the cutting room mirror

July 19th, 2004

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This is a sub-page of Proto:The Incredibles (GameCube, PlayStation 2, Xbox, Windows).

This prototype is documented on Hidden Palace.

Careful, you'll lose an eye.

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There are a ton of differences in game which are currently not documented. Unused content should also be explored.

The July 19th, 2004 prototype of The Incredibles is a GameCube prototype version of the game built just under 2 months before the final US release version was built. It was released on March 21st, 2022 via "Forest of Illusion".

General Differences#

  • There is no loading screen between the copyright info screen and the company logos.
  • The Heavy Iron FMV cutscene is different, showing a simple screen with the logo rather than an animated sequence.
  • The main menu has different background music, having a song which sounds similar to the song which plays in "Finding Mr. Incredible" in the final game (although it is not the same song).
  • The "Press Start" screen has a larger "The Incredibles" logo than the final.
  • If the player waits too long on the menu, instead of playing a demo movie, the E3 trailer for the game plays with the text "NOT FINAL" overlaying the trailer.
    • Additionally, this can happen if performed anywhere on the menu in the proto. In the final, this video only plays if the player idles on the "Press Start" screen.
  • Frozone does not vocalize in the menus, outside of selecting a new game.
  • There is a scan line filter in the menus which is disabled in the final game.
  • The menus use a different font, with letters being spaced further away from each other.
  • The button icons in the menus use a different design.
  • The menus have different sound effects when moving up and down and going back.
  • The options menu has a subtitles toggle which is not present in the final. The subtitles toggle does not do anything however.
  • The game is set to use Dolby Surround by default, rather than Stereo.
  • The Dolby Surround text does not fit into the textbox in the options menu, within the bottom half of "Surround" being cut off.
  • There is a credits option on the main menu. In the final game, the player has to insert an in game cheat code in order to view these credits.
  • The main menu has a "previews" tab which is called "bonus" in the final.
  • The previews menu contains six previews, while the final game only has two. These previews include:
    • Cars
    • Making of (in the final listed as "Making of the Game")
    • THQ Coming
    • Another Promo
    • Teaser
    • Trailer (in the final listed as "Movie Trailer")
  • The first four previews (including the "Making of") have placeholder thumbnails.
  • The first four previews show the E3 trailer but with various pieces of text overlaying the video. The text which overlays the videos goes as follows:
    • PROMO1/2/3/4 (the number depends on the promo selected)
    • GCN (NTSC)
    • Promo Clip #1/2/3/4 (the number depends on the promo selected)
    • Work In Progress
    • At the bottom is a timer, showing how long the video has played for
  • The two movie trailers have a smaller thumbnail on the menu than in the final.
  • The load game menu has a different design than in the final.
  • If the player selects a save file which is empty, they can still move the cursor after the game states that "no save game exists"
  • Once a save file has finished loading, there is no text stating that the game has finished loading.
  • Loading screens lack any images or text stating the level that is loading. All that is present is white text stating that the game is loading.
  • When starting a new game, the game crashes once it finishes loading. This is because of a combination of Mr Incredible's model, Bank Heist being poorly optimised for the console and cutscene data being corrupted, causing the game to crash. It is however possible to get into gameplay by loading into a different level, using a save file created in the final game.

Pause Menu#

  • The level name and checkpoint text are in white rather than in blue.
  • The bottom three options go as follows; "Quit Game", "Secrets" and "Gallery". In the final game, the order is "Gallery", "Secrets" and "Quit Game".
  • The battle mode menu shows a preview with the E3 trailer but with "WIP" and a timer overlaying the video.
  • The player can scroll up or down on the battle mode menu to break the preview.
  • When selecting quit game, the menu has a different overlay. The menu also gets overlapped by the level preview.
  • All of the cutscene previews show a preview with the E3 trailer but with "WIP" and a timer overlaying the video. Trying to select a cutscene will remove the video preview.
  • There are considerably less pieces of artwork.
  • The box housing the artwork overlaps the select/back text/buttons. If an image hasn't been unlocked, the question mark box will overlap with the text.

Level previews#

A handful of level previews are different compared to the final game. Interestingly, a majority of the level previews are identical to the final game and a handful of the level previews (including previews which made it into the final game) show earlier elements which pre-date this prototype.

Level

Prototype

Final

Bank Heist

The_Incredibles_Bank_Heist_Proto_preview.mp4
The_Incredibles_Bank_Heist_preview.mp4

Skyline Stretch

The_Incredibles_Skyline_Stretch_Proto_preview.mp4
The_Incredibles_Skyline_Stretch_preview.mp4

Buddy Pine & Bomb Voyage

The_Incredibles_Buddy_Pine_&_Bomb_Voyage_Proto_preview.mp4
The_Incredibles_Buddy_Pine_&_Bomb_Voyage_preview.mp4

Beach Landing

The_Incredibles_Beach_Landing_Proto_preview.mp4
The_Incredibles_Beach_Landing_preview.mp4

Volcanic Eruption

The_Incredibles_Volcanic_Eruption_Proto_preview.mp4
The_Incredibles_Volcanic_Eruption_preview.mp4

Great Falls

The_Incredibles_Great_Falls_Proto_preview.mp4
The_Incredibles_Great_Falls_preview.mp4

100 Mile Dash

The_Incredibles_100_Mile_Dash_Proto_preview.mp4
The_Incredibles_100_Mile_Dash_preview.mp4

Save The World

The_Incredibles_Save_The_World_Proto_preview.mp4
The_Incredibles_Save_the_World_preview.mp4

Gameplay Differences#

  • The following levels can be loaded and are functional:
    • Skyline Stretch
    • Apartment Inferno
    • Late For School
    • Volcanic Eruption
    • Violet's Crossing
    • Battle Arena (with both Mr. and Mrs. Incredible)
  • The following levels can be loaded but are not fully playable (without modifying the build), usually due to a crash which happens at some point in the level:
    • Buddy Pine and Bomb Voyage (once the Bomb Voyage boss fight starts, the framerate comes to a halt and then the game eventually crashes).
    • Robot Arena (moving even a little bit beyond the beginning area causes the game to crash).
    • Great Falls (moving too close to the Omnidroid causes the game to crash).
    • Syndrome's Base (can load but it is prone to crashing).
    • 100 Mile Dash (Dash immediately dies when the level begins and this continues to loop indefinitely).
    • Secret Lava Labs (can be played but attacking or activating/deactivating debug mode in many areas can crash the game).
    • Save The World (moving too close to the Omnidroid crashes the game, although the level is fully playable if Mr. Incredible is replaced with his counterpart from the final game).
  • The following levels can be played if the player replaces Mr. Incredible with his counterpart from the final game, although they do not work under normal circumstances:
    • Bank Heist (the stage is unstable as it can crash if the player uses an attack or activates debug mode in some areas).
    • Beach Landing
    • Nomanisan Island
  • By disabling cutscenes (by setting "NoCutscenes" and "NoMovies" to 1 instead of 0), every previous mentioned level will work with less issues and the following levels can also be played:
    • Incredi-Ball (Set "NoMovies" to 1)
    • Rocket Silo (Set "NoCutscenes" to 1)
  • Finding Mr. Incredible can be accessed if "NoMovies" is set to 1 and if Mrs. Incredible is replaced with her counterpart from the final game.