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The Getaway (PlayStation 2)

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This page details one or more prototype versions of The Getaway (PlayStation 2).

May 17 Internal Build#

Built just 5 days before E3 2002, it is currently the earliest available full game build, representing a complete snapshot of the development at this point in time. While at the moment cannot be confirmed if this exact build was showcased at the event, the actual E3 build would likely have contained identical contents and gameplay features. Some notable differences:

  • This build features the infamous red Jaguar XJ12 cutscene for the mission "The Frightener", before it was modified for the PAL Demo in an attempt to avoid licensing and ultimately replaced by a Rover 75 in the final game.
  • While the first two missions are available during normal gameplay, the remaining missions exist and are playable in various unfinished states.
  • Most of the character models and textures feature earlier designs.
  • Cut cars such as ASTON, BMW3, BMW5, JEEP and XJ12 are fully featured and available in traffic. Several cars feature earlier texture designs and white paintjobs that are replaced by other colors in the final game.
  • Using R2 and L-stick controls you can look around your car, a feature later removed from the final game.
  • Free Roam cheat code for the final game can be applied to unlock all missions in load game menu, but not all of them are fully playable due to their unfinished state.

PAL Demo#

The PAL demo version of the game is dated 2 months before release and there are several notable changes between this build and the final builds.

The most obvious difference is the car that the kidnappers of Alex drive and is featured in the first cutscene - a modified Jaguar XJ12 in an attempt to avoid licensing the Jaguar XJ12. Other differences are the Ford Fiesta police cars seen blocking off various inaccessible streets throughout the city and the paintjobs of various traffic cars, from which the more noticeable differences are on the Toyota MR2. It also doesn't have the Rover 75 featured in the final builds of the game.

Mercedes-Benz 560SEC

Ford Fiesta (Royal Parks Constabulary Police Car) - Replaced completely by a police Peugeot 306 with the same livery in the final game.

Ford Transit (Metropolitan Police Van) - Different lightbar and no riot shield

Toyota MR2 - Minor differences in the model, very different textures and paintjobs, different wheels.

Vauxhall Vectra (Metropolitan Police Car) - Different textures and lights pattern, reused as cutscene model in the final game.

Preview Build#

Built on Oct 25th, this is the earliest available full build allowing for normal playthrough of the game. Dated almost one month after the first demo and one month before the final version, it has some relatively minor differences and unfinished pre-rendered cutscenes, as well as stability issues all around as crashes are a very often occurrence. There are some general similarities to the earlier demo such as more aggressive honking by the traffic cars, no police radio can be heard when you're near a police car and harsher damage settings. Gangs are directly shooting you on sight and wanted level is increased in free roam mode, on par with the missions. The Jaguar from the first mission cutscene is already replaced by the Rover 75 and none of the BMW's can be spawned, but the Police Fiesta is still available as it was replaced by the Peugeot really late on. Most of the cars are already replaced by their final counterparts, but MERC560 is still the same as the demo version, with the badge on the grille.

The pre-rendered cutscenes in this build are really early and it's possible that some are dating back to the August build. Watch on YouTube

Dec 3, 2002 Review#

A late review build shown on a developer youtube channel Retro Gamer Boy,this build near identical to final build expect has "Grid cell info" option in Options

Watch on YouTube