff
../z_en_rg.eff
../z_en_rg.c
../z_en_rg.c
../z_en_rg.c
../z_en_rg.c
../z_en_rg.c

En_Osk#

../z_en_osk.c
../z_en_osk.c
../z_en_osk.c

En_Sth2#

../z_en_sth2.c
../z_en_sth2.c
../z_en_sth2.c
../z_en_sth2.c
../z_en_sth2.c

En_Yb#

../z_en_yb.c
../z_en_yb.c

En_Rz#

../z_en_rz.c
../z_en_rz.c

En_Scopecoin#

../z_en_scopecoin.c
../z_en_scopecoin.c
../z_en_scopecoin.c

En_Bomjima#

../z_en_bomjima.c
../z_en_bomjima.c

En_Bomjimb#

../z_en_bomjimb.c
../z_en_bomjimb.c

En_Bombers#

../z_en_bombers.c
../z_en_bombers.c

En_Bombers2#

../z_en_bombers2.c
../z_en_bombers2.c

En_Bombal#

../z_en_bombal.c
../z_en_bombal.c
../z_en_bombal.c

Obj_Moon_Stone#

../z_obj_moon_stone.c
../z_obj_moon_stone.c
../z_obj_moon_stone.c
../z_obj_moon_stone.c

Bg_Ikninside#

../z_bg_ikninside.c
../z_bg_ikninside.c
../z_bg_ikninside.c

Eff_Zoraband#

../z_eff_zoraband.c
../z_eff_zoraband.c
../z_eff_zoraband.c

En_Nnh#

まだ表示が済んでません
../z_en_nnh.c
../z_en_nnh.c
../z_en_nnh.c

Obj_Kzsaku#

../z_obj_kzsaku.c
../z_obj_kzsaku.c
../z_obj_kzsaku.c

En_Kitan#

../z_en_kitan.c

Bg_Astr_Bombwall#

../z_bg_astr_bombwall.c
../z_bg_astr_bombwall.c
../z_bg_astr_bombwall.c
../z_bg_astr_bombwall.c
../z_bg_astr_bombwall.c
../z_bg_astr_bombwall.c

En_Bsb#

[31m レールネェゾ! 
../z_en_bsb.c
../z_en_bsb.c
../z_en_bsb.c
../z_en_bsb.c
../z_en_bsb.c
../z_en_bsb.c
../z_en_bsb.c

En_Recepgirl#

../z_en_recepgirl.c
../z_en_recepgirl.c

En_Thiefbird#

../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c
../z_en_thiefbird.c

En_Jgame_Tsn#

../z_en_jgame_tsn.c
../z_en_jgame_tsn.c

Obj_Jgame_Light#

../z_obj_jgame_light.c
../z_obj_jgame_light.c
../z_obj_jgame_light.c
../z_obj_jgame_light.c
../z_obj_jgame_light.c

Obj_Yado#

../z_obj_yado.c
../z_obj_yado.c

Demo_Syoten#

../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c
../z_demo_syoten.c

Demo_Moonend#

../z_demo_moonend.c
../z_demo_moonend.c
../z_demo_moonend.c

En_And#

•../z_en_and.c
../z_en_and.c

En_Invadepoh_Demo#

Œ
バンク危険!(%s %d)
../z_en_invadepoh_demo.c
牛:しっぽとの連絡変(%s %d)
../z_en_invadepoh_demo.c
しっぽ:牛との連絡変(%s %d)
../z_en_invadepoh_demo.c
this->demo_mode >= DS_SS_NONE && this->demo_mode <= DS_SS_KIRAN
../z_en_invadepoh_demo.c
this->demo_mode >= DS_AL_NONE && this->demo_mode <= DS_AL_RAIL4
../z_en_invadepoh_demo.c
this->demo_mode >= DS_RM_NONE && this->demo_mode <= DS_RM_RAIL1
../z_en_invadepoh_demo.c
this->demo_mode >= DS_COW_NONE && this->demo_mode <= DS_COW_RAIL3
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
../z_en_invadepoh_demo.c
this->type >= AGT_ALIEN && this->type <= AGT_SW_COW_TAIL
../z_en_invadepoh_demo.c

Obj_Danpeilift#

drail data が不正(%s %d)(arg_data 0x%x)
../z_obj_danpeilift.c
arg_data が不正(初期Index)(%s %d)(arg_data 0x%x)
../z_obj_danpeilift.c

Dm_Al#

../z_dm_al.c
../z_dm_al.c
../z_dm_al.c

Dm_An#

../z_dm_an.c
../z_dm_an.c
../z_dm_an.c
../z_dm_an.c
../z_dm_an.c

Dm_Ah#

../z_dm_ah.c
../z_dm_ah.c

En_Drs#

../z_en_drs.c
../z_en_drs.c

En_Ending_Hero#

../z_en_ending_hero.c
../z_en_ending_hero.c

Dm_Bal#

../z_dm_bal.c
../z_dm_bal.c

En_Paper#

../z_en_paper.c
../z_en_paper.c

En_Hint_Skb#

../z_en_hint_skb.c
../z_en_hint_skb.c

En_Ending_Hero5#

../z_en_ending_hero5.c
../z_en_ending_hero5.c
../z_en_ending_hero5.c
../z_en_ending_hero5.c

En_Ending_Hero6#


../z_en_ending_hero6.c
../z_en_ending_hero6.c
../z_en_ending_hero6.c
../z_en_ending_hero6.c

Dm_Gm#

../z_dm_gm.c
../z_dm_gm.c
../z_dm_gm.c
../z_dm_gm.c
../z_dm_gm.c

En_Rsn#

../z_en_rsn.c
../z_en_rsn.c